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Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

I hope they stay as far away from Dawn of War 1 as possible. I've put tons of time into that game, but it's very, very dated, and playing it now is a chore. It's not a game that reward strategy, unit choices, or anything really. You just build a bunch of X and attack move them to the other guy. One army wins and it's game over. There's no maneuvering, there's no real incentive to keep your guys alive or retreat, and there's no give and take with the battlefield. It's sort of neat to watch your spacemen fight each other, but it's a horridly boring game.

Dawn of War 2's multiplayer when it was at its peak was probably the most fun I've ever had with a competitive online game. Up through Retribution, I loved the hell out of that game.I wouldn't mind Dawn of War 3 being larger in scale so long as it maintained some semblance of strategy, tactics, and battlefield dynamics. Base building is also really out of place in 40k if you ask me, even if a lot of the building designs were very cool looking.

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Made in us
Homicidal Veteran Blood Angel Assault Marine




Massachusetts

 Brother SRM wrote:
I hope they stay as far away from Dawn of War 1 as possible. I've put tons of time into that game, but it's very, very dated, and playing it now is a chore. It's not a game that reward strategy, unit choices, or anything really. You just build a bunch of X and attack move them to the other guy. One army wins and it's game over. There's no maneuvering, there's no real incentive to keep your guys alive or retreat, and there's no give and take with the battlefield. It's sort of neat to watch your spacemen fight each other, but it's a horridly boring game.

Dawn of War 2's multiplayer when it was at its peak was probably the most fun I've ever had with a competitive online game. Up through Retribution, I loved the hell out of that game.I wouldn't mind Dawn of War 3 being larger in scale so long as it maintained some semblance of strategy, tactics, and battlefield dynamics. Base building is also really out of place in 40k if you ask me, even if a lot of the building designs were very cool looking.


I'd like to see some kind of "company builder" outside of direct combat for dow3. Similar to an army list in the tabletop you decide what units are deployed for each mission from your strike cruiser. Once deployed the battles play out like dow2.
   
Made in ca
Longtime Dakkanaut




dawn of war 2 was pretty crapy. A really crapy RPG and a really crapy strategy game. its fun for a couple hours, then you see how thin the gameplay is.

DOW 1 was much better
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

kb305 wrote:
dawn of war 2 was pretty crapy. A really crapy RPG and a really crapy strategy game. its fun for a couple hours, then you see how thin the gameplay is.

DOW 1 was much better

How was DoW 2 a "crapy" strategy game? I've never heard anyone who didn't like Dawn of War 2 say anything aside from "it wasn't Dawn of War 1" as far as criticism goes. God forbid they tried something different and interesting!
 Orblivion wrote:

I'd like to see some kind of "company builder" outside of direct combat for dow3. Similar to an army list in the tabletop you decide what units are deployed for each mission from your strike cruiser. Once deployed the battles play out like dow2.

Kind of like Total War? I'd be down with that.

Check out my Youtube channel!
 
   
Made in za
Fixture of Dakka




Temple Prime

Brother SRM wrote:
kb305 wrote:
dawn of war 2 was pretty crapy. A really crapy RPG and a really crapy strategy game. its fun for a couple hours, then you see how thin the gameplay is.

DOW 1 was much better

How was DoW 2 a "crapy" strategy game? I've never heard anyone who didn't like Dawn of War 2 say anything aside from "it wasn't Dawn of War 1" as far as criticism goes. God forbid they tried something different and interesting!
 Orblivion wrote:

I'd like to see some kind of "company builder" outside of direct combat for dow3. Similar to an army list in the tabletop you decide what units are deployed for each mission from your strike cruiser. Once deployed the battles play out like dow2.

Kind of like Total War? I'd be down with that.


Kain wrote:
 ChakLong wrote:
 Orblivion wrote:
There is no Total War-style game for Warhammer Fantasy from Relic. Creative Assembly, the actual Total War developers, is also owned by Sega and they are making a Total War: Warhammer, or Total Warhammer as I like to call it.


I was pretty much waiting for someone to correct me.

 Kain wrote:

The total war formula gets broken by about the WW1 stage of warfare where automatic weapons fire rendered infantry obsolete and off map indirect artillery starts coming into play.


