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Made in us
Elite Tyranid Warrior





I am normally a tyranid player but a friend loaned me his Blood Angels to give space marines a try. He is playing Eldar. We don’t see each other’s list until the game to add a surprise aspect so I don’t know what he will be running but he tends to go mech heavy, but he has enough models (and we proxy) so it could be anything.

I don’t have any experience playing space marines and I have not played much against 6th edition Eldar so I am little at a loss on how to build a list. Any pointers on how to build a 2000 point Blood Angels army to face 6th edition Eldar. Again I have enough models to play just about any list (with a little bit of proxy)
   
Made in us
Stubborn Dark Angels Veteran Sergeant





well, Mephiston with a pred/rhino as mobile cover and LoS blocker can be nasty as he can hit tanks at str 10. its gonna be rough though, If he normally goes mech heavy I will suggest, mehpy, (be carefull, str 6 will wittle him down, specially anything that is ap2 since he can't join squads) I always run 3 assault squads (or used to) w/ sang priests for that FC and FnP, against eldar with the numerous str 6 weps it will be nice. some lascannon dev squads for back field sniping. maybe think about drop podding a furioso dreadnaught in w/ blood lance (pops tanks like crazy) although I can't remember the average eldar mech AV. some sternguard units w/ combi metlas in a drop pod are nice to have for tank popping. really I think as an assault army, BA have it the easiest against eldar as they get jump inf. as troops. Also, I suggest more than 3 assualt squads, (10 man units) as they can with sang priest pen a WS rear armor of 10, and glance others to death w/out FC. also, corublo is a GREAT tank. What do you have to use? What army type do you want? if you can give more info I may be able to help more.


Automatically Appended Next Post:
Actually sense most eldar weaponry is Str ~6 corublo is a very good idea, 3+ armor and 2+ FnP. gives the red grail bonus as well.

This message was edited 1 time. Last update was at 2013/10/11 03:02:51


 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in us
Elite Tyranid Warrior





I have enought models I can do any kind of army (with a little proxy work). I would like to do a deep strike, drop pod army for a theme. I would like to throw a storm raven or two in there as well.
   
Made in us
Stubborn Dark Angels Veteran Sergeant





do you want more assualty or shooty?


Automatically Appended Next Post:
Here is an assault army model I threw together for 2k points. its not filled with elites but eh. it gives lots of targets. (I think its more competitive than my fluff elites armies :p) assault armies are hard to do with drop pods, if you want to use DoA you can do a shooty army, and I wouldn't mind throwing together a guide model for you.

assault army
Mephiston- 250
3 sang priests and corbulo- 255
4 10 man Assault squads w/ sang priest (one with brother corbulo)- w/ 1 flamer each, each sgt has a power weapon-840
1 5 man Sternguard w/ combi meltas w/drop pod- 185 (with Dante)
2 5 man devastators w/ 2 lascannons each- 280
Storm Raven Gunship w/twinlinked MM twinlinked assault cannon- 200

I threw in the gunship sense you said you wanted one. hehe

This message was edited 3 times. Last update was at 2013/10/11 03:36:30


 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in us
Executing Exarch





The Twilight Zone

I agree about using Drop pod heavy and furioso dreads. Getting behind serpents, or to footslogging eldar is the best way to beat them. Av13 is hard for most eldar to crack and a furioso will shred tanks. Any tac squad or even a DOA assault squad can pop rear armor of a skimmer, just watch for holo fields.

Meltas for the armor, and flamers for the troops should serve you well. Also second the use of las devs supported by a priest for FNP.

Stormravens are good as eldar lack consistent ability to pen Av12, particularly as a flier. It will also negate melta while providing an all rounder for armor and troops.




The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in us
Stubborn Dark Angels Veteran Sergeant





you can swap the sternguard out for a furioso dread to save a few points for maybe another las cannon or two. I just don't like the models. (but they are effective)

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in us
Elite Tyranid Warrior





Thanks for the feed back. I do no have a preference about shoot or assault. What ever gives me a better edge against Eldar.

One question though. Mephiston is a beast but not too fast and Eldar are great at running away. I worry he is too many points for a unit that can be avoided by a fast moving army.


Automatically Appended Next Post:
Oh and talons of fist on the dreads?

