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		![[Post New]](/s/i/i.gif)  2013/09/04 04:00:44
	  
	    Subject: Forcing Dual FOC 
	
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                            Nurgle Predator Driver with an Infestation
	 
 
 
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									After reading through the NOVA results, I finally realized something that'd been right in front of my face for a while. GW is forcing Dual FoC down our throats. 
  
  When 6th first came out, the rules for 2k games included a second FoC. Why? GW claimed it somehow makes the game more balanced in larger games. Nobody took the bait as the rule was almost universally renounced or simply avoided altogether by playing smaller games.
  
  As that didn't work, GW decided to start putting out "supplements". New books with a single page of rules and, of course, the ability to ally with the parent codex. In essence, you now have access to a second FoC. The question is, why is this necessary? The supplements already have access to all of the units from the parent codex.
  
  Now, the rumors for the new Space Marine and Tyranid codices have it that included in the rules is, you guessed it, the ability to ally with themselves. Again, why is this necessary?
  
  Why does GW seem so intent on jamming Dual FOC down our throats when we all know in our head that it does absolutely nothing to promote balance and adds very little, if anything, to the game? Heck, it's already in the main rulebook! The problem is, now that it's printed in various other forms, it's impossible to avoid it in a competitive environment without "comp," and that's a road I don't think anyone is apt to go down.
  
  So, Dakka, what's your take on this? Please keep in mind that my point of view is from someone who enjoys travelling to large tournaments and would prefer to compete in a balanced environment.
  
  [Everyone knows there's a GIANT pink elephant in the room. Please tell me there's another reason besides selling more $88 Heldrakes and $100 Riptides.]
							 
							
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								 This message was edited 1 time. Last update was at 2013/09/04 04:05:49 
							
  //11thCompanyGT '13, 40k Singles :: [5-2], Bracket Champion ||    
 //MichiganGT '13, 40k Singles :: [5-1], 4th Place, Best Xenos ||    
 //Adepticon '13, 40k Finals :: [6-2], 10th Place ||    
 //BAO '13, 40k Singles :: [5-2], 18th Place ||    
 
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		![[Post New]](/s/i/i.gif)  2013/09/04 04:17:34
	  
	    Subject: Re:Forcing Dual FOC 
	
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                            Douglas Bader
	 
 
 
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									Maybe the question you should be asking yourself is why the "competitive" players are trying to force their no-double-FOC house rule down our throats.
							 
							
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 There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices.   | 
						
		
					 
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		![[Post New]](/s/i/i.gif)  2013/09/04 04:35:36
	  
	    Subject: Re:Forcing Dual FOC 
	
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                            Heroic Senior Officer
	 
 
 
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									  Peregrine wrote:Maybe the question you should be asking yourself is why the "competitive" players are trying to force their no-double- FOC house rule down our throats.  
 Holy crap Peregrine shuts the thread down before it even starts.
							  
							
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 'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
 
 "Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell     | 
						
		
					 
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		![[Post New]](/s/i/i.gif)  2013/09/04 04:39:46
	  
	    Subject: Re:Forcing Dual FOC 
	
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                            Xeno-Hating Inquisitorial Excruciator 
	 
 
 
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									  MrMoustaffa wrote:  Peregrine wrote:Maybe the question you should be asking yourself is why the "competitive" players are trying to force their no-double- FOC house rule down our throats.  
 Holy crap Peregrine shuts the thread down before it even starts.  
 
 And... Exalted! That's all I can say.
							  
							
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		![[Post New]](/s/i/i.gif)  2013/09/04 07:47:42
	  
	    Subject: Re:Forcing Dual FOC 
	
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                            Krazed Killa Kan
	 
 
 
		
		
	
	
	
	
	 Minnesota, land of 10,000 Lakes and 10,000,000,000 Mosquitos
	
		
  
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									Honestly, I'd be willing to bet that most of it is to promote sales. The more options they give you and the more slots they allow you in any sort of standard game, the more products the average gamer might be willing to buy. There's no reason to buy more than three Hell Turkeys because you can only run three in any given game - but wait! At 2000 points and above, you can run up to six of them! Well, now you have to go out and buy three more just so you can run that super-silly six-flier list that the game's rules allow you to use.
  
  The reason they seem to be cramming it down our throats, well, I think that's just more of the same. Games Workshop wants sales more than anything. They've been gradually decreasing the overall complexity of the game since the Rogue Trader era so that people could play larger and larger games, forcing them to buy more models. This is just another step further - by increasing the FOC in several different ways (Allies, double charts, and now supplements) players can field more and more in a normal game without having to resort to Apocalypse.
							 
							
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		![[Post New]](/s/i/i.gif)  2013/09/04 08:03:03
	  
	    Subject: Re:Forcing Dual FOC 
	
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                            Storm Trooper with Maglight
	 
 
	
	
	 
	
 
	 In Warp Transit to next battlefield location, Destination Unknown
	 
		
 
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									  Locclo wrote:Honestly, I'd be willing to bet that most of it is to promote sales. The more options they give you and the more slots they allow you in any sort of standard game, the more products the average gamer might be willing to buy. There's no reason to buy more than three Hell Turkeys because you can only run three in any given game - but wait! At 2000 points and above, you can run up to six of them! Well, now you have to go out and buy three more just so you can run that super-silly six-flier list that the game's rules allow you to use.
 
  The reason they seem to be cramming it down our throats, well, I think that's just more of the same. Games Workshop wants sales more than anything. They've been gradually decreasing the overall complexity of the game since the Rogue Trader era so that people could play larger and larger games, forcing them to buy more models. This is just another step further - by increasing the  FOC in several different ways (Allies, double charts, and now supplements) players can field more and more in a normal game without having to resort to Apocalypse.  
 
 That sounds very plausible to me.
							  
							
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    Cowards will be shot! Survivors will be shot again!
 
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		![[Post New]](/s/i/i.gif)  2013/09/04 08:13:22
	  
	    Subject: Forcing Dual FOC 
	
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                            Sister Vastly Superior
	 
 
	
	
	 
	
 
		
 
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									Paregrine has a point.
  
  If the OP was more along the lines of "double FOC is another horrible GW moneygrab", we'd be happier to agree, because that's what it is. They may as well just drop the FOC alto... Not saying that, they might hear, and 7th is coming.
  
  Its very simple to turn off to promote "compettitive" games simply by setting your tournament's house rules and points cost, however, if you wish to do so.
							 
							
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 I collect:
 Guard - 2k of mostly infantry
 DA - 2k of deathwing, 2k of other bits (no vehicles)
 Sisters - mostly converted/proxy because I'm waiting for therange to go plastic.
 Tau - 2k with no riptides because I can.   | 
						
		
					 
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		![[Post New]](/s/i/i.gif)  2013/09/04 08:22:13
	  
	    Subject: Forcing Dual FOC 
	
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                            Loyal Necron Lychguard
	 
 
	
	
	 
	
 
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									How the hell are the "forcing" it down your throat when you have the option of stopping a 3 choices?
 
  And why?
  Because I have 9 Heavy Support options in my Necron-list.
  That's not enough for 1500-point games, I don't even want to start about 2k-games.
							  
							
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		![[Post New]](/s/i/i.gif)  2013/09/04 08:45:53
	  
	    Subject: Re:Forcing Dual FOC 
	
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                            Hellish Haemonculus
	 
 
 
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									No one is forcing anyone to play with allies, or double force orgs.  You can play a single army list at very high points values, and still be competitive.  You could also be Amish if you want to.
  
 The new rules for double force orgs are a little less restrictive than the previous ones. (As I recall, you could have a second force org at any points value, provided you completely filled your first one.  Or am I remembering wrong?)  In any event, the new double force org system allows for a greater degree of flexibility.  While I maintain that armies do not have any significant power difference between one another, I'll not say that all armies are balanced across all slots.  In many armies, one or two slots of the force org chart are the workhorses for the army, and the double force org allows them to remain competitive in higher points games vs armies with more balance across the slots.
 
  As far as allies go, I continued to be astounded at the cynical vitriol that this system gets.  The allies system allows us as players to begin new armies one unit at a time, as opposed to the old days when, if you wanted to begin a new army, you had to buy an entire freaking army at once, then paint the whole thing.  I am fully in support of a system that allows for not only a greater spread of army/unit combinations (meaning more tactical variation and flexibility) but that also supports players expanding their collection into a new army without breaking the bank.
 
  It's a change from the last edition, certainly.  This change requires us to dramatically re-evaluate our strategic thinking in our pretend wars.  (Just like jet aircraft, gunpowder, and automatic weapons did to real warfare.)  This tweaking between editions, the constant evolution of the game, is part of why  40k is superior to static, unchanging wargames like Axis and Allies.      
 
 If you don't want to change, if you want to keep playing with the rules from last edition, that's fine.  Heck, if you want to talk about edition-cavemen, we can talk about my D&D habit, and all the older more glorious editions you like.  But the game will continue to progress, with or without you.  Just like progress continues in real life, with or without the Amish.  I'm not knocking their lifestyle.  Heck, some of them are very nice people.  But I don't want to live that way, certainly not where  40k is concerned.  And just like the real life Amish, I think that acceptance of progress will make you happier than rejection.  If you can't get to that point, then I'll be happy to buy some of your handmade furniture.     
							 
							
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		![[Post New]](/s/i/i.gif)  2013/09/04 08:52:09
	  
	    Subject: Re:Forcing Dual FOC 
	
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                            Longtime Dakkanaut
	 
 
	
	
	 
	
 
		
 
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									How the hell are the "forcing" it down your throat when you have the option of stopping a 3 choices?   
 Ask a tyranid player what he thinks about having more elite slots or anyone with more then one good hvy support or  FA choice. 
							  
							
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		![[Post New]](/s/i/i.gif)  2013/09/04 09:02:47
	  
	    Subject: Forcing Dual FOC 
	
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                            Loyal Necron Lychguard
	 
 
	
	
	 
	
 
	 Netherlands
	 
		
 
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									So what you are saying is that they aren't forcing you, but giving you an option?
  
  @OP:
  Space Marines can ally because, well, they can.
  Now finally Raven Guard and Ultramarine can ally themselves just like Blood Angels and Space Wolves can.
							 
							
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		![[Post New]](/s/i/i.gif)  2013/09/04 09:08:04
	  
	    Subject: Forcing Dual FOC 
	
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                            Longtime Dakkanaut
	 
 
 
		
	
	
	
	
	 Dundee, Scotland/Dharahn, Saudi Arabia
	
		
  
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									All the hate over allies really surprises me.
  For several editions people were screaming about wanting allies.
  Daemons and CSM, IG and Space Marines, etc.
  Now we have it, All we get is whining.
  The double FOC could have been implemented better, personally I'd have used a system more like WFB, where as your slots scale up as you scale up in points, but it's by no means terrible.
							 
							
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 If the thought of something makes me giggle for longer than 15 seconds, I am to assume that I am not allowed to do it. item 87, skippys list
 DC:70S+++G+++M+++B+++I++Pw40k86/f#-D+++++A++++/cWD86R+++++T(D)DM++   | 
						
		
					 
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		![[Post New]](/s/i/i.gif)  2013/09/04 09:09:49
	  
	    Subject: Re:Forcing Dual FOC 
	
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                            Fixture of Dakka
	 
 
 
	
	
	 
	
 
	 Temple Prime
	 
		
 
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									  Peregrine wrote:Maybe the question you should be asking yourself is why the "competitive" players are trying to force their no-double- FOC house rule down our throats.   
 I may have some disagreements with Peregrine, but he's spot on here.  
							  
							
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   Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.   
   
 
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		![[Post New]](/s/i/i.gif)  2013/09/04 09:21:08
	  
	    Subject: Forcing Dual FOC 
	
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                            Troubled By Non-Compliant Worlds
	 
 
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  I'm not really convinced the double FoC is about sales.  Most people play 1500-2000 point games, which IIRC is pretty much what the BRB rulebook recommends for routine playing (whereas I'd see recommending 3K point games would def seem to be about sales). 
  
  Having double FoC at that point range just gives a bit more flexibility over what to take.  I'm basing this purely on speculation, but the hyper competative, must have 4 helldrakes/ riptides/ etc. is probably a fairly tiny proportion of GWs overall market.
							 
							
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		![[Post New]](/s/i/i.gif)  2013/09/04 09:26:56
	  
	    Subject: Re:Forcing Dual FOC 
	
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                            Executing Exarch
	 
 
 
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									  Kain wrote:  Peregrine wrote:Maybe the question you should be asking yourself is why the "competitive" players are trying to force their no-double- FOC house rule down our throats.    I may have some disagreements with Peregrine, but he's spot on here.      Another +1 from me.   PS: Double  FOC with allies is 7 Heldrakes. That'd be really funny, right until you met Loganwing or Deathwing.
							  
							
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								 This message was edited 1 time. Last update was at 2013/09/04 09:27:05 
							
   Blacksails wrote:
Its because ordinance is still a word.
 However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
 Ordinance is a local law, or bill, or other form of legislation.
 Ordnance is high caliber explosives.
 No 'I' in ordnance.
 Don't drown the enemy in legislation, drown them in explosives.    | 
						
		
					 
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		![[Post New]](/s/i/i.gif)  2013/09/04 09:29:55
	  
	    Subject: Forcing Dual FOC 
	
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                            Loyal Necron Lychguard
	 
 
	
	
	 
	
 
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									How do you get 7 Helldrakes?
							 
							
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		![[Post New]](/s/i/i.gif)  2013/09/04 09:33:50
	  
	    Subject: Forcing Dual FOC 
	
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                            Executing Exarch
	 
 
 
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									Double FOC is 6 Fast Attack choices and if you ally with the Black legion could you not then have another allied FA choice?    (comes in just under 1200 points IIRC) 
							 
							
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								 This message was edited 1 time. Last update was at 2013/09/04 09:35:18 
							
   Blacksails wrote:
Its because ordinance is still a word.
 However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
 Ordinance is a local law, or bill, or other form of legislation.
 Ordnance is high caliber explosives.
 No 'I' in ordnance.
 Don't drown the enemy in legislation, drown them in explosives.    | 
						
		
					 
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		![[Post New]](/s/i/i.gif)  2013/09/04 09:36:39
	  
	    Subject: Forcing Dual FOC 
	
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                            Fixture of Dakka
	 
 
 
	
	
	 
	
 
	 Temple Prime
	 
		
 
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									  PredaKhaine wrote:Double  FOC is 6 Fast Attack choices and if you ally with the Black legion could you not then have another allied  FA choice?
 
  (comes in just under 1200 points  IIRC)    
 I think you can have double allied  FOCs at 2k+ points, so 8 heldrakes.   
 
  Backed with 16 noise marines with as many blast masters and doom sirens as possible.   
 
  At which point I'd guess that  MEQs killed your parents.  
							  
							
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   Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.   
   
 
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		![[Post New]](/s/i/i.gif)  2013/09/04 09:38:23
	  
	    Subject: Re:Forcing Dual FOC 
	
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                            Steadfast Ultramarine Sergeant
	 
 
 
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									With double FOC can you not have two allied detachments making it 8 heldrakes?
  
  I love double FOC, I mostly play 2000 to 3000 point games and I struggle to put in enough useful stuff as the points total rises. 
							 
							
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		![[Post New]](/s/i/i.gif)  2013/09/04 09:41:04
	  
	    Subject: Forcing Dual FOC 
	
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                            Executing Exarch
	 
 
 
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									So then at 2k then it'd be possible to have 3 armies on the table?    
							 
							
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								 This message was edited 1 time. Last update was at 2013/09/04 09:41:36 
							
   Blacksails wrote:
Its because ordinance is still a word.
 However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
 Ordinance is a local law, or bill, or other form of legislation.
 Ordnance is high caliber explosives.
 No 'I' in ordnance.
 Don't drown the enemy in legislation, drown them in explosives.    | 
						
		
					 
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		![[Post New]](/s/i/i.gif)  2013/09/04 09:41:08
	  
	    Subject: Forcing Dual FOC 
	
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                            Loyal Necron Lychguard
	 
 
	
	
	 
	
 
	 Netherlands
	 
		
 
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									  PredaKhaine wrote:Double  FOC is 6 Fast Attack choices and if you ally with the Black legion could you not then have another allied  FA choice?  (comes in just under 1200 points  IIRC)  
 Aah, yes! I forgot about the Black Legion     Naah, the other allied detachment needs to be from the same codex.
							  
							
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								 This message was edited 1 time. Last update was at 2013/09/04 09:42:27 
							
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		![[Post New]](/s/i/i.gif)  2013/09/04 09:42:44
	  
	    Subject: Re:Forcing Dual FOC 
	
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                            Sybarite Swinging an Agonizer
	 
 
 
	
	
	 
	
 
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									I may have some disagreements with Peregrine, but he's spot on here.   
 
 He most certainly is.  Double force organization is an equalizer in the era of unequal allies.  When the Imperials can all ally with themselves, and everyone and their mother can ally with Tau, it offers relief to forces like Tyranids while by opening up already tight or constricted slots that an army-list might need to compete.  I also like that double force organization allows you essentially "ally" with yourself.  That being that I think it makes more sense for my archon to bring overwhelming firepower to the battlefield than to call on his stunted great-wheel cousins for help.  
							  
							
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		![[Post New]](/s/i/i.gif)  2013/09/04 09:44:47
	  
	    Subject: Forcing Dual FOC 
	
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                            Fixture of Dakka
	 
 
 
	
	
	 
	
 
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 Aww come on I was preparing a whole story about where after your parents were killed by  MEQs you became like Batman and swore to become a creature of the night and bring justice to all  MEQs.  I even had a training montage in my head.      
							 
							
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   Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.   
   
 
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		![[Post New]](/s/i/i.gif)  2013/09/04 10:00:15
	  
	    Subject: Forcing Dual FOC 
	
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                            Executing Exarch
	 
 
 
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									  Kain wrote:  Aww come on I was preparing a whole story about where after your parents were killed by  MEQs you became like Batman and swore to become a creature of the night and bring justice to all  MEQs.  I even had a training montage in my head.         My chaos army did turn into Night Lords...     cue montage of:   Parents being killed by  MEQ'S...maybe a  GW truck crashing into their house and exploding - (Can I blame the explosion on finecast    ) while I try to run there and get there just in time to see it  Extended man-crying scene (loads of tears, snot and completely incomprehensible attempts at talking) and shouting of "NOOOOO!" (going for oscars/baftas etc)  Inspirational music kicks in, while I repaint my army...  Turns up at  GW, dressed entirely in black, unleashes 8 Heldrake army with blastmasters, doom sirens, a lord with the burning brand and Lucius (for the extra doom siren)   And in the sequel, loses to deathwing immediatly, rage flips all the tables...goes to a tibetan monastary to learn about anger management.  Comes back with an entirely PLASMA army!   In the third, I need to have a friend horribly beaten by the best ever  MEQ army at which point I come out of retirement to avenge him!   And meadering back over to the topic...   I like double  FOC - all my eldar armies best bits are in heavy support. Playing the 4th ed codex in 6th ed, apart from harlequins there was nothing in the elites slot that was worth it so not doing double  FOC left me at a disadvantage in that once my  FOC started getting a bit full, I had to take sucky units. 
							  
							
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								 This message was edited 2 times. Last update was at 2013/09/04 10:01:32 
							
   Blacksails wrote:
Its because ordinance is still a word.
 However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
 Ordinance is a local law, or bill, or other form of legislation.
 Ordnance is high caliber explosives.
 No 'I' in ordnance.
 Don't drown the enemy in legislation, drown them in explosives.    | 
						
		
					 
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		![[Post New]](/s/i/i.gif)  2013/09/04 10:26:45
	  
	    Subject: Re:Forcing Dual FOC 
	
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                            Longtime Dakkanaut
	 
 
 
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									It's not really a force booster - it's an expansion 
  
  Read Jervis Johnson's article on "why we don't limit our codexes as much" in White Dwarf (October, 2012). That was GW's conviction behind doing this - so you can collect the stuff that you want and not be stopped to use it. Heck apocalypse was invented so you could combine everything you owned into one. Sure, it might not "balance" the game at all (except I don't know where GW said that) - it's there for a different gaming purpose. If you don't want it, then don't use it.
							 
							
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								 This message was edited 1 time. Last update was at 2013/09/04 10:27:40 
							
 G.A - Should've called myself Ghost Ark
 
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		![[Post New]](/s/i/i.gif)  2013/09/04 11:58:08
	  
	    Subject: Re:Forcing Dual FOC 
	
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                            Big Mek in Kustom Dragster with Soopa-Gun
	 
 
 
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									  Peregrine wrote:Maybe the question you should be asking yourself is why the "competitive" players are trying to force their no-double- FOC house rule down our throats.    BAM!   On a serious note, everyone except a Nid player i know (and me) hate double  FOC because it just opens up a whole new world of cheese and bullcrap. You think Nidzilla is bad enough at 1750pts? Play at 2k, its even worse and nigh impossible without a tailored list (which orks cant do so i could never even get close to beating him. Always more Nidzillas than i have  MANz or Bikernobz unless i wanted to forego any lootas/boyz).   Even larger games like 2500-3000 i have no issue, but who plays at that? Its either 1999 for maximum single  foc, or 2000 for those 1-3 races that actually have a use for it outside a joke (90 LOOTAZZ!!!!)   Also for the record allying with your own race isnt adding a  foc, that  foc is always there and its only +1  HQ, Elite, Heavy,  FA, and +2 Troops. And ive never seen anyone take more than the required  HQ/Troop and 1 elite or heavy, because it gets expensive and even Battlebrothers have a few downsides....though theyre pretty minor (transports)
							  
							
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								 This message was edited 2 times. Last update was at 2013/09/04 14:41:23 
							
    An ork with an idea tends to end with a bang.  
 
    14000pts Big 'n Bad Orkz
    6000pts Admech/Knights
   7500pts Necron Goldboys   | 
						
		
					 
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		![[Post New]](/s/i/i.gif)  2013/09/04 14:09:23
	  
	    Subject: Forcing Dual FOC 
	
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                            Shas'ui with Bonding Knife
	 
 
 
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									Well you aren't forced to use the double FOC - most elite armies can build 2500 lists without even using up the standard FOC. Horde armies do need the double FOC though as a 1750 pt guard list can easily eat up all 3x FA and HS slots despite having 4+ troop choices.
  
  I prefer to stick to the 1500-1750 pt range as the double FOC is never an issue, game duration is reasonable, and there is enough padding to prevent a deathstar from soloing your army, yet not too much room for excessive cheese.
							 
							
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		![[Post New]](/s/i/i.gif)  2013/09/04 14:16:23
	  
	    Subject: Forcing Dual FOC 
	
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                            Preacher of the Emperor
	 
 
 
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									I don't think that the Marine and Tyranid FOC reworks are some shadowy attempt to force double FOC on people. The Marines are getting it because their new codex has an emphasis on the different Chapters it encompasses, hence things like Chapter tactics and needing to pick a founding chapter if you're running your own custom Chapter. There's a stronger sense of individual identity there. As for the Tyranids, it's arguable that they need it due to their lack of allies, which puts them at a disadvantage as an army.
  
  Supplements, meanwhile, are either labours of love to flesh out and army, an attempt to increase profit or some combination of the two, depending on your opinion of GW. Nothing to suggest that they're specifically designed to encourage a second FOC.
							 
							
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    Order of the Righteous Armour - 542 points so far.   | 
						
		
					 
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		![[Post New]](/s/i/i.gif)  2013/09/04 14:57:11
	  
	    Subject: Forcing Dual FOC 
	
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                            Frenzied Berserker Terminator
	 
 
 
	
	
	 
	
 
	 Hatfield, PA
	 
		
 
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									  hippesthippo wrote:Why does  GW seem so intent on jamming Dual  FOC down our throats when we all know in our head that it does absolutely nothing to promote balance and adds very little, if anything, to the game? Heck, it's already in the main rulebook! The problem is, now that it's printed in various other forms, it's impossible to avoid it in a competitive environment without "comp," and that's a road I don't think anyone is apt to go down.
 
  So, Dakka, what's your take on this? Please keep in mind that my point of view is from someone who enjoys travelling to large tournaments and would prefer to compete in a balanced environment.
 
   
 
 Ummmm...you seem to be rather confused on the subject.  Double  FoC is applied only for games 2000 and up.  It has nothing to do with allies.  Just because space marines or nids could be able to ally with themselves in no way forces double  FoC on anyone.  Allies are just that, allies.  With allies you can have 3  HQ, 8 troops, 4  FA, 4 Elite and 4 Heavy units max.  This is not the same as 4  HQ, 12 troops, 6  FA, 6 Elite and 6 Heavy units you would get with a full double  FoC.
 
  I honestly think that 'nids should be allowed to ally with at least themselves to get fair access to the extra slots that other armies get due to allies.  It is only fair or even change the  FoC for 'nids only to allow them to just take the 3  HQ, 8 troops, 4  FA, 4 Elite and 4 Heavy units without having to ally.
 
  No on is forcing double  FoC on anyone.  Just offering up different ways to ally armies together to encourage people to buy new minis for another army to draw them in with the eventual hopes that they will decide to turn it into a full army.
 
  Skriker
							  
							
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     CSM 6k points   CSM 4k points
    CSM 4.5k points     CSM 3.5k points
      and     Daemons 4k points each
    Renegades 4k points
    SM 4k points
    SM 2.5k Points
    3K    2.3k
 EW, MW and LW British in Flames of War   | 
						
		
					 
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		![[Post New]](/s/i/i.gif)  2013/09/04 16:50:09
	  
	    Subject: Forcing Dual FOC 
	
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                            Courageous Space Marine Captain
	 
 
 
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									A 2000pt Tervigon list using double FOC can put out an unholy supply of Troops. Not a very competitive army but it can be seriously  nasty.
  Tervigon 160 HQ
  
  Tervigon 160 HQ
  
  30 Termagants 150
  
  30 Termagants 150
  
  30 Devilgaunts 300
  
  Tervigon 160
  
  Tervigon 160
  
  Tervigon 160
  
  That is 90 Termgants and 5 Tervigons for 1400. Another 600 nets you
  
  30 Termagannts 150
  
  26 Termagants 130
  
  Tervigon 160
  
  Tervigon 160
  
  
  
  Not competitive by any stretch but it is an ungodly amoumt of potential Troops. 10 Troop Units, 5 of which are T6, 6W Mcs with Biomancy access, along with capability to spawn more Termagants and 2 more for HQ. Termagants can be eschewed for Flyrants, Harpies and Hive Guard as required.
							 
							
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								 This message was edited 2 times. Last update was at 2013/09/04 16:52:14 
							
 I'm celebrating 8 years on Dakka Dakka! 
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