I can totally see where you are getting it. Perhaps they wouldn't exactly label it as "Total War" and keep the mechanics of the game series identical, but it would still be great to see 40K games with an epic scale and on campaign maps like in the Total War series, or even similar to Dark Crusade/Soulstorm. Wars for Armageddon anyone?

When I said "40K Total War", I didn't mean a developer should just copy/paste the Total War formula and replace the unit models with things from 40K, I was really trying to just get at the scale of the games. 40K really shouldn't be just about small squad combat like in DoW 2. It is also a reason why 40K Apocalypse exists.

Wait crap, I meant *massed* infantry bricks obsolete.

Whoops.

And there are ways to get grand strategy/grand tactics hybrids like Total war to work with post automatic weapons and BVR artillery based warfare.

The grand strategy galactic map of say Galactic civilizations II, which zooms in to say...Empire at War level for solar system and planetary level warfare, which then zooms into a Supreme Commander style battle map for ground warfare and Sins of a Solar Empire for space battles.


Automatically Appended Next Post:
Any way I think it's fair to say most 40k fans want to be able to play out battles like this on their computer.



¿Te gusta?

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Longtime Dakkanaut





Saratoga Springs, NY

I couldn't keep a straight face once the giant gobs of aircraft started bumping into each other in that video... that looks like one heck of a game.

Also I personally hate any strategy game where producing new units is difficult/time consuming...mostly just because I like seeing the battlefield strewn with destroyed units and combat with lots of deaths on both sides doesn't really happen in that kind of game. I'm perfectly happy with a stalemate type of game where you're producing units as quickly as possible to hold a line in the middle of the map, and if one player makes a mistake or does some kind of unexpected maneuver then you break the stalemate and push the line forwards a bit before it stabilizes again.

Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!

BrianDavion wrote:
Between the two of us... I think GW is assuming we the players are not complete idiots.


Rapidly on path to becoming the world's youngest bitter old man. 
   
Made in ca
Longtime Dakkanaut




 Brother SRM wrote:
kb305 wrote:
dawn of war 2 was pretty crapy. A really crapy RPG and a really crapy strategy game. its fun for a couple hours, then you see how thin the gameplay is.

DOW 1 was much better

How was DoW 2 a "crapy" strategy game? I've never heard anyone who didn't like Dawn of War 2 say anything aside from "it wasn't Dawn of War 1" as far as criticism goes. God forbid they tried something different and interesting!
 Orblivion wrote:

I'd like to see some kind of "company builder" outside of direct combat for dow3. Similar to an army list in the tabletop you decide what units are deployed for each mission from your strike cruiser. Once deployed the battles play out like dow2.

Kind of like Total War? I'd be down with that.


it's crapy because it's hero hammer. the characters are very overpowered while the troops are very very weak.

i only played on max difficulty and i quickly learned to not bother building regular troops, they do next to nothing and die in seconds.

DOW 1 the regular troops have more character than the actual characters in DOW 2. DOW1 had really awesome sounds effects, troop voices and felt alot more epic.
   
Made in hr
Fresh-Faced New User




kb305 wrote:


i only played on max difficulty and i quickly learned to not bother building regular troops, they do next to nothing and die in seconds.


Exactly.
That's the second reason why Retribution campaign was so bad, original and Chaos Rising were so much better despite not being able to unlock and field any army units. They really blew it with Retribution, when I first heard it would have unlockable army and be more like Dark Crusade I was very excited, but the whole implementation was ruined.

This message was edited 1 time. Last update was at 2013/09/24 20:12:47


 
   
Made in za
Fixture of Dakka




Temple Prime

 dementedwombat wrote:
I couldn't keep a straight face once the giant gobs of aircraft started bumping into each other in that video... that looks like one heck of a game.

Also I personally hate any strategy game where producing new units is difficult/time consuming...mostly just because I like seeing the battlefield strewn with destroyed units and combat with lots of deaths on both sides doesn't really happen in that kind of game. I'm perfectly happy with a stalemate type of game where you're producing units as quickly as possible to hold a line in the middle of the map, and if one player makes a mistake or does some kind of unexpected maneuver then you break the stalemate and push the line forwards a bit before it stabilizes again.

It's called Supreme Commander, and it sounds like your kind of game.

Micromanagement is nice but not necessary. This game is all about massive scale with realistic combat ranges and attritional warfare on scales that most video games cannot even begin to match. This is an RTS with a heavy bolding on strategy whereas games like Command and Conquer and Starcraft are more about tactics.

It's fairly old, coming from the era of 2007, where it shared Crysis' position as one of the most computer melting games of an era known for computer melting games. But it's very enjoyable and has an excellent standalone expansion pack in Forged Alliance.

The story is about humanity having split into three. The UEF, based from Earth, the Cybernetics loving Cybran tired of being treated as second class citizens, and the Aeon Illuminate, who were taught "The Way" by aliens known as the Seraphim which preaches peace and unity. The UEF is pretty fascistic, the Cybrans skew dangerously to anarchism, and the Aeon Illuminate is divided into the "actual pacifist" and the "PEACE THROUGH POWER!" groups.

The ability to transmute mass into other forms of matter and energy into matter along with really, really high end 3D printing means that warfare is now fought on scales never before imagined, and their method of FTL, which involves creating gates between two points, makes space ships dumb as power needs mean it's simpler to just teleport from one planet to another. The new method of warfare also obsoleted infantry entirely as war is now fought entirely with colossal death engines where 155mm automatic cannons are the most basic of armaments.

Simply put, any infantry on the battlefield dies hilariously in a battlefield with that much firepower, and when war breaks out, it breaks out in a big way. The only organics work in large mecha called command units who coordinate the battles fought by endless waves of drones. For a thousand years the three have decimated the galaxy in the infinite war, but wait! It turns out that the Seraphim, believed killed by the xenophobic UEF, actually just left the universe.

The Seraphim believe only one species can follow the way, and a huge chunk of them permanently cut themselves off from the way to begin the purge. Some Aeon still side with them even though the Seraphim will kill them in the end because they believe the Seraphim to be holy.

It has much more story than it's spiritual predecessor Total Annihilation, and was sadly followed up by the abomination that is Supreme Commander 2 with it's reduced scale, massive dumbing down, and actually worse graphics and story.

Oh and those little mechs you see? They're the size of Warhound titans.

This message was edited 1 time. Last update was at 2013/09/24 20:19:42


 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Longtime Dakkanaut





Saratoga Springs, NY

Yes please...everything you just described sounds like pure distilled awesome to me. I think I found a new game to take the "strategy mantle" on my Youtube channel once I finish the original XCOM (playing that game blind is kicking my butt...but I digress).

I just hope my computer can manage it. I glanced at the system requirements and it looks like my 3 year old laptop walks all over everything but the graphics requirement, where it just squeaks in at the minimum...of course it is a strategy game, so low graphics detail and single digit framerates are totally fine right (spoken as someone who plays Borderlands and enjoys it at ~15fps without noticing anything wrong)?

Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!

BrianDavion wrote:
Between the two of us... I think GW is assuming we the players are not complete idiots.


Rapidly on path to becoming the world's youngest bitter old man. 
   
Made in se
Ferocious Black Templar Castellan






Sweden

 Kain wrote:
 ChakLong wrote:
 Orblivion wrote:
There is no Total War-style game for Warhammer Fantasy from Relic. Creative Assembly, the actual Total War developers, is also owned by Sega and they are making a Total War: Warhammer, or Total Warhammer as I like to call it.


I was pretty much waiting for someone to correct me.

 Kain wrote:

The total war formula gets broken by about the WW1 stage of warfare where automatic weapons fire rendered infantry obsolete and off map indirect artillery starts coming into play.


I can totally see where you are getting it. Perhaps they wouldn't exactly label it as "Total War" and keep the mechanics of the game series identical, but it would still be great to see 40K games with an epic scale and on campaign maps like in the Total War series, or even similar to Dark Crusade/Soulstorm. Wars for Armageddon anyone?

When I said "40K Total War", I didn't mean a developer should just copy/paste the Total War formula and replace the unit models with things from 40K, I was really trying to just get at the scale of the games. 40K really shouldn't be just about small squad combat like in DoW 2. It is also a reason why 40K Apocalypse exists.

Wait crap, I meant *massed* infantry bricks obsolete.

Whoops.

And there are ways to get grand strategy/grand tactics hybrids like Total war to work with post automatic weapons and BVR artillery based warfare.

The grand strategy galactic map of say Galactic civilizations II, which zooms in to say...Empire at War level for solar system and planetary level warfare, which then zooms into a Supreme Commander style battle map for ground warfare and Sins of a Solar Empire for space battles.


Automatically Appended Next Post:
Any way I think it's fair to say most 40k fans want to be able to play out battles like this on their computer.




Oh God. Supreme Commander: Warhammer 40k would be so awesome. That's why it won't happen, but it'd be awesome.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in za
Fixture of Dakka




Temple Prime

 dementedwombat wrote:
Yes please...everything you just described sounds like pure distilled awesome to me. I think I found a new game to take the "strategy mantle" on my Youtube channel once I finish the original XCOM (playing that game blind is kicking my butt...but I digress).

I just hope my computer can manage it. I glanced at the system requirements and it looks like my 3 year old laptop walks all over everything but the graphics requirement, where it just squeaks in at the minimum...of course it is a strategy game, so low graphics detail and single digit framerates are totally fine right (spoken as someone who plays Borderlands and enjoys it at ~15fps without noticing anything wrong)?

Check more of Spaz Production's SupCom videos if you want to see more Supreme Commander videos like that.

The game is a huge spectacle for the eyes, and it's very mod friendly.

I in fact, think that there's a 40k mod in the works for it.


Automatically Appended Next Post:
 AlmightyWalrus wrote:
 Kain wrote:
 ChakLong wrote:
 Orblivion wrote:
There is no Total War-style game for Warhammer Fantasy from Relic. Creative Assembly, the actual Total War developers, is also owned by Sega and they are making a Total War: Warhammer, or Total Warhammer as I like to call it.


I was pretty much waiting for someone to correct me.

 Kain wrote:

The total war formula gets broken by about the WW1 stage of warfare where automatic weapons fire rendered infantry obsolete and off map indirect artillery starts coming into play.


I can totally see where you are getting it. Perhaps they wouldn't exactly label it as "Total War" and keep the mechanics of the game series identical, but it would still be great to see 40K games with an epic scale and on campaign maps like in the Total War series, or even similar to Dark Crusade/Soulstorm. Wars for Armageddon anyone?

When I said "40K Total War", I didn't mean a developer should just copy/paste the Total War formula and replace the unit models with things from 40K, I was really trying to just get at the scale of the games. 40K really shouldn't be just about small squad combat like in DoW 2. It is also a reason why 40K Apocalypse exists.

Wait crap, I meant *massed* infantry bricks obsolete.

Whoops.

And there are ways to get grand strategy/grand tactics hybrids like Total war to work with post automatic weapons and BVR artillery based warfare.

The grand strategy galactic map of say Galactic civilizations II, which zooms in to say...Empire at War level for solar system and planetary level warfare, which then zooms into a Supreme Commander style battle map for ground warfare and Sins of a Solar Empire for space battles.


Automatically Appended Next Post:
Any way I think it's fair to say most 40k fans want to be able to play out battles like this on their computer.




Oh God. Supreme Commander: Warhammer 40k would be so awesome. That's why it won't happen, but it'd be awesome.


True scale apocalypse and Epic 40k games on your computer!

Assuming it's circuits don't get a heart attack in the process of rendering the carnage.

This message was edited 2 times. Last update was at 2013/09/24 20:31:49


 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

kb305 wrote:

it's crapy because it's hero hammer. the characters are very overpowered while the troops are very very weak.

i only played on max difficulty and i quickly learned to not bother building regular troops, they do next to nothing and die in seconds.

DOW 1 the regular troops have more character than the actual characters in DOW 2. DOW1 had really awesome sounds effects, troop voices and felt alot more epic.

Two P's in "crappy" buddy. Also, "alot" isn't a word.

So you only played the campaign of Retribution and never even played the multiplayer, which is what the game was built around. Well there you go. And how do the DoW1 troops have more character than the characters in DoW2? I'm not saying they don't have character, I'm just curious why you'd mean that. The sound effects and music especially are excellent in DoW2 and its expansions.

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Made in hr
Fresh-Faced New User




 dementedwombat wrote:
Yes please...everything you just described sounds like pure distilled awesome to me


Just ignore what she said about Supreme Commander 2, it is better than the original in every area so don't bother with it, just get the sequel.


Automatically Appended Next Post:
 Brother SRM wrote:


So you only played the campaign of Retribution and never even played the multiplayer, which is what the game was built around.


Statistics show that most players only play RTS campaigns and AI skirmish which is of course expected because competitive modes are inherently stressful.
Also The Last Stand mode with Tau commander is much better than the multiplayer, this is because it is co-op.
Co-op is always more enjoyable in every genre, just take a look at Mass Effect 3.

This message was edited 1 time. Last update was at 2013/09/24 20:48:24


 
   
Made in za
Fixture of Dakka




Temple Prime

Cyten wrote:
 dementedwombat wrote:
Yes please...everything you just described sounds like pure distilled awesome to me


Just ignore what she said about Supreme Commander 2, it is better than the original in every area so don't bother with it, just get the sequel.

*Checks under waistband of pants*

Huh...so I'm a woman now.

Anyway, SupCom 2 is a huge basebreaker, but I personally dislike it for reducing the scale to allow consoles to run it.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in hr
Fresh-Faced New User




Well, don't have girly avatars if you don't want people to swap your gender.
   
Made in no
Terrifying Doombull





Hefnaheim

Cyten wrote:
Well, don't have girly avatars if you don't want people to swap your gender.


Im sorry what? I wonder what sort of logic they use where you hail from

In a more serious tone, if you ever played the campagin. And never multi player your arguments are basicly worthless. Granted there was a lot do be desired from the MP in the latest DoW 2 games, but it was and still is some of the best RTS moments I have had the pleasure of having. And your hero hammer argument really dont hold up when you look at multi player. Send your hero in alone and watch him/her/ it get torn appart. No mather their level or upgrades
   
Made in us
Pyromaniac Hellhound Pilot






Schrott

SupCom 1 and 2 were good in my eyes, each worked differently from the other.
But playing UEF reminds me a lot of the IG.
build lots of arty, Beat enemy into submission through a constant rain of rounds.

I think the only way to truly grasp 40ks scale would be the strangest hybrid of Company of heroes (aka Dow2 cover and such), total war/SupCom scale.
legions of troops on the ground able to ttake cover in buildings or around corpses of war machines while enormous titans, tanks and more blast each othe rinto oblivion all while arty rains down on everyones head and aircraft zip around the fray.

Would be a computer melting game at full throttle but I think if done correctly it would be epic....

last I recall the Total War guys (their name escapes me) has the Fantasy Warhammer lisence and the 40k one is elsewhere (I can't recall with who). Too bad we can't get a 40k Total war :(

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Made in ca
Longtime Dakkanaut




 Brother SRM wrote:
kb305 wrote:

it's crapy because it's hero hammer. the characters are very overpowered while the troops are very very weak.

i only played on max difficulty and i quickly learned to not bother building regular troops, they do next to nothing and die in seconds.

DOW 1 the regular troops have more character than the actual characters in DOW 2. DOW1 had really awesome sounds effects, troop voices and felt alot more epic.

Two P's in "crappy" buddy. Also, "alot" isn't a word.

So you only played the campaign of Retribution and never even played the multiplayer, which is what the game was built around. Well there you go. And how do the DoW1 troops have more character than the characters in DoW2? I'm not saying they don't have character, I'm just curious why you'd mean that. The sound effects and music especially are excellent in DoW2 and its expansions.


that's great, was my spelling so bad you couldnt understand what i was saying or are you just being a dick?

I never played the multiplayer.

the voices and portraits for the troops in DOW1 were awesome, they were very grimdark and full of character. The troops in DOW1 had more character than the characters in DOW2. DOW2 felt more bland and generic.
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

Cyten wrote:

Statistics show that most players only play RTS campaigns and AI skirmish which is of course expected because competitive modes are inherently stressful.
Also The Last Stand mode with Tau commander is much better than the multiplayer, this is because it is co-op.
Co-op is always more enjoyable in every genre, just take a look at Mass Effect 3.

Well, I would have played the AI skirmish more, but unless you're on Very Hard the AI in DoWII doesn't put up a good challenge, and only then it does it through cheating, like every RTS AI set to Very Hard. Granted, the AI in Dawn of War 1 is awful too, and just flat out ignores critical objectives, which is all the DoW2 AI cares about. DoW 2 is unique in that the campaign and the skirmish are completely different games though. I've played against the AI with a buddy of mine a bit recently and we had a good time though. I put in about 150 hours of playing against human opponents between the three DoW2 expansions, and had an absolute blast with it. It could be stressful, but never as stressful as Starcraft. I've ended Starcraft games in the shakes which is a bit too much for me!

And Mass Effect 3's multiplayer is way, way too grindy for me. Co op is fun, horde mode is just a meatgrinder which gets old pretty quickly. The Last Stand never appealed to me as much more than a distraction for that reason. I know it's some peoples' thing though.

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Made in it
Flashy Flashgitz




CT

I'd like to see DOW3 continue what DOW2 started, yet touch it up because DOW2 needed some major improvement.

For me, it was very choppy and this messed with the micro of the game, which off set the point of all the special commands.

The idea behind it however was awesome, leveling up your commander, and troops for that matter the longer you kept them alive.

I was ok with the fact that base building was minimized, because the emphasis was on the army combat, but the choppy-ness and honestly stupidity of the AI made you want to be able to base build more.

A balanced online play would be cool too, once your enemy took a small lead in the capture of resources it was pretty much over.. go ahead call me noob but playing starcraft and not having that issue shows that it could use a touch up.

Mix DOW2 with Age of Mythology, now thats what would really capture both army combat that every 40k player wants and a bit of empire construction that the RTS player enjoys.


I'm a latin bro, so my slampiece cooks me quesadillas.  
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

kb305 wrote:

that's great, was my spelling so bad you couldnt understand what i was saying or are you just being a dick?

I never played the multiplayer.

the voices and portraits for the troops in DOW1 were awesome, they were very grimdark and full of character. The troops in DOW1 had more character than the characters in DOW2. DOW2 felt more bland and generic.

And double post time!

Yeah, I was being a dick. I'm pedantic, so sue me.

If you never played the multiplayer, you missed out on what I find to be the most fun I've ever had with an RTS, or 40k game in general. It's a shame the community just isn't there anymore, but that's the problem with multiplayer games years and years later.

The portraits for troops in DoW1? Those were tiny, low resolution blocks. That's a pretty minor niggling point, but they're better in DoW2 by nature of the UI being less cluttered and having more room, but I wouldn't hold that against the first game. And DoW2 doesn't play like any other RTS out there (with some influence from Company of Heroes, but it's still unique), I'd hardly say it's bland or generic. Meanwhile, DoW1 is "build house to build dudes, build dudes, throw at other dudes" until you have more dudes than the other guy. There's no need to think about positioning or tactics. Enough heavy bolters will kill anything.

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Beautiful and Deadly Keeper of Secrets





 Brother SRM wrote:
kb305 wrote:

that's great, was my spelling so bad you couldnt understand what i was saying or are you just being a dick?

I never played the multiplayer.

the voices and portraits for the troops in DOW1 were awesome, they were very grimdark and full of character. The troops in DOW1 had more character than the characters in DOW2. DOW2 felt more bland and generic.

And double post time!

Yeah, I was being a dick. I'm pedantic, so sue me.

If you never played the multiplayer, you missed out on what I find to be the most fun I've ever had with an RTS, or 40k game in general. It's a shame the community just isn't there anymore, but that's the problem with multiplayer games years and years later.

The portraits for troops in DoW1? Those were tiny, low resolution blocks. That's a pretty minor niggling point, but they're better in DoW2 by nature of the UI being less cluttered and having more room, but I wouldn't hold that against the first game. And DoW2 doesn't play like any other RTS out there (with some influence from Company of Heroes, but it's still unique), I'd hardly say it's bland or generic. Meanwhile, DoW1 is "build house to build dudes, build dudes, throw at other dudes" until you have more dudes than the other guy. There's no need to think about positioning or tactics. Enough heavy bolters will kill anything.


It helps that they ruined the strategy they had come dark crusade when they removed Fire on the Move. Oh yes, thank you for dropping it from 50% down to 10% accuracy, my defilers THANK you for the accuracy issue, let alone making the assault gun dread useless. Not to mention overbuffing Eldar so badly that they had units that out-tanked terminators!

This message was edited 1 time. Last update was at 2013/09/24 21:28:56


 
   
Made in nl
Tail Gunner




DOW I is what got me into the whole universe to begin with, And i'll still play it on occasion, like everything It had it's flaws sure, but it's still an amazing experiance each time I start another game. And despite it being almost a decade old ,I still i find it to be of superior quality compared to some of the stuff that is released.

That said, I've come a long way since first picking up DoW, I acuired all the expansions and couldn't wait for DoW II and it's expansions as well. I liked DoW II as well, it's a step in an interesting new direction, very different from it's predecessor, which is why I don't think it's fair to compare each game side by side, aside from being from 2 totally different video game era's, the games are so fundamentally different in their core features, that comparing them in such a way will lead to nothing of value.

DoW III? Let's hope they'll design it by once again stepping in a new direction. I would regret having to see the developers getting trapped within a fake paradigm in which DoW I and DoW II are two extremes, because that's absolutly not the case.
   
Made in za
Fixture of Dakka




Temple Prime

Cyten wrote:
Well, don't have girly avatars if you don't want people to swap your gender.

John Egbert isn't girly. He's just 13-16.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Consigned to the Grim Darkness





USA

kb305 wrote:
it's hero hammer
DoW1 was, too to a great extent, especially in the campaign. The difference is that DoW2 requires actual strategy, where DoW1 does not.

kb305 wrote:
i only played on max difficulty and i quickly learned to not bother building regular troops, they do next to nothing and die in seconds.
This is making gak up 101.

I won the Ork campaign through using essentially nothing but a gigantic mob of Ork Boyz and the veteran units that replaced the commanders. They kicked ass. Maybe you're just not a good player?

This message was edited 4 times. Last update was at 2013/09/24 21:53:48


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Wolf Guard Bodyguard in Terminator Armor





Now that relic have the CoH2 engine I am sure they will use that to kick off DoW3, They did say in an interview that they were putting everything in to CoH2 but had not forgotten about the DoW series and would be working on it again.

This was after the the whole purchase from Sega as well.


 
   
Made in za
Fixture of Dakka




Temple Prime

 Melissia wrote:
kb305 wrote:
it's hero hammer
DoW1 was, too to a great extent, especially in the campaign. The difference is that DoW2 requires actual strategy, where DoW1 does not.

kb305 wrote:
i only played on max difficulty and i quickly learned to not bother building regular troops, they do next to nothing and die in seconds.
This is making gak up 101.

I won the Ork campaign through using essentially nothing but a gigantic mob of Ork Boyz and the veteran units that replaced the commanders. They kicked ass. Maybe you're just not a good player?

I won via venom cannons from warriors and carnifexes when I wanted to do a very hard speed run.

The Imperial guard gets slightly worse but still hilarious results from melta stormies, plasma/flamer guardsmen, and Vanquisher rushes (seriously, that rapid fire glitch thing is awesome).

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine




Massachusetts

Daston wrote:
Now that relic have the CoH2 engine I am sure they will use that to kick off DoW3, They did say in an interview that they were putting everything in to CoH2 but had not forgotten about the DoW series and would be working on it again.

This was after the the whole purchase from Sega as well.


COH2 is made on the same engine as COH and DOW2. It has been upgraded a couple of times but it is still the same engine.

Also, do you have a source for this statement from them? As far as I know they haven't made any mentions of Dawn of War since they were bought by Sega.
   
Made in us
Flashy Flashgitz





I personally loved dawn of war 2, I've played through 3 campaigns so far, and really it is what got me into TT. The characters are awesome (If I ever make an ork army, it will be freebootaz, because kap'n bludflagg just rocked the whole game)

I also played the original dawn of war prior to playing part 2, and honestly the game is a crock. It was released in 2004, and is pretty much a clone of C&C:RA, and Warcraft 1/2/starcraft. Just because you rename/reskin the farms doesn't make them not a farm. There was even an armory, the same exact kind of turrets and everything. I liked the Gabriel Angelos storyline, but I never played much past the original game, I got to maybe the second mission in winter assault. I mean if you have to copy every gameplay aspect of a game made ten years before yours, you have stale gameplay in my opinion.

Anyway, I'm sure I'll get flamed for calling out DoW for what it is, but it is my opinion
   
 
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