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How many weapons with the Melta Special Rule do you bring in your army?
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Made in us
Wicked Canoptek Wraith





I tend to field an army with a lot of av13 and 14 vehicles, so I'm always worried about melta. However, I tend not to run into too much of it. I know it varies from place to place, but I was curious how much melta people tend to bring.

This message was edited 2 times. Last update was at 2013/09/29 23:21:36


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Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

Their should be a 0 or none option, As dark eldar AV 14 has very little difference to me between lances and haywire.

 
   
Made in us
Hellish Haemonculus






Boskydell, IL

Depends on the points value of the game.

I run a minimum of two per tactical squad, and my default HQ is almost always mounted in a Landraider Crusader with a fifth mounted on that. That brings me in to the 1100 point range, and it only gets worse from there. Points permitting, I usually drop a sternguard squad with 8 more (combi-meltas) in, with the possibility of attack bike squadrons (always with multi-meltas) dual MM landspeeders, and a dreadnought with a multimelta. At games of 1500+ points, I usually have ten or more. (That's what I voted.) I know it isn't exactly what you asked, but since it's still relevant, I also take melta BOMBS on all my tac sergeants. (Not technically the melta rule, but still relevant to the question, I think.)

That being said, I'm a Salamanders player, so my armies get front-loaded with as many meltas and flamer weapons as I can take. So my answer probably isn't typical.

As a side note, I also run AV 14 tanks, and can count on one hand the number of times I've lost one to the enemy in this edition. (Hell, I can count on a single finger the number of times that loss was due to melta weaponry.) I just don't see it that often. Certainly not within melta range of my tank. (Melta requires a short range commitment, and the tank is full of hammernators, which is a plunge most melta units aren't willing to take, I find.)

EDIT: Oh, yeah, none should be an option. Didn't even notice that.

This message was edited 1 time. Last update was at 2013/09/29 21:35:17


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(Leadership-shenanigans for Eldar of all types.) 
   
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Sneaky Striking Scorpion






I agree, none should be an option.

I tend to run meltas on my tac squads because of their versitility - equally good vs termies as land raiders. That said, I never take MM on tac squads, as a lascannon in this situation is usually much better, although that is personal preference. I also take meltabombs on all my squads, including dev squads, seeing as they are now more effective Vs MCs. I assume meltabombs are not counted in your melta weapon count.

I also tend to run a full 10 man squad of fire dragons in a 'serpent from time to time, but that is very rarely.

All in all, I prefer meltaguns over plasma guns, for added versitility and I take them on 1 in 2 tac squads

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Blood Angel Terminator with Lightning Claws






I'm planning on playing Salamanders, and all the 2k lists I've made have at least 12 Meltas if not more.

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Sister Vastly Superior






Depends on the army ofcourse.

My orks have zero because they don't have any beyond a crappt psyker. My Sisters on the otherhand make it into double digits on a regular basis.

I also feel that only worrying about melta weapons being a threat to your AV tanks is a good way to get them killed.

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Yellin' Yoof on a Scooter





Weeton

At 1750 I take nine with my salamanders drop pod army.

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6000pts 3rd Coy
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Regular Dakkanaut




Denver, Colorado

I recently played a triple landraider DA list against an Ultramarine player and he podded down no less than 20 combi/meltas in my face on the first turn. We were playing Big Guns and needless to say I lost the game

This message was edited 1 time. Last update was at 2013/09/29 22:00:51


 
   
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Lord of the Fleet






London

My 1500 Chaos list has 2 Raptors with Meltaguns, 3x Obliterators who can have either TL Meltaguns or single Multi-Meltas, 2x Chaos Marines with Meltaguns who accompany Abaddon, and a couple thrown in the allied Guard Squads. So far I've had no trouble cracking heavy armour with that number.
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

I bring 0-1: The Avatar of Khaine. Most of my AT is massed Bright Lances.

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Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Well, as an Ork player...none since the only Melta in my entire codex is a weirdboy power lol (granted thats easily the most powerful melta in the game....36" auto hit S10 AP2) so naturally i never use it since i never use weirdboyz except in a joke where i want more WAAAAGH!'s for my dakkajets lol

As Tau, usually 3-6...depending on how many riptides i have. I always have a unit of crisis suits with 2 dual plasmas and 1 dual fusions...that unit has won me so many games it isnt funny..but sometimes i run 2 of those instead of duo riptides (and i always have fusions on the riptides unless im being different and running a Heavy Burst Cannon instead of Ion Accelerator on them). Tau really have no other answer to heavy armor since the Railside got nerfed out of its job and Hammerheads are a joke for the cost (really should be twinlinked for that cost on a single shot) so im forced to bring them. Rather not since i rarely get a chance to paste T4 models with it (riptide does that first lol) and they shoot less than plasma, but Tau plasma cant pen armor for squad.

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Jovial Plaguebearer of Nurgle






Nids, and im just finally painting up my first hive guard. I've been using my mc's for tank busting since i have very little armor in my locals. So 0 =)
   
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Drakhun





I always bring at least 2 PM squads with meltas, you never can be too careful. Otherwise I load them up on bike squads.

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Preacher of the Emperor





Hanford, CA, AKA The Eye of Terror

I have ridiculously terrible luck with plasmas gets hot, so ive been sticking with meltas for the time being.

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Human Auxiliary to the Empire



Michigan, United States

Well, considering the Tau codex has all of one weapon option that has melta (fusion blaster), it can only go on so many things. Gets equipped on Riptides some of the time, and there's usually a few crisis suits wandering around with fusion blasters.

But it competes with our railgun (S10 AP1) for the anti-AV14 role, so there tends to be more meltas when there are no hammerheads cruising about, less when there are. A no tank list for me might have as many as 14 melta weapons (twin-linked on two riptides, two squads of 3 crisis suits, each with dual fusions)

When I run two hammerheads, that's usually reduced to around 6-8 (twin-linked on two riptides, a squad with 2 dual fusions, or a full squad of 3 dual fusions)

1250 pts Tau

"Shoot them again!"
 
   
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Plummeting Black Templar Thunderhawk Pilot





Equestria/USA

Playing sisters i tend to use 2 per squad of sisters, 2 per dominion squad of 5, 4 if I run as groups of 10. so around 10+ a game,

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Sybarite Swinging an Agonizer




Charleston, SC

My Dark Eldar take a couple of heat lances, but they will shoot at anything really. Armor value above twelve is a non-issue all around.

 
   
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Unrelenting Rubric Terminator of Tzeentch





conker249 wrote:Playing sisters i tend to use 2 per squad of sisters, 2 per dominion squad of 5, 4 if I run as groups of 10. so around 10+ a game,


Madcat87 wrote:Depends on the army ofcourse.

My orks have zero because they don't have any beyond a crappt psyker. My Sisters on the otherhand make it into double digits on a regular basis.

I also feel that only worrying about melta weapons being a threat to your AV tanks is a good way to get them killed.


Lolz. Sisters.


But for real, I miss my sisters.


As for a serious answer to the question, my most recent 1850 SM list includes:

6 melta
1 multi melta
4 combi melta
4 melta bomb

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Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

Can't really answer the poll without a points value. But my Blood Angels and Space Wolves will typically bring two at 1000 points, and I'll throw in lascannons closer towards the 2000 mark.
My other armies have different answers to the armour problem (haywire grenades, Wraithlord and D-cannons for Eldar - Princes for Daemons and CSM).

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Made in eu
Executing Exarch






I bring 10 plus. Cos Eldar fire dragons...

 Blacksails wrote:

Its because ordinance is still a word.
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Ordinance is a local law, or bill, or other form of legislation.
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Dakka Veteran





Generally none as deamons don't have any nor do nids my de don't need it (though they bring 13 or so lance/blasters) other wise it 2 on some raptors and 2 more if I use hellbrutes.
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

A MM/M tac squad is a staple in any 1,250+ point list

I run one c-melta with my sternguard.

I will frequently include a MM speeder.

One or two meltabombs are included in most lists.

So in an average 1,500 list, I'll have around 4-6.

   
Made in gb
Brigadier General





The new Sick Man of Europe

Who'd ever not bring a meltagun in their army?

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Locked in the Tower of Amareo




If I had lots of grav, I'd consider it.
   
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Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

My Grey Knights use Psycannons, no melta.

SJ

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- Ephesians 6:12
 
   
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Brigadier General





The new Sick Man of Europe

 jeffersonian000 wrote:
My Grey Knights use Psycannons, no melta.

SJ


GK [mainly] don't get melta.

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Hellish Haemonculus






Boskydell, IL

16 or so in a 2000 point list.

Welcome to the Freakshow!

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Sneaky Striking Scorpion






 Nevelon wrote:
A MM/M tac squad is a staple in any 1,250+ point list

I run one c-melta with my sternguard.

I will frequently include a MM speeder.

One or two meltabombs are included in most lists.

So in an average 1,500 list, I'll have around 4-6.


I assume that you mean MM or M, not both. My local store has nobody who runs MM's on Tacs

...I reject your reality and substitute it with my own...
-----------------------------------------------------------------------
 ThePrimordial wrote:

Tervigon comes out of nowhere. Proceeds to beat the Emperor to a bloody pulp somehow.
That's actually what happened, Horus is secretly a Tervigon.
The inquisition doesn't want you to know.

-----------------------------------------------------------------------
DS:90+S++G+++M++B+I+++Pw40k07#++D++A++/cWD341R+++T(T)DM+ 
   
Made in fr
Swift Swooping Hawk






 sing your life wrote:
Who'd ever not bring a meltagun in their army?


Armies that don't need meltaguns...

As Eldar I don't take any, Fire Dragons aren't really needed and I rarely take an Avatar.
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 Timmy149 wrote:
 Nevelon wrote:
A MM/M tac squad is a staple in any 1,250+ point list

I run one c-melta with my sternguard.

I will frequently include a MM speeder.

One or two meltabombs are included in most lists.

So in an average 1,500 list, I'll have around 4-6.


I assume that you mean MM or M, not both. My local store has nobody who runs MM's on Tacs


Nope, I mean what I said. Multi-melta and a meltagun, sarge with a BP/chainsword, mostly in a rhino, although last game they rode down in a drop pod.

5th squad, 3rd company, Ultramarines. These guys:


Along with a ML/F tac squad they have been the backbone of my army for a long time now. With the new codex I might be re-evaluateing them, but they have served me well. Sometimes you need forward deployed melta, and the tacs are heading there anyway. Sure, you are snap firing the turn you pile out of the rhino, but the new chapter tactics help mitigate that. And the turn after that, you fire at full. Or if you go second, and someone drop pods next to you, you can lean out the top hatch and vaporize someone.


   
 
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