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Made in us
Focused Fire Warrior





Lexington, MA

I have a tournament to prepare for and I want to make a list that will trump all. Local meta is very diverse and competitive yet still fun. There will be Necrons, Eldar, Tau, Blood Angels, Flyers and more. I want to be prepared for anything. I named this list after the Battle of Dal'yth where Farsight and Shadowsun worked together to coordinate strikes against the Imperium.

Tau Empire 6th edition army list: 1750 points

HQ:
Commander Farsight (Warlord): With 7 Bodyguards:
3 Fire Knives: 3 Target locks
3 Helios: 3 Target locks
1 Support suit: Vectored retro thrusters, Drone controller, Iridium armor, Multi-spectrum sensor suite, Command and control node, Puretide engram neurochip, Neuroweb system jammer, 12 Gun drones= 833 points
Commander Shadowsun= 135 points
Elites:

Troops:
12 Fire Warriors: Shas’ui, Bonding knife ritual= 130 points
6 Fire Warriors: Pulse carbines, EMP grenades= 66 points
15 Kroot= 90 points
Devilfish: Disruption pod= 95 points
Fast Attack:
10 Pathfinders= 110 points
Heavy Support:
Hammerhead: Railgun, Twin-linked SMS, Submunition rounds, Longstrike, Disruption pod= 190 points
Fortification:
Aegis Defense Line: Quad-gun= 100 points

Total: 1749 points

Or alternatively there is a new experimental list that I have been thinking of running for this tourney. I call it the Adapt and Destroy list:


Tau Empire 6th edition army list: 1750 points

HQ:
Commander Farsight (Warlord): With 7 Bodyguards:
3 Fire Knives: 3 Target locks
3 Helios: 3 Target locks
1 Support suit: Positional relay, Vectored retro thrusters, Drone controller, Iridium armor, Multi-spectrum sensor suite, Command and control node, Puretide engram neurochip, Neuroweb system jammer, 12 Gun drones= 838 points
Commander Shadowsun with Drones= 195 points
Elites:
Stealth Team: 6 Stealth suits: Shas’vre, Homing beacon, 2 Fusion blasters, 4 Burst cannons, 2 Target locks, 4 Counterfire defense systems, 2 Shield drones= 264 points
Troops:
12 Fire Warriors: Shas’ui, Bonding knife ritual= 130 points
10 Kroot: 1 Hound= 65 points
Fast Attack:
7 Pathfinders= 77 points
Heavy Support:

Fortification:
Aegis Defense Line: Quad gun= 100 points

Total: 1747 points

I will be going to this tournament with only one list. Choose your favorite and let me know why.


Please leave this one admins. Thanks.

This message was edited 1 time. Last update was at 2013/08/19 22:05:30


FOR THE GREATER F-ING GOOD!  
   
Made in us
Land Raider Pilot on Cruise Control





Maryland

1st, I like the Railhead a lot, however in general i don't believe Shadwowsun is worth it. -Feasible

 Grey Templar wrote:

The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws.
 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Shadowsun is Mandatory.

But the Bomb is all wrong. Suits should have 2 of the same weapon to maximise the efficiency of the target locks and their shots. I would consider dropping Iridium or switching it to another suit, dump the positional relay.

Take minimum troops.

Then take stuff to support the Bomb. 2 Sky rays and 3 Missilesides would be my advice adds AA to the bomb and interceptor and transport popping ability so the bomb can concentrate on killing the power units.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Land Raider Pilot on Cruise Control





Maryland

"Mandatory" No, its not "mandatory" he just wants it. Which is enough to warrant using it....but I've never felt shadowsun was worth it.


Automatically Appended Next Post:
Rereading the post, i sound like a dick, my bad. But on the post I agree with the rest of what Flingit said

This message was edited 1 time. Last update was at 2013/08/19 23:50:58


 Grey Templar wrote:

The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws.
 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





A 2+ cover save on the bomb is what changes it from strong to basically unbeatable. It means certain lists have literally no answer to the bomb and most competitive builds will really really struggle. If you're taking the bomb Shadowsun is a must. The Farsun Bomb is considered the top tournament list out there at the minute.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Battlewagon Driver with Charged Engine





Philadelphia

The FarSun bomb is powerful but Riptide spam will be the end of it. Markerlights+Ion Accelerated large S9 AP2 blast. Bye bye cover, hello instant death. Multiply this by the number of riptides , and no, there aren't enough drones to weather it. Tau shooting can take care of the drone bubble with every non-riptide unit in a single shooting phase.

It's good, but it won't win a big tourny like Nova.

Rule #1 is Look Cool.  
   
