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![[Post New]](/s/i/i.gif) 2013/09/08 15:34:18
Subject: Dark Eldar are meh
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Fresh-Faced New User
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I regret buying the razorwing. Take a look at my list.
HQ Archon 1 Agoniser, Shadowfield, Combat Drugs, PGL
HQ Archon 1 Agoniser, Shadowfield, Combat Drugs, PGL
Troop Warriors 10
Raider 1 Flickerfield, Splinter racks
Troop Warriors 10 Splinter Cannon x1
Troop Warriors 10 Dark Lance x1
Troop Warriors 10 Dark Lance x1
Troop Wyches 10 Haywire Grenades
Raider 1 Flickerfield, Torment Grenade Launchers, Grisly Trophies
Elite Incubi 3
Venom 1 Splinter Cannon, Grisly Trophies
Elite Incubi 3
Venom 1 Splinter Cannon, Grisly Trophies
Elite Trueborn 4 Blasters x4
Venom 1 Splinter Cannon
Fast Attack Reavers 3 Heat Lance x1, Cluster Caltrops
Heavy Support Ravager 1 Flickerfield
Heavy Support Ravager 1 Flickerfield
Heavy Support Razorwing 1 Flickerfield, Necrotoxin Missiles x4
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![[Post New]](/s/i/i.gif) 2013/09/08 16:49:55
Subject: Re:Dark Eldar are meh
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Lone Wolf Sentinel Pilot
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>Says Dark Elder are meh
>Is footslogging 30 Kabalite Warriors and taking dark lances in them
>3 Man Reaver squadron
>Takes 10 Wyches
>Puts melee units in fragile long range Venoms with the best part of his anti infantry firepower
Could do with a bit of work, you see.
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![[Post New]](/s/i/i.gif) 2013/09/08 17:01:31
Subject: Re:Dark Eldar are meh
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Death-Dealing Dark Angels Devastator
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foot dar are very bad in 6th. they will die very easy as they are only t3 with a 5+ save. get them raiders with SR and NS ff. as for the 10 Wyches drop to 2 5 man squads with haywire grenades and throw them into a venom with the extra SC . if you insist in taking them that is.also drop the lances on the warriors if they move they can only snap shot it grab a SC for them.
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“Never interrupt your enemy when he is making a mistake.” ― Napoleon Bonaparte
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![[Post New]](/s/i/i.gif) 2013/09/08 17:15:22
Subject: Re:Dark Eldar are meh
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Sinewy Scourge
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I'm just coming out and saying that this is not an optimized list, and if you're basing your opinion that "Dark Eldar are meh" on this list then you need to re-examine what you're doing.
An Archon with 3 Incubi in a Venom is around 280~ points and 3 whole Killpoints. That unit, while nasty in CC, is going to get the piss shot out of it by anyone that knows what it does, and really suck for you if it dies. Your entire offensive vehicle line is some Wyches, a unit of Warriors, and those two units. By far, those are the most dangerous skimmers you've got and they're going to be priority target #1. 3 Incubi isn't going to survive very long and you're essentially going to end up with an Archon at the mercy of the Shadowfield very quickly.
Unfortunately, Dark Eldar CC is hit hard in 6th by the decreased movement we get on the way there (no 2" + 12" + D6" + 6" charge anymore) and 3 Incubi are going to be vulnerable to both Overwatch and just getting shot in general.
Foot Warriors are a no-no (and arguably, almost any 'foot' stuff in this book is a no-no). Taking a Dark Lance neuters your mobility and essentially means you're wasting shooting every time that 1 dude fires at a tank, I would seriously argue against including Warriors without a transport even if that means just not using them at all.
The upgrades you're using on your vehicles are really not that useful. TGLs and Grisly Trophies are...suffice to say, useless. It'd be much more profitable to just not take those upgrades or replace them with Night FIelds (if you think those are useful, of course.)
3 Reavers will die to a stiff breeze and trying to multi-task them with a Heat Lance and Caltrops is not really useful. I wouldn't use a squad of Reavers under 6, personally, but if you're going to take them use either/or. Also, the Heat Lance isn't nearly as good as the Blaster, the Blaster at S8 can take out MCs/multiwound T4 and below from the same distance but doesn't make you have to go 9" away to do anything.
Most people don't bother upgrading the Razorwing missiles since the majority of things you'd want to shoot the missiles at are T4 and below and would take a 2+ wound from S6 anyway, but it's up to you on that one.
Overall there's a lot of point-sink upgrades and units that just seem thrown in for points.
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Kabal of the Void Dominator - now with more purple!
"And the moral of the story is: Appreciate what you've got, because basically, I'm fantastic." |
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![[Post New]](/s/i/i.gif) 2013/09/08 17:39:53
Subject: Dark Eldar are meh
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Fresh-Faced New User
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Interesting.
At the end of a game the only units that matter are the troop choices near an objective.
If I am fighting an army with all tanks then what use are my splinter rifles anyway? If I pop that tank with a dark lance from a warrior squad, I wont be losing out. The rest of my splinter rifles/cannons will deal with the infantry.
I do plan on buying a second box of reavers, but that is next pay check as I just picked up my second raider, second ravager, handful of paints and a cool reaper mini for the girlfriend. She loves painting.
My next check should be pretty big as I made 60 an hour on labor day.
Not sure what you mean by kill points, but it sounds cool.
I don't think night fields are useful.
I also haven't played since 3rd edition.
I'm not foot slogging anything either. Warriors only need to make it to objectives, which aren't that far away
You guys are nubs
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![[Post New]](/s/i/i.gif) 2013/09/08 18:19:21
Subject: Dark Eldar are meh
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Courageous Silver Helm
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dude if you haven't played since 3rd then you need to update yourself and if you don't know what kill points are you don't know how to win
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![[Post New]](/s/i/i.gif) 2013/09/08 18:51:43
Subject: Dark Eldar are meh
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Sinewy Scourge
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bveazey wrote:Interesting.
At the end of a game the only units that matter are the troop choices near an objective.
If I am fighting an army with all tanks then what use are my splinter rifles anyway? If I pop that tank with a dark lance from a warrior squad, I wont be losing out. The rest of my splinter rifles/cannons will deal with the infantry.
I'm not foot slogging anything either. Warriors only need to make it to objectives, which aren't that far away
1. Yes, the troop choices matter, but it doesn't matter if they're dead. A unit of 10 foot Warriors walking onto an objective without a Raider to save points sounds, great, but there's a couple of fatal flaws with that.
First of all, you don't really know where the objectives are going to be. Say you play the scenario with you and your opponent each getting one objective. 30 Warriors walking will not survive walking across the board to his objective. Sure, you can hold your own, but that's only assuring a draw. I suppose you could walk to your own objective, but you can forget about making it across the board.
Secondly, without a cover save Warriors die to basically everything shooting-wise, and certainly can't fight things off in CC. It's really kind of embarrassing just how vulnerable they can be. At least Guardsmen can come in blobs of 50 for cheap. It takes, like, a single flamer to ruin your day.
About the Dark Lance in the Warrior squad, it's about the same idea as people that take a full Tactical Squad with an ML and just sit on the edge of the board shooting it against vehicles the whole game. The DL and the Warriors basically have to shoot at different things, and you can't move when you shoot the DL. You either stand still and shoot a single DL against a vehicle and maybe do something, or you can actually move and shoot your other weapons. The whole appeal of the Raider squad with a Blaster/ SC is you can still move and unload the Blaster + vehicle DL at something OR shoot infantry with your other guns.
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Kabal of the Void Dominator - now with more purple!
"And the moral of the story is: Appreciate what you've got, because basically, I'm fantastic." |
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![[Post New]](/s/i/i.gif) 2013/09/09 10:17:19
Subject: Re:Dark Eldar are meh
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Fresh-Faced New User
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Played a game with a smaller version of this list. It was against nids and he didn't have many points. Think I ran with two 10 man squads of warriors both using splinter cannons mounted in a raider with splinter racks, two squads of 3 incubi matched up with an archon both mounted in a venom with dual splinter canon, two ravagers and a razorwing.
