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Made in fi
Warp-Screaming Noise Marine






I got my ass handed back to me with my hound spam list from a Tau army wielding two riptides. Could not do a damn thing to them. Now i am possibly facing 2-3 riptides in a 1850pts. list in an upcoming match. I was thinking of making a screamer star list with some FMC thrown into the mix. Anyone have any experience facing Tau and multiple riptides with daemons and coming on top victorious? Should i just try to nuke the riptides with the 10D6 shots from my heralds in the screamer star, or figure something else out?

White Scars Space marines
Daemons 
   
Made in us
Legendary Master of the Chapter






FMCs and or corn dogs come to mind.

Keep everything spread so it will be harder for riptide blast templates.

its a little more difficult if they bring the heavy burst but i don't see many people doing it at last for my area.

Edit: bog it down so you can kill what little troops he may have left.

This message was edited 1 time. Last update was at 2013/09/19 18:19:23


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in fi
Warp-Screaming Noise Marine






I think the best way to deal with the riptides may be just to ignore them for a few turns, then maybe after i have blasted some stuff to bits with the screamer star, i could just tie one up and hope to make it brake from combat. Even with 10D6 shots it's really unlikely to bring a riptide down with it's 2+/5++ and 5+FNP. and i could potentially make it's FNP better with flickering fire. Best to just blast everything else in the list apart and then stuck into combat with the tides and hope for the best.

White Scars Space marines
Daemons 
   
Made in us
Legendary Master of the Chapter






 masquerade81 wrote:
potentially make it's FNP better with flickering fire. Best to just blast everything else in the list apart and then stuck into combat with the tides and hope for the best.


giving it a essentially a rerollable 2++ would be bad.
can you ally in a CSM daemon prince with a black mace?
Hop skip jump into combat and wale on it pretty consistent and with biomancy should have a decent chance.

This message was edited 1 time. Last update was at 2013/09/19 20:58:31


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

 Desubot wrote:
giving it a essentially a rerollable 2++ would be bad.


Where did you get that idea from? It has 2+ AS, with a potential 3++ and 5+ FNP. Warpflame could makes that 2+ AS, potential 3++ and 4+ FNP. Where are you getting re-rollable 2++ from?

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Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Legendary Master of the Chapter






 Godless-Mimicry wrote:
 Desubot wrote:
giving it a essentially a rerollable 2++ would be bad.


Where did you get that idea from? It has 2+ AS, with a potential 3++ and 5+ FNP. Warpflame could makes that 2+ AS, potential 3++ and 4+ FNP. Where are you getting re-rollable 2++ from?


I meant with warp flame possibly giving it up to a 2+ feel no paint my bad. (it only upgrades once) if so then i retract all.

This message was edited 1 time. Last update was at 2013/09/19 21:10:42


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Judgemental Grey Knight Justicar






Get a lvl 3 Tzeentch herald to give the hounds Forewarning (think that gives them the 4++), then get an HQ choice to cast the Grimoire on the dogs. 2++, 2 wound dogs are tough to beat, especially when they're in your face turn 1. Or do the same thing to Daemonettes. They are even nastier, since they rend, but are significantly slower without the Scout and Beast movement.


 
   
Made in us
Sneaky Sniper Drone





United States New Mexico

A favorite of mine is puppet master.
   
Made in us
Tunneling Trygon






Assault a Riptide and one other unit with Corndogs. Kill other unit. Riptide loses combat, fails a low Ld. Morale. Sweeping advance the Riptide. Problem solved! Of course, one must get a Khornedog squad into a multi assault first... just use the Grimoire and you should be good though.


 
   
Made in us
Hoary Long Fang with Lascannon






 jifel wrote:
Assault a Riptide and one other unit with Corndogs. Kill other unit. Riptide loses combat, fails a low Ld. Morale. Sweeping advance the Riptide. Problem solved! Of course, one must get a Khornedog squad into a multi assault first... just use the Grimoire and you should be good though.


I have literally done this at least ten times. It's a very effective way to kill a Riptide.

Daemonettes are also great at killing them. Or Balesword Princes. Or Any of the Greater Daemons (barring Fateweaver). Or Seekers. Or any Prince with Iron Arm. There's plenty of options.

Also: if running the Screamerstar, don't forget about Misfortune.

This message was edited 1 time. Last update was at 2013/09/19 23:38:42


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Made in us
Trustworthy Shas'vre






Take something fast.

Assault them Turn 2. Sweep.

Repeat as necessary.

Win.


Truthfully, Daemons have access to a ton of fast units capable of beating a Riptide in CC. They will break, and you will catch them. The hardest part is getting whatever it is to survive the Shooting, if you go first, its easy. If Tau goes first and gets two rounds of shooting it is tougher.

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Made in fi
Warp-Screaming Noise Marine






I will propably try multiassaulting with the screamerstar into an unfortunate unit of pathfinders hanging around a riptide if possible, then chewing up the pathfinders and sweeping over the riptide. The screamers with 3 attacks rerollable with prescience would be nice.

White Scars Space marines
Daemons 
   
 
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