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Made in us
Been Around the Block




I play in a small group non-tournament.
We play 2 on 2 at 500 points each for a total of 2000 pts.
I have a grand total of 1 game played so far and am just beginning to understand the basics.

The other armies are Dark Angels, Blood Angels, Black Templars, Space Wolves, Necrons, Orks, and rarely Imperial Guard.

What I have understood so far is that with an initiative of 2, no CC options for basic troups and no saves, Close Combat is murder, specifically ours.

I am looking for Necron ideas which deal with MEQ CC and could be implemented in a 500 pts game without gutting the overall army.

Thanks,







2K
3K: (EPIC)
3K: (EPIC) 
   
Made in us
Drone without a Controller





A basic overlord with warscythe and Mindshackled Scarabs would probably be beneficial. Make them beat themselves up, reduce the amount of attacks they get on you and then deny their armor saves with the scythe.
   
Made in gb
Longtime Dakkanaut





Mind shackle scarabs are pretty mental. The 3+ invulnerable save guys are pretty good but maybe not against assault marines. Really at 500 points I'd just take loads of small squads and accept that if the enemy charges one its dead but yoi can kill them back in your next shooting phase. One trick there is to plan your challenges or list building tactics sp that a squad definetly dies after 1 round of combat or wins or tarpits for 3+ turns. The last thing yoi want is a 2 turn comat (where combat ends on your turn)
   
Made in jp
Proud Triarch Praetorian





You REALLY want to screw with MEQ?

HQ [365]
Overlord = 90
1 Despair-tek (Veil) = 60
3 Crypteks = 75
4 Lords = 140
TROOP [130]
5 Warriors = 65
5 Warriors = 65

TOTAL = 495
(majority toughness 5 shooty RCDI at low point games is VICIOUS)


Alternatively, you could just play their game... but it wouldn't work as well...

HQ [160]
Destroyer Lord (Scythe, MS Scarabs, Weave) = 160
TROOP [130]
5 Warriors = 65
5 Warriors = 65
FAST [210]
5 Wraiths (3 Whip coils, 1 Caster) = 210

TOTAL = 500
(could possibly replace Whip coils and Particle Caster with another Wraith, but I find having them strike first is just too valuable).


Or then there's Scarab Farm, Destroyer Wing and Deathscythe to consider.
Just like the above, any of them will basically monopolize your tactics, but all will be fairly effective against assaulty MEQ.

This message was edited 1 time. Last update was at 2013/09/04 15:39:09


 
   
Made in us
One Canoptek Scarab in a Swarm




Klendathu

 skoffs wrote:
You REALLY want to screw with MEQ?

HQ [365]
Overlord = 90
1 Despair-tek (Veil) = 60
3 Crypteks = 75
4 Lords = 140
TROOP [130]
5 Warriors = 65
5 Warriors = 65

TOTAL = 495
(majority toughness 5 shooty RCDI at low point games is VICIOUS)
.


Lol this is deadly at 2000 point games, i would cry if i had to go against this in a 500

BANZAI! BANZAI! BANZAI!
4500
1000
500 
   
Made in ru
Regular Dakkanaut




This royal court dies to a dreadnought pretty badly.
   
Made in se
Ferocious Black Templar Castellan






Sweden

Survivor19 wrote:
This royal court dies to a dreadnought pretty badly.


If only Necrons had some sort of anti-vehicle weapons on their basic troops...

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in se
Longtime Dakkanaut





Perth, Australia

 AlmightyWalrus wrote:
Survivor19 wrote:
This royal court dies to a dreadnought pretty badly.


If only Necrons had some sort of anti-vehicle weapons on their basic troops...

Oh wait....I think I know this one!

But more seriously, @gunther, at 500 points a carefully played small group of scarabs can work to help avoid CC. Depending on your models, "sacrificing" a squad of warriors or immortals may also help, as noted before.

This message was edited 1 time. Last update was at 2013/09/05 08:37:02


   
Made in gb
Regular Dakkanaut




Go with this and smile when they want to get into CC and if they don't, you're moving 12" through cover. You will get into CC.

Destroyer Lord: sempiternal weave; mindshackle scarabs. 160

5 Necron Warriors 65
5 Necron Warriors 65

6 Canoptek Wraiths 210

500 points
   
Made in gb
Rogue Grot Kannon Gunna






Spyders, they have low Iniative but can not be instantly killed. Mass non-power weapons attacks struggle to wound and then they get to save. Power weapon attacks struggle to wound or are unwieldy and the spyder(s) get to strike first. Three spyders = 150 pts, 5 terminator with power gloves = 200pts. The spyders get tp strike first amd the terminators which survive have to take every single wound off the spyders.

Plus if you get a small unit of scarabs you can slowly farm them.

 
   
Made in us
Regular Dakkanaut



chicagoland

 AlmightyWalrus wrote:
Survivor19 wrote:
This royal court dies to a dreadnought pretty badly.


If only Necrons had some sort of anti-vehicle weapons on their basic troops...


Yea but sometimes those 6's don't want to show. I dropped an ironclad in front of 2 groups of 12 warriors or immortals (whichever have the Gauss) by turn 3 they were dead and not a single 6 was rolled
   
Made in jp
Proud Triarch Praetorian





sangheili wrote:
 AlmightyWalrus wrote:
Survivor19 wrote:
This royal court dies to a dreadnought pretty badly.

If only Necrons had some sort of anti-vehicle weapons on their basic troops...

Yea but sometimes those 6's don't want to show. I dropped an ironclad in front of 2 groups of 12 warriors or immortals (whichever have the Gauss) by turn 3 they were dead and not a single 6 was rolled

Perhaps one could find the spare 25 points required to practically guarantee any vehicle in the game is wrecked?

 
   
Made in se
Longtime Dakkanaut





Perth, Australia

As we are getting a little OT, a comment to bring us back on

Essentially, Gunther, if you don't have wraiths or similar (Praet/S&B Lych, Scarabs) then if you get assaulted, you'll probably lose the squad.

There are no defensive wargear options to prevent that. So, in my view, the best protection is not getting into a position where I can get charged in the first place. I can do that by judicious positioning of objectives, careful use of reserves and careful deployment and movement to give me space to run away if necessary.

For me, Necrons are not objective holders. We are last minute grabbers or contesters. Generally, if I have troops on objectives by T4 I'm thinking I've done something wrong (well, except for my Emp Will objective which will normally be in terrain behind LOS blocking cover).


   
Made in jp
Proud Triarch Praetorian





MarkCron wrote:
For me, Necrons are not objective holders. We are last minute grabbers or contesters. Generally, if I have troops on objectives by T4 I'm thinking I've done something wrong (well, except for my Emp Will objective which will normally be in terrain behind LOS blocking cover).

That would be if you were playing dirty, though (5 Warriors in a Nightscythe waiting for the last turn), wouldn't it?


As far as alternatives go, 10 Tesla Immortals + Gaze of Flame Destruc-tek (granted Counter Attack from either Zahndrekh or Anrakyr) do a pretty damn good job of holding an objective, especially if they've got a combat ResLord with them as well.

 
   
Made in se
Longtime Dakkanaut





Perth, Australia

 skoffs wrote:
MarkCron wrote:
For me, Necrons are not objective holders. We are last minute grabbers or contesters. Generally, if I have troops on objectives by T4 I'm thinking I've done something wrong (well, except for my Emp Will objective which will normally be in terrain behind LOS blocking cover).

That would be if you were playing dirty, though (5 Warriors in a Nightscythe waiting for the last turn), wouldn't it?


Weellll, sometimes. But even if I'm not using Scythes for the troops, they tend not to make it to the objective until T4 - normally because I try and move them using cover as much as possible (whether from the board or my other units moving through). I often find that small warrior squads get "forgotten" or fall into the "I'll kill that easily later" - keeping them off the objective seems to reinforce that mindset.

 skoffs wrote:

As far as alternatives go, 10 Tesla Immortals + Gaze of Flame Destruc-tek (granted Counter Attack from either Zahndrekh or Anrakyr) do a pretty damn good job of holding an objective, especially if they've got a combat ResLord with them as well.
Yes, I like this loadout, or stormtek with Lightning. Generally if I have tesla immortals I'll take the stormtek.

   
 
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