He seized the initiative and popped my ravagers with his hive guard I think. Not too familiar with nid units. I shot the gak out of his torgmagaunts and hive warriors that were camping his objective. I didn't even worry about my objective until late game. I assaulted his hive tyrant with one of my incubi squads. that didn't go so well. Second incubi squad assaulted his single biovore and tore it to pieces giving me a fnp. Then I swooped in and took his tyrant down after three rounds or so of eventless combat. He spored in some genestealers that I shot the piss out of and some other pointy alien things that I also shot the gak out of. Last turn of game I captured his objective and he contested mine. We both had line breaker and I had warlord, he had first blood. That one objective gave me the game.
Lesson of the story is, Dark Eldar are meh
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This message was edited 1 time. Last update was at 2013/09/09 10:18:32
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![[Post New]](/s/i/i.gif) 2013/09/09 13:32:00
Subject: Dark Eldar are meh
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Kabalite Conscript
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Night Shields help a ton with early game threats, like Hive Guard, who can only shoot 24". More often then not, they'll buy you a turn, but that's all you need for the Alpha Strike. Deploy them cleverly and you should be safe turn one, but getting seized, I do understand, can throw a monkey wrench in that.
Personally I would drop one of the Archons and one squad of Incubi. I agree with Mr. Self Destruct (on everything, actually) where he says that 6th has been rough on the CC game for us. Your points are better spent on Trueborn. Give them a Venom and 4 blasters and watch them tear through any unit in the game.
As for why you dont take 10 man warrior squads with dark lances, that comes down to efficiency. You're paying 100 odd points for a unit that has either mediocre mobility on it's own without firing the one gun you care about, or a unit that is for all intents and purposes pinned by its one heavy gun shot.
If you are really, really set on camping and firing dark lances, you COULD take 3 trueborn, with 2 lances, for HALF the cost of the Warrior Squads, but camping doesn't suit Dark Eldar. If you are staying still, you aren't using your greatest strength: mobility. Automatically Appended Next Post: To set the record straight, not that the rest of the folks here don't know this, Dark Eldar are not at all meh. They are difficult to play and nuanced as all hell. If you play them well, you can table most armies by turn 3, but they are terribly unforgiving of mistakes. t3 and a 5+ save doesn't let you play sloppiliy. If you want a forgiving army, I suggest Marines or CSM. That shouldn't mean you blame the team you play for your difficulties though. Practice, build good lists and most of all, listen to community members who want to help you out. Calling them nubs is doing nothing but losing you potential advice.
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This message was edited 1 time. Last update was at 2013/09/09 13:35:51
I'm tired of these monkey loving snakes on this monday to friday plane!
Thanks TV editors. |
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![[Post New]](/s/i/i.gif) 2013/09/09 15:52:22
Subject: Dark Eldar are meh
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Wraith
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bveazey wrote:Interesting.
At the end of a game the only units that matter are the troop choices near an objective.
If I am fighting an army with all tanks then what use are my splinter rifles anyway? If I pop that tank with a dark lance from a warrior squad, I wont be losing out. The rest of my splinter rifles/cannons will deal with the infantry.
I do plan on buying a second box of reavers, but that is next pay check as I just picked up my second raider, second ravager, handful of paints and a cool reaper mini for the girlfriend. She loves painting.
My next check should be pretty big as I made 60 an hour on labor day.
Not sure what you mean by kill points, but it sounds cool.
I don't think night fields are useful.
I also haven't played since 3rd edition.
I'm not foot slogging anything either. Warriors only need to make it to objectives, which aren't that far away
You guys are nubs
Trolling. Cmon, guys. Do not feed.
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Shine on, Kaldor Dayglow!
Not Ken Lobb
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![[Post New]](/s/i/i.gif) 2013/09/09 17:28:34
Subject: Re:Dark Eldar are meh
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Fresh-Faced New User
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Not trolling
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![[Post New]](/s/i/i.gif) 2013/09/09 17:50:47
Subject: Re:Dark Eldar are meh
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Angered Reaver Arena Champion
Connah's Quay, North Wales
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bveazey wrote:Played a game with a smaller version of this list. It was against nids and he didn't have many points. Think I ran with two 10 man squads of warriors both using splinter cannons mounted in a raider with splinter racks, two squads of 3 incubi matched up with an archon both mounted in a venom with dual splinter canon, two ravagers and a razorwing.