This message was edited 1 time. Last update was at 2013/10/11 04:12:48


 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





Talons. They rip through everything. Mehpy has wings of sangiunus that makes him jump infantry. So he will keep up with most things. Though. A shooting list may work better. as the bloody eldar infantry can move 6 shoot and move 6 again



Automatically Appended Next Post:
Here is a more shooty list.
Mephiston-250
2 sang priests and brother corublo- 205
2 10 man tacs w/ missile launcher and 1 melta w/ 1 rhino-415
3 10 man assault squads Sgts w/ power weapons-615
2 5 man dev squads w/ missile launchers-260
1 5 man dev squad w/ 3 las cannons- 165

then either a librarian/Chaplin/ captain 100
or two more sang priests for the tac squads- 100

This message was edited 1 time. Last update was at 2013/10/11 06:57:47


 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Dr. Serling wrote:
I agree about using Drop pod heavy and furioso dreads. Getting behind serpents, or to footslogging eldar is the best way to beat them. Av13 is hard for most eldar to crack and a furioso will shred tanks. Any tac squad or even a DOA assault squad can pop rear armor of a skimmer, just watch for holo fields.

Meltas for the armor, and flamers for the troops should serve you well. Also second the use of las devs supported by a priest for FNP.

Stormravens are good as eldar lack consistent ability to pen Av12, particularly as a flier. It will also negate melta while providing an all rounder for armor and troops.

This approach seems to be the most promising. Serpents are hard to deal with in the new edition. Charging them is the only reliable way to kill them, at least if you have no cover save ignoring weapons.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Prophetic Blood Angel Librarian




As everyone says - charge serps. This bypasses their shield and jink saves. If he has spammed serps dont take av11/12 or even 13, as he will glance you to death (raven excepted). Or just outmanouver you and get side shots.
Spam assault squads as said above. Melta bombs on sarges may help.
If he takes walkers though dont pod a librarian furioso - a normal furioso is far better at the job if you take frag cannon and magna grapple. You will get 6 st 6 rending auto hits and 2 st 8 shots, one at ap2 and the other at ap1 with melta. This should wreck a walker squadron. And against a skimmers rear armour of 10, 2 st6 rending auto hits and the same two st8 shots as above, is usually beyter than blood lance.
I personally wouldn't go with mephiston. The amount of st6 shots will eat away at him, and one squad of fire dragons popping out nearby often leaves him hanging on with one or two wounds.
Take two ravens and zoom towards the enemy for a turn or two, then dont be scared to drop into hover to get rear armour shots and prevent them from flying off the board.
If going for assault don't pod too many units against mechdar. Otherwise you will take out some units on the drop, but that will be it since with their speed the eldar could just speed to the other side of the table in a single turn and you will never catch them with your sloooooow non-jp equipped infantry, taking casualties whilst slogging towards them. You will then want to drop your second wave of pods near the enemy and you will have effectively split your force for the enemy to deal with one half at a time, especially true with the short range of most assault units.
   
Made in us
Stubborn Dark Angels Veteran Sergeant





If mephiston takes out 1 Wave serpent while absorbing 2 turns of heavy fire then he makes his points back. Most elder str 6 weeps are not ap 2

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in us
Agile Revenant Titan






Austin, Texas.

if your running any drops make SURE you hit there back armor, its a huige differnece. you wont do anyhing vs side armour, but it will be super effective vs back armour

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in gb
Boosting Space Marine Biker




midlands UK

ill give you a list
2 devastator squads 3 plasma cannons in each
3 tacticals missile launchers (2 in rhinos with extra armour
2 chapter masters fully upgraded
10 terminators with assault cannon

= 2000 points!

Blood Ravens, 1700pts

Empire 40 wounds

Astra Militarum 2250pts

Khorne 750pts

Space Wolves 1550pts

Orks 500pts

 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





Plasma cannons are very in consistent. And 1 str less than missile launchers also more expensive.


Automatically Appended Next Post:
Tell us what you end up taking and how the game goes! I would love to know

This message was edited 1 time. Last update was at 2013/10/11 20:02:56


 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in gb
Prophetic Blood Angel Librarian




I know what you are saying about mephiston. And on paper i would usually agree. But everytime ive run him against mechdar he just never shines. Probably because i usually face lots of fragons and/or wraithguard and unless he is transported in a raven it becomes incredibly hard to stop him from being hit by one of these squads.


Automatically Appended Next Post:
The following list will not be as effective if he takes wraith serps as troops but will be nice against avenger serp builds:

Librarian
Force axe, jump pack, sanguine sword (for vehicles), shield of sanguinius (for assault marine cover).

2 x sanguinary priest
Melta bombs (make sure each covers 2 squads each)

4 x 10 assault marines
Melta bombs, 2 squads with 2 melta guns, 2 squads with 2 flamers (if you are in melta gun range you will be able to charge and wreck any skimmer anyway with mass st5 attacks to rear armour).

5 assault marines
Melta gun, infernus pistol
Pod

Furioso
Magna grapple, frag cannon
Pod (anti walker/vyper squadrons but can also wreck face against skimmers rear armour)

1 x 5 sternguard
5 combi-meltas
Pod

2 x stormraven
Assault cannon, multimelta

As ninjafiredragon says make sure you get rear armour shots!
Missile devs are utter rubbish against serps. 12 shots, 8 hit (not including signums), 4 glance/pen, 2 saves from holo fields jink. If shields are up that means for 390pts and 3 hs slots you have caused a MASSIVE 2 hit points of damage, plasma cannons are even worse.. You assault with an assault squad and that serp will dissapear into thin air. Devs have their place in a shooty list or to support an assault but as BA you will not outshoot a serp spam.
Rhinos are papermashe against serps and your squads will be stranded with the same footslogging problem i mentioned earlier and 230pts for a rhino tactical squad with missile launcher will not be worth the 1ml shot you will end up with a turn.
Mechdar WILL get side armour shots unless you try and hide the tanks away or run a tankline, but if hidding the tanks in cover then you are paying extra for fast tanks for nothing and if running a tankline you need expensive raider pivots to protect side armour, these raiders WILL go down to fragons/wraithguard, and god help you if you are running a fast tankline and hes taken some deepstiking spiders because 20 st 7 shots against rear armour is nasty.
Drown him with assault marines hit him hard and distract him with podding melta units whilst ravens go after surviving mech. I honestly think that's the best bet against mechdar, definitely not a sure thing though. And this is coming from someone in love with BA mech.
One final thing: dont overlook those incredibly fast scoring jetbikes!


Automatically Appended Next Post:
Ps. Just realised ive taken 4 elites. Drop a furioso for an assault squad with pod and melta gun and infernus pistol. With the extra 60pts either grab 4 melta guns and 4 flamers for the assault squads or take 2 more combi melta sternguard... i'll edit.


Automatically Appended Next Post:
Editted!

This message was edited 5 times. Last update was at 2013/10/12 00:46:47


 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





Missile launchers give great bang for buck though. They pen on 5+ against mose common eldar mechs. Not GREAT. But for 10 points a pop w/ 4 shots per squad. w/ at least 2 squads something is going to explode. I would recommend drop pod stern guard with combi meltas for 185 points whatever you shoot at will die. Sang priests are a MUST as the marines will always get FnP vs elder guns. AND get 5str on charge so you can actually pen a WS. Eldar can downgrade pens. So lascannon s lose there effectiveness due to this. Missile launchers are great and overlooked for some reason. I do recommend at least 1 lascannon squad though. Rhinos are kinda bad idea drop pod the stuff. Keep AMarines in cover for the few AP3 shooting for cover and then FnP. Do BA Amarines get HoW?

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in gb
Prophetic Blood Angel Librarian




Mostly agree with what raiden is saying too. In fact the assault lists both of us put up for you have a lot of similarities.
Ml dev squads just always play mediocre at best for me, with that 4+ cover the missiles just dont bring down what they need to, even many times when 3 squads are shooting. Whilst serp shield does downgrade pens and this could reduce the effectiveness of las, most eldar players shoot the shield at every oppertunity so I totally agree that if taking devs, take a las squad.
Yep BA assault get HoW if they didn't use the jp in movement.
   
Made in us
Stubborn Dark Angels Veteran Sergeant





I just like them cuz they are cheap. and more take all comers then las cannon :3. I do understand though. I usually go 1 ml dev and 1 LC dev

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in gb
Prophetic Blood Angel Librarian




2 ravens will do far more than 3 missile dev squads for pretty much the same points. The advantage the devs have is that they start on the board which will be brilliant if facing lots of walker and vyper squadrons.


Automatically Appended Next Post:
For a TAC list - missile devs. Against eldar mech - las devs.


Automatically Appended Next Post:
And tbf 1 ml devs and 1 las devs is definitely a good shout for TAC. Id just hate not running two ravens :-p.

This message was edited 2 times. Last update was at 2013/10/12 02:49:47


 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





Made a small miscalculation on my lists. Forgot to give sang priessts jumpacks. Need to make sang priests 75 points

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in us
Perturbed Blood Angel Tactical Marine





Quincy, IL

There are several list you can run and different styles.
This one is mech with lots of psychic powers.
Mephiston
Librarian w/ axe, Powers- shield of sanguinus, and fear of darkness
Librarian dreadnought w/ wings of sanguinus, and either fear or shield
Librarian dreadnought w/ wings of sanguinus, and either fear or shield
10 Assault marines w/ 2 flamers, 1 power axe, Landraider crusader w/ multi-melta
5 Assault marines w/ 1 flamer, razorback w/ any weapon
5 Assault marines w/ 1 flamer, razorback w/ any weapon
5 Assault marines w/ 1 plasmagun, razorback w/ any weapon
5 Assault marines w/ 1 Plasmagun, razorback w/ any weapon
1 stormraven

This is a drop list that I would run if I had all the models. There are 6 dreadnaughts, 6 scoring units, 13 pods, 2 psykers and lots of fun.

2000 Pts - Blood Angels Roster
Elite: Furioso Dreadnought (2#, 160 pts)
1 Furioso Dreadnought, 160 pts (Frag Cannon)
1 Drop Pod (Drop Pod Assault)
Elite: Furioso Dreadnought (2#, 160 pts)
1 Furioso Dreadnought, 160 pts (Frag Cannon)
1 Drop Pod (Drop Pod Assault)
Elite: Furioso Dreadnought (2#, 160 pts)
1 Furioso Dreadnought, 160 pts (Frag Cannon)
1 Drop Pod (Drop Pod Assault)
Heavy Support: Dreadnought (2#, 150 pts)
1 Dreadnought, 150 pts (Heavy Flamer)
1 Drop Pod (Drop Pod Assault)
Heavy Support: Dreadnought (2#, 150 pts)
1 Dreadnought, 150 pts (Heavy Flamer)
1 Drop Pod (Drop Pod Assault)
Heavy Support: Dreadnought (2#, 150 pts
1 Dreadnought, 150 pts (Heavy Flamer)
1 Drop Pod (Drop Pod Assault)
Troops: Assault Squad (6#, 105 pts)
3 Assault Squad, 105 pts (Remove Jump Packs)
1 Assault Marine with Flamer (Remove Jump Packs)
1 Sergeant (Remove Jump Packs; Bolt Pistol; Close Combat Weapon)
1 Drop Pod (Drop Pod Assault)
Troops: Assault Squad (6#, 105 pts)
3 Assault Squad, 105 pts (Remove Jump Packs)
1 Assault Marine with Flamer (Remove Jump Packs)
1 Sergeant (Remove Jump Packs; Bolt Pistol; Close Combat Weapon)
1 Drop Pod (Drop Pod Assault)
Troops: Assault Squad (6#, 110 pts)
3 Assault Squad, 110 pts (Remove Jump Packs)
1 Assault Marine with Meltagun (Remove Jump Packs)
1 Sergeant (Remove Jump Packs; Bolt Pistol; Close Combat Weapon)
1 Drop Pod (Drop Pod Assault)
Troops: Assault Squad (6#, 110 pts)
3 Assault Squad, 110 pts (Remove Jump Packs)
1 Assault Marine with Meltagun (Remove Jump Packs)
1 Sergeant (Remove Jump Packs; Bolt Pistol; Close Combat Weapon)
1 Drop Pod (Drop Pod Assault)
Troops: Assault Squad (6#, 115 pts)
3 Assault Squad, 115 pts (Remove Jump Packs)
1 Assault Marine with Plasma gun (Remove Jump Packs)
1 Sergeant (Remove Jump Packs; Bolt Pistol; Close Combat Weapon)
1 Drop Pod (Drop Pod Assault)
Troops: Assault Squad (6#, 115 pts)
3 Assault Squad, 115 pts (Remove Jump Packs)
1 Assault Marine with Plasma gun (Remove Jump Packs)
1 Sergeant (Remove Jump Packs; Bolt Pistol; Close Combat Weapon)
1 Drop Pod (Drop Pod Assault)
HQ: Librarian in Power Armour (1#, 100 pts)
1 Librarian in Power Armour, 100 pts (Force Axe; Warlord; Codex Psychic Powers; Fear of the Darkness; Shield of Sanguinius)
HQ: Librarian in Power Armour (1#, 100 pts)
1 Librarian in Power Armour, 100 pts (Force Axe; Codex Psychic Powers; Fear of the Darkness; Shield of Sanguinius)
Honour Guard (6#, 210 pts)
1 Honour Guard, 210 pts
1 Sanguinary Novitiate
4 Honour Guard (Plasma gun x1)
1 Drop Pod (Drop Pod Assault)

Have fun with it, and enjoy the game.

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