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Made in ca
Slippery Scout Biker





montreal

well, in defense of some people asking questions already answered in the rumors thread,for some it was still just that...rumors, even with all the pics.
Some just want to know for sure before say, modeling and painting ,to get ready faster for their first game with the new dex.
As for those asking questions answered 2 post before they might have been typing their questions when the answer came back.
If not then yeah, it is kind of annoying.

Sanity is for the week  
   
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Fresh-Faced New User




Anybody have the Warzone: Damnos book yet, and can post some details about the formations and assets?
   
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Bounding Assault Marine




United States

Thank you! You guys are awesome!

2000+

"Can we stop saying CCSM and CSM to just say CSM and SM? I mean really, don't we already know they have a codex? Plus my colon key is broken."  
   
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Loyal Necron Lychguard



Netherlands

Another thing: I think you should be careful on giving the points for some stuff!
I really don't think that is allowed, just like giving the link to perfect scans isn't allowed.
   
Made in ie
Crazed Spirit of the Defiler




Ireland

Hey, any word on what grav weapons wound on when the target doesn't have an armor save?

Just wondering as this may be important for my Daemons.

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By the 1000 whispers of Slaanesh we call to them,
By the 12 plagues of Nurgle we fell their enemies,
And by the mighty axe of Khorne we cut open the world for them!

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Netherlands

They have a minimum to-wound of 6+
   
Made in ca
Longtime Dakkanaut




I read grav centurions put out 10 AP 2 shots rerolling wounds, sergeant gets to reroll misses and pick a different target.

and theyre cheap to boot. Is this right? care to post up the rules?
   
Made in us
Slippery Scout Biker





ive got a question that i havent seen asked.

i know that successor chapters use the parent's tactics. yet black templars have their own, they dont use the imperial fists tactics.

do crimson fists use the tactics of imperial fists, or are they like the templars?
   
Made in fi
Courageous Space Marine Captain






So it seems bikes cannot actually take special weapons. Special Weapons armoury says that a model can exchange a boltgun or a melee weapon for one of the special weapons. Only weapon that the bikers have is a bolt pistol...

   
Made in gb
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Snake Mountain

 Crimson wrote:
So it seems bikes cannot actually take special weapons. Special Weapons armoury says that a model can exchange a boltgun or a melee weapon for one of the special weapons. Only weapon that the bikers have is a bolt pistol...


It replaces the boltgun on the bike as per normal? Thats how I always took it anyway.

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Made in fi
Courageous Space Marine Captain






 Rysaer wrote:
 Crimson wrote:
So it seems bikes cannot actually take special weapons. Special Weapons armoury says that a model can exchange a boltgun or a melee weapon for one of the special weapons. Only weapon that the bikers have is a bolt pistol...


It replaces the boltgun on the bike as per normal? Thats how I always took it anyway.


As per normal? When has ever SM biker special weapons been attached to their bikes? Anyway, I don't think you can do that, otherwise a techmarine on a bike could replace his bike's boltguns with power axes!

   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

 Crimson wrote:
So it seems bikes cannot actually take special weapons. Special Weapons armoury says that a model can exchange a boltgun or a melee weapon for one of the special weapons. Only weapon that the bikers have is a bolt pistol...


Last I checked the armoury and the costs therein are only for characters and such that say they use the armoury, not for units that have options listed specifically in their army list profile.

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Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in nl
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Netherlands

kb305 wrote:
I read grav centurions put out 10 AP 2 shots rerolling wounds, sergeant gets to reroll misses and pick a different target.
and theyre cheap to boot. Is this right? care to post up the rules?
Partially right.
It are 15 shots, so that would be 10 hits and they can reroll the wounds.
The Sgt can take Split Fire and Night Vision.

That would NOT be cheap, it would be more expensive than a Land Raider for a unit that would die rather fast.
   
Made in fi
Courageous Space Marine Captain






 Godless-Mimicry wrote:

Last I checked the armoury and the costs therein are only for characters and such that say they use the armoury, not for units that have options listed specifically in their army list profile.

Then check again. Special and heavy weapon choices for units refer to armoury.

   
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Automated Rubric Marine of Tzeentch





ft. Bragg

Are Legion of the Damned still just an elite, or is there anyway to field an entire LOD list or anything special to do with them other than just another squad?
thanks

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Netherlands

They are elite, nothing that makes them troops.
They also do not follow Chapter Tactics and must start in Reserve. You can't join them either.

And in my opinion they are quite kick-ass.
   
Made in ca
Longtime Dakkanaut




Kangodo wrote:
kb305 wrote:
I read grav centurions put out 10 AP 2 shots rerolling wounds, sergeant gets to reroll misses and pick a different target.
and theyre cheap to boot. Is this right? care to post up the rules?
Partially right.
It are 15 shots, so that would be 10 hits and they can reroll the wounds.
The Sgt can take Split Fire and Night Vision.

That would NOT be cheap, it would be more expensive than a Land Raider for a unit that would die rather fast.


so its around 250 points for that? doesn't the sergeant get to reroll to hit because of some wargear he can take?
   
Made in ca
Regular Dakkanaut





Kangodo wrote:
They are elite, nothing that makes them troops.
They also do not follow Chapter Tactics and must start in Reserve. You can't join them either.

And in my opinion they are quite kick-ass.


I am wondering about the Legion of the Damned's special/heavy weapon costs. I had read they were reduced. Can you confirm if this is true? Also, can you give points cost, using whatever code you like

Thanks in advance. Cheers.
   
Made in ca
Executing Exarch






5 flamer
10melta
15 plasma

and heavies are the same as everyone else since its a pain in the ass in the wargear section.


Automatically Appended Next Post:
kb305 wrote:
Kangodo wrote:
kb305 wrote:
I read grav centurions put out 10 AP 2 shots rerolling wounds, sergeant gets to reroll misses and pick a different target.
and theyre cheap to boot. Is this right? care to post up the rules?
Partially right.
It are 15 shots, so that would be 10 hits and they can reroll the wounds.
The Sgt can take Split Fire and Night Vision.

That would NOT be cheap, it would be more expensive than a Land Raider for a unit that would die rather fast.


so its around 250 points for that? doesn't the sergeant get to reroll to hit because of some wargear he can take?


They reroll because they have a grav cannon and a grav amp, the amp allows the reroll.

This message was edited 1 time. Last update was at 2013/09/07 00:38:00


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Made in ie
Devestating Grey Knight Dreadknight





Limerick

 Crimson wrote:
 Godless-Mimicry wrote:

Last I checked the armoury and the costs therein are only for characters and such that say they use the armoury, not for units that have options listed specifically in their army list profile.

Then check again. Special and heavy weapon choices for units refer to armoury.


Can't check just now, I was giving answers from a friend's copy and don't have access to it at this moment. I will take your word for it, but it still won't be an issue IMO. Firstly, unless something changed, the gun on the bike is always listed as wargear for the unit as a whole, not specifically a separate type of gun, so there is no reason it can't be changed. C:CSM set a precedent too. Secondly, it's GW, they are unlikely to invalidate their Bike conversion kit. If it is as you say then expect a swift FAQ to be sure.

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Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in de
Morphing Obliterator






Who is in the successor chapter part? Any word on the Exorcists?

Playing mostly Necromunda and Battletech, Malifaux is awesome too! 
   
Made in us
Slippery Scout Biker





so i got ahold of the codex as well. wont be answering many questions, but i will say that the Captain Titus model people want to make, if going with the bolter and chainsword relics, will be about 145pts. if given the relic relentless armor, he'll be 205pts.
   
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Stealthy Sanctus Slipping in His Blade






 Crimson wrote:
So it seems bikes cannot actually take special weapons. Special Weapons armoury says that a model can exchange a boltgun or a melee weapon for one of the special weapons. Only weapon that the bikers have is a bolt pistol...


Says in the unit entry that up to two bikers may each take one item from the Special Weapons list....

A ton of armies and a terrain habit...


 
   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

 dracpanzer wrote:
 Crimson wrote:
So it seems bikes cannot actually take special weapons. Special Weapons armoury says that a model can exchange a boltgun or a melee weapon for one of the special weapons. Only weapon that the bikers have is a bolt pistol...


Says in the unit entry that up to two bikers may each take one item from the Special Weapons list....


Is that the same wording that is used for every other entry?

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Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
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Stealthy Sanctus Slipping in His Blade






 Shadox wrote:
Who is in the successor chapter part? Any word on the Exorcists?


Under "unknown foundings" it states "The Exorcists and Blood Ravens are Chapters whose progenitors are known only to the highest-ranking members of the Ordo Malleus, if at all, and any details of their creation have been placed under Inquisitorial seal.


Automatically Appended Next Post:
 Godless-Mimicry wrote:
 dracpanzer wrote:
 Crimson wrote:
So it seems bikes cannot actually take special weapons. Special Weapons armoury says that a model can exchange a boltgun or a melee weapon for one of the special weapons. Only weapon that the bikers have is a bolt pistol...


Says in the unit entry that up to two bikers may each take one item from the Special Weapons list....


Is that the same wording that is used for every other entry?


Umm, Devestators entry says "up to four Space Marines may each take one weapon from the Heavy Weapons list."
Sternguard says "two veterans may each take one item from either the Special Weapons or Heavy Weapons list"

Hadn't seen this yet, Graviton weapons firing at vehicles roll a d6, on a 1-5 no result, on a 6, target suffers an immobilized result and loses a single hull point, they have no effect on buildings.

This message was edited 2 times. Last update was at 2013/09/07 01:18:02


A ton of armies and a terrain habit...


 
   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

It's an obvious mistake then. If there is no legal weapon in the SW armoury for them to take then why link them to it? I expect a swift FAQ, and I don't see many people RAWing it either.

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Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Stealthy Sanctus Slipping in His Blade






 Godless-Mimicry wrote:
It's an obvious mistake then. If there is no legal weapon in the SW armoury for them to take then why link them to it? I expect a swift FAQ, and I don't see many people RAWing it either.


Unit entry doesn't say that they can replace one with, it says they "may each take one from". Seems pretty evident to me that SM bike squads can still take two specials....

A ton of armies and a terrain habit...


 
   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

 dracpanzer wrote:
 Godless-Mimicry wrote:
It's an obvious mistake then. If there is no legal weapon in the SW armoury for them to take then why link them to it? I expect a swift FAQ, and I don't see many people RAWing it either.


Unit entry doesn't say that they can replace one with, it says they "may each take one from". Seems pretty evident to me that SM bike squads can still take two specials....


But that's why I asked you if that was the wording for all units. If every unit in the Codex says 'may take' instead of 'replace' then the replace clause printed in the armoury itself is universal. However if even one unit has the replace clause printed in its actual unit entry then that is different.

There are often other caveats as well that can be hard to pick up on through second hand information. It could be that the armoury is a reference point and the replace clause in the armoury itself only applies to specific units, and that that's written somewhere but people have just missed it so far since the book is so new. As I said, there would be no point in allowing Bikes SWs from the armoury if they couldn't take any of them at all.

This message was edited 1 time. Last update was at 2013/09/07 01:29:05


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Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in fi
Courageous Space Marine Captain






 Godless-Mimicry wrote:

But that's why I asked you if that was the wording for all units. If every unit in the Codex says 'may take' instead of 'replace' then the replace clause printed in the armoury itself is universal. However if even one unit has the replace clause printed in its actual unit entry then that is different..


Wording is similar for other units, so replace clause from armoury stands. It is there to stop tacticals having a meltagun AND bolter. The biker situation is obviously a mistake though.

   
Made in us
Stealthy Sanctus Slipping in His Blade






Vanguard Vets get melee weapons from the list as per DA prices. But they get Storm Shields for a dime.

Just glancing at the unit entries. Seems characters are given the option to buy wargear from the individual lists. Some models "may take" items from the wargear lists, and where the models "may replace" weapons the point costs are given within that specific unit entry.


Automatically Appended Next Post:
 hivetyrant765 wrote:
do crimson fists use the tactics of imperial fists, or are they like the templars?


They're listed (though they get an entire 2 pages of pics/fluff) amongst the Imperial Fists successors. Says specifically on pg 77 "a detachment from the Crimson Fists uses the Chapter Tactics of the Imperial Fists."

This message was edited 3 times. Last update was at 2013/09/07 01:44:43


A ton of armies and a terrain habit...


 
   
 
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