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![[Post New]](/s/i/i.gif) 2013/09/23 16:42:53
Subject: One fix for the game that would be good?
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Shas'la with Pulse Carbine
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If you could fix one thing in the rules what would it be?
I think I would pick giving vehicles an armour save of some kind.
Currently your rolling to hit then rolling to penetrate (which is like wounding), so why no save?
It could be based on your current AV say 16 - Av.
Therefore landraiders get a 2+ and predators get a 3+ on the front but a 6+ on the back.
On a side note why do they make tanks with such poor rear armour? You'd think they'd have learned by now.
What do you think would be a good rule?
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![[Post New]](/s/i/i.gif) 2013/09/23 16:44:55
Subject: Re:One fix for the game that would be good?
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Steadfast Ultramarine Sergeant
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Switch from D6 to D10 with the wider range in saves, to hit, to wound, etc. that would allow.
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![[Post New]](/s/i/i.gif) 2013/09/23 16:50:37
Subject: One fix for the game that would be good?
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Fresh-Faced New User
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Vehicles need a total overhaul. They were too powerful in 5th, and too weak in 6th
All I would do to change them though to make them instantly better... Glancing hits remove no hull points, and instead inflict crew shaken results. Penetrating hits inflict a hull point and roll on the table
This way it makes vehicles more survivable against lower str weapons and makes anti tank weapons a better option.
Edit: I do like your save idea though. I toyed with the idea of making dholes have toughness instead of an armour vale using armour 12 as the base and missile launchers as the base weapon
Av 10 = t6 & 6+ save
Av 11 = t7 & 5+ save
Av 12 = t8 & 4+ save
Av 13 = t9 & 3+ save
Av 14 = t10 & 2+ save
The problem is, it makes armour weaker because you need str 6 to glance av12
But only str 5 to wound t8. So you need to have armour saves as well,
But then most of the stuff you shoot at av 10 or 11 would ignore 5+ anyways, and 2+
On a t10 model (land raider) is not nice ( most weapons that can hurt t10 probably
Ignore 2+ anyways)
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This message was edited 1 time. Last update was at 2013/09/23 17:04:43
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![[Post New]](/s/i/i.gif) 2013/09/23 17:01:37
Subject: Re:One fix for the game that would be good?
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Hurr! Ogryn Bone 'Ead!
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Increased variety in unit statlines and/or more tactical options for controlling your units in game
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![[Post New]](/s/i/i.gif) 2013/09/23 20:00:45
Subject: One fix for the game that would be good?
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Pyro Pilot of a Triach Stalker
Somewhere over the rainbow, way up high
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Balance.
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Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
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Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. |
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![[Post New]](/s/i/i.gif) 2013/09/23 20:13:58
Subject: One fix for the game that would be good?
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Powerful Phoenix Lord
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Th0rh4mm3r wrote:Vehicles need a total overhaul. They were too powerful in 5th, and too weak in 6th
All I would do to change them though to make them instantly better... Glancing hits remove no hull points, and instead inflict crew shaken results. Penetrating hits inflict a hull point and roll on the table
This way it makes vehicles more survivable against lower str weapons and makes anti tank weapons a better option.
No. Straight up no. I play Eldar. My Wave Serpents would be unstoppable. Downgrade Pen to Glance on a 2+, Ignore Crew Shaken on a 2+. And that is if I fail the 4+ Jink save.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2013/09/23 20:45:26
Subject: Re:One fix for the game that would be good?
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Fresh-Faced New User
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Grats happy Jew, you names the one unit that breaks the rules. All we need to do to fix that in my revised vehicle rules is change the shield back to limiting str to 12 and ignoring additional dice. Just like it was in the 4th Ed codex except you can still fire it. Problem solved
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![[Post New]](/s/i/i.gif) 2013/09/23 20:48:52
Subject: Re:One fix for the game that would be good?
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Brigadier General
The new Sick Man of Europe
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For some random things [i.e physcic powers] you roll 2d6 and pick either number.
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DC:90+S+G++MB++I--Pww211+D++A++/fWD390R++T(F)DM+
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![[Post New]](/s/i/i.gif) 2013/09/23 21:00:08
Subject: Re:One fix for the game that would be good?
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Regular Dakkanaut
You'll find me in the mind's eye
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A whole lot less randomness somehow done through a D10 system to allow less "nah that lasgun aint gonna hurt my Trygon.... it did....what?"
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![[Post New]](/s/i/i.gif) 2013/09/24 08:54:52
Subject: Re:One fix for the game that would be good?
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Lieutenant Colonel
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Making the focus of the GW game developers game play, not supporting the latest minature release sales.
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![[Post New]](/s/i/i.gif) 2013/09/24 17:02:57
Subject: One fix for the game that would be good?
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Guardsman with Flashlight
Somewhere...beyond the Dakka...my gun is waiting for me...
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Two words. Sweeping. Advance.
It needs to be toned down, as its the entire reason CC is so ridiculously powerful and why it has to be severely limited in order to not essentially control the entire game. (See 5th Ed.)
Change it to a free round of shooting or close combat if they fail their initiative test instead of insta-gib. That way, it would still be somewhat effective at destroying units, but you won't have anything absolutely pants on head stupid like a Bloodthirster walking up, killing a single Guardsman, and making the other 49 vanish like magic.
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![[Post New]](/s/i/i.gif) 2013/09/24 23:39:16
Subject: One fix for the game that would be good?
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Lord of the Fleet
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NydusTemplar wrote:Two words. Sweeping. Advance.
It needs to be toned down, as its the entire reason CC is so ridiculously powerful and why it has to be severely limited in order to not essentially control the entire game. (See 5th Ed.)
Change it to a free round of shooting or close combat if they fail their initiative test instead of insta-gib. That way, it would still be somewhat effective at destroying units, but you won't have anything absolutely pants on head stupid like a Bloodthirster walking up, killing a single Guardsman, and making the other 49 vanish like magic.
That would be rather interesting to be honest. Your Tac Marines win an assault and instead of Sweeping Advance, they get a free round of Boltgun fire at the losers, who retreat safely. Would work similar to Overwatch I'd imagine, maybe at full BS.
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![[Post New]](/s/i/i.gif) 2013/09/25 05:00:33
Subject: One fix for the game that would be good?
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Frightening Flamer of Tzeentch
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Returning 5e transport system or some amalgamation of 5 and 6, so you can disembark 2" on cruising speed but cannot charge even from assault vehicle, and can disembark normally (6") from standing vehicle and able to charge.
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"It is not the strongest of the species that survives, nor the most intelligent that survives. It is the one that is the most adaptable to change."
Charles Darwin, first champion of Tzeench |
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![[Post New]](/s/i/i.gif) 2013/09/25 12:02:45
Subject: Re:One fix for the game that would be good?
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Powerful Phoenix Lord
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Th0rh4mm3r wrote:Grats happy Jew, you names the one unit that breaks the rules. All we need to do to fix that in my revised vehicle rules is change the shield back to limiting str to 12 and ignoring additional dice. Just like it was in the 4th Ed codex except you can still fire it. Problem solved
Ah, but now we are changing two things, not one. Automatically Appended Next Post: Mezmerro wrote:Returning 5e transport system or some amalgamation of 5 and 6, so you can disembark 2" on cruising speed but cannot charge even from assault vehicle, and can disembark normally (6"  from standing vehicle and able to charge.
I was about to ask what benefit Assault vehicle would give but then I re-read. So if I'm understanding correctly:
Stationary: normal disembark and can charge
Move ≤6": normal disembark and cannot charge unless the vehicle is an Assault Vehicle (or open-topped)
Move >6": 2" disembark and cannot charge at all
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This message was edited 1 time. Last update was at 2013/09/25 12:06:16
Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2013/09/25 12:11:48
Subject: One fix for the game that would be good?
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Lord of the Fleet
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This.
Oh, and proofreading.
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Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
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