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Made in us
Lead-Footed Trukkboy Driver







I want to see:

I. Eternal Warrior for Monstrous Creatures
II.Offensive grenades (and defensive too)
III. Anti-air (from ground and air creatures)
IV. Points reductions for medium creatures(Warriors, Shrikes, etc...)
V. a balanced codex that does not benefit you to max out on big/medium/ or small bugs, but a blend of all three.
   
Made in us
Regular Dakkanaut






Genestealer cults / room for IG allies

   
Made in us
Raging Ravener




Denton, Texas

Reserve assault would be nice.

5,500 18/4/2 w/l/d
2,000 2/1/0 w/l/d
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Made in ua
Frightening Flamer of Tzeentch





EW for MC is too much. The only safe and reliable way to instantdeath them is command Vanquisher fom Armoured Company army, and you can just tell armoured company players to GTFO with their cheese if you feel their army is broken (it totally is).

"It is not the strongest of the species that survives, nor the most intelligent that survives. It is the one that is the most adaptable to change."
Charles Darwin, first champion of Tzeench 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

 Mezmerro wrote:
and you can just tell armoured company players to GTFO with their cheese if you feel their army is broken (it totally is).


I don't normally do this, but, lolwut? Probably one of the first people I've ever heard claim that the Armoured Company list is anything close to cheese or broken. Most people consider generally inferior to C:IG. One unit does not make a list broken, and a 200pts vehicle is hardly game breaking, even with an ID small blast.

On topic, I think EW is a little much for every MC. They'd certainly need something, but not a blanket EW for all MCs. I can see IWND and maybe a FnP save, but not EW.

Mordian Iron Guard - Major Overhaul in Progress

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Made in us
Brainy Zoanthrope






EW for Hive Tyrants and Tervigons, better Toughness and a
FnP for MCs,

invulns hivemind dammit! 2 units have invulns it's like cruddace never even saw the SM dex!

Buffs galore for Pyrovore

FnP for Lictors and Ymgarls.

Without number for gaunts and gants and gargoyles.

Better AP for MC guns

Carnifex and T-fex made cheaper

Mawloc improved, more attacks, wounds, toughness, and scything talons

Give the Carnifex better Str and T, make biomorphs cheaper (goes for a lot of units actually), EW or a FnP at least. Carnies are too easy to kill and suck at CC.

EW or FnP/Invuln for Rippers, as well as more attacks/better str t


Automatically Appended Next Post:
EW for Hive Tyrants and Tervigons, better Toughness and a
FnP for MCs,

invulns hivemind dammit! 2 units have invulns it's like cruddace never even saw the SM dex!

Buffs galore for Pyrovore

FnP for Lictors and Ymgarls.

Without number for gaunts and gants and gargoyles.

Better AP for MC guns

Carnifex and T-fex made cheaper

Mawloc improved, more attacks, wounds, toughness, and scything talons

Give the Carnifex better Str and T, make biomorphs cheaper (goes for a lot of units actually), EW or a FnP at least. Carnies are too easy to kill and suck at CC.

EW or FnP/Invuln for Rippers, as well as more attacks/better str t

This message was edited 1 time. Last update was at 2013/09/17 20:50:55


   
Made in gb
Space Marine Scout with Sniper Rifle





London

I agree with the hybrid army being more desirable. Pidgeon holing your army isn't very fun. It just means you spam the same unit. I disagree with carnifex's being improved too much. You've gotta remember what they're all about. They aren't infantry killers, nor are they fast or agile. They are lumbering wrecking balls. They should be tough to take down but easy to avoid. They should be the unit Nid players use to push a side of the table. I would, however, like to see living batterig ram change to something like "monstrous momentum" in which the longer the carnifex brood is moving up the field the greater speed or impact they make. That fits fluff and its suits the play style. IMHO anyway.

I'm surprised no one has mentioned wings being too expensive, but then I feel like biomorphs generally were a little too expensive.

Rumour has it hive guard are getting skyfire which I would be very pleased with but I'd like to see some sort of aerial grapple with FMC so that they can essential land on a flyer and tear it to pieces. That would be nice to see but that's heavy wish listing.

I honestly don't think much will change in the Nid codex but I think we will see a lot of army modifying characters and upgrades and a few points reductions. All I hope is that carnifex, genestealers and lictors get their usefulness back.

Primarch-Progenitor, to your glory and the glory of Him on Earth!

Imperial Fists: 400 points.
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Made in us
Loyal Necron Lychguard





St. Louis, MO

MCs don't need EW. Our T4 multi-wound critters on the other hand...they either need EW or a pretty big points drop.

That's where they really need to focus their attention in this edition. If they leave the MCs and gribblies the way they are and focus on making Warriors (and all their variants), Lictors, Pyrovores, etc worthwhile, then I think the codex is good to go. Overall, we need to be able to reliably close with our opponents and get into CC without losing 80% of what we have.

11,100 pts, 7,000 pts
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Surrender to the machine incarnate. Surrender and die.
++

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Made in us
Powerful Phoenix Lord





Buffalo, NY

I want EW back if in Synapse. Right now I run 2-3 Synapse creatures at 2000 pts.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
The Hive Mind





Genestealers need a pretty heavy points drop - costing the same as a Space Marine and being far easier to kill (especially in this shooty edition) is ludicrous. Sure, they blend when they get in combat but reliably taking 70-80% losses before you do so is dumb - because unless you're taking 20 man units you're still going to lose that combat.

Carnifexes should have a higher Toughness.
Tyrants and Tervigons need an invul.

Warriors need... something. I don't know about EW, but a points drop for sure.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Elite Tyranid Warrior




Pennsylvania

Ok, without getting too crazy, here is what I would like to see:

Points reductions through the entire 'dex
EW at least for things like the Parasite of Mortrex
More 2+ saves, more Invulnerable saves
Warriors should be T5
Some ap3 or better shooting that is not a psychic power
Biomorph that mimics assault grenades for more than 2 units
Assault out of reserve for certain units
Skyfire....somewhere
At least one good long range shooting option
Unclog the elite slot. Either Hive Guard or Zoanthropes should be moved to Heavy Support
Help the Pyrovore.....I am not sure what would fix it, but it needs LOTS of help
Genestealers should have stealth or an ability that grants it for 1 turn
Hormagaunts Bounding Leap should allow assault after running once a game or something along those lines
ICs able to be in Spores and Spores able to be dropped empty

There's a whole lot more on a unit by unit basis. Maybe i'll get into that later



This message was edited 1 time. Last update was at 2013/09/18 15:51:01


   
Made in us
The Hive Mind





Here's why I don't think Warriors should be T5.

5 TH/SS Terminators (pretty much the epitome of survivalness, right?) == 225 points.

5 Warriors with BS/LW - only change being T5.

Terminators charge. Warriors swing first - 15 attacks, 10 hit, 7 pass invul saves. Terminators swing, hits 3, wounds 3, kills one model.

A Troop Synapse unit should not be more survivable than an Elite CC unit. If you make them LC termies it's even worse. I understand the frustration with Warriors (you spend so much on a model and it poofs to krak missiles) but giving them T5 isn't the answer.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in ie
Norn Queen






Dublin, Ireland

Anything that gives the army a unique playstyle under the 6th ed ruleset, whilst staying within the fluff and idealism boundaries of the Nids overall.

You did say wishlisting.....


But yeah many of the ideas above I'd agree with, EW in synapse, warriors t5, hormagaunts charge change, stealers with grenades etc.

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By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

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Made in us
Elite Tyranid Warrior




Pennsylvania

rigeld2 wrote:
Here's why I don't think Warriors should be T5.

5 TH/SS Terminators (pretty much the epitome of survivalness, right?) == 225 points.

5 Warriors with BS/LW - only change being T5.

Terminators charge. Warriors swing first - 15 attacks, 10 hit, 7 pass invul saves. Terminators swing, hits 3, wounds 3, kills one model.

A Troop Synapse unit should not be more survivable than an Elite CC unit. If you make them LC termies it's even worse. I understand the frustration with Warriors (you spend so much on a model and it poofs to krak missiles) but giving them T5 isn't the answer.

Fine, then give them a 2+ armor, or an invuln save; I mean they need something to make them actually playable. Heck make them t5 and take an attack away, but it doesn't feel right fielding Tyranids without warriors.....

   
Made in us
Lead-Footed Trukkboy Driver







 Battlesong wrote:
rigeld2 wrote:
Here's why I don't think Warriors should be T5.

5 TH/SS Terminators (pretty much the epitome of survivalness, right?) == 225 points.

5 Warriors with BS/LW - only change being T5.

Terminators charge. Warriors swing first - 15 attacks, 10 hit, 7 pass invul saves. Terminators swing, hits 3, wounds 3, kills one model.

A Troop Synapse unit should not be more survivable than an Elite CC unit. If you make them LC termies it's even worse. I understand the frustration with Warriors (you spend so much on a model and it poofs to krak missiles) but giving them T5 isn't the answer.

Fine, then give them a 2+ armor, or an invuln save; I mean they need something to make them actually playable. Heck make them t5 and take an attack away, but it doesn't feel right fielding Tyranids without warriors.....


T5 and 3+ save could be interesting...
Eternal Warrior or invulnerable saves? Either would do, and both would be ULTIMATE POWER! Might even see them at competitive events again...
   
Made in us
Bloodthirsty Chaos Knight






If Daemons don't have Eternal Warrior anymore, Tyranids are definitely not getting it.

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Orks: 3000
Chaos Daemons: 1750
Warriors of Chaos: 2000

My avatar 
   
Made in us
The Hive Mind





 Battlesong wrote:
rigeld2 wrote:
Here's why I don't think Warriors should be T5.

5 TH/SS Terminators (pretty much the epitome of survivalness, right?) == 225 points.

5 Warriors with BS/LW - only change being T5.

Terminators charge. Warriors swing first - 15 attacks, 10 hit, 7 pass invul saves. Terminators swing, hits 3, wounds 3, kills one model.

A Troop Synapse unit should not be more survivable than an Elite CC unit. If you make them LC termies it's even worse. I understand the frustration with Warriors (you spend so much on a model and it poofs to krak missiles) but giving them T5 isn't the answer.

Fine, then give them a 2+ armor, or an invuln save; I mean they need something to make them actually playable. Heck make them t5 and take an attack away, but it doesn't feel right fielding Tyranids without warriors.....

Sure T5 with some kind of beef, no problem. Leave them as is but make them cost a lot less - also a potential fix.
But T5 with no other changes? No. Not a chance.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in gb
Space Marine Scout with Sniper Rifle





London

Well isn't the definition of eternal warrior something/someone that will always return or survive. Well isn't that the swarmlord? Surely he should get it right? For 280 points he should get it really.

On the subject of warriors, rumour has it (add extra salt to this rumour) but warriors are being made into unit sergeants. So we may be looking at the warrior brood as a unit disappearing altogether. I would gather this implies that gargoyle warrior sergeants get shrike wings, termagant sergeants get guns and hormagaunt sergeants get talons and fleet.

This message was edited 2 times. Last update was at 2013/09/19 10:19:20


Primarch-Progenitor, to your glory and the glory of Him on Earth!

Imperial Fists: 400 points.
Tyranids: 1750 points.
Tau: 1500 points. 
   
Made in gb
Morphing Obliterator






I can't see tyranid MC's getting EW, seeing as daemon MC's and the Avatar all lost it.

GW really seem to be moving away from mass EW now, which is good IMO.

I think warriors could possibly get T5 and maybe an armour save of 3+, but I think they would need to go down to 2 wounds to make it balanced.

To the poster that said that flying Tyranid MC's need a way to grapple with a flier and cause damage, is that not what the vector strike rule does? I thought Tyranid MC's (all flying ones) could do that?

Chaos Space Marines - Iron Warriors & Night Lords 7900pts

 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

When did the Avatar ever have Eternal Warrior?

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Brainy Zoanthrope






The big thing is Tyranids don't have TEQs or MEQs at all (not even warriors).

I'm using a game I played against CSM (not even using any of the broken CSM units) as an example of how overwhelmed Tyranids are.

I just played a game against chaos and the Tervigon's psychic powers are helping keep the 81 gants alive (or were, I just lost a ton of stuff this last turn) with FNP every turn (I'm a great psychic power roller) and increased synapse every turn. But that's the only way I've been able to get any use out of the weaklings and even with the FNP and increased synapse and running and shooting they've only managed to kill a few CSM bikers (36 on 6 nonetheless and the big squad got a furious charge and toxin) and... that's it. I got an entire squad of Ymgarls killed by Tactical Mehreens (they have a better save than the supposed-TEQs and a FNP from Slaanesh). The only thing holding its own is the T-fex because it's better equipped for CC than shooting (pathetic excuse for a gunbeast).

Admittedly I did make a crappy list, I shouldn't have given it a Rupture Cannon and should have kept my flyrant and gargoyles out for the first two turns but I wouldn't have done much better if I would have done that. It's because a lot of our units can't do what they're supposed to do right. The gunbeast has worse BS than a tac-mehreen, Ymgarls are too weak to survive against most enemies in CC without waiting for the main group to arrive (which takes too damn long when you don't have transports or fast troops), Mawlocs suck ass, Carnifexes suck ass, rippers suck ass, Warriors are too weak to survive, and most 'Nids are too weak to survive against an overwatch (I lost an entire squad of Ymgarls with +1 T to a tact squad's overwatch) and even if they do you have to spam toxins to get decent wound rolls.

   
Made in us
The Hive Mind





 darthnatus wrote:
(I lost an entire squad of Ymgarls with +1 T to a tact squad's overwatch)

Don't use extreme rolling to make a point. Assuming a max 20 man CSM squad:
40 shots, 7 hit.
7 hit, 3 wound.
3 wound, 2 wounds suffered, 2 models removed.

Assuming you had a 10 model squad he rolled amazing and you rolled horribly to combine and make the squad disappear. The only complaint I have about Ymgarls is the amount of points they cost . I had a squad of 5 take out 6 Terminators on the charge - how's that for anecdotal evidence?

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Elite Tyranid Warrior




Pennsylvania

rigeld2 wrote:
The only complaint I have about Ymgarls is the amount of points they cost . I had a squad of 5 take out 6 Terminators on the charge - how's that for anecdotal evidence?

I love them as well, but I do have a complaint above the point cost (because, let's be honest, that's a complaint about the entire 'dex), they also take up an elite slot

   
 
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