Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/09/03 23:12:41
Subject: Centurions - early thoughts
|
 |
Hauptmann
Hogtown
|
I was wondering today about people's thoughts on the viability of the new centurions. I know it's early yet but what is the community consensus on their usefulness in an army with such an already versatile arsenal. Grav cannons + amps seem to suggest an ability to eat up 2+s and MC but how does that stack up against say a well equipped stern squad from a competitive stand point?
As a casual player looking to take his first steps into competitive play I am interested in hearing the thoughts of more veteran gamers on the subject.
|
Thought for the day |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/03 23:58:16
Subject: Centurions - early thoughts
|
 |
Member of a Lodge? I Can't Say
OK
|
As a chaos player I'm rather upset (if it turns out to be true) about the centurions. The solid rumors say that for 80 pts you have a model with a missile launcher and a 5 shot grav weapon. That is enough to put the hurt on anything (except maybe cultists). It seems they will put more unneeded hurt on ground troops.
|
Argel Tal and Cyrene: Still a better love story than Twilight |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/04 00:49:41
Subject: Centurions - early thoughts
|
 |
Irked Necron Immortal
|
herpguy wrote:As a chaos player I'm rather upset (if it turns out to be true) about the centurions. The solid rumors say that for 80 pts you have a model with a missile launcher and a 5 shot grav weapon. That is enough to put the hurt on anything (except maybe cultists). It seems they will put more unneeded hurt on ground troops.
80pnts is not cheap. For a single model nonetheless.
|
http://www.youtube.com/watch?v=0PXaEUwAZSc
"There is just something to be said about a 100, Green-tide Orks charging at you... it is unnerving... even to the most experienced player..."
5200 pnts
Flames of War Panzerkompanie
"RELEASE THE KRA- I MEAN, C'TAN!"
- Anonymous Necron Overlord who totally didn't impersonate Liam Neeson.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/04 00:55:22
Subject: Centurions - early thoughts
|
 |
Executing Exarch
|
It is an oblit without DS. I really like the overall concept of it but I am still unsure of how these are going to work without DS, drop pods, or infiltrate. Putting them into land raiders is crazy expensive and 24" range on the grav cannon is very short when you are a T5 Sv2+ W2 model with no Inv save. I really need to see the full rules though.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/04 02:00:20
Subject: Centurions - early thoughts
|
 |
Crushing Black Templar Crusader Pilot
|
I can see the Devastator Centurions with lascannons and MLs as a solid replacement for standard devastators, put them at a ADL/quad-gun to give them a 4+ cover and the IF chapter trait. And profit.
Or the grav death-star:
6 centurions, 6 grav cannons/MLs, grav amps and allied DA libby with PFG and prescience. Walk those bad-boys up the board and shred away. Or face a daemon army with 0 armor and cry.
Definitely not sold on the CC Centurions, I think even a five man termie squad with a sprinkling of chainfists would be more mobile and do the same job for equivalent points
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/04 02:12:05
Subject: Centurions - early thoughts
|
 |
Big Mek in Kustom Dragster with Soopa-Gun
|
Really need the codex before commenting. For all we know, it may never ever be used because its heavily overpriced for what it does. Didnt people believe the Riptide was like 3x as crazy as it actually is before they saw the codex? i seem to remember people saying it was basically an army on its own lol Really all i want to know is wth is that extra armor doing. Theyre bigger than termies, are the SNP since the armor looks kinda clunky? are they T5? do they have 2wounds? Wont know till the dex comes out because everything we "know" right now is just rumors. That being said, being an ork player i must loot it lol. I want to get my hands on the CC model arm so i can attach it to a nob
|
This message was edited 1 time. Last update was at 2013/09/04 02:13:22
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/04 02:18:32
Subject: Centurions - early thoughts
|
 |
Bloodthirsty Chaos Knight
|
phoenix darkus wrote:I can see the Devastator Centurions with lascannons and MLs as a solid replacement for standard devastators, put them at a ADL/quad-gun to give them a 4+ cover and the IF chapter trait. And profit.
That'd be an interesting investigation. A usable alternative to regular devastators. That's how'd I'd use them. Need to see points first.
|
This message was edited 1 time. Last update was at 2013/09/04 02:18:44
Space Wolves: 3770
Orks: 3000
Chaos Daemons: 1750
Warriors of Chaos: 2000
My avatar |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/04 03:30:55
Subject: Centurions - early thoughts
|
 |
Crushing Black Templar Crusader Pilot
|
No more getting your devs roasted in one fell swoop of a hell turkey...
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/04 04:24:00
Subject: Re:Centurions - early thoughts
|
 |
Adolescent Youth on Ultramar
Castle Rock, WA
|
GoI in and shoot with grav weapons.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/04 05:22:00
Subject: Re:Centurions - early thoughts
|
 |
Cosmic Joe
|
They'll fit right in to my IF army, if they're useful. If they're a good concept but suck in practical terms like Mutilators or Warp Talons then no.
|
Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/04 05:30:30
Subject: Re:Centurions - early thoughts
|
 |
Pyromaniac Hellhound Pilot
|
What about this:
Devastator Shiturions w/Grav Cannons aaaaand a joined Tau Batcommander (Commander w/Iridium, C&C, suite)! With the Batcommander, the Shiturions can re-roll to-hit and ignores cover! Now that's something!
|
My armies:
14000 points |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/04 06:03:47
Subject: Re:Centurions - early thoughts
|
 |
Land Raider Pilot on Cruise Control
|
IF you can get GoI.....
I'm on the fence about them, they are extremely expensive and fragile (yes, fragile even at T5, 2W. Eldar and Tau will make short work of them).
The Grav Cannons are relatively short range for being on a slow unit. So using them, will likely require a delivery system that adds another 250 points to the cost of the unit - AND is still a very risky investment.
Using them as a tougher version of Devs with Lascannons and Missile launchers look like they will be a better option, but point costs will also determine that. 80 points a model is a tremendous investment into a unit that will likely die as easy as it's less-expensive alternative (Devastators).
This is more conjecture obviously, since we don't have the Codex yet -- and is also largely based on the armies I face the most often (Tau/Eldar/Necron). Against other armies, I think they will be extremely powerful being able to handle MEQ/ TEQ and monsterous creatures with relative ease.
|
This message was edited 1 time. Last update was at 2013/09/04 06:05:25
::1750:: Deathwatch |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/04 06:18:09
Subject: Centurions - early thoughts
|
 |
Ladies Love the Vibro-Cannon Operator
|
ansacs wrote:It is an oblit without DS. I really like the overall concept of it but I am still unsure of how these are going to work without DS, drop pods, or infiltrate. Putting them into land raiders is crazy expensive and 24" range on the grav cannon is very short when you are a T5 Sv2+ W2 model with no Inv save. I really need to see the full rules though.
Well, it appears that Centurions are better played defensively in a counter-strike army. T5 helps to survive incoming fire. Two squads of 3 Centurions could be a decent force the enemy doesn't want to come close. Use this to your advantage.
|
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/04 06:26:13
Subject: Centurions - early thoughts
|
 |
Executing Exarch
|
wuestenfux wrote: ansacs wrote:It is an oblit without DS. I really like the overall concept of it but I am still unsure of how these are going to work without DS, drop pods, or infiltrate. Putting them into land raiders is crazy expensive and 24" range on the grav cannon is very short when you are a T5 Sv2+ W2 model with no Inv save. I really need to see the full rules though.
Well, it appears that Centurions are better played defensively in a counter-strike army. T5 helps to survive incoming fire. Two squads of 3 Centurions could be a decent force the enemy doesn't want to come close. Use this to your advantage.
Counter assault elements only work if your opponent has to close to kill you. What army doesn't out-shoot a SM army when outside of 24"? CD...well there goes the use of the grav cannon.
I can definitely see a use for them but I cannot say if they are good until I see what options exist to get them within 24" of something.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/04 06:37:49
Subject: Centurions - early thoughts
|
 |
Perfect Shot Ultramarine Predator Pilot
|
the grav cannon/ml loadout will put the hurt on any meq/teq army. and its not like they cannot handle a few turns of bolter fire (or las for that matter). But imagine if you will how much it would suck to end up with these guys ending up 25'' away from an enemy vindicator at the end of your shooting phase.
|
This message was edited 1 time. Last update was at 2013/09/04 06:38:04
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/04 06:55:13
Subject: Re:Centurions - early thoughts
|
 |
Stalwart Space Marine
Tulsa, OK
|
3 center board with grav cannon/amp and the enemy will have to deal with them. (unless they are daemons) They look like they will shred MCs and vehicles pretty well. Just having something that can kill a wraithknight or riptide easily will shift the meta quickly.
I see fast melee and s10 pie plates being the obvious counters for them. (again flying daemons will hurt)
|
4000+
4000+ |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/04 11:03:45
Subject: Re:Centurions - early thoughts
|
 |
Longtime Dakkanaut
|
Trozen wrote:3 center board with grav cannon/ amp and the enemy will have to deal with them. (unless they are daemons) They look like they will shred MCs and vehicles pretty well. Just having something that can kill a wraithknight or riptide easily will shift the meta quickly.
I see fast melee and s10 pie plates being the obvious counters for them. (again flying daemons will hurt)
Ironically Wraithknights, who can stay out of range and shoot them with S10 shots (you can chase in a Land Raider, but it may blow that up first). But it will force them to move it more carefully.
They're pretty good against Wraithguard, as they ignore the main defence of them (toughness), so they die as easily as Fire Dragons. Though Cannonguard will one-shot each one with a successful wound if they get close.
How are the Grav Cannon points costs compared with Lascannon / ML ?
|
hello |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/04 11:12:53
Subject: Re:Centurions - early thoughts
|
 |
Pyromaniac Hellhound Pilot
|
Daba wrote:
How are the Grav Cannon points costs compared with Lascannon / ML ?
They will cost the same (80 ppm).
|
My armies:
14000 points |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/04 14:18:08
Subject: Centurions - early thoughts
|
 |
Battleship Captain
Oregon
|
I see them as a better Oblit.
Same toughness and wounds, better LD thanks to ATSKNF and both choices really need to get within 24" for full effectiveness.
The Oblit's 5++ is easily compensated for with cover.
And for the Dev replacement squad, the ability to ignore Nightfighting is huge.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/04 14:37:41
Subject: Centurions - early thoughts
|
 |
Longtime Dakkanaut
|
Do cents ignore Nightfighting?
|
hello |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/04 14:45:47
Subject: Centurions - early thoughts
|
 |
Member of a Lodge? I Can't Say
OK
|
I don't understand why everybody is acting like 24" is so horrible.
You start 12" from the edge
You get to move 6" due to being relentless
You fire 24"
That is a 42" threat range.
Remember, they have FIVE shots each, plus the other weapon. That is crazy good.
|
Argel Tal and Cyrene: Still a better love story than Twilight |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/04 14:48:19
Subject: Centurions - early thoughts
|
 |
Troubled By Non-Compliant Worlds
|
I believe the Cent sarge can take an upgrade which gives night vision and split fire.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/04 14:57:09
Subject: Centurions - early thoughts
|
 |
Terrifying Wraith
|
waiting patiently for the Xzibit, "yo dawg i heard you like armor, so i pimped your regular armor to fit in ANOTHER suit of MORE armor" meme
|
Fantasy: 4000 - WoC, 1500 - VC, 1500 - Beastmen
40k: 2000 - White Scars
Hordes: 5/100 - Circle of Orboros
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/04 15:02:16
Subject: Centurions - early thoughts
|
 |
Fixture of Dakka
Temple Prime
|
Gravcannon spam is going to make any non-Daemon monster mash list cry (and even then most people like 3+ saves on their princes), ruin the day even harder for MEQs, and cast TEQ heavy lists into a deep pit to never return from.
|
Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/04 15:16:22
Subject: Re:Centurions - early thoughts
|
 |
Fixture of Dakka
|
Which rumors give them Relentless?
|
"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/04 15:20:37
Subject: Re:Centurions - early thoughts
|
 |
Longtime Dakkanaut
|
|
hello |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/04 15:21:12
Subject: Re:Centurions - early thoughts
|
 |
Trustworthy Shas'vre
|
I think they are going to be a prime target for my Wraithknights. Move to 31" away, ID them. Rinse Wash Repeat. Will make "making his points back" much easier at 80ppm.
Though, with everything that has been said and the fear mongering we have yet to have any confirmed stats for costs for the Grav Weapons. Its highly unlikely they are as good or as cheap as people believe, that is our fears getting the best of us. They can't be superior to every other option against just about every threat out there, GW rarely makes that mistake!
I think the best role for the new Centurions will be as mobile Devs offering a defense against the Hell Drake or as a heavy hitting assault unit in an LR.
But, in three days we can stop speculating.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/04 15:51:06
Subject: Centurions - early thoughts
|
 |
Longtime Dakkanaut
Indiana
|
80 ppm is what I heard.
However as with everything it is about target saturation and a little redundancy.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/04 15:55:24
Subject: Re:Centurions - early thoughts
|
 |
Fixture of Dakka
Temple Prime
|
Zagman wrote:I think they are going to be a prime target for my Wraithknights. Move to 31" away, ID them. Rinse Wash Repeat. Will make "making his points back" much easier at 80ppm.
Though, with everything that has been said and the fear mongering we have yet to have any confirmed stats for costs for the Grav Weapons. Its highly unlikely they are as good or as cheap as people believe, that is our fears getting the best of us. They can't be superior to every other option against just about every threat out there, GW rarely makes that mistake!
I think the best role for the new Centurions will be as mobile Devs offering a defense against the Hell Drake or as a heavy hitting assault unit in an LR.
But, in three days we can stop speculating.
Grav guns have a major deficiency against poorly armored hordes such as Blobnid, Guard, Cultist, or Ork lists. They're also generally short ranged.
And they're really quite inefficient against poorly armored and cheap vehicles.
|
Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/04 16:00:22
Subject: Centurions - early thoughts
|
 |
Ancient Venerable Black Templar Dreadnought
|
I look at them as an alternative to the dreadnaught.
Since the big models with stats rather than armor seem to rule the day, this is a me-too for the marines.
What else would you stick in the back yard with a twin linked lascanon and missile launcher or two dreadnaught combat weapons and hvy flamer or melta? It replaces all that a dreadnaught does AND can be in a squad.
Wonder if I can use a dreadnaught as a "counts as"? hehe
|
A revolution is an idea which has found its bayonets.
Napoleon Bonaparte |
|
 |
 |
|