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Made in us
Swift Swooping Hawk





Omaha, NE

Any ideas fellas?

How about an eldar defense platform that combines the wave field generator and the skyshield defense platform...
i.e. you could release the field to generate d6+1 shots on a turrett at 72" at str 7 ap - but units do not gain the 4+ invulnerable save that turn...

Same points as imperial version and same dep strike rules.


C&C welcome..

-3500+
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Made in za
Fixture of Dakka




Temple Prime

Well a Neron Aegis would probably use a twinlinked Tesla Destructor.

An Ork one would use a twinlinked Flakkadakka gun.

A tau one...hrmmm...HYMPs?

Not sure on Tyranids or either variety of Eldar.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Brainy Zoanthrope






I think for Tyranids you could have their spires give a cover save to anything within 18"(12?) and possibly synapse as well. It's hard to say because the wrong rule could make it extremely OP or extremely underpowered. Tyranids seem to have a bigger problem with that than other armies,

   
Made in us
Regular Dakkanaut





Yeah, tyranids are not fortification type armies. Tyranids are supposed to be advancing, which leaves fortifications behind. Given that, cover save for spore towers works and you can place them at the edge of deployment. Basically like purchasing unkillable venomthropes.

Considering that forting up isn't a tyranids real strategy ,considering their lack of long range weapons, I think something that allows a bonus on reserve rolls, reroll scatter for deep strike, or even bonus warp points each round would suite them better.
   
Made in us
Brainy Zoanthrope






I was thinking you could use them to better protect troops moving forward/

   
Made in gb
Gangly Grot Rebel



Scotland

xenos fortifications are a good idea. I was hoping that they would be added into 6th edition codexes but sadly not....

I'm a god damned sexual Tyrannosaurus.
 
   
Made in us
Brainy Zoanthrope






jamin484 wrote:
xenos fortifications are a good idea. I was hoping that they would be added into 6th edition codexes but sadly not....

That's what happens when you don't worship a golden carcass.

   
Made in nz
Disguised Speculo





I'd say use Tyranid fortifications offensively. Spires erupting from the ground under the enemy, tunnel systems allowing you rapid (or simply safe) transit from one part of the board to the other, and stuff like that
   
Made in za
Fixture of Dakka




Temple Prime

jamin484 wrote:
xenos fortifications are a good idea. I was hoping that they would be added into 6th edition codexes but sadly not....

Well the Necrons did get a fortification.

Albeit one that's incredibly large and expensive both real money and points wise.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Brainy Zoanthrope






So if that would be the case... +1 to rolls to hit against enemy units within 12"(less?) maybe only 6" so the enemy wouldn't be screwed for 2 turns.

   
Made in il
Warplord Titan Princeps of Tzeentch






As a tau player, tau should not have fortifications.

Fluff-wise its a fighting retreat army, we don't even bother trying to hold positions, just do enough damage while out of each to force you to give up.

That said, the 40K table is not nearly big enough to make it into a valid tactic.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Regular Dakkanaut





 BoomWolf wrote:
As a tau player, tau should not have fortifications.

Fluff-wise its a fighting retreat army, we don't even bother trying to hold positions, just do enough damage while out of each to force you to give up.

That said, the 40K table is not nearly big enough to make it into a valid tactic.


Yeah, this is one part of the game that is unfixable. Understandable if put in the context that the table area is a valuable area and retreating from it isn't considered an option. But it does make fighting retreats not as workable as they should be.

Then again, I would love to see artillery not be on table part of the game. More like orbital strikes that SM can call in. Pay the points for the units and fire them each round. But that will never happen as it would kill off some of GW's miniatures. But there is so much you could do rule wise for having forward spotters and counter battery fire. Ah well.

This message was edited 1 time. Last update was at 2013/09/15 14:11:14


 
   
Made in au
Terrifying Treeman






The Fallen Realm of Umbar

 BoomWolf wrote:
As a tau player, tau should not have fortifications.

Fluff-wise its a fighting retreat army, we don't even bother trying to hold positions, just do enough damage while out of each to force you to give up.

That said, the 40K table is not nearly big enough to make it into a valid tactic.

They do have 'fortifications' though, they are not manned defenses but perimeter drones in the form of sentry turrets and sensor towers and pretty accuratley in my opinion represents how the Tau would defend their holdings.

On the Tyranid front, you could easily have hormagaunt eggs to represent part of a vanguard brood. Perhaps something like roll a d6, if the result is less than or equal to the turn number, remove the hormagaunt eggs and replace them with 3d6 hormgaunts.

DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.

 
   
Made in il
Warplord Titan Princeps of Tzeentch






True, but these sentry defenses are in IA3 already, and they are even pretty decent.
Even if only the sensors are named "fortifications" and the gun turrets themselves are named "troops".


(Though it might make for an interesting mini-supplement for a specialized army list, some sort of "command center" drone for HQ, then the rest are drone squad, heavy drones, drone turrets, sensor towers, etc.)

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in gb
Morphing Obliterator






Rumbleguts wrote:
 BoomWolf wrote:
As a tau player, tau should not have fortifications.

Fluff-wise its a fighting retreat army, we don't even bother trying to hold positions, just do enough damage while out of each to force you to give up.

That said, the 40K table is not nearly big enough to make it into a valid tactic.


Yeah, this is one part of the game that is unfixable. Understandable if put in the context that the table area is a valuable area and retreating from it isn't considered an option. But it does make fighting retreats not as workable as they should be.

Then again, I would love to see artillery not be on table part of the game. More like orbital strikes that SM can call in. Pay the points for the units and fire them each round. But that will never happen as it would kill off some of GW's miniatures. But there is so much you could do rule wise for having forward spotters and counter battery fire. Ah well.


This would be awesome but then there is no way of destroying the artillery unless you kill the spotter?

I think GW not including xenos fortifications in the codexes is a huge oversight. It would have been cool for each race to get 1-2 unique fortifications as well as (or instead of maybe) the rulebook ones.

Chaos Space Marines - Iron Warriors & Night Lords 7900pts

 
   
Made in gb
Water-Caste Negotiator





Webway Portal: May be taken by an Eldar or Dark Eldar army.

50pts

The Webway Portal counts as impassible terrain. In addition, any friendly models from Eldar or Dark Eldar detachments may move on from Reserves through the Webway Portal, exactly as if it was the owning players table edge. However, if an opposing model moves into contact with the Portal, it will automatically shut down to protect it's secrets.

Tau, Dark Eldar and Inquisition 40K player, occasional Lizardman Fantasy player, proud Lord of the Rings player and Rebel X-Wing player

> 4000 pts 1500 pts 1500 pts 1500pts

Ascalam wrote:Only the Eldar could party hard enough to rip a hole in the material universe, and then stage an after-party in the webway like nothing happened
 
   
Made in us
Yellin' Yoof





I just like the idea of an orky aegis defense line using a little tower, with a shouta holding a megaphone on top of it as the comms tower.

"BOYZ! Stormboyz, today de uvva gitz are... Uh, ovah dere! We'z know da job, an' we'll do it! We fight ta fight, as Blood Axes, as stormboyz, an' we fight in da name a' Gork an' Mork!" 
   
Made in us
Swift Swooping Hawk





Omaha, NE

Shas'o_Longshot wrote:
Webway Portal: May be taken by an Eldar or Dark Eldar army.

50pts

The Webway Portal counts as impassible terrain. In addition, any friendly models from Eldar or Dark Eldar detachments may move on from Reserves through the Webway Portal, exactly as if it was the owning players table edge. However, if an opposing model moves into contact with the Portal, it will automatically shut down to protect it's secrets.


Thats a good idea.....mind if we playtest it?

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