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Made in hu
Pyromaniac Hellhound Pilot





The Sisters should really join the Pacific Rim 40k:

FAITHKNIGHT - 180 POINTS

WS4 BS4 S6 T6 W5 I3 A4 Ld9 Sv2+

Type: Monstrous Creature (Character)

Unit Composition: 1 Faithknight

Wargear:
• Two avenger bolt cannons
• Purgatory rocket launcher array

Special Rules:
• Acts of Faith
• Avatar of Faith
• Crusader
• Fearless
• Fleet
• Shield of Faith

OPTIONS:
• May exchange any of her avenger bolt cannons for:
- Melta cannon 15 points each
- Inferno cannon 25 points each
• May take a glaive of vengeance 30 points
• May take great wings 60 points
• May be upgraded with the Exalted Pilot special rule 20 points

Purgatory Rocket Launcher Array: If the Faithknight successfully charges a unit, she makes 2D6 special melee attack at Initiative Step 10 against the unit with the following profile:
R - / S6 / AP4 / Type: Melee, Concussive
These attacks hit automatically and count towards the combat resolution as normal.
In addition, the Faithknight also attacks at normal initiative when charging through Difficult Terrain.

Glaive of Vengeance: This is a melee weapon with the following profile:
R - / S+2 / AP2 / Type: Melee, Master-Crafted, True Strike
True Strike: All to-wound rolls of 6 with the glaive of vengeance gain the Instant Death special rule.

Great Wings: A Faithknight equipped with great wings changes its unit type to Flying Monstrous Creature (Character).

Avatar of Faith: This Act of Faith may be used either in the Assault phase. If successful, the Faithknight gains +1 Weapon Skill and Initiative as well as the Furious Charge and Rage special rules.

Exalted Pilot: A Faithknight with this special rule adds +1 to her Acts of Faith rolls.

Avenger Bolt Cannon: R48” / S6 / AP4 / Type: Heavy 5
Inferno Cannon: R:Template / S6 / AP4 / Type: Heavy 1, Torrent
Melta Cannon: R:24” / S8 / AP1 / Type: Heavy 1, Blast, Melta

My armies:
14000 points 
   
Made in nz
Major




Middle Earth

Idea for an IS-2 style Imperial Guard tank, let me know what you guys think

Vulkan Heavy Tank

The Vulkan Heavy Tank began life as a stop gap measure in Valhallan Infantry regiments during the protracted campaign to liberate the Lvov Sector form the Tau Empire. Guard commanders, in the face of mounting tank losses decided a vehicle that was sturdy, effective against infantry and vehicles, be able to be produced locally and not consume supplies needed for the Leman Russes was needed, to free up armored regiments for mobile operations . The Lvov sector produced Earthshaker guns before the Tau had invaded, and that was selected as the tanks armament. The Valhallan tech priests managed to get ahold of an STC that made Ragnarok tanks and, after discovering that the turret ring on the Ragnarok was too small to accommodate the Earthshaker gun, several extensive modifications were made. Armor was increased, the engine was powered up and a new turret was designed. The first few built used an unmodified Earthshaker cannon, which proved disastrous as it could not be loaded quickly in a turret or trained to hit close range targets. A variant of the cannon called the Earthshaker D-25-T was made, with an improved breech and gun sights. The resulting vehicle was a success and thereafter all factories on Lvov were dedicated to its production.

Vulkan Heavy Tank
Pts: 175

Unit Type: Vehicle, Tank, Heavy

BS: 3
FA: 14
SA: 13
RA: 11
HP: 4

Weapons: Hull mounted Heavy Stubber, Turret mounted Earthshaker Gun D-25-T

Options:
May purchase any vehicles upgrades allowed by the Imperial Guard Codex
May purchase a turret rear Heavy Stubber for 10 pts

Special Rules: Turret Rear Heavy Stubber: A feature implemented by a tech priest who had obviously never been to a battlefield, the Vulkan has a second heavy stubber mounted in the rear of the turret. Completely useless in normal situations the turret rear gun can ward off attacking infantry.

Models assaulting the Vulkan must re-roll all rolls of 6 to hit. This has no effect if the vehicle is hit automatically.