Made in gb
Ultramarine Chaplain with Hate to Spare





 The Shrike wrote:
The FarSun bomb is powerful but Riptide spam will be the end of it. Markerlights+Ion Accelerated large S9 AP2 blast. Bye bye cover, hello instant death. Multiply this by the number of riptides , and no, there aren't enough drones to weather it. Tau shooting can take care of the drone bubble with every non-riptide unit in a single shooting phase.

It's good, but it won't win a big tourny like Nova.


Yes it will. Germany won ETC with no less than 3 Farsun bombs in their team. Good placement can marginalise the Riptide effect turn 1, then your turn 1 you kill all his MLs. If you go first. Again turn 1 you kill all his MLs. Not convinced a Tau army with triple Riptide would have the firepower to kill 14 models with 2+ saves turn 1. If you're that worried about it just take ADL and comma relay and deepstrike the bomb again killing all the MLs as you arrive. With no ML support Riptides are no threat. Tripledrake and Death & Despair spam cause the bomb more problems than other Tau.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Water-Caste Negotiator




Louisiana

A repost from the other thread of the same title:

Not deterred at all are you? lol.

If you're going to do this list, you should do it proper. You want to get a SM allied detachment in there and add a librarian for the GOI he can provide. I am not 100% if the rules are set up to allow the synergy it provides, so it might get corrected at the tournament itself. Basically, this makes your farsight bomb active turn 1 and right at the enemy's doorstep turn 1 as opposed to waiting for turn 2 for reserve rolls that may not even come.

I assume that you are deepstriking the bomb because i don't see why you would want to jump to the enemy player. If that's the case, the aforementioned reserve roll problems could make you lose the tournament. You're wasting a lot of points on something that isn't even on the board until turn 2+.

For troop choice. You have to few. Split up the 12 man squad so you have more scoring options. Split up your pathfinders so they can mark two targets. I don't know what you're planning on doing with the 6 with P.Carbines and EMP grenades. If you plan to flat out a devilfish to throw nades, you will be terribly disappointed. While i commend your trolltastic plan, it will not work the majority of the time.

You have almost zero counter to air. I noticed the Shas'ui in your FW squad, which i assume will be manning the quad gun. If that's your plan you need to give him a target lock so he can shoot at a flyer and the rest of his squad can shoot at something else. Otherwise you're going to have a lot of dakka going to waste. It also will not be very difficult to remove that shas'ui from the quad gun, so this list will be very weak against any army that might have a few flyers. Believe me, you'll probably see them out there.

You have little to no long range support and you seem to be putting all your hopes and dreams into the death star. As we explained in the other thread, this tactic is not going to win you very many games. You don't see farsight bombs in any real tournament because there are a lot of easy counters to it. Cover saves do not mean anything in this edition. There are MANY different types of units that can remove cover. Even if they didn't have cover save removing options, a smart commander would know how to abuse the focus fire rules and easily pick off models that have very poor cover save relative to the rest of the unit. You're operating with a unit that has a HUGE footprint, so you can not expect all the models to be able to JSJ safely. This brings me to my next point.

You're going to deep strike, shoot, and MAYBE jump to safety. You're relying on 2d6 to get to decent cover and i promise you that's not going to happen a majority of the time.

Finally, you have to remember that the other guy has 1750pts worth of stuff too. Do you think you can afford 2-3 rounds of a 1750 army shooting at you, while you only have...what...a hammer head to return fire? Even if the bomb does come down in good order, what if you can't get enough VP with it to win the match? It's not a scoring unit so you can't capture points. If you go after infantry, that's one less unit that is going to be shooting at things trying to kill you. You're asking this bomb to do more than it can possibly do, even with the target locks.

As i have always said, i would advise against ever buying models with the sole purpose of doing this list. If you want to do something for gaks and giggles, then DO this list. But don't expect much from it. If you want a tournament winning list, I'd suggest this:

http://www.dakkadakka.com/dakkaforum/posts/list/30/513415.page

A poster on here by the name of Target won this tournament and was using this list.

My army list, roughly:
3x 18 Kroot + Hound
2x 18 kroot, sniper, hound
1x 17 kroot, hound
2x ethereal
2x4 pathfinder
3x skyray, blacksun filter
3x riptide (2 burst with skyfire/interceptor, 1 ion with interceptor)

Of course, this all boils down to your meta. You might be able to win against some players, but in the long run:


Automatically Appended Next Post:
 FlingitNow wrote:
 The Shrike wrote:
The FarSun bomb is powerful but Riptide spam will be the end of it. Markerlights+Ion Accelerated large S9 AP2 blast. Bye bye cover, hello instant death. Multiply this by the number of riptides , and no, there aren't enough drones to weather it. Tau shooting can take care of the drone bubble with every non-riptide unit in a single shooting phase.

It's good, but it won't win a big tourny like Nova.


Yes it will. Germany won ETC with no less than 3 Farsun bombs in their team. Good placement can marginalise the Riptide effect turn 1, then your turn 1 you kill all his MLs. If you go first. Again turn 1 you kill all his MLs. Not convinced a Tau army with triple Riptide would have the firepower to kill 14 models with 2+ saves turn 1. If you're that worried about it just take ADL and comma relay and deepstrike the bomb again killing all the MLs as you arrive. With no ML support Riptides are no threat. Tripledrake and Death & Despair spam cause the bomb more problems than other Tau.


3 farsun bombs? What does that even mean?

You remind me of another poster on here who also loves the farsight bomb so much that he claims it can neutralize all threats turn 1, and that nothing bad could ever happen to it. Ever. Fact is, if you're going against a commander using MLs, he'll probably have two squads. If he knows what he is doing, he'll have those two squads separated. You can not possibly be able to take out both in one turn. That's also ignoring that fact that he might have a support commander with a riptide already with M3S. What, are you going to kill all the MLs + the commander thats with a riptide turn 1 too? Please.

The bomb is fun to use, but I wouldn't count on it being a sure bet for winning tournaments.

This message was edited 1 time. Last update was at 2013/08/20 17:54:57


 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





3 Farsun bombs means 3 lists containing Farsight Shadowsun and all the bodyguards.

I'd imagine killing 2 ML units is actually pretty easy no matter how far they are spread. The bomb isn't the only unit in the army...

The Bomb when played correctly is almost game breakingly good. Its possibly up there with Purifier Rhino spam in 5th.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Battlewagon Driver with Charged Engine





Philadelphia

The ETC is not a standard tournament. You can play to matchups; whereas in a normal tournament, you don't get to choose matchups; they are chosen for you.

I'm not saying FarSun isn't up there with the top lists, all I'm saying is, like helldrake spam it can be hard countered and is not a TAC list capable of winning among elite competition consistently. One bad matchup is all it needs to be grounded into second or third place.

Rule #1 is Look Cool.  
   
Made in us
Rampaging Carnifex





Los Angeles, CA

Even nids would give farsun bomb huge problems, in the current double flyrant meta, with flyrants, tervigons and doom, all the nid player has to do is super bubble wrap with all the termagants he has or spawns, put the bomb outside of 12" and its effectiveness is dramatically reduced.

Survive that one turn, enfeeble the bomb even once, and suddenly all the devourers and S6 pie plates are instakilling suits.

As well, you only get the 2+ cover save if in cover with shadowsun, and to drop or jetpack into cover will cause dangerous terrain checks.

Farsun bomb is extremely effective, but in a tournament environment, against truly competitive and experienced players... it will not beat the best players... it simply puts too many eggs in one basket

Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Nids really aren't a Problem for the Farsun bomb. The issue is that most of the top end builds can't deal with it and certain codexes have no chance. Its not an auto win all the time and requires intelligent play but it is top tier certainly at the moment, it has all the strengths of a Death star and none of the weaknesses.

This message was edited 1 time. Last update was at 2013/08/20 20:55:18


Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Focused Fire Warrior





Lexington, MA

If I may be so rude as to interrupt my own thread lol. I'm going to scrap the second list, I saw some flaws in its execution. I know there are other Farsight and Shadowsun lists out there that include a Librarian with the Gates of Infinity or Sky Rays and Missile Broadsides. My only qualm with that particular set up is that it takes up a bunch more points that could be spent on troops, fast attack, and heavy support. The way I see it I might not table the guy by turn 3 or 4 but I can make his life miserable enough for him to quit. I have 3 options for troops and one for fast attack and heavy support for their respective mission types. I actually think my other units stand a chance on their own. The way they work on their own is going to be this: on the ground the pathfinders are going to light up heavy tanks to take away cover and Longstrike is going to light up that with bs +5 and tank hunter. In the air: the quad gunner will maybe get a glance or two with interceptor and sky fire and then the pathfinders are going to use their marker lights to hit the flyer (thats why there are 10 of them) to bump up the bs of Longstrike to take that thing out of the sky. And of course my troops will secure objectives and try to defend themselves against other troops while the death star does its thing. So that is my game plan, critic it as you please.

FOR THE GREATER F-ING GOOD!  
   
Made in us
Been Around the Block




Watch out for necron fliers with deathmarks and 2x attached despairteks amongst them. My 260 point unit(s) took out farsight, 6 crisis suits and about 6-8 shield drones. In one round. The second squad of them just watched. It was a TAC list, too, so wasn't taylored. Not sure if you've run into such a thing where you're at, but they're a nasty unit.
   
 
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