Switch Theme:

Ravenwing 1850 (2nd try)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Speed Drybrushing





Blairsville,PA

Here is a second attempt at a Ravenwing list. Not as many models but I feel in my local meta it could do well. C & C welcome.

Sammael
-Command squad (5)
Grenade launcher
Apoth

Interrogator Chaplin
-bike
-Command Squad
Grenade launcher
Apoth

Ravenwing (6)
-Melta Gun x2
-Attackbike w/ M.Melta

Ravenwing (6)
-Melta Gun x2
-Attackbike w/ M.Melta

Ravenwing (6)
-Melta Gun x2
-Attackbike w/ M.Melta

Nephlim Fighter
(unsure on Lascannons or Mega bolter)

Deathstorm Drop podsx3 (Love these things!)


I am also thinking of Possibly dropping the 2nd HQ/command squad, and all three Storm pods. And bring in Normal SM allies consisting of a cheap Hq on a bike. 2 scout squads with Storm speeders, and a Stormraven (if i did i would drop the Nephlim using those points for land speeders)

This message was edited 1 time. Last update was at 2013/09/03 17:34:48


Ravenwing 8,0 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





Illinois

 Arrathon wrote:
Here is a second attempt at a Ravenwing list. Not as many models but I feel in my local meta it could do well. C & C welcome.

Sammael
-Command squad (5) Good squad I like the looks of it. I wouldn't bother with a champion in this squad or any other upgrades.
Grenade launcher
Apoth

Interrogator Chaplin I would consider the mace of redemption. In the hands of an interrogator Chaplain it is devistating to meq units.
-bike
-Command Squad Is your command squad at full strength??? If not imo its not worth it. If you keep this squad, which I do like at full strength, I would consider taking a company champ to keep challanges off of your chaplain.Grenade launcher
Apoth

Ravenwing (6)
-Melta Gun x2
-Attackbike w/ M.Melta

Ravenwing (6)
-Melta Gun x2 I like the squads you have the only thing I would consider is using some plasma or flamers in there somewhere instead of ALL melta guns. You have 3 multi meltas which is scary enough.
-Attackbike w/ M.Melta

Ravenwing (6)
-Melta Gun x2
-Attackbike w/ M.Melta

Nephlim Fighter If using this as your air defense I would use the lascannon. You only need one pen to take down a flier.
(unsure on Lascannons or Mega bolter)

Deathstorm Drop podsx3 (Love these things!)


I am also thinking of Possibly dropping the 2nd HQ/command squad, and all three Storm pods. And bring in Normal SM allies consisting of a cheap Hq on a bike. 2 scout squads with Storm speeders, and a Stormraven (if i did i would drop the Nephlim using those points for land speeders)


As far as your idea of bringing marine allies, I do it myself but the main reason I do is to bring a stormtalon not the stormraven. The storm talon is great at killing fliers(usually only takes me one turn, 2 at the most, to shoot down a flier with the sky hammer missiles and assault cannons. The scouts in lss are nice I like them but honestly they are not very scary. The best thing they have going for them is the ability to move quickly and jump out to claim an objective(that is assuming the lss is still flying). If you want to keep the bike theme wait to get the offical word on how the bikes will work in the new book but I doubt they will be very benifical as your rw will be better. If you take the scouts you will have something moble to claim objectives or you could have something that gives up kill points quickly. If you go with sm allies I would keep the HQ dirt cheap. Troops to a min and utalize the special choices that the da don't get.

RoperPG wrote:
Blimey, it's very salty in here...
Any more vegans want to put forth their opinions on bacon?
 
   
Made in us
Enginseer with a Wrench





Riverside

Are you going for fluff ? How come no black knights?

Imperial Fist-6k
Dark elves-4k
Dark eldar 2.5k
Warriors of chaos-4k
Dakka swap shop trades.....12 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





Illinois

 SheSpits wrote:
Are you going for fluff ? How come no black knights?



the command squads are black knights(just cheaper)

RoperPG wrote:
Blimey, it's very salty in here...
Any more vegans want to put forth their opinions on bacon?
 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






Ok to me the list seems fairly solid, some things I would consider though:

1) No dakka banner? You already have the command squads for it, and it does add a lot of firepower for its price. Most Ravenwing lists will use it. As you are running a second command squad you might also consider the ravenwing banner, guaranteed hit and run is useful.