He seized the initiative and popped my ravagers with his hive guard I think. Not too familiar with nid units. I shot the gak out of his torgmagaunts and hive warriors that were camping his objective. I didn't even worry about my objective until late game. I assaulted his hive tyrant with one of my incubi squads. that didn't go so well. Second incubi squad assaulted his single biovore and tore it to pieces giving me a fnp. Then I swooped in and took his tyrant down after three rounds or so of eventless combat. He spored in some genestealers that I shot the piss out of and some other pointy alien things that I also shot the gak out of. Last turn of game I captured his objective and he contested mine. We both had line breaker and I had warlord, he had first blood. That one objective gave me the game.
Lesson of the story is, Dark Eldar are meh
Moral of the story, Dark Eldar aren't marines. Honestly that's a good list, I think the incubi are a bit meh, but its a good list. So that means the problem must pop up during the game rather then before it starts. First, why was the ravage in range? Yu have a 36inch range and can move 12 and still shoot. Why are you within his 32 inche range? With nightshieds if you want? Why would you assault a full health Tyrant when you have splinter cannons and dark lances? Or with just one unit when you have 2? Or with your incubi in the same unit when ALL they are will be combat rez against your Archon? If you got to place an objective, and you new you would be in his side, why not place your objective nearer the middle or in his side?
Its not just throw the spikey Eldar at the enemy, tactics come into it aswell
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![[Post New]](/s/i/i.gif) 2013/09/10 10:24:44
Subject: Dark Eldar are meh
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Fresh-Faced New User
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I had to place the objective in my deployment zone.
I kept my splinter boats to maximize their killing efficiency and destroyed the most number of xenomorphs. Removing his tyrant would have been one model down. I destroyed many more models the way I did it. I don't think night shields are worth their points. Deployment was dawn of war and I had minimial terrain.
Just saying, taking out the bigger guys isn't always the best option. I tarpit his tyrant, killed his biovore and then joined the assault and killed him. I really only sacrificed about 280 of elites/hq's to accomplish that. How many points is a fully decked out tyrant and biovore?
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![[Post New]](/s/i/i.gif) 2013/09/10 19:05:20
Subject: Dark Eldar are meh
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Swift Swooping Hawk
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@bveazey - Can't tell if troll or slow, gonna go with both
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  Craftworlds Eldar: 8500
Dark Eldar: 1000
Harlequins: 1000
Raven Guard: 1500
Tyranids: 1500
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![[Post New]](/s/i/i.gif) 2013/11/14 11:43:57
Subject: Dark Eldar are meh
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Fresh-Faced New User
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The list above was an army in progress. Not everyone has an infinite amount of money to instantly purchase the most perfect list imaginable.
It takes trial and error and money. That I dont make a lot of. Also, I was saving up for an engagement ring at the time. Engagement rings are not warhammer friendly.
Having said that though, I have expanded my army to look like this:
Archon
Archon
Drazhar
40 Warriors, like 8 or 9 splinter cannons and 2 dark lances
2 warrior sybarites
14 or so wyches
6 incubi
5 scourges
3 reavers
4 grotesques
2 raiders
2 ravagers
1 razorwing
That ofcourse isnt the list I play with, but the total models I own for this army.
I tend to change what I use every match depending on what I feel is working for me.
I'm in the planning stages for what I want to pick up next. I am going to grab another 2 raiders which would make a total of 4 warrior gunboats. What I cant decide is what to do with the elite slots. I think I may combine all 6 incubi and pair them with drazhar and my archon and put them in a raider. Which frees up two slots for two blasterborn venoms.
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![[Post New]](/s/i/i.gif) 2013/11/14 12:55:13
Subject: Dark Eldar are meh
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Sinewy Scourge
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Seriously dude, just scrap the whole army list and start again. You are never going to get anywhere with this list.
Here is a link to the list I use. At the moment I am 8 wins and 1 Loss when using it. The loss was against my friends Blood Angels which for some reason I thought I should move towards.
If I where you I would take my list and work around it with what models you have. You could for example swap the blasterborn to cc troops.
http://www.dakkadakka.com/dakkaforum/posts/list/561464.page
BTW Night Shields are fantastic if you know what you are doing.
You can effectively out range Tau players forcing them to come out of their little cover holes to get blasted to pieces.
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