Switch Theme:

the centurions  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Angry Blood Angel Assault marine





Close to Maddness, Far from Safe

I was just my bunch of the new SM Centurions and can't wait to get them built and go warring!

First however I want to see how I should build them. I have heard many say they ain't that great but I want to build them to be the best they can be!

So first off I think that means that I will not build them as assault, they would then be pretty much just like a assault terminator squad and well I already have that so using them for long range support seems better. This also means I should not use the new grav weapons either, this means I will most likely run them with las cannons.

Does this sound like a sound idea? Should I not disregard the assaults so quickly? Are the grav weapons good enough? Any advice would be awesome

Please and thanks! EIS

Check out my little ork story I am working on here!

http://www.dakkadakka.com/dakkaforum/posts/list/632365.page

 
   
Made in us
Trustworthy Shas'vre






You could try 2x TLLC/ML, Grav/ML/Omni. Pricy at 280pts, but gives you 5 Reroll to wound Grav Shots and a ML that can be Split Fire away from the TLLC/ML of the other two. Comes in at 280pts, but it has some punch and versatility.

40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
Made in us
Angry Blood Angel Assault marine





Close to Maddness, Far from Safe

Versatility is very important for sure, but grav weapons have a rather short range if I remember correctly (don't have my book on me) so that might mean I have to get closer then intended.

Check out my little ork story I am working on here!

http://www.dakkadakka.com/dakkaforum/posts/list/632365.page

 
   
Made in us
Trustworthy Shas'vre






 Ecstasy in Service wrote:
Versatility is very important for sure, but grav weapons have a rather short range if I remember correctly (don't have my book on me) so that might mean I have to get closer then intended.


24" isn't that short of a range and even having one in that squad is enough to make a Wraithknight think twice about approaching your lines, or a Greater Daemon with a 3+, or just about a bunch of other elite units that could get dropped on you.

40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
Made in us
Angry Blood Angel Assault marine





Close to Maddness, Far from Safe

Good point, I have really wanted try out a grav gun... looks one of these bad boys is getting one!

Check out my little ork story I am working on here!

http://www.dakkadakka.com/dakkaforum/posts/list/632365.page

 
   
Made in us
Executing Exarch





McKenzie, TN

If you want the squad to be really good on the table top you should try the 3xLC/3xML, Omniscope, and make them imperial fist. They are incredibly brutal and will eliminate a vehicle a turn from 48" out. Put them behind a ADL or on top of a landing pad and they will be pretty durable.
   
Made in us
Angry Blood Angel Assault marine





Close to Maddness, Far from Safe

That is pretty much how I want to run them, expensive but with some great power so looks like that is what I'm going for.

Check out my little ork story I am working on here!

http://www.dakkadakka.com/dakkaforum/posts/list/632365.page

 
   
Made in ca
Cog in the Machine




Winnipeg, MB, Canada

I run them all with Grav Cannon + Amp, Hurricane bolters and have had great results so far.

This message was edited 1 time. Last update was at 2013/09/18 21:01:52


40k armies: Harlies, Tzeentch Daemons
AoS armies: DoK, Deepkin, Nighthaunt, Tzeentch Daemons, Skaven 
   
Made in us
Angry Blood Angel Assault marine





Close to Maddness, Far from Safe

Interesting, would care to share as to why? Is it the shear volume of fire?

Check out my little ork story I am working on here!

http://www.dakkadakka.com/dakkaforum/posts/list/632365.page

 
   
Made in za
Fixture of Dakka




Temple Prime

 Ecstasy in Service wrote:
Interesting, would care to share as to why? Is it the shear volume of fire?

Yes, with rerolls to wounds and hull point strip for grav cannons, which gives them a one in three chance of hurting even vehicles and 6+ and no armor saves models. The Hurricane bolters just add yet more devastation. You get roughly a 50/50 chance of hurting 5+ save models, a 75% chance against 4+ save models, a 8/9 chance against 3+ models, and a 35/36 chance against 2+ save models with each grav cannon shot thanks to the rerolls.

Abaddon termiwing? Potentially gone, one volley, no survivors.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Haemonculi Flesh Apprentice






Well consider the table and any where you deploy them gives you a 30" arch that says stay off my lawn and that the grav cents are by far the best for handling vehicles, MC, and armored infantry and it becomes evident that when used correctly they are very potent.

The trick is what else to bring that will have synergy with the unit and also deployment becomes more crucial.

All three deployment types have a 24" gap between forces, with turn once movement even grave cents are reaching into the enemies deployment zone 6" I think putting a chapter master with the shield and bike could help turn one. he can tank shots then move on to assault something later.