2) Interrogator Chaplain: Do you need him? I will admit I have an IC on a bike with the mace of redemption, though I will be the first to admit the points could better be spent else where. I use him for fun games. Instead you could consider a bare bones librarian to unlock that command squad for a cheaper price. Or possibly consider giving the librarian a power field generator when facing power weapons and cover ignoring attacks.

3) Flyers. Personally I wouldn't run a flyer in my ravenwing army. The reason being that your army has the potential for a huge alpha strike, and the more points you have on the board at the start of the game to achieve this the better. Tbh most enemy flyers can be avoided, ignored or mitigated through hit and run in a Ravenwing army. Heldrake is an exception from this with its wtfbbq 360 degree torrent attack, and vector strikes.

   
Made in us
Speed Drybrushing





Blairsville,PA

Hey guys, Thanks much for the feedback. I am seriously thinking of redoing the whole list. Keeping the main block of Sammael /CS 3 squads of 6 . then maybe a speeder or three. Left over points i would get a super cheap Hq on bike (space marine) Scouts with Speeder storms to claim objectives in upper floors of ruins/buildings (which my local meta does on a daily basis) and a Stormtalon. I dont really want to ally but this does seem a very good fit. I could always bring in DA tac squads with drop pods to do the same thing, Although the Space marine scouts would be much cheaper. I know i could drop the Deathstomr drop pods, but..what they can do is simply insane. I am still unsure if the firing arch is 360 I think it is though. Which would give me 5 independent shots of str 5 ap4 small blast pinning shots. that's 15 3' blasts on the table with a 48 inch range. The more I type the more i Think I'm going to make 2 versions, one with the scout allies and one with a tac squad of two. C & C on my thoughts are most welcome!

Ravenwing 8,0 
   
Made in gb
Gangly Grot Rebel



Scotland

Take a sacred banner. Dakka banner is the usual but the FNP banner is also very good. Seriously mate, RW rely on one of those two banners...

I'm a god damned sexual Tyrannosaurus.
 
   
Made in us
Speed Drybrushing





Blairsville,PA

This is going to make me sound like a horrible player but......I don't feel the banners are worth the 50-80 points they cost. The bubble is only 12 inches out, I don't want my army bunched up. If they gave the Entire army their benefit then yes i would in a heart beat take one or two but they don't. I am always willing to play test it out and such, but In my gut and my local meta I don't feel it's needed at all.

Ravenwing 8,0 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





Illinois

To solve the problem of your not wanting.to have space marine allies just call them a successor chapter. That's all I do with that.

RoperPG wrote:
Blimey, it's very salty in here...
Any more vegans want to put forth their opinions on bacon?
 
   
Made in us
Enginseer with a Wrench





Riverside

Have you used the banner to justify not using it?

Imperial Fist-6k
Dark elves-4k
Dark eldar 2.5k
Warriors of chaos-4k
Dakka swap shop trades.....12 
   
Made in us
Speed Drybrushing





Blairsville,PA

Oh I'm not worried about that, I just dont want to buy 2 codex's lol. Do you think that's the better idea, Bringing in the LSS with scouts and a Talon?

Ravenwing 8,0 
   
Made in gb
Gangly Grot Rebel



Scotland

I understand your concern mate, I felt them same particularly about the dakka banner with it's 6" bubble. FNP increases your durability by a third which is huge and provides a save vs AP3 ignore armour attacks (like the baleflamer) provided they are not S10. The dakka banner increases your firepower at long range by 4. One thing to remember with the dakka banner is that you turbo boost in the shooting phase so if you are bunched up and have shot everything you need to other units can then disperse with a turbo boost move. Its really good but if your mates are casual gamers it might be a wee bit over the top, particularly when combined with the scout move....

I'm a god damned sexual Tyrannosaurus.
 
   
Made in us
Enginseer with a Wrench





Riverside

It also helps with cutting down hordes, the codex offers a few support models to help protect the banner like a libby with a force generator or the dark shourd. If i recall correctly since i havent used my RW in awhile if you turbo boost with the dark shourd you now have a 2+ cover save plus the libby 5 plus invuln and stealth from the shorud.

