Switch Theme:

need help with blood angels  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Sinister Chaos Marine



michigan

I play csm and I am having trouble beating blood angels. Is there a good hq choice. I use a more on a bike with power mauland kharn. Guy uses miphiston and corbula? He has a 2+ fnp. I cant get over all the fnp units. Half his army has it and i cant kill him fast enough.

Any help would be appreciated.

When in doubt do what seems hardest  
   
Made in nl
Loyal Necron Lychguard



Netherlands

Mephiston lacks an inv-save, so I would focus AP2-shooting on him.

And Corbulo, I would either try and ignore him or shoot at him with S8-weapons; they ignore FNP.
One Krak-Missile can ID Corbulo with no save allowed, although you still have the LOS!
   
Made in gb
Furious Raptor





Killing Corbulo's squad is all about positioning, manoeuvre your units in such a way that wounds must be taken from other members of the squad before him, heldrakes make this pretty easy. It's the reverse when you attack other squads, you want the priests dead first.

Personally, I find Mephiston a bit of a joke this edition. Use your long range heavy support at first to chip away at him and when he get's closer hit him with plasma and try and feed him to something with a 2+ save that he can't reliably kill.

An alternative but risky tactic which I've used successfully is a ML3 Sorcerer with psychic shriek.

Best of luck.

Word Bearers 4500 Points
Bran Redmaw's Great Company 3000 Points
 
   
Made in us
Sneaky Lictor






Kangodo wrote:
Mephiston lacks an inv-save, so I would focus AP2-shooting on him.

And Corbulo, I would either try and ignore him or shoot at him with S8-weapons; they ignore FNP.
One Krak-Missile can ID Corbulo with no save allowed, although you still have the LOS!


This to the T. Put more obliterators on the field.

On building Tyranid army flow chart.

Do you have enough Termagaunts?
No > Add More
Yes > No you don' t > Add more
 
   
Made in us
Locked in the Tower of Amareo




FNP only raises an meq's resilience from standard firepower from 66% ot 78% save chance. Just shoot them a bit more. Or just whip their ass in HTH init 5 troops. Or barbeque them helldrakes. Or deploy Abbadon to counter the BA characters.

ST 8 ignores almost all FNP in the BA list And AP 2 ignores Mephiston's saves. Use those.

You might also notice your opponent doesn't have many models on the table,due to terrible 5th edition pricing. Take advantage of that .
   
Made in us
Sinister Chaos Marine



michigan

i play with

oblitz x3
oblitz x3

land raider with 8 zerks and kharn

5 bikes with 2x meltas

csm x10
csm x10

heldrake ( havent been able to get on table until turn 4 yet though, i know b.s. right)

and i think he may be using a different codex or cheating alittle because he tends to have alot of units on the board

and he runs mephiston with a unit of 10 or so troops with jump packs so i cant just shoot at him, ( or is there a rule that i dont know about where i can just shoot one model in a unit?)

When in doubt do what seems hardest  
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

Meph isn't an IC, he can't join a squad, its one of his big weaknesses.

This message was edited 1 time. Last update was at 2013/09/01 21:24:07


We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in dk
Growlin' Guntrukk Driver with Killacannon




Denmark

Mephiston isn't an independant character, which means that he cannot join other units. If what you are saying is true, your opponent is definately playing outside of the rules.

BA Assault squads cost around 230 points depending on upgrades and priests cost at least 75 with a jump pack, so if he is running three or four full squads with priests together with Mephiston, he should be around 1500 points. I don't know what point level you are playing, sounds like 1500 points. If he is also bringing other units, he is likely over the points limit.

Remember that you can always ask your opponent to go over his list if you are confused by anything. 40K isn't about keeping your opponent in the dark about your list, it's about smart tactics and overall coherency of the armies.

2500pts Da Blitza Boyz! (Orks) 70% painted.

My Ork P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/564900.page
 
   
Made in us
Sinister Chaos Marine



michigan

OK I'm gonna call him out on mephiston. And he told me it is only 16pts for a jump pack assault troop. That's only 3 pts morethen a standard csm with nothing added. That seemed wweird seeing how good they are

When in doubt do what seems hardest  
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

Base cost is 100 pts for 4 nekkid ASMs and Vet Sarge.

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in us
Locked in the Tower of Amareo




CSM are better than BA jumpers now. They can be given a CC weapon, init 5, and they have bolters.
   
Made in us
Veteran Wolf Guard Squad Leader



DC Metro

Something else to consider is spending 70 points on an ADL with a Comms Relay. Stash 10 CSM with a lascannon and a plasmagun next to it, plink away at targets of opportunity, and use the relay to ensure you get your helldrake as soon as possible.

As for BA assault marines, massed plasma cannon fire should give them serious trouble.
   
Made in dk
Growlin' Guntrukk Driver with Killacannon




Denmark

the GOAT 765 wrote:
OK I'm gonna call him out on mephiston. And he told me it is only 16pts for a jump pack assault troop. That's only 3 pts morethen a standard csm with nothing added. That seemed wweird seeing how good they are


Yeah, as azreal said, BA ASM's are 18 points per model without any upgrades so he is definately wrong on that one.

2500pts Da Blitza Boyz! (Orks) 70% painted.

My Ork P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/564900.page
 
   
 
Forum Index » 40K General Discussion
Go to: