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![[Post New]](/s/i/i.gif) 2013/09/28 23:49:56
Subject: 2K Crimson Fist Drop Pod Army: 2nd try with 6th
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Boosting Space Marine Biker
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Ok, so I've been studying the codex and have come up with the following for an upcoming game at 2k
HQ
Pedro Kantor (185pts)
Elites (618pts)
Sternguard Squad #1 (283pts)
9 Man Squad (Pedro Goes here)
2x Heavy Flamers
Sgt w/ Power Wep and Melta Bombs
Drop Pod
Sternguard Squad #2 (335pts)
10 Man Squad
2x Heavy Flamers
Sgt w/ Power Wep and Melta Bombs
3x Combi-Weps (Probably Grav)
Drop Pod
Troops (420pts)
Tactical Squad #1 (210pts)
10 Man Squad
Meltagun, MM
Sgt w/ Combi-Melta and Melta Bombs
Drop Pod
Tactical Squad #2 (210pts)
10 Man Squad
Meltagun, MM
Sgt w/ Combi-Melta and Melta Bombs
Drop Pod
Fast Attack (200pts)
Assault Squad #1 (100pts)
5 Man Squad
2x Flamers
Sgt w/ Melta Bombs
Drop Pod
Assault Squad #2 (100pts)
5 Man Squad
2x Flamers
Sgt w/ Melta Bombs
Drop Pod
Heavy Support (477pts)
Devestator Squad #1 (213pts)
7 Man Squad
4x Lascannon
Drop Pod
Devestator Squad #2 (164pts)
6 Man Squad
4x Lascannon
TFC (100pts)
Fortification
ADL w/ Quadgun
This is 2k on the dot as far as I can tell
7 Pods - So 4 Come down on the drop (Dev pod will drop empty to allow 4 on 1st turn)
Tacs = Anti-tank / MC or Anti-Infantry, Scoring
Assault= Anti-horde / Meat Shield
Sterns= Anti infantry or light vehicles, Scoring
Devs= Anti-Tank / MC / Buildings, pot shots at anti-air w/ Sgt on quadgun
TFC = Anti-infantry / light vehicles
ADL (manned by Devs)= Anti-Air + cover
What do you guys think?
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This message was edited 1 time. Last update was at 2013/09/28 23:51:11
10-15K (way too many to point up)
4K |
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![[Post New]](/s/i/i.gif) 2013/09/29 15:45:12
Subject: Re:2K Crimson Fist Drop Pod Army: 2nd try with 6th
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Regular Dakkanaut
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I really like this list. The only questions I have are about the extra men in the dev squad. I feel those pts could be better used somewhere else although I am not sure where.
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![[Post New]](/s/i/i.gif) 2013/09/29 18:08:11
Subject: 2K Crimson Fist Drop Pod Army: 2nd try with 6th
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Boosting Space Marine Biker
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The only reason for the extra bodies in the Dev squds is just to provide some ablative wounds.
They should be either in bolstered ruins (buffed by techmarine) or behind the ADL, and I figured they'll probably be taking alot of fire.
As such I wanted to give them a few more guys to protect the lascannons as long as possible by placing the bolter dudes and Sgt in from of the cannons.
Will have to play test it and see how they work out, havn't really used devs for a few years now and need to get back in the hang of it.
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10-15K (way too many to point up)
4K |
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![[Post New]](/s/i/i.gif) 2013/09/29 19:02:10
Subject: 2K Crimson Fist Drop Pod Army: 2nd try with 6th
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Resolute Ultramarine Honor Guard
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Why assault squad instead of third sternguard. Not that big of a point difference, same amount of attacks, etc. More sternguard would be scoring too and they have range and better ammo.
I also think you're putting too many points into LC. I know they're very seductive but ML are better, but truthfully you'll be better grabbing some honorguard and more sternguard/tacticals in a drop pod.
Drop prodded CF work best all out. Devastators aren't very point effective (I know, tank hunter, but let it pass). Right now it usually works better to have enough dropped to cut a beachhead into the opponents line than to suicide drop.
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This message was edited 1 time. Last update was at 2013/09/29 19:03:37
DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
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QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners |
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![[Post New]](/s/i/i.gif) 2013/09/29 19:55:11
Subject: 2K Crimson Fist Drop Pod Army: 2nd try with 6th
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Boosting Space Marine Biker
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Lobukia wrote:Why assault squad instead of third sternguard. Not that big of a point difference, same amount of attacks, etc. More sternguard would be scoring too and they have range and better ammo.
I also think you're putting too many points into LC. I know they're very seductive but ML are better, but truthfully you'll be better grabbing some honorguard and more sternguard/tacticals in a drop pod.
Drop prodded CF work best all out. Devastators aren't very point effective (I know, tank hunter, but let it pass). Right now it usually works better to have enough dropped to cut a beachhead into the opponents line than to suicide drop.
Very good points
The Assault Squads were basically there as a way of providing cheap meat shield / Anti Horde / Speed bump to give my Sterns and Dev's more time to pound things into dust.
100pts for 5 Assault is far cheaper than 155pts for 5 naked stern, and a command squad with plasma or grav would be even more. I man try them both down the line
I agree that an all out pod is best, Just figured I'd try out the Devs to see how they work in this edition, as in 5th they were too expensive / died to fast for what they did.
Perhaps drop one Dev squad to all MM and drop them with the sterns? Snap shot first round and hide them behind cover / pod then kill a tank every round thereafter?
Still trying to get my balance back as I used to do 3 full sterns with masive combi-overload and am trying to switch things up
I'd like to keep one lascannon squad, as the increase in combis has had me looking for my can-opener duties somewhere else
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10-15K (way too many to point up)
4K |
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![[Post New]](/s/i/i.gif) 2013/09/30 10:19:24
Subject: 2K Crimson Fist Drop Pod Army: 2nd try with 6th
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Wondering Why the Emperor Left
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One fun thing you could do is to put 4 dev centurions and a ironclad in a raven delivery system to the opponents deployment zone Automatically Appended Next Post: The loadout could look something like this
685pts
stormraven gunship (230)
-twin linked Lascannon (free)
-twin linked missile launcher (25)
-extra armour (5)
•centurion devestators (320)
-4 suits (250)
-omniscope (10)
-2 gravcannon & amp (40)
-2 missile launcher (20)
•Ironclad dreadnought (135)
A bit pricey but the pressure on your opponents forces when they just weathered a sternie alpha strike and now has to face an ironclad, 4 centurions and a stormraven!! Now that's a big deal when they are all In his deployment zone.
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This message was edited 1 time. Last update was at 2013/09/30 10:24:38
I have been toying about with the idea of 3 10men sternie squad w/combi weapons with Pedro, chappie and a librarian with null zone and done shield all in drop pod |
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![[Post New]](/s/i/i.gif) 2013/10/01 03:44:44
Subject: 2K Crimson Fist Drop Pod Army: 2nd try with 6th
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Boosting Space Marine Biker
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Not a bad idea, but whew is that one expensive basket of eggs there :p
I'm building up some cents now, so will have to try fielding them down the line
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10-15K (way too many to point up)
4K |
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![[Post New]](/s/i/i.gif) 2013/10/03 23:21:19
Subject: 2K Crimson Fist Drop Pod Army: 2nd try with 6th
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Boosting Space Marine Biker
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Anyone else have any comments on the list?
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10-15K (way too many to point up)
4K |
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![[Post New]](/s/i/i.gif) 2013/10/04 08:10:22
Subject: 2K Crimson Fist Drop Pod Army: 2nd try with 6th
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Wondering Why the Emperor Left
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You could swap the devs for a stern squad or more ironclad . But if you still worried about long range fire support, take another TFC.
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I have been toying about with the idea of 3 10men sternie squad w/combi weapons with Pedro, chappie and a librarian with null zone and done shield all in drop pod |
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