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![[Post New]](/s/i/i.gif) 2013/08/27 16:49:08
Subject: Huron & Typhus - Infiltrating Zombie Apocalypse @ 1,500 points
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Longtime Dakkanaut
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HQ
Huron Blackheart: 160
Typhus: 230
Troops
35 Plague Zombies: 150
35 Plague Zombies: 150
Fast Attack
5 Spawn w/ Mark of Nurgle: 180
Heldrake w/ Baleflamer: 170
Heavy Support
8 Havocs w. 4 Autocannons: 154
2 Obliterators w/ MoN: 152
2 Obliterators w/ MoN: 152
What are your thoughts? Pros and cons?
Deployment will depend upon # of infiltrators.
If 1: Infiltrate one unit of Plague Zombies, leave Typhus and Huron with the other unit.
If 2: Infiltrate one unit of Plague Zombies with Huron attached, leave Typhus with the other one.
If 3: Infiltrate one unit of Plague Zombies with Huron AND Typhus attached. Leave the other one to claim another objective.
The idea here is to use the Spawn to bully the opponent around and draw fire. In this time, one unit of Zombies should be able to get into the opponent's face fairly closely, delivering a fairly beaty CC character. If I run up against things like Riptides and Wraith Knights, just charge them with a unit of Zombies and let the tarpitting commence. Typhus and Huron can double up into a small unit to go elsewhere, or join the unit of Spawn? Not sure.
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This message was edited 1 time. Last update was at 2013/08/27 16:52:04
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![[Post New]](/s/i/i.gif) 2013/08/27 17:31:56
Subject: Huron & Typhus - Infiltrating Zombie Apocalypse @ 1,500 points
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Strangely Beautiful Daemonette of Slaanesh
where the wind comes sweeping down the plains
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Not bad...
Why not go 20/20/30 zombies and add another squad for free...
I'd be worried about objectives...I'd even dump the three extra Havocs and go 4 units of 20...if you have the minis
Beyond that, you seem to have answers for everything...even nidzilla and grey knitro would have some problems...I guess two of the greyknight super flyers would be an issue
Elder player would have enough diversity to outmatch most things, but that heldrake is a problem for them
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![[Post New]](/s/i/i.gif) 2013/08/27 21:45:30
Subject: Huron & Typhus - Infiltrating Zombie Apocalypse @ 1,500 points
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Longtime Dakkanaut
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karandras15 wrote:Not bad...
Why not go 20/20/30 zombies and add another squad for free...
I'd be worried about objectives...I'd even dump the three extra Havocs and go 4 units of 20...if you have the minis
Beyond that, you seem to have answers for everything...even nidzilla and grey knitro would have some problems...I guess two of the greyknight super flyers would be an issue
Elder player would have enough diversity to outmatch most things, but that heldrake is a problem for them
That's a good point. Would it also be prudent to drop a couple zombies and give the Obliterators and Havocs VotLW?
The original incarnation of this list had 2 squads of Plague Marines in it instead of the Obliterators but I can't help but think that Oblits are the better option.
If I go with 3 squads of Zombies, then one option is to outflank one with or without an IC depending on the Infiltrate roll. This opens up the possibility of jumping onto an opponent's objective with 35 models. 35 Zombies and Typhus or Huron showing up on your objective is a surefire PITA.
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This message was edited 1 time. Last update was at 2013/08/27 21:46:43
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![[Post New]](/s/i/i.gif) 2013/08/27 21:56:43
Subject: Huron & Typhus - Infiltrating Zombie Apocalypse @ 1,500 points
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Strangely Beautiful Daemonette of Slaanesh
where the wind comes sweeping down the plains
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On the Oblits, although they are pricy, they are diverse...if you add plague marines, you are really just adding tarpits or a unit that can beat monstrous creatures...which oblits can typically do OK at, with help
On the VOTLW...I would only take it at a tournament or venue that has a bunch of SM players...my venue does not
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![[Post New]](/s/i/i.gif) 2013/08/27 22:18:00
Subject: Re:Huron & Typhus - Infiltrating Zombie Apocalypse @ 1,500 points
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Longtime Dakkanaut
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I'm running an almost identical list myself... it seems to be the best way to actually use the zombies and get them across the board where they are useful.
My one quibble is that it's worth it to take VOTLW on the Oblits. It gives a point of leadership, and the statistical difference between LD 8 and 9 is more than it may seem. There is nothing I hate worse than my oblits running off the board... Or failing some other stupid morale test like in combat for example....
I don't use Autocannon havocs, even though I think they are good. I use Oblits in squads of three... they are very heavy-hitting that way and can spread around the wounds more.
Also, don't be afraid to cut back on the zombie squads and get a couple 10 man squads instead. At the end of the game the enemy might have the firepower, but not the ability to divide the firepower/assault to take out all those units.... it really helps to force the enemy to decide whether or not to shoot the scoring zombies or the other stuff.
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