Imperial Fist-6k
Dark elves-4k
Dark eldar 2.5k
Warriors of chaos-4k
Dakka swap shop trades.....12 
   
Made in gb
Gangly Grot Rebel



Scotland

That's right with the Dark shroud you can get a 2+ cover save due to skilled rider. You just continually turbo boost increasing the fire power of your army exponentially. Not to mention the brutal alpha strike you can unleash with scout. My usual list puts out 112 T/L bolter shots and 4 MM shots first turn from 24" away from the enemy. 1st turn you have a 48" threat range (after scout) with a salvo 4 bolter on every bike. It makes the RW viable in a highly competitive environment. Not top tier, but possibly not too far below that..

I'm a god damned sexual Tyrannosaurus.
 
   
Made in us
Speed Drybrushing





Blairsville,PA

I must be missing something then. If that banner only gives a 6 inch bubble, and salvo If you move halfs your shooting distance..How are you getting so many shots?

Ravenwing 8,0 
   
Made in gb
Gangly Grot Rebel



Scotland

You don't count as moving because you'r on a bike. you have USR relentless.

I'm a god damned sexual Tyrannosaurus.
 
   
Made in us
Speed Drybrushing





Blairsville,PA

I am a complete moron haha. So With that banner, Each bike's TL bolter counts as 2/4 salvo ? And if i am seeing this right....(IF i go first) I start up 12, scout move 12, On my move go 12...shoot the ungodly hell out of my opponent, Charge (if able) On their turn and end of Close combat, use hit and run..so on my turn I can shoot/re charge all over again. Do i have that about right? If so..i need to re work my entire list lol

Ravenwing 8,0 
   
Made in gb
Gangly Grot Rebel



Scotland

You cannot charge in the first turn if you have made a scout move. Other than that yes, with salvo on a bike you can ignore the 2 it never applies. Your bikes are all shooting 4 shots at 24" range with 12 " movement and can then charge, hit and run, rinse and repeat.


Automatically Appended Next Post:
http://www.dakkadakka.com/dakkaforum/posts/list/544345.page

This is the list I am taking to a tournament on Saturday. If I'm lucky I'll avoid hell turkeys and be ok. Its pretty competitive I think. Might help you formulate your own masterplan!

This message was edited 1 time. Last update was at 2013/09/04 21:57:32


I'm a god damned sexual Tyrannosaurus.
 
   
Made in us
Enginseer with a Wrench





Riverside

My nine black knight manage to blow turkeys out the air. Its a pain some time but you cant be afraid to shoot it or hide in CC. Move under it and fire at the tail end to get the rear.

Imperial Fist-6k
Dark elves-4k
Dark eldar 2.5k
Warriors of chaos-4k
Dakka swap shop trades.....12 
   
Made in us
Speed Drybrushing





Blairsville,PA

Here is another question, which i think i know the answer to. If Sammael is with a Command squad..that block cannot join a unit correct?

Ravenwing 8,0 
   
Made in us
Enginseer with a Wrench





Riverside

Im pretty sure they cannot, I run sammy with a unit of norm biker so they can benifit from samms skilled rider. I stick the libby on bike with the command squad so they know have a 5 plus invuln from the PFG. Try and spread your heavy hitters/HQ's out, the more threats you have around the more the enemy has to divide there fire. It just a thought, as every time sammy is with them "for me" they get nuked right away. When sammy is off with the norm bikers i see them trying to hit him and avoiding the banner. Plus another unit of skilled riders is nice.

Imperial Fist-6k
Dark elves-4k
Dark eldar 2.5k
Warriors of chaos-4k
Dakka swap shop trades.....12 
   
Made in us
Speed Drybrushing





Blairsville,PA

Nice Idea, I think you guys have talked me into dropping the 3 drop pods and bringing in More bikes lol.

Ravenwing 8,0 
   
Made in gb
Gangly Grot Rebel



Scotland

Enjoy mate, bikes are lots of fun!

I'm a god damned sexual Tyrannosaurus.
 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






Both the banners are certainly worth their points. Though the Dakka banner was made for ravenwing.

Here is an article from the winner of the Tshift Tourney that used a ravenwing list. He talks about his list and tactics somewhat. (the 2nd part has the battle reports)
I read through this before building my ravenwing force. Hope it helps.

http://www.frontlinegaming.org/2013/01/24/guest-editorial-on-the-ravenwing-at-tshft-part-1-by-jeremy-veysseire/
   
 
Forum Index » 40K Army Lists
Go to: