Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/09/25 04:34:55
Subject: Assault Centurions? Can they work?
|
 |
Killer Klaivex
Oceanside, CA
|
White Scars, with Khan.
Centurions can take a land raider as a dedicated transport, which would gain Scout.
If you take a land raider crusader, you could fit up to 5 Centurions in it, and still have room for an HQ on foot.
It's a 310 point assault unit, that jumps out with 5 twin-linked flamers and 5 hurricane bolters.
Combat, it charges in with 16 S9 AP2 armor bane attacks at init 4, with frag grenades thanks to the raider.
It doesn't have the same durability of hammernators, but the firepower is enough to thump hordes that would seriously tie up terminators.
I think people who see them as a waste aren't taking the shooting into effect. 60 points for hurricane bolter and twin-flamer is a discounted assault dreadnought.
Yes, you need a transport, but with the scout move thanks to Khan, even if it get's popped turn 1, you're already mid-field.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/25 04:37:35
Subject: Re:Assault Centurions? Can they work?
|
 |
Fixture of Dakka
|
They work pretty well naked and on foot already. Don't know that I'd blow a bunch of points on a Land Raider.
|
"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/25 05:33:11
Subject: Re:Assault Centurions? Can they work?
|
 |
Killer Klaivex
Oceanside, CA
|
DarknessEternal wrote:They work pretty well naked and on foot already. Don't know that I'd blow a bunch of points on a Land Raider.
And you noticed I said ASSAULT, not Devastator?
-Matt
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/25 22:51:08
Subject: Assault Centurions? Can they work?
|
 |
Pestilent Plague Marine with Blight Grenade
Lafayette, IN
|
How exactly do you get assault centurions where they need to be on foot?
You are looking at 750 - 800 points with an HQ - ouch!
You will find it difficult to win against solid opponents at any level under 2000 - it is the "all of your eggs in one basket" mentality, and it usually works exceedingly well or goes horribly wrong. I by far prefer a well-rounded, resilient build with redundant units, and you have none of that with that many points tied up in a hammer unit.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/26 07:51:51
Subject: Assault Centurions? Can they work?
|
 |
Killer Klaivex
Oceanside, CA
|
Inigo Montoya wrote:How exactly do you get assault centurions where they need to be on foot?
You are looking at 750 - 800 points with an HQ - ouch!
You will find it difficult to win against solid opponents at any level under 2000 - it is the "all of your eggs in one basket" mentality, and it usually works exceedingly well or goes horribly wrong. I by far prefer a well-rounded, resilient build with redundant units, and you have none of that with that many points tied up in a hammer unit.
310 points of centurions, 250 point dedicated transport.
560 points. HQ can be on a bike elsewhere, doesn't need to be in the unit.
Against a green tide, they erased an entire unit in a shooting phase. 5 twin-linked flamers, and 5 hurricane bolters; 34 wounds on the lead tide.
Shoota boyz then moved up and fired (did 1 wound; with 5+ to hit, 5+ to wound, and 2+ armor), then charged doing 1 wound again (4+ to hit, 5+ to wound, 2+ armor; and the Nob was smoked in challenge by S9 Init 4, AP2 hit). They took the charge and held; then faced a grind where the orks needed 4+ to hit, 6+ to wound, and 2+ armor, which tied up the 2nd shooting mob for the rest of the game.
310 points of elites killed a 245 point ork boyz unit, and tied up another 245 point boyz unit. Meanwhile, the crusader peppered the orks with quite a bit of fire.
The S9 Init4 is so much better than I thought it was going to be. It scared off the Mega-Nobs (they'd die before they swing), and the massed S4 firepower is daunting.
-Matt
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/26 19:31:41
Subject: Re:Assault Centurions? Can they work?
|
 |
Fixture of Dakka
|
HawaiiMatt wrote: DarknessEternal wrote:They work pretty well naked and on foot already. Don't know that I'd blow a bunch of points on a Land Raider.
And you noticed I said ASSAULT, not Devastator?
Yes. See any thread about Mutilators.
|
"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/26 20:30:36
Subject: Re:Assault Centurions? Can they work?
|
 |
Quick-fingered Warlord Moderatus
|
Yes. See any thread about Mutilators
All the Mutilator threads I've seen say they don't work ...
OP:
Your suggestion looks really interesting, but that's a TON of points. I'd be curious to see someone try it. It could work but I think it depends heavily on the rest of your list.
|
Edit: I just googled ablutions and apparently it does not including dropping a duece. I should have looked it up early sorry for any confusion. - Baldsmug
Psiensis on the "good old days":
"Kids these days...
... I invented the 6th Ed meta back in 3rd ed.
Wait, what were we talking about again? Did I ever tell you about the time I gave you five bees for a quarter? That's what you'd say in those days, "give me five bees for a quarter", is what you'd say in those days. And you'd go down to the D&D shop, with an onion in your belt, 'cause that was the style of the time. So there I was in the D&D shop..." |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/27 01:46:48
Subject: Assault Centurions? Can they work?
|
 |
Big Mek in Kustom Dragster with Soopa-Gun
|
While they seem crazy strong i think that youre either going to spend too much to do it, or hope to god youre facing another army thats trying to get close to you anyway.
If i were facing against Orks or Nidz i would bring them. Both armies WILL get closer to you.
Warbosses will only get to paste them if they actually survive the 16 I4 attacks, which i highly doubt lol
Nidzilla will smash obviously, but ifaik unless its the Swarmlord theyre at best even initiative with the assault cents so you'd ravage them in the process (dont know enough specifics about nidz to know if thats actually a wise idea or not lol)
|
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/27 12:38:00
Subject: Assault Centurions? Can they work?
|
 |
One Canoptek Scarab in a Swarm
Edinburgh
|
I had the idea of chucking 4 and an Ironclad into a Stormtalon. Have the talon zoom onto the board and drop off the Dread and the Centurions into their deployment zone turn 2. Both of those units have Move Through Cover, which means they ignore the difficult terrain test. Then they can soften up people with their flamers and you still have the talon and dread there for fire support as well.
You can't assault after the drop, but it's enough to put serious pressure on your opponent turn 2. Combine with Sicarus to make sure that Talon turns up when it is supposed to.
|
I play Fire Hawks (SM) and Necrons.
"Pulling a tervigon into a Monolith portal is like trying to suck a pig into a vaccum cleaner." |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/27 13:01:35
Subject: Assault Centurions? Can they work?
|
 |
Pestilent Plague Marine with Blight Grenade
Lafayette, IN
|
HawaiiMatt wrote: Inigo Montoya wrote:How exactly do you get assault centurions where they need to be on foot?
You are looking at 750 - 800 points with an HQ - ouch!
You will find it difficult to win against solid opponents at any level under 2000 - it is the "all of your eggs in one basket" mentality, and it usually works exceedingly well or goes horribly wrong. I by far prefer a well-rounded, resilient build with redundant units, and you have none of that with that many points tied up in a hammer unit.
310 points of centurions, 250 point dedicated transport.
560 points. HQ can be on a bike elsewhere, doesn't need to be in the unit.
Against a green tide, they erased an entire unit in a shooting phase. 5 twin-linked flamers, and 5 hurricane bolters; 34 wounds on the lead tide.
Shoota boyz then moved up and fired (did 1 wound; with 5+ to hit, 5+ to wound, and 2+ armor), then charged doing 1 wound again (4+ to hit, 5+ to wound, 2+ armor; and the Nob was smoked in challenge by S9 Init 4, AP2 hit). They took the charge and held; then faced a grind where the orks needed 4+ to hit, 6+ to wound, and 2+ armor, which tied up the 2nd shooting mob for the rest of the game.
310 points of elites killed a 245 point ork boyz unit, and tied up another 245 point boyz unit. Meanwhile, the crusader peppered the orks with quite a bit of fire.
The S9 Init4 is so much better than I thought it was going to be. It scared off the Mega-Nobs (they'd die before they swing), and the massed S4 firepower is daunting.
-Matt
Of course they trashed orks - a squad of plain terminators would have done the same thing. That does not make them a good buy for the points!
Do you attend large tournaments? There is a reason that you rarely see a land raider at the higher levels of play. Adding a squad of super-expensive terminators to the questionable land raider only amplifies the waste of points!
For fun games, sure, knock yourself out. They look fun. Competitively, not so much.
|
This message was edited 1 time. Last update was at 2013/09/27 13:02:22
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/27 13:36:17
Subject: Assault Centurions? Can they work?
|
 |
Fixture of Dakka
|
Assault centurions are actually worse than mutilators.. The answer is pretty much no, and using a land raider to move them isn't a real option.. just use terminators at that point.
|
Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/27 13:42:26
Subject: Assault Centurions? Can they work?
|
 |
Agile Revenant Titan
|
snorri788 wrote:I had the idea of chucking 4 and an Ironclad into a Stormtalon. Have the talon zoom onto the board and drop off the Dread and the Centurions into their deployment zone turn 2. Both of those units have Move Through Cover, which means they ignore the difficult terrain test. Then they can soften up people with their flamers and you still have the talon and dread there for fire support as well.
You can't assault after the drop, but it's enough to put serious pressure on your opponent turn 2. Combine with Sicarus to make sure that Talon turns up when it is supposed to.
ohh a storm talon. thats one BIG belly its got. i didnt think that they made the storm talon a tranport in the new dex. sheesh. how crazy is Gw.
just kidding. i believce you mean storm RAVEN
|
I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/27 14:31:03
Subject: Assault Centurions? Can they work?
|
 |
Killer Klaivex
Oceanside, CA
|
Kirasu wrote:Assault centurions are actually worse than mutilators.. The answer is pretty much no, and using a land raider to move them isn't a real option.. just use terminators at that point.
Except Centurions bring a lot that mutilators and terminators don't.
At close range, Assault Centurions outshoot tactical squads. Hurricane bolters and twin flamers are really good up close. S9 AP2 at Init 4 is likewise really good.
Each one basically fights and shoots like an Ironclad dreadnought, at half the cost.
I've been playing around with a unit of 5 in the raider, and another unit of 4 in a stormraven. It's a ton of points; but if you focus core on armor killing, you end up with a pretty well rounded list.
I think a lot of people are writing them off without actually trying them. Try showing up with 13 hurricane bolters in an army. It's punishing.
-Matt
|
This message was edited 1 time. Last update was at 2013/09/27 14:31:22
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/27 14:52:36
Subject: Assault Centurions? Can they work?
|
 |
One Canoptek Scarab in a Swarm
Edinburgh
|
ninjafiredragon wrote: snorri788 wrote:I had the idea of chucking 4 and an Ironclad into a Stormtalon. Have the talon zoom onto the board and drop off the Dread and the Centurions into their deployment zone turn 2. Both of those units have Move Through Cover, which means they ignore the difficult terrain test. Then they can soften up people with their flamers and you still have the talon and dread there for fire support as well.
You can't assault after the drop, but it's enough to put serious pressure on your opponent turn 2. Combine with Sicarus to make sure that Talon turns up when it is supposed to.
ohh a storm talon. thats one BIG belly its got. i didnt think that they made the storm talon a tranport in the new dex. sheesh. how crazy is Gw.
just kidding. i believce you mean storm RAVEN
I did mean the Raven. I keep getting the two confused.
|
I play Fire Hawks (SM) and Necrons.
"Pulling a tervigon into a Monolith portal is like trying to suck a pig into a vaccum cleaner." |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/27 23:03:09
Subject: Assault Centurions? Can they work?
|
 |
Big Mek in Kustom Dragster with Soopa-Gun
|
Raven idea might not be that bad of an idea. interesting how it can have a dread in there as well as another unit.
Both are pretty durable in vast majority of situations, they might get hurt before they can charge but they wouldnt be dead barring bad pen result on the ironclad.
|
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/27 23:38:12
Subject: Assault Centurions? Can they work?
|
 |
Longtime Dakkanaut
|
Kirasu wrote:Assault centurions are actually worse than mutilators.. The answer is pretty much no, and using a land raider to move them isn't a real option.. just use terminators at that point.
I would argue cents are a lot better than mutilators. Neither unit can run at least cents bring a ton of close range firepower. Their str9 attacks strike at initiative also right? They'll beat mutilators head to head every day.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/27 23:59:25
Subject: Assault Centurions? Can they work?
|
 |
Terminator with Assault Cannon
|
I think Assault Centurions are better if you have a reliable means of getting them close to the enemy, but Mutilators are better otherwise-- a Mutilator or two teleporting into the enemy backfield (preferably with the Mark of Nurgle) can be highly disruptive in the same way that solo Paladins in a Draigo army can, while Assault Centurions don't have these options.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/28 07:31:45
Subject: Assault Centurions? Can they work?
|
 |
Wondering Why the Emperor Left
|
A Pedro DP list with the stormraven idea could work. sternies come in T1 to soften up targets. T2, raven and additional DPs come on to finish the job
|
This message was edited 2 times. Last update was at 2013/09/28 07:35:13
I have been toying about with the idea of 3 10men sternie squad w/combi weapons with Pedro, chappie and a librarian with null zone and done shield all in drop pod |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/28 07:41:39
Subject: Assault Centurions? Can they work?
|
 |
Killer Klaivex
Oceanside, CA
|
Senortaco wrote:A Pedro DP list with the stormraven idea could work. sternies come in T1 to soften up targets. T2, raven and additional DPs come on to finish the job
That would also give you a good number of scoring units, and the extra attack from Pedro would help too.
Scout snipers for troops to take out quadgun?
Locator beacons in the pods so that you don't scatter if jumping out of the storm raven?
-Matt
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/28 17:12:06
Subject: Assault Centurions? Can they work?
|
 |
Wondering Why the Emperor Left
|
HawaiiMatt wrote: Senortaco wrote:A Pedro DP list with the stormraven idea could work. sternies come in T1 to soften up targets. T2, raven and additional DPs come on to finish the job
That would also give you a good number of scoring units, and the extra attack from Pedro would help too.
Scout snipers for troops to take out quadgun?
Locator beacons in the pods so that you don't scatter if jumping out of the storm raven?
-Matt
maybe even add a chaplain for those re rolls for the centurions
|
I have been toying about with the idea of 3 10men sternie squad w/combi weapons with Pedro, chappie and a librarian with null zone and done shield all in drop pod |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/30 11:16:24
Subject: Assault Centurions? Can they work?
|
 |
One Canoptek Scarab in a Swarm
Edinburgh
|
Senortaco wrote: HawaiiMatt wrote: Senortaco wrote:A Pedro DP list with the stormraven idea could work. sternies come in T1 to soften up targets. T2, raven and additional DPs come on to finish the job
That would also give you a good number of scoring units, and the extra attack from Pedro would help too. Scout snipers for troops to take out quadgun? Locator beacons in the pods so that you don't scatter if jumping out of the storm raven? -Matt maybe even add a chaplain for those re rolls for the centurions I would say 2 10 man squads of sniper ML scouts to hang back behind cover and take out any quadgun crew. Anything that your opponent has on the table with Interceptor has the possibility to really ruin your day. Apart from that, a Chaplain in Terminator armour is a nice bet with the Centurions in the Stormraven, but he will have to take a dangerous terrain test when he hits the ground, so might backfire.
|
This message was edited 1 time. Last update was at 2013/09/30 11:16:44
I play Fire Hawks (SM) and Necrons.
"Pulling a tervigon into a Monolith portal is like trying to suck a pig into a vaccum cleaner." |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/30 11:53:03
Subject: Assault Centurions? Can they work?
|
 |
Wondering Why the Emperor Left
|
snorri788 wrote: Senortaco wrote: HawaiiMatt wrote: Senortaco wrote:A Pedro DP list with the stormraven idea could work. sternies come in T1 to soften up targets. T2, raven and additional DPs come on to finish the job
That would also give you a good number of scoring units, and the extra attack from Pedro would help too.
Scout snipers for troops to take out quadgun?
Locator beacons in the pods so that you don't scatter if jumping out of the storm raven?
-Matt
maybe even add a chaplain for those re rolls for the centurions
I would say 2 10 man squads of sniper ML scouts to hang back behind cover and take out any quadgun crew. Anything that your opponent has on the table with Interceptor has the possibility to really ruin your day. Apart from that, a Chaplain in Terminator armour is a nice bet with the Centurions in the Stormraven, but he will have to take a dangerous terrain test when he hits the ground, so might backfire.
All very pricey. You would prob have to switch the ass cents for dev ones seeing as you need the elite slots for sterns.
Dev cents would be better then the ass cents IMO, I wouldn't think your opponent would like to keep any of his units near them, except maybe melee Death Stars.
|
I have been toying about with the idea of 3 10men sternie squad w/combi weapons with Pedro, chappie and a librarian with null zone and done shield all in drop pod |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/01 12:12:04
Subject: Assault Centurions? Can they work?
|
 |
One Canoptek Scarab in a Swarm
Edinburgh
|
Senortaco wrote: snorri788 wrote: Senortaco wrote: HawaiiMatt wrote: Senortaco wrote:A Pedro DP list with the stormraven idea could work. sternies come in T1 to soften up targets. T2, raven and additional DPs come on to finish the job
That would also give you a good number of scoring units, and the extra attack from Pedro would help too. Scout snipers for troops to take out quadgun? Locator beacons in the pods so that you don't scatter if jumping out of the storm raven? -Matt maybe even add a chaplain for those re rolls for the centurions I would say 2 10 man squads of sniper ML scouts to hang back behind cover and take out any quadgun crew. Anything that your opponent has on the table with Interceptor has the possibility to really ruin your day. Apart from that, a Chaplain in Terminator armour is a nice bet with the Centurions in the Stormraven, but he will have to take a dangerous terrain test when he hits the ground, so might backfire. All very pricey. You would prob have to switch the ass cents for dev ones seeing as you need the elite slots for sterns. Dev cents would be better then the ass cents IMO, I wouldn't think your opponent would like to keep any of his units near them, except maybe melee Death Stars. Kantor 185 Chaplain in Terminator Armour 120 7 Scouts with Camo Cloaks and Sniper Rifles 107 6 Scouts with Camo Cloaks and Sniper Rifles 96 10 Tactical Marines with Combi Flamer, Flamer and Heavy Bolter 165 Drop Pod with Locator Beacon 45 10 Tactical Marines with Combi Flamer, Flamer and Heavy Bolter 165 Drop Pod with Locator Beacon 45 10 Sternguard with 8 Combi Weapons and 2 Heavy Flamers 340 Drop Pod with Locator Beacon 45 4 Assault Centurions, 2 TL Meltaguns 260 IronClad Dreadnought with 2 heavy flamers, seismic hammer 145 Stormraven with TL Lascannons and TL MultiMelta 200 Hunter 70 1988 Edit: Made a boo-boo. All fixed now.
|
This message was edited 1 time. Last update was at 2013/10/01 12:21:15
I play Fire Hawks (SM) and Necrons.
"Pulling a tervigon into a Monolith portal is like trying to suck a pig into a vaccum cleaner." |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/01 15:20:39
Subject: Assault Centurions? Can they work?
|
 |
Killer Klaivex
Oceanside, CA
|
You know, you could swap out the chaplain and a scout squad for a DA librarian and tech marine (power field), and run the scouts as DA scouts (same cost).
That would give a storm raven a 4+ invul, and let the tech marine make repairs while he's embarked.
-Matt
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/02 06:39:08
Subject: Assault Centurions? Can they work?
|
 |
Wondering Why the Emperor Left
|
snorri788 wrote: Senortaco wrote: snorri788 wrote: Senortaco wrote: HawaiiMatt wrote: Senortaco wrote:A Pedro DP list with the stormraven idea could work. sternies come in T1 to soften up targets. T2, raven and additional DPs come on to finish the job
That would also give you a good number of scoring units, and the extra attack from Pedro would help too.
Scout snipers for troops to take out quadgun?
Locator beacons in the pods so that you don't scatter if jumping out of the storm raven?
-Matt
maybe even add a chaplain for those re rolls for the centurions
I would say 2 10 man squads of sniper ML scouts to hang back behind cover and take out any quadgun crew. Anything that your opponent has on the table with Interceptor has the possibility to really ruin your day. Apart from that, a Chaplain in Terminator armour is a nice bet with the Centurions in the Stormraven, but he will have to take a dangerous terrain test when he hits the ground, so might backfire.
All very pricey. You would prob have to switch the ass cents for dev ones seeing as you need the elite slots for sterns.
Dev cents would be better then the ass cents IMO, I wouldn't think your opponent would like to keep any of his units near them, except maybe melee Death Stars.
Kantor 185
Chaplain in Terminator Armour 120
7 Scouts with Camo Cloaks and Sniper Rifles 107
6 Scouts with Camo Cloaks and Sniper Rifles 96
10 Tactical Marines with Combi Flamer, Flamer and Heavy Bolter 165
Drop Pod with Locator Beacon 45
10 Tactical Marines with Combi Flamer, Flamer and Heavy Bolter 165
Drop Pod with Locator Beacon 45
10 Sternguard with 8 Combi Weapons and 2 Heavy Flamers 340
Drop Pod with Locator Beacon 45
4 Assault Centurions, 2 TL Meltaguns 260
IronClad Dreadnought with 2 heavy flamers, seismic hammer 145
Stormraven with TL Lascannons and TL MultiMelta 200
Hunter 70
1988
Edit: Made a boo-boo. All fixed now.
I would rather turn the Tac squads into sternies and bump the scouts up to 10men
|
I have been toying about with the idea of 3 10men sternie squad w/combi weapons with Pedro, chappie and a librarian with null zone and done shield all in drop pod |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/02 22:43:08
Subject: Assault Centurions? Can they work?
|
 |
Trigger-Happy Baal Predator Pilot
|
HawaiiMatt wrote:You know, you could swap out the chaplain and a scout squad for a DA librarian and tech marine (power field), and run the scouts as DA scouts (same cost).
That would give a storm raven a 4+ invul, and let the tech marine make repairs while he's embarked.
-Matt
Except that whole argument about the battle brothers in allied transports.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/03 11:45:01
Subject: Assault Centurions? Can they work?
|
 |
One Canoptek Scarab in a Swarm
Edinburgh
|
Senortaco - I know that the sternguard are good, but I think that I'd take 2 tactical squads over 1 sternguard anyday.
What is the capacity of the Stormraven? I think that the 4 centurions plus the chaplain in his terminator armour might be too much.
|
I play Fire Hawks (SM) and Necrons.
"Pulling a tervigon into a Monolith portal is like trying to suck a pig into a vaccum cleaner." |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/03 12:02:14
Subject: Assault Centurions? Can they work?
|
 |
Battlewagon Driver with Charged Engine
somewhere in the northern side of the beachball
|
HawaiiMatt wrote: Inigo Montoya wrote:How exactly do you get assault centurions where they need to be on foot?
You are looking at 750 - 800 points with an HQ - ouch!
You will find it difficult to win against solid opponents at any level under 2000 - it is the "all of your eggs in one basket" mentality, and it usually works exceedingly well or goes horribly wrong. I by far prefer a well-rounded, resilient build with redundant units, and you have none of that with that many points tied up in a hammer unit.
310 points of centurions, 250 point dedicated transport.
560 points. HQ can be on a bike elsewhere, doesn't need to be in the unit.
Against a green tide, they erased an entire unit in a shooting phase. 5 twin-linked flamers, and 5 hurricane bolters; 34 wounds on the lead tide.
Shoota boyz then moved up and fired (did 1 wound; with 5+ to hit, 5+ to wound, and 2+ armor), then charged doing 1 wound again (4+ to hit, 5+ to wound, 2+ armor; and the Nob was smoked in challenge by S9 Init 4, AP2 hit). They took the charge and held; then faced a grind where the orks needed 4+ to hit, 6+ to wound, and 2+ armor, which tied up the 2nd shooting mob for the rest of the game.
310 points of elites killed a 245 point ork boyz unit, and tied up another 245 point boyz unit. Meanwhile, the crusader peppered the orks with quite a bit of fire.
The S9 Init4 is so much better than I thought it was going to be. It scared off the Mega-Nobs (they'd die before they swing), and the massed S4 firepower is daunting.
-Matt
Hi 310 elite unit, meet Ghazzy.
|
Every time I hear "in my opinion" or "just my opinion" makes me want to strangle a puppy. People use their opinions as a shield that other poeple can't critisize and that is bs.
If you can't defend or won't defend your opinion then that "opinion" is bs. Stop trying to tip-toe and defend what you believe in. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/03 12:29:36
Subject: Assault Centurions? Can they work?
|
 |
Loyal Necron Lychguard
Netherlands
|
But is that really an argument? Every elite CC-unit will lose to Ghazzy.
With a 2++, Eternal Warrior, WS6 and 7 S10AP2 attacks on the charge he will kill anything.
That guy is like an Ork-Primarch with his stats and I am sure he'll win CC with most of them
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/05 08:52:00
Subject: Assault Centurions? Can they work?
|
 |
Wondering Why the Emperor Left
|
snorri788 wrote:Senortaco - I know that the sternguard are good, but I think that I'd take 2 tactical squads over 1 sternguard anyday.
What is the capacity of the Stormraven? I think that the 4 centurions plus the chaplain in his terminator armour might be too much.
12 models and/or a dreadnought
|
This message was edited 1 time. Last update was at 2013/10/05 08:53:04
I have been toying about with the idea of 3 10men sternie squad w/combi weapons with Pedro, chappie and a librarian with null zone and done shield all in drop pod |
|
 |
 |
|