Weapons:

Earthshaker Gun D-25-T: Range: 120" Str: 9 AP: 3 Ordnance 1, large Blast, Heavy Breakthrough Gun

Heavy Breakthrough Gun: The shells of the Earthshaker cannon fired over open sights are so massive that they make of mockery of all but the heaviest cover.

Models hit by the Earthshaker Gun D-25-T must subtract one from their cover save value.

We're watching you... scum. 
   
Made in fi
Boosting Space Marine Biker





I've had keeping this in a secret, planning and polishing so it doesn't feel like a cheesy unit - I'm struggling with balance and being careful about making new rules.

I've been wondering why there's no direct fire missile tank on a Rhino chassis. I've yet to see one, so I desired to design one myself. Let's just hope it's consistent and fits to the universe/tabletop.
Gentlemen! I give you: Viper pattern Predator!


(sorry for a low-quality picture)

VIPER PATTERN PREDATOR...............................................80 points

Predator Viper BS 4 | F 13 | S 11 | R 10


Unit Type:
• Vehicle (Tank)

Wargear:
Viper missile launcher, searchlight, smoke launchers.

Viper missile launcher:
Before the destruction of the forgeworld Marath Primaris in early M37, the chapter’s techmarines managed to recover fragments of data related to a multiple missile launcher STC, similar to those found atop of the Land Speeder Typhoon. During the first days of the Galileian Crusade, the STC manifested in a form of a Predator pattern named after the STC description, capable of direct fire support against infantry and armoured targets alike.

Viper missile launcher has a following profile:

Frag missile: 48" | S4 | AP6 | Salvo 1/3, Blast
Krak missile: 48" | S8 | AP2 | Salvo 1/3

Options:

May take two side sponsons which are both armed with one of the following:
- Heavy bolters.......................................25 pts
- Multi-meltas.........................................45 pts

May take items from the Space Marines Vehicle Equipment list.






This message was edited 1 time. Last update was at 2013/09/18 14:03:32


Innocentia Nihil Probat.
Son of Dorn  
   
Made in gb
Mighty Vampire Count






UK

Whiskered wrote:
Chaos vehicle. It is not fully new idea but I would love to see it alive.

Death Wheel 235 pts Heavy support.
Bs 3 Armour: Front 12 side 14 back: 12 HP:4

Arment: 4 Hull mounted laser canons, ( four on each side) It is always armed with dozer blade.
Special rules: Demon forge, Siege Crawler, Demonic Possession.


Basicly a giant wheel with heavy fire power, relay thin if looked from front, but massive sidewise it is about size of tau riptide. it is available to any chaos army, but especially to the Iron Warriors. The wheel is able to stop and change direction in place, and if struck from side it will place it self again in vertical position.

What you think?
Don't the Tanith First fight something like this?

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in de
Grey Knight Psionic Stormraven Pilot





 Tigramans wrote:


Viper missile launcher has a following profile:

Frag missile: 48" | S4 | AP6 | Salvo 1/3, Blast
Krak missile: 48" | S8 | AP2 | Salvo 1/3

Options:

May take two side sponsons which are both armed with one of the following:
- Heavy bolters.......................................25 pts
- Multi-meltas.........................................45 pts

May take items from the Space Marines Vehicle Equipment list.


Isn't Salvo pointless on a vehicle?
   
Made in fi
Boosting Space Marine Biker





DrunkPhilisoph wrote:
Isn't Salvo pointless on a vehicle?


Why is that?

Innocentia Nihil Probat.
Son of Dorn  
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

Because they're functionally relentless.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in fi
Boosting Space Marine Biker





 Blacksails wrote:
Because they're functionally relentless.


Then let's fix it right away:

Spoiler:
Viper missile launcher has a following profile:

Frag missile: 48" | S4 | AP6 | Heavy 3, Blast
Krak missile: 48" | S8 | AP2 | Heavy 3

Innocentia Nihil Probat.
Son of Dorn  
   
Made in us
Poxed Plague Monk





One thing that's always confused me about the IG is that they don't have a spotter for the artillery...I mean, I think it would be helpful in avoiding waste of ammo when you have someone accurately calling down a bombardment. SO! Here it is!

Raptor Scout Vehicle (80 points sound right?)
Armor:
Bs F S R HP
3 11 11 10 3

Unit - 1-3 Raptor's

Fast Attack

Unit Type:
Vehicle (Fast)

Unit Abilities:
Open Topped, On these Coordinates!

Wargear:
Heavy Bolter, Smoke Launchers, Searchlight

It may replace its Heavy Bolter with:
Multi-Laser... 0 points
Heavy Flamer...10 Points

The unit may take Camo Netting for 15 points each.

You may upgrade each vehicle to have Com Array for 15 Points per vehicle.

Special Rules:
On these Coordinates! - Nominate one unit within 36" of this unit (LOS not required). Every barrage template fired on this unit by friendly IG units will no longer scatter full distance, but will subtract the BS from the vehicle that fired the barrage template.

Com Array - Upgrades the rule "On these Coordinates!" To allow the barrage weapon to Ignore Cover.




Commander of the 365th Mechanized Steel-Tallyrn Regiment.
10-4-3

Rat Warlord
7-1-2 
   
Made in us
Lone Wolf Sentinel Pilot






DjPyro3 wrote:
One thing that's always confused me about the IG is that they don't have a spotter for the artillery...I mean, I think it would be helpful in avoiding waste of ammo when you have someone accurately calling down a bombardment. SO! Here it is!

Raptor Scout Vehicle (80 points sound right?)

Stats & Equipment

Upgrades.

Special Rules




I must say I like this. It improves artillery units by a modest degree for its point cost. I would have said that Basilisk + ignoring cover would be a bit OP, but then mounted on a rather fragile vehicle means that any sensible player could target these units. This is the kind of thing I would bring occasionally if I had an artillery-heavy list, and the best part is that you would never use this as your go-to Spam & Cheese Special.

Revel in the glory of the site's greatest thread or be edetid and baned!
 BobtheInquisitor wrote:
Every trip to the FLGS is a rollercoaster of lust and shame.

DQ:90S++G+M+B++I+Pw40k13#+D+A++/sWD331R++T(S)DM+ 
   
Made in us
Dakka Veteran





 Tigramans wrote:

Then let's fix it right away:

Spoiler:
Viper missile launcher has a following profile:

Frag missile: 48" | S4 | AP6 | Heavy 3, Blast
Krak missile: 48" | S8 | AP2 | Heavy 3


What about Flakk missiles? I can understand their exclusion, since GW seems to be more inclined to build new AA units than integrate AA abilities into existing units (or weapons), but maybe giving them an option to fire Flakk missiles at a cost would work.

I know that, from a personal standpoint I'd support paying 20-25 points more to have an AV13 platform that fires 3 Flakk Missiles, while also being fairly useful against armor and blobs. Also, what about missile or LC sponsons. Multi-melta sponsons seem to exist sort of counter to the idea that you want this far away as missile support.

In general though, I like it. I'd definitely look to take one with the Iron Hands CT, behind an Aegis line and with a techmarine nearby. A lot of firepower and fairly hard to pop if positioned correctly, so as to have AV13 against your opponent most of the time.
   
Made in pl
Been Around the Block




Ymmm. Barrage is already ignoring cover...
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

Broly33 wrote:
Ymmm. Barrage is already ignoring cover...


Not exactly. Barrage generally ignores LOS-dependent cover, however, this is not always true.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in se
Yellin' Yoof




Da Kamp

Ork Flakka Trukk 45p (Heavy Support)

BS-2 F-10 S-10 R-10

Wargear: Big Shoota, Twin-linked Flakkakannon

Special Rules: Skyfire, Airburst

May upgrade with:
Flyswatterz......10p
Grot Riggers.....5p

Flyswatterz: These boyz are veterans in the anti-aircraft bussniess. All of them have downed more enemy "buzzerz" than they can count on their few still-remaining fingers.
They count as BS3 when firing at Flyers and Skimmers.

Flakkakannon: This multi-barreld monstrosity is as loud as it is powerful. It chewes through enemy fighters and bombers with ease, as long as the boy operating it has wit enought to know how to aim it, and what to aim it at.
It has a profile of: S8 AP3 R36 Heavy 4, Blast.

Airburst: Leave it to the local mek to make an anti-air cannon fire high-explosive rounds.
The bullets detonate on impact or proximity to the targeted aircraft. These blasts can only hit the targeted flyer or skimmer, and they scatter only D6+D3. If the blast only hits partially, IE the hole on the marker is not over any part of the craft itself, the Strength is reduced by 2.
This special rule only applies to the Flakkakannon.





This message was edited 1 time. Last update was at 2013/09/19 21:47:31


W: Too few L: Too many D: Yes

Not gold. Not plastic. Soon, Games Workshop miniatures will be forged entirely from narrative - a 5-man box costing £70, containing the highest-quality imaginary soldiers in the world. Why have miniatures? Why paint, assemble or convert when you can simply imagine your army? - Frozen Ocean 
   
Made in us
Poxed Plague Monk





Broly33 wrote:
Ymmm. Barrage is already ignoring cover...


Not true. Like HappyJew said, Barrage ignores cover like, if it shoots over a ruin, they don't get a cover save. But if they are bikes, they still get their jink save, or the Tau's automatic cover save with that special piece of equipment. The Raptor would allow them to ignore all cover, which would be nice...

Commander of the 365th Mechanized Steel-Tallyrn Regiment.
10-4-3

Rat Warlord
7-1-2 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

 Silentspy22 wrote:
Ork Flakka Trukk 45p (Heavy Support)



Just use the rules for this exact same vehicle in the IA: Aeronautica.

Its a 75pts Trukk with a basically a quad gun at BS2 against flyers.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in fi
Boosting Space Marine Biker





DogofWar1 wrote:

What about Flakk missiles?


We already have Hunters/Stalkers, and I don't want to turn them useless. I share your sentiments about GW:s new policy to create new instead of upgrading the old ones - but we can do nothing about it right now. I prefer keeping the Viper as an all-rounder ground killer. Making the Flakk missiles an option would sound decent too, should the other people cry the needs of it. Maybe around +25pts to get 'em, eh?

DogofWar1 wrote:
Also, what about missile or LC sponsons. Multi-melta sponsons seem to exist sort of counter to the idea that you want this far away as missile support.


You're right; their role is to work as an optional counter-measure for close-up encounters with something heavy.
Once again, I don't want to make other units useless with my new unit - even though the idea about the Lascannon sponsons sounds wonderful. The Destructor/Annihilator pattern Predators kind of already fulfill their roles with lascannons.

DogofWar1 wrote:
In general though, I like it. I'd definitely look to take one with the Iron Hands CT, behind an Aegis line and with a techmarine nearby. A lot of firepower and fairly hard to pop if positioned correctly, so as to have AV13 against your opponent most of the time.


Thanks for your constructive critique. I'm looking forward to the day to finally test this thing with my mates :3

Innocentia Nihil Probat.
Son of Dorn  
   
Made in gb
Neophyte Undergoing Surgeries




Not feeling especially creative at the moment, so all I have is a Land Raider variant (I also have another one, will submit later) and a couple of upgrades. Please forgive wrong point values for standard upgrades, I don't have the Codex with me. Please give feedback.

Argo Pattern Land Raider
Spoiler:

Armour
BS---Front--Side--Rear--HP----Pts
4-----14-----14------14-----4-----300?

Unit Type:
Vehicle, Tank, Transport

Transport Capacity: 12
Access Points: Front ramp, door on each side

Wargear:
2 Sponson-mounted Twin-linked Heavy Flamers
Hull-mounted Twin-linked Assault Cannon
Frag Assault Launchers
Extra Armour
Misericord Stanchions
Searchlight and smoke launchers

Special Rules:
Assault vehicle
Power of the Machine Spirit
Ferromantic Invulnerability - The Argo is not subject to the particular effects of the Lance, Haywire and Melta special rules. addition it reduces the effects of all rolls on the damage chart made against it (other than by Destroyer type weaponry), by -1
Misericord Stanchions - Ignores the Bulky special rule for transport purposes
Lumbering - May not Flat Out (can still move at cruising speed)

Options:
- Hunter-killer missile 10pts
- Pintel-mounted:
- Storm Bolter 10pts
- Heavy Bolter 15pts
- Multi-Melta 20pts

The Argo Pattern Land Raider design was excavated from amongst the ruins of Aureus Fornax by the Imperial Fists in M40, after its development in the final years of the Horus Heresy by one of the few remaining Salamanders Techpriests and the Archmagos of Fornax. The design was unique, utilising techniques long thought lost; ferromantic plating, gravitational stress beaming and intricate alchemical blending were all called upon to craft the finest armour possible. The hull superstructure was extended and strengthened, external buttressing was added to support the heavier armour, internal stanchions braced the frame to create more space inside. Lascannons were replaced with close assault weaponry, though the enhanced design was not without cost. The new machine still depended on the original power plant of the land raider, a no improved reactors could be found when the archmagos confirmed the design, limiting the top speed of the up-armoured behemoth. On the venerable design's discovery, after the dispersal of the origninal twenty warmachines from their sacred armoury-vaults, reproduction and spreading of the design proved slow; only chapters with access to pre-heresy forges or close ties to first class Forge Worlds can even think about even maintaining an Argo Pattern Land Raider

Battle Tomb - Grants the Zealot special rule to all friendly models within 6" 15pts
Occasionally the sarcophagi of mighty heros of the Chapter are interred aboard their favoured transports, to inspire their men to victory long after their passing

Indomitable Machine Spirit – Gains It Will Not Die, if it already has this rule (by being an Iron Hands vehicle, for example then it will regain Hull Points on a 5+ – 20pts
Some machine spirits are known to be extremely powerful, such as the legendary Rynn's Might of the Crimson Fists

This message was edited 1 time. Last update was at 2013/09/25 22:28:39


 
   
Made in us
Troubled By Non-Compliant Worlds






 Tigramans wrote:
Spoiler:
I've had keeping this in a secret, planning and polishing so it doesn't feel like a cheesy unit - I'm struggling with balance and being careful about making new rules.

I've been wondering why there's no direct fire missile tank on a Rhino chassis. I've yet to see one, so I desired to design one myself. Let's just hope it's consistent and fits to the universe/tabletop.
Gentlemen! I give you: Viper pattern Predator!


(sorry for a low-quality picture)

VIPER PATTERN PREDATOR...............................................80 points

Predator Viper BS 4 | F 13 | S 11 | R 10


Unit Type:
• Vehicle (Tank)

Wargear:
Viper missile launcher, searchlight, smoke launchers.

Viper missile launcher:
Before the destruction of the forgeworld Marath Primaris in early M37, the chapter’s techmarines managed to recover fragments of data related to a multiple missile launcher STC, similar to those found atop of the Land Speeder Typhoon. During the first days of the Galileian Crusade, the STC manifested in a form of a Predator pattern named after the STC description, capable of direct fire support against infantry and armoured targets alike.

Viper missile launcher has a following profile:

Frag missile: 48" | S4 | AP6 | Heavy 3, Blast
Krak missile: 48" | S8 | AP2 | Heavy 3

Options:

May take two side sponsons which are both armed with one of the following:
- Heavy bolters.......................................25 pts
- Multi-meltas.........................................45 pts

May take items from the Space Marines Vehicle Equipment list.








I'm disappointed that there's no missile launcher sponson option.

Go forth and amplify, here come the NOISE MARINES!
Sons of Cacophony: Construction Finished, Forever Unpainted 
   
Made in gb
Neophyte undergoing Ritual of Detestation





Not actually thought about one but I think that the CSM's lake so much potential in the vehicles department, the Dark machanicus should be able to make far more than the machanicus, the DM has access to technology forbidden to the normal machanicus, and also, isn't that machanicus from the past, I mean there is some forgotten technologies which I would expect the dark machanicus to know since they were alive that long ago.

 
   
Made in fi
Boosting Space Marine Biker





 Extreaminatus wrote:

I'm disappointed that there's no missile launcher sponson option.


That'd make it broken

Innocentia Nihil Probat.
Son of Dorn  
   
Made in us
Stubborn Dark Angels Veteran Sergeant





Illinois

Has anyone done dark angel jet bikes?

RoperPG wrote:
Blimey, it's very salty in here...
Any more vegans want to put forth their opinions on bacon?
 
   
Made in ua
Frightening Flamer of Tzeentch





There is only one DA jetbike each moment of time. They obviously have the STC to replicate it but keep it to the Ravenwing commander exclusively

"It is not the strongest of the species that survives, nor the most intelligent that survives. It is the one that is the most adaptable to change."
Charles Darwin, first champion of Tzeench 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





Illinois

Dark Angel jet bikes.

Upgrade: for command squads that are taken for sammael only. Ravenwing command squads may upgrade all models to jet bikes for 35pts/model and confers +1W and the special rule: ravenwing black guard.

Wargear: jet bike is fitted with a twin linked storm bolter. One model may take a heavy flamer or ravenwing grenade launcher for free or a plasma cannon for 30pts.

Ravenwing black guard: as black knights proven to be of such martial prowess the master of the ravenwing has granted them their own jet bikes and to his own personal guard among hunting parties. Models with this rule add +1 to their WS and I.

Is this op? Base cost is 75 points per model


Automatically Appended Next Post:
 Mezmerro wrote:
There is only one DA jetbike each moment of time. They obviously have the STC to replicate it but keep it to the Ravenwing commander exclusively


I made new ones

This message was edited 1 time. Last update was at 2013/09/25 16:10:34


RoperPG wrote:
Blimey, it's very salty in here...
Any more vegans want to put forth their opinions on bacon?
 
   
Made in ua
Frightening Flamer of Tzeentch





 namiel wrote:
I made new ones

Well it's TOTALLY against canon: Samael's jetbike is clearly stated as the last known Imperium's jetbike (Custodes still have their jetbikes, but they are just too secret)

"It is not the strongest of the species that survives, nor the most intelligent that survives. It is the one that is the most adaptable to change."
Charles Darwin, first champion of Tzeench 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





Illinois

 Mezmerro wrote:
 namiel wrote:
I made new ones

Well it's TOTALLY against canon: Samael's jetbike is clearly stated as the last known Imperium's jetbike (Custodes still have their jetbikes, but they are just too secret)


[/care]

RoperPG wrote:
Blimey, it's very salty in here...
Any more vegans want to put forth their opinions on bacon?
 
   
Made in us
Dakka Veteran





 Tigramans wrote:

That'd make it broken


It'd actually just be similar to an Exorcist, though one that consistently rolls well. Priced fairly I think a Typhoon ML via sponsons wouldn't be too broken, especially if it's not splitting fire. A Predator Annihilator does something similar in terms of firepower, so if it's cost is close to that it probably wouldn't be over the top. Maybe 10-15 pts more once ML sponsons are included.
   
Made in za
Fixture of Dakka




Temple Prime

 Tigramans wrote:
 Extreaminatus wrote:

I'm disappointed that there's no missile launcher sponson option.


That'd make it broken

You're not thinking in terms of Macross! We must never rest until we can out missile spam the Tau!

(And two extra missiles wouldn't really be that bad).

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Dakka Veteran





 Mezmerro wrote:
 namiel wrote:
I made new ones

Well it's TOTALLY against canon: Samael's jetbike is clearly stated as the last known Imperium's jetbike (Custodes still have their jetbikes, but they are just too secret)


To be fair, every new vehicle for the Imperium would likely be against canon, considering how hard it is to get a new design approved by the mechanicus. Things like Baal Preds get away with it, but if some 10th founding chapter just showed up with a brand new tank one day they'd probably get in serious trouble, despite how silly that is.

Heck, Centurions were completely non-canon up until about a month ago.

You could probably handwave it as "The DA decided to make more in order to better fight against the 13th Black Crusade" or something to that effect. How you could justify them having them against Tyranids, I dunno, but stuff on the tabletop gets handwaved all the time.
   
Made in fi
Boosting Space Marine Biker





 Mezmerro wrote:

Well it's TOTALLY against canon: Samael's jetbike is clearly stated as the last known Imperium's jetbike (Custodes still have their jetbikes, but they are just too secret)


On the other hand, remember, that even canon can be retconned (damn you, spiritual liege). Just you wait when/if they make the supplement codex for the White Scars, 'cause I have an itch about Khan jetbikes.


Automatically Appended Next Post:
DogofWar1 wrote:

It'd actually just be similar to an Exorcist, though one that consistently rolls well. Priced fairly I think a Typhoon ML via sponsons wouldn't be too broken, especially if it's not splitting fire. A Predator Annihilator does something similar in terms of firepower, so if it's cost is close to that it probably wouldn't be over the top. Maybe 10-15 pts more once ML sponsons are included.


Even though the missile sponsons wouldn't make it OP, it'd still be an absurd gunline of rape, that'd make both Devastators and Land Speeder Typhoons outright useless.
Imagine that machine spewing 5 AP2 missiles PER TURN!

I need to consider this - but it still feels like "YO DAWG..."

This message was edited 1 time. Last update was at 2013/09/26 18:10:03


Innocentia Nihil Probat.
Son of Dorn  
   
 
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