   
Made in us
Land Raider Pilot on Cruise Control





Tucson, AZ

Magnetize them. Some lists might want tl las/ml loadouts, others may want grav cannon/hurricane bolter. It depends on your chapter tactics and the rest of the list to determine how you want them kitted.

- Imperial Fists - 7290
- Deathskulls - 6150

Take a look at my fully painted armies and terrain! - http://www.dakkadakka.com/dakkaforum/posts/list/548464.page 
   
Made in nz
Longtime Dakkanaut





New Zealand

Magnetising would certainly be a good idea, but can be very difficult with some models.

I don't have the kit, but judging from the sprue pics online, it looks possible but will require some fiddling with tiny magnets.
   
Made in us
Longtime Dakkanaut




Indiana

Honestly I looked at magnetizing, the kit does not do magnetizing the guns well. However if you find a bits re-seller gettting the arms and doing it that way would probably be best.

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in us
Angry Blood Angel Assault marine





Close to Maddness, Far from Safe

wow, got alot of support for the grav guns! Man I would love to magnetize but it looks to hard with the models I have... I might have to get another bunch and roll out another set and try both!

As it is I am struggling with the idea again... long range sounds good, but grav gun seems to be great as mobile threat (which is really good right now) maybe grav it is... its hard to say!

Check out my little ork story I am working on here!

http://www.dakkadakka.com/dakkaforum/posts/list/632365.page

 
   
Made in us
Hellish Haemonculus






Boskydell, IL

There is a huge hard-on in the community for grav weapons right now. Personally, I think that it's a lot of hype, and that they aren't nearly as awesome as most people seem to think they are. (The Centurions are the best with them though, in my opinion. They could be pretty brutal if their mobility is enhanced somehow.)

When it comes to Centurions, I'm paying someone to magnetize them to hell and back. GW gave us a kit that gives us every possible combination, as I understand it, so I'm going to make sure I can field them the same way.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in us
Angry Blood Angel Assault marine





Close to Maddness, Far from Safe

I have found a video online about how to magnetize the Centurions and I will be trying it out in the near future.

Will post the results of course

Check out my little ork story I am working on here!

http://www.dakkadakka.com/dakkaforum/posts/list/632365.page

 
   
Made in us
Land Raider Pilot on Cruise Control





Denver

 IngenuityGap wrote:
I run them all with Grav Cannon + Amp, Hurricane bolters and have had great results so far.


I second this. It's the exact same setup I'm using -- however they were in a Land Raider at the start of the Game.

Wraithknight gave me first blood on the first turn. How often do marine players get to say that?

I do have to add that these are likely the only Grav-Weapons in my army. Melta and Flamer will fill out the rest since I play Salamanders.

This message was edited 1 time. Last update was at 2013/09/20 13:05:07


::1750:: Deathwatch 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Red Corsair wrote:
Well consider the table and any where you deploy them gives you a 30" arch that says stay off my lawn and that the grav cents are by far the best for handling vehicles, MC, and armored infantry and it becomes evident that when used correctly they are very potent.

The trick is what else to bring that will have synergy with the unit and also deployment becomes more crucial.

All three deployment types have a 24" gap between forces, with turn once movement even grave cents are reaching into the enemies deployment zone 6" I think putting a chapter master with the shield and bike could help turn one. he can tank shots then move on to assault something later.


This is actually a good idea to attach a CM on a bike in the first phase of the battle. I'd run them with grav cannons, nothing else. The combo LC/ML is a well-known Dread loadout and it never served me well.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in ca
Regular Dakkanaut






I can see grav centurion going very well with sternguards, grav can easily wipe anything with 3+ save or better, and sternguard's special ammunition ruins anything with poor armor saves or greater daemons who rely on high toughness to survive
   
Made in us
Longtime Dakkanaut




Indiana

I plan on running a bastion and then planning my objective placement around it. That way anything that trys to get within range of the objectives will get blown away, while also providing them with plenty of defenses.

I think I will have to try and combo it with bikes/drop pods to get at the units hiding at the back.

This is with lascannon/missile launcher cents against eldar since they cant hurt it without getting close.

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Leth wrote:
I plan on running a bastion and then planning my objective placement around it. That way anything that trys to get within range of the objectives will get blown away, while also providing them with plenty of defenses.

I think I will have to try and combo it with bikes/drop pods to get at the units hiding at the back.

This is with lascannon/missile launcher cents against eldar since they cant hurt it without getting close.

How many Centurii are you running? Just 3 of them? This would mean 3 lascannons + 3 missile launchers. This will be too less to deal with Serpent spam.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Longtime Dakkanaut




Indiana

Two units of three was the plan, three missile/las, two grav and one missile/las both with omniscope.

