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my armored tank division of IG, what do ya guys think? 2k worth  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Stubborn Dark Angels Veteran Sergeant





CCS- 50
PCS -30
2 guardsman units w/ autocannon each. -120
2x Vet squad with 3 meltas and grenadiers in Vandettas- 260
Leman Russ battle tank x3 in squadron w/ heavy flamers- 450
1 Leman Russ Vanquisher w/ hull heavy Bolter and commander Pask- 205
Leman Russ Exterminator w/plasma cannons and two Leman Russ punishers w/ Heavy flamer and heavy bolter sponsons – 630
2 Vendetta Gunships- 260

lemme know your thoughts! it isn't really a competitive list, I just enjoy making lists from the books and rolling them around in meh head, helps me pick out what I am going to buy eventually
The battle tanks would sit back and shoot, exterminators and punisher would be closest to the enemy

This message was edited 3 times. Last update was at 2013/10/10 02:53:09


 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

 raiden wrote:
CCS- 50
2x Vet squad with 3 meltas and grenadiers in Vandettas- 260
Leman Russ battle tank x2 in squadron w/ heavy flamers 1 w/ knight commander pask- 350
Leman Russ executioner x2 w/ MM sponsons- 440
Leman Russ Exterminator x2 w/plasma cannons and one Leman Russ punisher w/ Heavy flamer and heavy Bolter sponsons – 580
2 Vendetta Gunships w/ heavy bolter sponsons - 280

lemme know your thoughts! it isn't really a competitive list, I just enjoy making lists from the books and rolling them around in meh head, helps me pick out what I am going to buy eventually
The battle tanks would sit back and shoot, exterminators and punisher would be closest to the enem


I see where you're going with the list, and I can get behind it.

Firstly, I highly recommend dropping the sponson weapons off the tanks that have them. Honestly, they're expensive enough without the extra weapon added on. The total point cost of your heavy support options is 1370 points

For your heavy support options, I would run one squadron consisting of one Executioner (plasma) Russ, and two Punisher Russ's, instead (Instead of two Exterminators and one Punisher, keep the same ranges together) as you want to put down a withering amount of hits/wounds after you drop the plasma on some infantry. Put heavy flamers in the hull on all three in case you get close to a unit in cover and want to clear it out. This would be your anti-infantry squad. Total points for this is 550.

Next, I would run a plane jane standard squadron of Leman Russes consisting of Three Leman Russ Battletanks, hull heavy flamers, and nothing else. Again, keeping the ranges the same, but don't put Pask in this squadron. Total points for this squadron is 450.
If you're dead set on running Pask, look at the next sentence I type.

No, not this one.

Or this one.

Ok, this one. You're last Heavy Support option would be one Leman Russ Vanquisher, hull heavy Bolter, with Knight Commander Pask riding in it. That's it. It's 205 points for this tank, and gives you a wicked bad BS:4 anti armor shot every turn.

So running the tanks as I suggest, you would have 1205 points in Heavy Support (saving you 165 points)

Next, I'd suggest ripping the heavy bolters off of your Vendettas. Use those things to hunt armor. Save the 20 points and use that with the 165 points you saved to bring it up to 185.

Now, rip the Grenadiers off of your veteran squads in the Vendettas. Ideally they'll be jumping out late game and hopefully not taking too much fire with the withering amount of firepower your tanks are going to be putting out every turn. That saves you 60 points.

Total point savings: 245 points.

That's enough to buy an Aegis Defense Line to keep your 3 standard Leman Russes and Pask's Vanquisher behind (If you're up against a gun-line force, AV:14 coupled with a 4+ cover save is re-frikkin'-diculous), and buy a modest, bare-bones Infantry Platoon. Platoon Command Squad, maybe with a Voxcaster and a lascannon, and three infantry platoons with a heavy weapon in each (Autocannon perhaps). Blob them up and have a 30 man infantry squad to take orders from the CCS or PCS. Any left over points you can use to toss a heavy weapon in the CCS, and/or a Company Standard in there (Worth it's weight in GOLD!)

That'll give you a nice gunline to hold objectives with in my view.

Hope that helps. Neat concept, (and not too far off of my "Would you like some Pie(plates)?" List).

Good luck!

-Red__Thirst-


You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in us
Stubborn Dark Angels Veteran Sergeant





thanks for the input, though I am using the grenadiers upgrade so I can use my karskin metal models as they are my favorite IG infantry model, (its the helmets man) I was pondering about the sponsons and I took things off of the ordinance as they would bs BS1. I like the idea of 10 plasma cannon blast templates though :p I could drop the grenadiers and the heavy bolters but I kinda want to keep the plasma cannons :3. but I did SOME shifting, took some of your advice. editted it in the OP

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

Here's my problem with vehicle borne plasma weaponry (While I do dearly love it, to be sure!)

You roll a 1 on the Gets Hot! check, you lose a hull point.

So you drop ten plasma cannon shots a turn, you're all but guaranteed to get one or two ones on the Get's Hot! check. That's why I avoid plasma cannon sponsons (and sponsons in general as they're gonna snap shot more often than not with the ordnance blasts.) since I don't want to do my opponents work for me and knock my own hull points off of my vehicles. Rolling three at a time off of the one turret plasma cannon is quite enough in my view.

Plasma blasts are great, ordnance blasts are better. (In my opinion)

Keep them if you want, hopefully your luck is better than mine with Get's Hot! checks. I tried running an executioner and blew it up on turn three after some abysmal luck. That was without any sponson plasma cannons also, I'll note.

List looks good, I hope it plays well for ya when you get a chance to try it out.

Good luck!

-RT-

Edit: If you drop the sponsons off of both your punishers, you'll have just about enough for an Aegis Defense Line. Again: I highly recommend one to give your infantry (and tanks if you want to keep them back.) some much needed and cover behind a ADL. Just a thought

This message was edited 1 time. Last update was at 2013/10/10 03:29:31


You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in us
Beast Lord





 Red__Thirst wrote:


You roll a 1 on the Gets Hot! check, you lose a hull point.



Not entirely correct. It loses a hull point on a further roll of 1, 2, or 3
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

 tybg wrote:
 Red__Thirst wrote:


You roll a 1 on the Gets Hot! check, you lose a hull point.



Not entirely correct. It loses a hull point on a further roll of 1, 2, or 3


Ahh, thank you for the correction. Still, rolling five plasma shots, on average you'll likely get one Get's Hot check failure, and then it's 50/50 hull point loss. Better, but still not great.

Much obliged tybg.

-RT-

This message was edited 1 time. Last update was at 2013/10/10 03:57:35


You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in us
Beast Lord





You know the main cannon on an Executioner doesn't Gets Hot? Only the sponsons do. A decked out Executioner isn't nearly suicidal as you think

This message was edited 1 time. Last update was at 2013/10/10 03:37:35


 
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

 tybg wrote:
You know the main cannon on an Executioner doesn't Gets Hot? Only the sponsons do. A decked out Executioner isn't nearly suicidal as you think


Wait, what?

*Checks*...

I'll be damned.. You're right. Shows what I get for not checking the rules! Made an assumption on that and as is typically the case, made an ass of myself there. Good stuff, the Executioner looks much more appealing now.

Thank you kindly there tybg! I just assumed since it was imperial, and had the word "plasma" in the name, it had gets hot. Giant Derp there.

I rescind my statement about the executioners. Though I would still run one executioner coupled with two punishers as an anti-horde option. Three kill-anything-they-touch small blasts, plus 40 (46 with hull heavy bolters) shots at something is still horrifying to behold. Even if only half hit, that's still 20 (or 23) Strength 5 hits over and above the plasma damage.

Good stuff, good stuff.

Take it easy guys.

-RT-

You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
 
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