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Made in gb
Longtime Dakkanaut





GoliothOnline wrote:
MarkyMark wrote:
One unit kills nurglings for me wave serpents, tau also laugh at them. Str6 plus with no cover means 3 5++wounds nit 12


I don't really know what you were trying to say, but I think I can make out that Wave Serpents, for you, make Nurglings a good target. Which I can agree with, in a list where I saw 3 against my 9 bases I lost 3 outright in 1 shooting phase, mind you, that wasn't nearly enough however...

As for tau, I actively fight them... They give me no such troubles as long as I am playing the models smart and in cover / buildings (As stated before) What is the worst that can happen to them with Tau? Gunlines of FWs? lol I don't mind that. 2 riptides tried their mightiest and one hurt itself. I just don't see them played in other armies as much and I was wondering why... especially when I see someone playing with a GUO hiding behind an ADL and slowly walking the board... The way I'm dropping him in enemy deployment zones, he becomes target priority over everything else without a thought or hesitation and that not only means that things like my Soul Grinders are left untouched, but my Plague Bearers get a free turn to wait. Which I also don't mind, as once my large 20 man squad of Plague Bearers with Herald and Epidemius join combat, Epidemius' boost from the Tally usually makes everything else within 6" +1 Str & Toughness.

BTW Soul Grinders with Torrent make amazing units to stack for Tally.. Its almost disgusting how many Fire Warriors I can kill even if spaced out... I usually end up with the modifiers by turn 2 if not beginning of turn 3.


Was on my phone and out late last night. If your opponent is wasting riptides on nurglings I guess you are laughing. I would be more worried about missile sides with buff commander or a few markerlights, they will delete that unit in one volley. Riptides would be better off going ordance on your grinders. I would suggest getting better Tau opponents if you are finding nurgle win all the time.

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
Made in ca
Monstrously Massive Big Mutant





Canada

MarkyMark wrote:
GoliothOnline wrote:
MarkyMark wrote:
One unit kills nurglings for me wave serpents, tau also laugh at them. Str6 plus with no cover means 3 5++wounds nit 12


I don't really know what you were trying to say, but I think I can make out that Wave Serpents, for you, make Nurglings a good target. Which I can agree with, in a list where I saw 3 against my 9 bases I lost 3 outright in 1 shooting phase, mind you, that wasn't nearly enough however...

As for tau, I actively fight them... They give me no such troubles as long as I am playing the models smart and in cover / buildings (As stated before) What is the worst that can happen to them with Tau? Gunlines of FWs? lol I don't mind that. 2 riptides tried their mightiest and one hurt itself. I just don't see them played in other armies as much and I was wondering why... especially when I see someone playing with a GUO hiding behind an ADL and slowly walking the board... The way I'm dropping him in enemy deployment zones, he becomes target priority over everything else without a thought or hesitation and that not only means that things like my Soul Grinders are left untouched, but my Plague Bearers get a free turn to wait. Which I also don't mind, as once my large 20 man squad of Plague Bearers with Herald and Epidemius join combat, Epidemius' boost from the Tally usually makes everything else within 6" +1 Str & Toughness.

BTW Soul Grinders with Torrent make amazing units to stack for Tally.. Its almost disgusting how many Fire Warriors I can kill even if spaced out... I usually end up with the modifiers by turn 2 if not beginning of turn 3.


Was on my phone and out late last night. If your opponent is wasting riptides on nurglings I guess you are laughing. I would be more worried about missile sides with buff commander or a few markerlights, they will delete that unit in one volley. Riptides would be better off going ordance on your grinders. I would suggest getting better Tau opponents if you are finding nurgle win all the time.


Thanks for bashing my friends =/

Clearly you weren't paying attention to any of the post... As all I had on the field first turn WAS Nurglings....


....either way, when you have 18 bases with 4W a piece hiding in buildings, Terrain and the likes, no amount of "Get better opponents" is going to make the scenario any better....

This message was edited 1 time. Last update was at 2013/10/01 23:55:41


Life: An incomprehensible, endless circle of involuntary self-destruction.

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Made in us
Executing Exarch





McKenzie, TN

One of your opponent's needs to troll you one day and bring a SM white scars list of 6x 6 man biker w/ 2x flamer+combi-flamer. It would be pretty funny. (and rather cheap points wise)
   
Made in us
Maniacal Gibbering Madboy





Alaska

I've seen a group of nurglings hold a demon prince for 4 turns...

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Made in za
Fixture of Dakka




Temple Prime

 Dakkamite wrote:
You'd think Swarms would ignore ID in exchange for the extra wounds from blasts thing.

If they're not scoring, and not denial, can they still get Line Breaker as mentioned earlier?

Take it from a Tyranid player, with the exception of scarabs, most swarms suck hard enough to not be very usable even if they had eternal warrior. My poor, poor rippers.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in gb
Longtime Dakkanaut





GoliothOnline wrote:
MarkyMark wrote:
GoliothOnline wrote:
MarkyMark wrote:
One unit kills nurglings for me wave serpents, tau also laugh at them. Str6 plus with no cover means 3 5++wounds nit 12


I don't really know what you were trying to say, but I think I can make out that Wave Serpents, for you, make Nurglings a good target. Which I can agree with, in a list where I saw 3 against my 9 bases I lost 3 outright in 1 shooting phase, mind you, that wasn't nearly enough however...

As for tau, I actively fight them... They give me no such troubles as long as I am playing the models smart and in cover / buildings (As stated before) What is the worst that can happen to them with Tau? Gunlines of FWs? lol I don't mind that. 2 riptides tried their mightiest and one hurt itself. I just don't see them played in other armies as much and I was wondering why... especially when I see someone playing with a GUO hiding behind an ADL and slowly walking the board... The way I'm dropping him in enemy deployment zones, he becomes target priority over everything else without a thought or hesitation and that not only means that things like my Soul Grinders are left untouched, but my Plague Bearers get a free turn to wait. Which I also don't mind, as once my large 20 man squad of Plague Bearers with Herald and Epidemius join combat, Epidemius' boost from the Tally usually makes everything else within 6" +1 Str & Toughness.

BTW Soul Grinders with Torrent make amazing units to stack for Tally.. Its almost disgusting how many Fire Warriors I can kill even if spaced out... I usually end up with the modifiers by turn 2 if not beginning of turn 3.


Was on my phone and out late last night. If your opponent is wasting riptides on nurglings I guess you are laughing. I would be more worried about missile sides with buff commander or a few markerlights, they will delete that unit in one volley. Riptides would be better off going ordance on your grinders. I would suggest getting better Tau opponents if you are finding nurgle win all the time.


Thanks for bashing my friends =/

Clearly you weren't paying attention to any of the post... As all I had on the field first turn WAS Nurglings....


....either way, when you have 18 bases with 4W a piece hiding in buildings, Terrain and the likes, no amount of "Get better opponents" is going to make the scenario any better....


Do you have mutliple small units of nurglings or a few big units?.

 Khorvahn wrote:
I've seen a group of nurglings hold a demon prince for 4 turns...


Unlikey unless very poor rolling, princes are str6 so insta killing a base with each wound, needing 3's and 2's on 5 dice per assault phase and the nurglings getting 5++ to save each base having to do DI with each base costing them 4 wounds each phase. Very good rolling for nurgle player or very poor rolling for prince player could happen but not something I would count on.

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
Made in us
Hellacious Havoc



United States

You only double wounds on a given model. If you blast a unit of scarabs and only hit 2, you only get 3 hits not 4 (1 is doubled [2 wounds] and the second actual hit kills it [3rd wound] and the 'extra' is lost). You can't double instant death wounds in this manner.

This message was edited 1 time. Last update was at 2013/10/02 11:58:39


Chaos. Good News 
   
Made in us
Fresh-Faced New User





Arizona

I use nurglings. I use nurglings a lot. And I love them.

I play mono Nurgle lists pretty much exclusively whenever I play chaos or daemons, and at this point nurglings are my favorite Nurgle troop choice next To plague marines. I frequently use 27 of them in my lists. That's 400 points, which is certainly a good chunk of my list. But it's also 108 wounds. That would seem really impressive if it wasn't for the nurglings habit of dying horribly to high strength weapons.

That being said, if the enemy DOESNT have access to those sorts of weapons, they are downright screwed. Even if they have a power fist sergeant or nob, whatever unit they get in combat with is tied up for at least a turn or two, if not the rest of the game. I use this to my advantage all the time, especially since my army is usually pretty slow.

The trick to using nurglings is to take a lot of them. If there is a lot of them, then they are actually a threat. Quite often, the enemy mistakes nurglings as being terrible or something minor that they don't have to deal with. Punish this behavior. I cannot tell you how many times ive shocked an opponent by explaining to them how many attacks my squad of nurglings gets. Even at strength 3, you wound on 4s no matter what. I quite regularly take down monstrous creatures with them. My nurglings have even taken down a swarmlord with ironarm before. Nurglings are pretty mobile compared to plaguebearers, completely ignoring terrain. Stay in cover, and advance on the enemy. You already have a head start from infiltrate. Go for whatever would be most inconvenient for your enemy. Even if you know you won't kill it, if it causes a headache to your enemy, do it. Or, if the opportunity is available, send them against something they can actually kill. Nurglings SLAUGHTER gaunts, and Ork players will tear their hair out in frustration when you tear their boyz to shreds.

Be ANNOYING. Be as annoying as possible with nurglings. Be frustrating and silly. My Nurglings have won me more than a few games where the enemy ignored them, only to have his hard hitting or point sitting units mobbed by piles of attacks and wounds. Do this enough, and the effect is hilarious.

People start going for the nurglings.

Watch and be astounded as your enemy starts wasting valuable resources and time desperately trying to eradicate those darned annoying nurglings who almost always have at least a 3+ cover save! and four wounds each unless they start wasting strength six shots at them.

Last note. Nurglings become absolutely terrifying with a little assistance. Try using enfeeble on a T4 unit and charging them with nurglings. It's hilarious, I promise. Another thing I've done is use the grimoire of true names on them. It might seem like a waste, but it makes them infinitely more survivable in close combat, especially against those nasty instant death attacks. Give it a try sometime. I've also used plague drones with an icon to cause some real trouble. I've always found plague drones to be a little squishy when focused, So one time I decided to give the enemy something else to worry about by dropping 18 nurgling swarms right in front of them. Such a glorious "Oh gak." Moment.

My FLGS now rightly loathes the adorable little monstrosities.

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IG: 2500
Ogres: 4000
TS: 2000
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Made in nl
Brainy Zoanthrope





Mozzamanx wrote:
No, it totally does work that way. A shot doesn't need to physically cross though the model, the 'invisible line' of coherency is enough to generate cover. Even if a model is not physically blocked by Nurglings, having a base on either side of him will generate a full save.


Rulebook, Page 18:
If a target is partially hidden from view by models from a third unit, it receives a 5+ cover save. Similarly if a model fires through the gaps between models in an intervening unit, the target is in cover even if it is completely visible to the firer.


That same page however also says you don't get the save if they can shoot over the models. Which is very likely with how small nurglins are.
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






The only thing I would use them for is making a cheesy/gimmicky FMC list at 1k points. If you only have to spend 90 on troops then you have more points for upgrades on your DP's.
   
Made in gb
Gavin Thorpe




Amoras wrote:


That same page however also says you don't get the save if they can shoot over the models. Which is very likely with how small nurglins are.



The old ones, certainly. Get a look at the new Nurglings however and I think you'll be pleasantly surprised.

http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2470857a_99129915014_Nurglings40k03_873x627.jpg

That is a Terminator base they are sitting on. I can't find a decent comparison picture but they look like they will quite comfortably obscure anything that isn't a vehicle, and even then you can probably get the 25% needed.

WarOne wrote:
At the very peak of his power, Mat Ward stood at the top echelons of the GW hierarchy, second only to Satan in terms of personal power within the company.
 
   
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Insect-Infested Nurgle Chaos Lord





Oregon, USA

Amoras wrote:
Mozzamanx wrote:
No, it totally does work that way. A shot doesn't need to physically cross though the model, the 'invisible line' of coherency is enough to generate cover. Even if a model is not physically blocked by Nurglings, having a base on either side of him will generate a full save.


Rulebook, Page 18:
If a target is partially hidden from view by models from a third unit, it receives a 5+ cover save. Similarly if a model fires through the gaps between models in an intervening unit, the target is in cover even if it is completely visible to the firer.


That same page however also says you don't get the save if they can shoot over the models. Which is very likely with how small nurglins are.



Not any more.

Old nurgling bases were three nurglings or so to a base, like nid rippers, and very low to the ground.

New nurgling bases stand about as high at the top as plaguebearers. They make an effective fence.

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
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Menoth - 300+ pts
 
   
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Hurr! Ogryn Bone 'Ead!




CZ

Why do people hate nurglings?

What? I LOVE Nurglings!

"Nurgle, nurgle, papa nurgle..."

 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

People hate them because they are so hug-ably cute.

And that has no place in the grimdark.

This message was edited 2 times. Last update was at 2013/10/02 18:08:32


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Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Evil cabbage patch dolls made out of living excrement, that want to share all the diseases in the universe with you...

And that's not grim?

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in nz
Disguised Speculo





I fielded 12 Nurgling bases today after reading their profile and seeing Infiltrator. MSU is the way to go IMO, except in kill points (edit: or grimore) but I don't willingly play kill points so pfffft

If these things were denial units,they'd be my new favourite unit in the game. As it is, I agree with everything OOTN says - they are absolutely fantastic little bastards! Truely the Gretchin of the Daemon list, and I love Gretchin

Would love to see them with a tallyman list. Gonna go look at all the nurgle magic stuff and see if there is anything filthy I can do with them

This message was edited 1 time. Last update was at 2013/10/06 11:20:23


 
   
Made in us
Fresh-Faced New User





Arizona

I'm utterly devastated to learn that in fact, nurglings are the only nurgle daemons that do not possess poisoned attacks.

I'm livid. But I'm going to use them anyway. Still great at tying up units. And still okay at killing gaunts.

Chaos 3000
Daemons: 3000
Orks: 6000
IG: 2500
Ogres: 4000
TS: 2000
S2D: 2000 
   
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Chalice-Wielding Sanguinary High Priest





Stevenage, UK

OOTN makes some very good points. They are great when used in vast number - but you really have to plan an entire army around that kind of play, since it takes up a lot of your board space. They also don't do anything else useful for the rest of the army like carrying Icons or Instruments.

I found when 6th hit they made very good tarpits, thanks to being Fearless. Unfortunately Daemonic Instability in the new Codex combined with their low Leadership value pretty much put paid to that - they're only effective at tarpitting big single models that don't do much in combat, like a shooty Dread.

To clear up some misconceptions throughout the thread:

) Swarms can't score, or deny.
) They can easily provide a cover save through the height of the new models. They're not automatically ignored by being a Swarm.
) They suffer double wounds from templates/blasts, and Instant Death from S6. However per FAQ an Instant Death template/blast will remove one base per Wound, not two. For this reason templates, while useful, aren't typically as effective at getting rid of them as high-velocity S6 fire like scatter lasers or autocannons.

This message was edited 1 time. Last update was at 2013/10/08 16:05:44


"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
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Executing Exarch





McKenzie, TN

@Super Ready
Re-read the denial units on pg 123. Swarms and vehicles are both NOT denials units.
   
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Monstrously Massive Big Mutant





Canada

@OOTN

This is sadly true :(

However, if you keep them near Epidemius once your tally has reached 21 Wounds, they automatically gain the poisoned 2+ special rule he confers to all Daemons of Nurgle within 6" of him

Which is fun, due to their sheer number of attacks.... each base having 4 attacks and all...

Life: An incomprehensible, endless circle of involuntary self-destruction.

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14,000
11,000

 
   
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Chalice-Wielding Sanguinary High Priest





Stevenage, UK

Argh! I was so sure as well, but I missed page 123 (somehow).

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in ca
Been Around the Block





I would like to try out a decent sized unit with a Nurgle Herald who has the Exalted locus of Contagion. I mean 5 attacks on the charge per base gives you many chances of getting those 6s granting you event more wounds (that are poisoned 4+). The sheer volume of dice on the Wounding phase could be pretty awsome.
   
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Auspicious Daemonic Herald





 Dakkamite wrote:
You'd think Swarms would ignore ID in exchange for the extra wounds from blasts thing.

If they're not scoring, and not denial, can they still get Line Breaker as mentioned earlier?

no you have to be a denial unit to be able to get line breaker (thats why vehicles can't get it either)
   
Made in us
Sure Space Wolves Land Raider Pilot




I like my Nurglings, and I think I will have to bust them in full force next time I play Nurgle Daemons. Can the Nurglings grant Infiltrate to a Herald that joins them? Or does that not work? I can't remember. A tiny yet vast meatshield for Epidemius and a Palanquin Herald would be pretty neat, especially if they could Infiltrate.

Too bad they nerfed the Tallyman so hard. That month or two of new 6th edition rules with old CSM and Daemons rules unleashing the full Epidemius glory was my absolutely most awesome winningest period in history!
   
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Secretive Dark Angels Veteran






How can you not like the nurgling model, it's the cutest and possibly most intentionally humourous model in all of 40k.

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Fighter Pilot





I like nurglings a lot. They can tarpit anything even kroot.

 
   
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Chalice-Wielding Sanguinary High Priest





Stevenage, UK

 scommy wrote:
I like nurglings a lot. They can tarpit anything even kroot.


They don't do terribly well against things they have difficulty hurting. Anything T5 or over or with high saves is likely to put extra Wounds at the end of combat through Daemonic Instability. So things like Terminators tend not to have much trouble.

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
 
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