namiel wrote:
Arrathon wrote:Getting back into the
40k world, I've decided to go with Dark angels. (they fit my crabby broody nature haha) I like everything in the codex, And really like the Ravenwing. A quick write up of a list (with some sexy
FW goodies added just for spice)
Sammael
-R.W Com. Squad
these are black knights which are 2 points cheaper then a black knights squad. I would max this unit out.
Nade' launcher
Apoth
R.W Black Knights (3x2)
I would take this as one squad and combat squad it when needed. If you play a game with kill points it gives you a harder point for them to get.
Nade' launcher
Raven Wing (5x2)
why only 5?? if you take 6 you can combat squad as needed
-Attack Bike
Raven wing (6)
Need some kind of special weapons imho
Nephlim Fighter
the fliers suck but I take them too just for fluffiness. gear it towards vehicles or infantry if going for infantry take the darkshroud.
Mega bolter
Tactical Squad (10) Just for gaks and giggles???
what I would do with them is drop the pod to get more bikes and use them to hold the back field
Drop Pod
Scout Squad (7)
Here is where I would cut to find the points for upgrades. Snipers are great but they wont hold up to much if they get assaulted by anything halfway decent in CC.
snipers
Deathstprm Drop pods (
FW 40k approved ) 3
I have no idea how these work or the points costs so I cant comment but they sound fun.Deathstorm Missile launcher x5 (each)
Hey Guys thanks for the Feedback!
The Command squad can only be 3 bikes, so they are maxed out. their only there as extra wounds so I don't feel throwing a ton of points for toys on them is a good idea.
The Black Knights cannot combat squad.(unless I am missing a
FAQ or something) But i agree they do need some more toys.
The
RW squads need toys as well. I am unsure if I will keep the Attack bikes. I would like to see some speeders in this list to be honest.
The Neph is simply a Stormtalon with crappy guns. I am still thinking of Cutting this list in half and bringing in Marines as allies for a stormraven
The Tactucal squad is there to take back field objectives. But , I'll drop the pod, maybe throw in a Flakk missile and let them sit in my backfield.
Scouts...oh those scouts.. Well with the
tac's on my backfield holding, I don't need them!
DeathStorm Drop pods, These things are so sexy. Each one has FIVE independent
DS Missile launcher
Str 5 ap4 blast pinning. w/re roll of passed pinning checks their first turn in. 12
ARM all around and 3
HP (not putting the points up) The Missile launcher can be upgraded to 5 Assualt cannons instead for a fee., I love these things, simply a thorn in my opponents side as he cannot ignore these babies
So after going over all of this, lets see the new list....
Sammael
-R.W Com. Squad
Nade' launcher
Apoth
Libby
Bike
divination((see below/unsure yet on this guy))
R.W Black Knights (3x2)
Nade' launcher
Raven Wing (6x3)
2x Melta gun
Chainswords
Nephlim Fighter
Mega bolter
Tactical Squad (10)
Deathstorm Drop pods (
FW 40k approved ) 3
Deathstorm Missile launcher x5 (each)
So having 95 points left over, here is what i could add:
Libby
Bike
divination
-or-
Darkshroud (make the blackknights 1 unit of 6 instead of 2 3's)
15 points left over
-or-
Flakk Missile upgrade for
tac squad
Razorback w/H.B