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As a rough guide to a list, and assuming you have nothing but the megaforce and the libby:
Captain, Power weapon, Artificer armour: 125
Command Squad, Company Champion, flamer/CCW, Flamer/CCW, Apothecary, Power fist: 165
Librarian: 65
Tactical Squad, vet sgt, combi-plasma, plasmagun, ML: 190
Tactical Squad, vet sgt, combi-melta, meltagun, ML: 185
Scouts, Sniper rifles, ML, camo cloaks: 90
Ironclad, Melta, HF: 145
Drop pod: 35
Land Raider: 250
Total: 1250
This is about the best you can do without overdoing upgrades, gives you a good cc unit (cap, libby with biomancy or telepathy, command squad) to ride in the LR and beat stuff up (keep them away from dedicated CC units).
The scouts sit a home objective and take shots where they can, GTG if needed. Tacs move up close to the raider, drop pod the ironclad to blow up an important target. This is far from the most competitive list, but should do ok casually before you can get more stuff. For expansion, consider some devs or a pred for more AT, or some termies to go in the raider in place of the Command squad, who can then have a razorback. Sternguard are also a good option if you can get another pod.
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