Gives me variety of targets and make it much harder to fire off the serpent shield(or at least that is what I was thinking)

Given the dimensions of the bastion I can deploy it out about 7 inches in front of where I want the grav centurions to be they can then move within 2 inches and load up. that then adds to their threat range about 3-4 more inches of movement in the first turn.

So now they are 12 inches up, plus 6, plus embarked on bastion that puts them what almost middle of the field? Hard to hide from grav at that point.

All of this is dependent on who I am playing obviously but it gives me some versatility.

This message was edited 2 times. Last update was at 2013/09/20 19:36:22


People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in us
Fixture of Dakka





Steelcity

Grav gun is pretty much the way not to run them, just people are all excited over lots of AP2 shots.

Short range + needing 6s vs vehicles to being ineffective against anything with a low armor saves makes these guys a fairly bad option. Imo go with LC/ML + Imperial fists or leave these very very expensive guys on the shelf.

Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500,  
   
Made in za
Fixture of Dakka




Temple Prime

 Kirasu wrote:
Grav gun is pretty much the way not to run them, just people are all excited over lots of AP2 shots.

Short range + needing 6s vs vehicles to being ineffective against anything with a low armor saves makes these guys a fairly bad option. Imo go with LC/ML + Imperial fists or leave these very very expensive guys on the shelf.

Actually, they're not that ineffective against low armored targets and vehicles with sheer weight of fire and grav amps.

Trying them out for my Ice Dragons (Iron Hands) has proven very satisfactory.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Longtime Dakkanaut




Indiana

5 shots
3.33 hits
.55 glances on the first round
.463 glances on the second round.

So basically each centurion can expect a glance and a immobilize before cover saves(depending on if they get them)



People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

 Leth wrote:
5 shots
3.33 hits
.55 glances on the first round
.463 glances on the second round.

So basically each centurion can expect a glance and a immobilize before cover saves(depending on if they get them)




And once immobilized they start doing additional damage


There are also those who are arguing over at YMDC that you cannot take cover saves against grav weapons.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Angry Blood Angel Assault marine





Close to Maddness, Far from Safe

I have found that while I may be able to magnetize the arm weapons, I will not be able to magnetize the chest weapons (the ML and HB) I feel the ML has more options then the HB but I may be wrong, I mean ML can hurt vehicles and horde armies rather well while HB can only really hurt infantry.

Thoughts?

Check out my little ork story I am working on here!

http://www.dakkadakka.com/dakkaforum/posts/list/632365.page

 
   
Made in us
Land Raider Pilot on Cruise Control





Denver

 Kirasu wrote:
Grav gun is pretty much the way not to run them, just people are all excited over lots of AP2 shots.

Short range + needing 6s vs vehicles to being ineffective against anything with a low armor saves makes these guys a fairly bad option. Imo go with LC/ML + Imperial fists or leave these very very expensive guys on the shelf.


I thought this too until I actually used them.....

I take them with Grav Cannons/amps and Hurricane bolters. The Grav Cannons reliably wipe anything with high armor as well as vehicles. Out of 15 shots w/re-rolls to vehicle results, there's an extremely good chance that a vehicle gets immobilized, if not losing 3 HP's as well.

If facing lower armor infantry, the Hurricane bolters are nice as a backup.


Automatically Appended Next Post:
 Ecstasy in Service wrote:
I have found that while I may be able to magnetize the arm weapons, I will not be able to magnetize the chest weapons (the ML and HB) I feel the ML has more options then the HB but I may be wrong, I mean ML can hurt vehicles and horde armies rather well while HB can only really hurt infantry.

Thoughts?


Honestly, I don't like ML anymore. I can't justify spending more points to bring them, especially in the case with Centurions. I just don't see 3 ML's actually doing much. Maybe if you are running them with LC and IF chapter tactic, they'd be more worth it, but if you aren't I'd stick with the HB IMO.

This message was edited 1 time. Last update was at 2013/09/21 10:03:27


::1750:: Deathwatch 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

I take them with Grav Cannons/amps and Hurricane bolters. The Grav Cannons reliably wipe anything with high armor as well as vehicles. Out of 15 shots w/re-rolls to vehicle results, there's an extremely good chance that a vehicle gets immobilized, if not losing 3 HP's as well.

If facing lower armor infantry, the Hurricane bolters are nice as a backup.

Nick is right about this. Grav cannon and Hurricane bolters serve dual purposes. The las/ml combo is almost laughable if you have ever run a shooty Dread with this loadout.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
 
Forum Index » 40K General Discussion
Go to: