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How will the Eldau do?
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Top 5.
Top 10.
Top 20.
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Made in us
Powerful Ushbati





Manhatten, KS

Alright so FoB isn't here yet obviously. Feast of blades is this weekend. I just haven't posted up my list yet so I might as well post it here.

Eldar/Tau:
HQ:
Farseer w/ Jetbike; Spirit Stone of Analth'lan

Troops:
5 Dire Avengers; Wave Serpent TL Bright Lance
5 Dire Avengers; Wave Serpent TL Bright Lance
5 Dire Avengers; Wave Serpent TL Scatter Laser
5 Dire Avengers; Wave Serpent TL Scatter Laser
Heavy:
2 x War Walkers W/ 2x Scatter Laser
2 x War Walkers W/ 2x Bright Lance 1 x War walker W/ Scatter/Lance

Allies:
Commander; Vectored Retro-Thrusters; Onager Gauntlet; Stimulant Injector; Puretide Engram Neurochip; Multi-Spectrum Sensor Suite; Iridium Battlesuit

Elite:
Riptide with ion and fusion blaster; early warning override

Troops:
10 Kroot

Heavy:
3 Broadsides w/ Railgun and SMS

This message was edited 9 times. Last update was at 2013/12/04 23:56:50


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Trustworthy Shas'vre






Solid list. Where are you putting the Farseer? And how do you have the Riptide equipped. IA, EWO, SMS?

40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
Made in us
Longtime Dakkanaut





Eye of Terror

Good luck sir.

My blog... http://greenblowfly.blogspot.com

Facebook...
https://m.facebook.com/Terminus6Est/

DT:60+S++++G++++M+++B+++I+++Pw40k89/d#++D+++A++++/eWD150R++++T(T)DM+++ 
   
Made in us
Intoxicated Centigor





I like this one a lot better than your Nova Taudar :-p

I said Top 5, good luck!

   
Made in us
Powerful Ushbati





Manhatten, KS

Zagman wrote:Solid list. Where are you putting the Farseer? And how do you have the Riptide equipped. IA, EWO, SMS?


Fixed it. Ion and fusion with interceptor.

Dozer Blades wrote:Good luck sir.


Xaereth wrote:I like this one a lot better than your Nova Taudar :-p

I said Top 5, good luck!


Thanks. Might need it. We playing all book missions.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Fixture of Dakka





San Jose, CA

Gonna vote for Top 10. There's going to be a lot of people going to this one. Just look at all the activities in the Battle Reports Forum!



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Powerful Ushbati





Manhatten, KS

 jy2 wrote:
Gonna vote for Top 10. There's going to be a lot of people going to this one. Just look at all the activities in the Battle Reports Forum!



Lol... no faith. My last round was against 9 necrons flyers in emperors will and he went second. Been tough.

This message was edited 1 time. Last update was at 2013/10/13 02:45:31


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Fixture of Dakka





San Jose, CA

I tend to be conservative in my predictions, especially when the tournament is so large and with so many good players.

Talk about no faith. I can't believe several people actually voted that I would go 0-3 in my last tournament. Lol!


This message was edited 1 time. Last update was at 2013/10/13 05:27:36



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Major




Fortress of Solitude

 jy2 wrote:
I tend to be conservative in my predictions, especially when the tournament is so large and with so many good players.

Talk about no faith. I can't believe several people actually voted that I would go 0-3 in my last tournament. Lol!




It was in the interest of competitive underwater basket-weavers everywhere.

Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General 
   
Made in us
Powerful Ushbati





Manhatten, KS

Well I need to get as much of this done this weekend as possible. I wont be anywhere near a computer next week.

ROUND 1:
Mission: Purge the Alien
Deployment: Dawn of War
Enemy Army: Necrons

HQ:
Destroyer Lord; Sempiternal Weave; MSS; Warscythe

Troops:
7 Warriors; Ghost Ark

7 Warriors; Ghost Ark

7 Warriors; Ghost Ark

5 Immortals; Night Scythe

5 Immortals; Night Scythe

5 Immortals; Night Scythe

Fast Attack:
6 Canoptek Wraiths; 3 whips

Heavy Support:
Annihilation Barge Tesla/Tesla
Annihilation Barge Tesla/Tesla
Annihilation Barge Tesla/Tesla


Initiative: Necrons

Pre-Game Analysis:
Spoiler:
Wow. AV13 Spam in kill points. One of the few armies that could reliably knock out my wave serpents in short order. His list is built to glance things to death. My shields mean nothing in this match-up except to stop his tesla destructors from penning me. Take that with him going first and I am in for a long game. The only things I have that can pen his vehicle are the 2 lance serpents, the lance walkers, and the riptide if he gets a lucky roll off or closes in with his melta. I have my work cut out for me. Also the feast of blades missions are literally the exact missions from the book. Aka First blood, line breaker, and slay the warlord are all in play. This list is a counter to mine. It is very resilient and I am playing it in a kill points game. My target priority is going to be his ghost arcs first. I need them to stay as far away as possible. They can fire up to 10 shots from each side. Then the warriors in side can fire another 14 if in rapid fire range. That is an average of 2.3 glances per round of shooting if rapid firing one side and the warriors. 2.3 Glances per vehicle and another 1.16 glances from the other side at a different target. In addition, I will be firing at the wraiths with anything that cant hurt the AV13. So the scatter serpents will target the wraiths at every turn and the riptide will target them if they close the distance.


What are your thoughts and predictions.


Deployment: He deploys 2 barges in the center along with the wraiths. He deploys 2 ghost ark in the center and the last one on the left flank. His last barge is on the right flank. I deploy to the corners trying to take advantage of his limited range. The riptide and the broadsides secure my main force in the right flank.

Necron Turn 1:
Spoiler:
http://games.espn.go.com/ffl/boxscorequick?leagueId=276731&teamId=10&scoringPeriodId=7&seasonId=2013&view=scoringperiod&version=quick
He advances with everything. 2 barges move to the right flank and fire at what they can with snap fire. His ghost ark on the far left flank immobilizes itself on the hill(We played them as area terrain as the sheet said 5+ save, we later realized it was 5+ cover but not difficult). Either way that is a big break for me. His other operational ghost ark advances towards my left flank. His wraiths move up behind the ghost ark moving to the right flank. Shooting doesn't see much damaged.


Eldau Turn 1:
Spoiler:
I advance and focus fire on the things I can damage. I move the blue serpent up on the left flank and pass the DT test. Both Scatter serpents target the wraiths killing a wraith and causing a wound to another wraith and the dlord. The broadsides and the riptide fire at the ghost arc on the right flank managing to pen it but only immobilizing it.


Necron Turn 2:
Spoiler:

The wraiths jump over the immobilized ghost ark and attempt a long charge but fail. He tries to move his barge that is on the landing pad down and immobilizes it. I am getting very lucky on keeping his army where they are. On the left the his 2 night scythe come in and the combined shooting brings down the blue wave serpent. On the right flank his immobilized ghost arc and barge get one glance through on each of the serpents.


Eldau Turn 2:
Spoiler:

I get the kroot and the lance walkers in. The lance walkers come in behind his annihilation barge on the right flank. They manage to bring it down after firing several shots into its rear armor. The kroot come in and hide on the left flank. I fail to bring down his ghost arc on the right flank with the broadsides. The lance serpent on the left flank gets a lucky shot off and kills his annihilation barge. The other units focus on the wraiths and kill another wraith and wound his warlord bringing him down to 1 wound left. The riptide tries to move back but I roll poorly with his jump move. He does have a 3+ invul from nova charge though.


Necron Turn 3:
Spoiler:
Due to me moving up his night scythe dont have any good targets so they leave the board. On the left flank he moves the ghost ark up into the woods and it becomes immobilized. On the right flank he advances with his wraiths up onto the hill and needs a 4" charge to get my riptide. He rolls a 3. . The dice are being very harsh on my opponent. Not much seems to be going his way.


Eldau Turn 3:
Spoiler:

It is a little blurry. I shoot down one of his night scythe with combined fire on the left flank. I disembark the dire avengers and my entire right flank fires into his wraiths and finish them off. The riptide kills off his last annihilation barge on the sky shield terrain. The broadsides finally finish off his ghost ark that is immobilized on the right flank. I have cleared the right flank for the most part... his Dlord makes his reanimation though.

Necron turn 4:
Spoiler:
He brings in his two scythes and I intercept with the broadsides bringing one down. His warriors in the open on the right flank run behind the middle ruin. He considers disembarking on the left flank but elects not to as dire avengers and kroot wait out of line of sight to jump at the opportunity. His Dlord charges my exposed dire avengers but supporting fire from the broadsides brings him down for good this time.


Eldau Turn 4:
Spoiler:

At this point in the game it becomes mop up. I fire at his warriors and try to bring down and to a hp to his ghost ark.

Necron Turn 5:
Spoiler:
He moves the warriors in the open farther to the left flank. He tries to glance my yellow serpent out. His last night scythe moves on to help as well but the serpent survives.


Eldau Turn 5:
Spoiler:
I finish off his warriors in the open and one of the ghost arks. Cant remember if I killed his night scythe or not though. Game ends.


Post Game Results and Analysis:
Spoiler:
Eldau: 13
Necrons: 4

Victory for the Eldau!

Analysis: I felt this game could of been a lot closer. My opponent failed some key charges and had overall very bad luck. Immobilizing three of your own vehicles in a day is bad. Immobilizing 3 out of 4 attempts is down right sickening. Even though I pulled it out I struggled to kill AV13 with this list. Going second was kind of big in this one because I got to see where he deployed and then countered it with my own deployment. I would of probably taken first turn given the chance but after playing through it I still prefer going second. My opponent showed a lot of poise and handled what I saw as a game with terrible luck very well. A good number of gamers would curse their luck and let it affect their overall game experience. My opponent kept his head up and kept coming at me until the very end. Was a great game and I wouldn't mind facing him again sometime.

This message was edited 2 times. Last update was at 2013/10/21 03:50:55


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Longtime Dakkanaut





I dunno if its that bad of a matchup, honestly. You should be able to pop a vehicle a turn with whatever unit the Commander is attached to, you can also prevent him from doing just about any damage early on because a good chunk of his firepower will be in reserves and the Arks arent particularly effective at range.

Bee beep boo baap 
   
Made in us
Haemonculi Flesh Apprentice






 LValx wrote:
I dunno if its that bad of a matchup, honestly. You should be able to pop a vehicle a turn with whatever unit the Commander is attached to, you can also prevent him from doing just about any damage early on because a good chunk of his firepower will be in reserves and the Arks arent particularly effective at range.


Those broadsides aren't that great here to be honest. I wouldn't say they will kill a barge a turn at all. They'll usually hit twice and even with tank hunter they are fishing for 6's, and then its not a simple decision because your left deciding if you should keep the 5's or reroll them for that 6. The biggest hit to the crons is their god awful range and speed with those av13 vehicles. I'd imagine he uses the lances to kill quantum shielding them the Bsides to finish them off, if he is hot on his jink saves for the lance fire it could be annoying.

   
Made in us
Longtime Dakkanaut





Between the Railguns and the Drones (AFAIK, TK usually takes missile drones) he should be able to pop a barge a turn. Tank hunters is phenomenal. Also, NOVA-charged Ion with Ignore cover, etc, can be pretty frightening as well. It won't be easy to do any damage to that list, but I think it also lacks the punch to do much to the Eldau.

Bee beep boo baap 
   
Made in us
Haemonculi Flesh Apprentice






Oh I agree tank hunters is nice, but against AV13 Broadsides still struggle. I think you hit the nail on the head about resiliency though, I feel the Eldau have just as much durability as the crons here. Should be a very low KP scoring game if both sides were conservative.

   
Made in us
Fixture of Dakka





San Jose, CA

Between your twin-linked brightlances, rails+buffmaster, AP1/2 guns and open-topped necron vehicles, you've got what it takes to take out his vehicles. You should be able to take this one.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Powerful Ushbati





Manhatten, KS

LValx wrote:I dunno if its that bad of a matchup, honestly. You should be able to pop a vehicle a turn with whatever unit the Commander is attached to, you can also prevent him from doing just about any damage early on because a good chunk of his firepower will be in reserves and the Arks arent particularly effective at range.

As seen I didnt really meet this quota all that well. I had to get a lot of rear armor to get my kills. The riptide shooting the rear armor after he got up the flank helped and the war walkers helped when they got behind his annihilation barge. S8 ap1 with re-rolls can do well if you get one by but I wouldn't rely on it.


Red Corsair wrote:
 LValx wrote:
I dunno if its that bad of a matchup, honestly. You should be able to pop a vehicle a turn with whatever unit the Commander is attached to, you can also prevent him from doing just about any damage early on because a good chunk of his firepower will be in reserves and the Arks arent particularly effective at range.


Those broadsides aren't that great here to be honest. I wouldn't say they will kill a barge a turn at all. They'll usually hit twice and even with tank hunter they are fishing for 6's, and then its not a simple decision because your left deciding if you should keep the 5's or reroll them for that 6. The biggest hit to the crons is their god awful range and speed with those av13 vehicles. I'd imagine he uses the lances to kill quantum shielding them the Bsides to finish them off, if he is hot on his jink saves for the lance fire it could be annoying.


Actually had a glance that I re-rolled but ended up missing the pen on the second go.

LValx wrote:Between the Railguns and the Drones (AFAIK, TK usually takes missile drones) he should be able to pop a barge a turn. Tank hunters is phenomenal. Also, NOVA-charged Ion with Ignore cover, etc, can be pretty frightening as well. It won't be easy to do any damage to that list, but I think it also lacks the punch to do much to the Eldau.


Yea I dropped the missile drones in this one and it kind of hurt not having them as the effectiveness of the unit went down a lot but it was still nice having the riptide instead.

Red Corsair wrote:Oh I agree tank hunters is nice, but against AV13 Broadsides still struggle. I think you hit the nail on the head about resiliency though, I feel the Eldau have just as much durability as the crons here. Should be a very low KP scoring game if both sides were conservative.


It ended up being decently low. I think it would been more of a game had my opponent not been jammed up in his own deployment zone.

jy2 wrote:Between your twin-linked brightlances, rails+buffmaster, AP1/2 guns and open-topped necron vehicles, you've got what it takes to take out his vehicles. You should be able to take this one.


The bright lances are not twin linked. Only one is if I get the scatter on that particular walker to hit. I messed up equipping them with only one loaded out that way. Next time I will either go all lances or scatter/lance mix.


Attention:
Sorry for the delay guys. Been a hectic week back. Also just an fyi I will be training all week so I will not be able to pick this up until next weekend. Sorry for the delay... duty calls.

This message was edited 1 time. Last update was at 2013/10/21 04:00:47


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Powerful Ushbati





Manhatten, KS

ROUND 2:
Mission: Relic
Deployment: Vanguard Strike
Enemy Army: Eldar

HQ:
Farseer; guardian helm of Xellethon; singing spear
Spirit Seer

Troops:
5 Wraith Guard in wave serpent (scatter laser and holo field)
5 Wraith Guard in wave serpent (scatter laser and holo field)
5 Wraith Guard (Flamers) in wave serpent (scatter laser and holo field)
3 Jet bikes
3 Jet bikes (shuriken cannon)


Heavy Support:
Wraith Knight (shield; sun cannon; scatter laser)
Wraith Knight


Initiative: Eldar

Pre-Game Analysis:
Spoiler:
I knew it would come eventually. Another eldar match-up with the much despised wraith knights. They are on par with riptides but are a different kind of annoying. Twelve T8 wounds is a tough cookie to crack. The missions for feast of blades were nothing more then book missions and book deployments. This mission is the relic. I loathe this mission in tournament play. Some armies just cant make it happen. Ide have to say he has the advantage in this one. He has 3 very resilient troops and 2 very fast troops. All of which are good at securing the relic. At least better then your standard dire avengers. My target priority will be kind of tough in this one as it will be based on the proximity of his units to me and/or the relic. I cant allow the wraith guard to get in close. It would make for a rough day. However, I cant allow the wraith knights to get into my lines either. I think his list matches up well against me in this one, especially given the mission. If the opportunity presents itself I might just infiltrate the kroot to make a run for the relic.


What are your predictions?

Deployment: I use the terrain as best I can to hide my units. He leaves it open so I actually infiltrate onto the relic with the kroot to pick up the relic the first turn. He deploys both wraithknights on the right flank. I deploy opposite of them to avoid taking fire from them as much as possible. I reserve both units of war walkers and the two wave serpents I had trouble finding cover for. He reserves his bikes.



Eldar Turn 1:
Spoiler:
He moves flat out with all of his serpents and moves the wraithknights up and shoots at the kroot but only does 2 wounds. Not much else happens as of yet.


Eldau Turn 1:
Spoiler:
The kroot attempt to get the relic closer to me. I shoot down the closest wave serpent that has wraithguard and the spirit seer in it. Shooting at them further see's me kill off all of his wraithguard but his spiritseer lives for now.


Eldar Turn 2:
Spoiler:
His wraithknight advances and decides to target the deadly broadsides rather then charge the kroot. His wave serpent in the center moves up 12" and fires into my wave serpent. His last serpent on the left flank shows turns to move up and fire on my serpents causing some hull points and wrecking it. The riptide survives some shooting from one of the wraithknights as well.


Eldau Turn 2:
Spoiler:
Both units of walkers come in. The scatter walkers get the left flank and fire into the rear of his serpent exploding it. The other walkers come in on the right flank with the ability to target his wraithknight or to shoot the last remaining serpent. The kroot move the relic back towards me but arent exactly doing it fast. They fire and kill the spirit seer that is still in the open. I get a shot into the wave serpent in the middle and immobilize it. Other available units target the closest wraithknight as I need it to die.


Eldar Turn 3:
Spoiler:
His bike reserves are still a no show. He disembarks the flamer wraithguard and proceeds to slaughter the kroot. The wraithknight in the middle moves up 12" but is just short in the charge o nthe broadsides. Shooting see's more wounds put on them but I am making decent saves. The riptide takes and instant death wound and is removed . He shoots the immobilized wave serpent at my lance walkers but it does no damage. His wraithguard on the left flank advance forward.


Eldau Turn 3:
Spoiler:
The black wave serpent arrives from reserves and comes in on the left flank to target his wraithguard in the open but they make amazing saves. The 5 dire avengers forced to walk around move up to target his wraithknight. Combined shooting brings it down. The other units focus on the flamer wraithguard killing them down to just the farseer.


Eldar Turn 4:
Spoiler:

His bikes auto show up. Overwatch fire sends one fleeing right back of the board. His last wraithknight advances on my broadsides. His farseer joins the remaing wraithguard and they move towards the relic. His other bike squad fires at my lance walkers causing a glance.


Eldau Turn 4:
Spoiler:

My last wave serpent arrives from reserves and moves towards the relic while also targeting the last wraithguard unit. Combined fire from the scatter walkers and the 2 serpents kills them off. I fire everything into the wraithknight but it lives. One of my wave serpents shoots his last bike squad taking them out of the fight.


Eldar Turn 5:
Spoiler:

With him unable to win he just moves up and charges the broadsides trying to get slay the warlord. He fails to do a wound though and the combat is locked. We call the game there as he cant win.


Eldau Turn 5:
Spoiler:
Game ended!


Post Game Results and Analysis:
Spoiler:
Victory: Eldau (Forget the relic! slay the warlord, first blood, and line breaker if I wanted it would win this game.)

Post game analysis: I hate wraithknights. They match up well against riptides and are just really tough to kill. In this one I got a little lucky surviving there at the end but I had a huge advantage in the deployment. The wraiths and the wraithknights had to come that much farther to reach me. My opponent should of killed the kroot off in the beginning. If he would of got the relic I doubt I would of been able to take it from him. In the same sense though it is hard to survive a round of my shooting. Had I been in his position and going first I would of killed the enemy off the relic turn one and used the bikes to turbo and assault move it backwards. My opponent keeping them off the board could of worked but interceptor is a 5pt upgrade that will always be an auto include for me. The riptide could of intercepted as well had he been alive. Either way this game was close and I hate that first blood and slay the warlord etc... can decide a game. Not a fan of solo book missions.

This message was edited 2 times. Last update was at 2013/10/29 02:29:27


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Powerful Ushbati





Manhatten, KS

Alright will post the results tomorrow and the round 3 list tomorrow night. Sorry for the delay. Thought it would be a good week to camp in the field this last week. lol

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Fixture of Dakka





San Jose, CA

Well, you do have enough S8 AP1/2 guns to taken down his wraithknights. It appears that may be the reason for the brightlances and railguns rather than all scatters and the missile-sides.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Powerful Ushbati





Manhatten, KS

 jy2 wrote:
Well, you do have enough S8 AP1/2 guns to taken down his wraithknights. It appears that may be the reason for the brightlances and railguns rather than all scatters and the missile-sides.



lol, you finally see what i see. So many high toughness MC's out there. They double up for killing them and instant gibing T4 death stars.


Another delay on this. Apologies guys and gals. Will try to get it up tomorrow. The wife wanted some time as I was in the field all of last week. Will try for tomorrow.

This message was edited 1 time. Last update was at 2013/10/28 03:27:42


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Powerful Ushbati





Manhatten, KS

GAME 2 FINISHED!


ROUND 3:
Mission: Scouring
Deployment: Hammer and Anvil
Enemy Army: Iyanden Eldar


HQ:
Spirit Seer

Troops:
5 wraithguard in wave serpent (scatter laser, shuriken cannon, and holo field)
5 Dire avengers in wave serpent (scatter laser, shuriken cannon, and holo field)
5 Dire avengers in wave serpent (scatter laser, shuriken cannon, and holo field)
5 Dire avengers in wave serpent (scatter laser, shuriken cannon, and holo field)
5 Dire avengers in wave serpent (scatter laser, shuriken cannon, and holo field)


Heavy Support:
Wraith Knight (wraithcannon x2) (warlord)
Wraith Knight (wraithcannon x2)
Night Spinner (holo field, and Crystal targeting matrix)

Game Analysis:
Spoiler:
Scouring... gotta love this mission. The possibility of being screwed by the objectives. Will save rant for the final review but still not a fan of just book missions with nothing in place to balance them out. Well after playing a hard game against eldar I earn the chance to play against..... Eldar with more serpents. With the deployment being hammer and anvil I will have to try and take out his troops mobility. I am once again going second in this game. Though that is a little scary as 5 wave serpents can wreck all of my serpents in the first turn or at least cripple my troops. I will need to limit his range and line of sight as much as possible. With more and more armies gaining the ability to ignore cover it is more important now to just find terrain that blocks line of sight instead. Hills do this well but the same issue as last game is present. I dont have enough terrain to hide all of my vehicles. I will have to make some tough decisions starting off. He has holo fields which can make it harder for me to bring down the serpents with my primary serpent killers. The war walkers are amazing at killing serpents. I almost always outflank them and shoot at the rear armor. However, this time he has a 50% chance to ignore those results. I got my work cut out for me in this match up.


What are you predictions?

Deployment:
I again deploy trying to deny him line of sight. The riptide and the broadsides hide behind the hill along with one of the wave serpents. Another wave serpent hides on the left flank behind a hill. I do my best to deny him line of sight but only so much can be done against units that move 12". He deploys with most of his serpents in the center or on the right flank. One serpent deploys on the left flank next to both wraithknights. He deploys his night spinner on the far right flank. We flip over the objectives and I am lucky. I have the objectives, 4; 3; and 3 on my side. Such is the nature of the beast in this mission.

Eldar Turn 1:
Spoiler:

He advances and turbo's his serpents and night spinner. He does not turbo 2 of his serpents and they target and wreck my black wave serpent. The wraithknights advance 12" and fire at the broadsides. The riptide was out of range. I manage to make my saves.

Eldau Turn 1:
Spoiler:

My yellow serpent jumps out and fires into his front wave serpent. My broadsides fire at the front serpent and fail to pen it. Even with tank hunter. I fail to destroy it but do make it stay put for a turn. The riptide targets the serpent as well but he has a 3+ cover save. I manage to give the riptide an overcharge 3+ invul save. Not much happens for me on this turn.


Eldar Turn 2:
Spoiler:
He advances with his serpents in the middle but the stunned one limits his advance some. His night spinner moves up and shoots a flame into the broadsides and the riptide. It instant kills two broadsides. Both wraithknights fire into the riptide but with a 3++ save it shrugs off all of the fire. His serpents fire into the yellow wave serpent and wreck it. He also shoots into the broasides and finishes off the tau commander. Luckily the farseer is at the back of the squad.


Mid-game Analysis:
Spoiler:
Holy ! I am getting handled here. He has wrecked both of my wave serpents, killed the tau commander, and killed 2 of the 3 broadsides. The models I have remained are 10 dire avengers, the riptide, a broadside, and the farseer. I have yet to even scathe his army. I have only done two hp's to one of his serpents. I knew this match-up would be tough but making my way to my first board wipe in a long time is not something I had in mind. At this point I need all of my reserves and I will need to be more aggressive with the riptide. I cant let him close in on my objectives and keeped me contained. If this next turn doesn't go well then this game will be all but over.


Eldau Turn 2:
Spoiler:
I roll reserves and dont get everything but it is a good start. I get both serpents and the scatter walkers. My farseer joins the riptide. Shooting see's me wreck the front serpent and the night spinner. The scatter walkers do some damage to the serpent on the left flank but he makes some good saves. I manage to stun it though. The scatter walkers hide behind the landing pad.


Eldar Turn 3:
Spoiler:

My opponent doesn't like the scatter walkers at his back and moves a wraithknight to take them out but the landing pad provides cover. He advances the other wraithknight forward towards my lines. He moves up one of his serpents and disembarks the wraithguard to fire at the riptide causing to ID wounds. The riptide shrugs off both of them with his 3++. His wraithknight advancing on my lines also fires at the riptide. The riptide takes a wound but is still shrugging off most of the fire directed his way. He also moves one of his serpents back to the right flank to shoot at my far right flank serpent but it shrugs off the damage. The last serpent moves up in the middle and wrecks my blue serpent newly arrived from reserves. To add to the fun the squad gets pinned.

Eldau Turn 3:
Spoiler:

The last of my reserves arrive. The kroot come in on the right flank next to the bunker. The lance walkers come in on the left flank with no where good to go thanks to two wraithknights on that flank. The lance walkers target his nearest wraithknight but fail to bring it down. The scatter walkers move around the corner and wreck the serpent on the left flank. My black serpent on the right flank moves up and fires at his serpent behind the bunker but fails to destroy it. The riptide moves up and fires at the disembarked wraith guard killing them off. I actually advance with the broadside and dire avengers squad to try and charge his forward serpent.


Eldar Turn 4:
Spoiler:

He moves up his wraithknight and charges the stunned dire avengers killing them off. The serpent on the right flank moves up and wrecks my black serpent. His dire avengers from the wrecked serpent in the middle move on top of the bunker to shoot at the dire avengers in the open killing all but one. His serpent in the middle moves onto my middle objective and disembarks the dire avengers. They fire into my dire avengers behind the hill killing 3 of them but they hold. The serpent shoots into my lance walkers and i fail all the saves resulted in their destruction. His wraithknight in the back charges and kills off the two scatter walkers. His dire avengers on the left flank move up to run and shoot at the dire avengers that tried to charge with my broadside. He kills 2 but they hold as well.

Eldau Turn 4:
Spoiler:

I shoot into his dire avengers on my middle objective and manage to finish them off with shooting. The riptide moves in on his other serpent and charges to finish it off. The last remaining dire avenger on the right flank hides behind the 4 point objective bunker in a little corner. The broadside finishes off his wave serpent(Not sure what brough down his wave serpent tbh but I manage to kill it).


Eldar Turn 5:
Spoiler:
His wraithknights cant be everywhere at once. He moves the one in the back up but he cant see the lone dire avenger hiding in the corner on the 4 pt objective so it shoots the riptide who again ignores the instant death. His dire avengers on the left flank move up but fail to run far enough to make it to the objective on the left flank. Those dire avengers shoot my dire avengers in the middle but one survives. His wraithknight in the middle of my lines could move to the 4pt objective but it would be to no avail. The wraithknight charges a unit of dire avengers in the middle killing them off.


Eldau Turn 5:
Spoiler:
With a 4pt objective and him having no objective I dont even need to play my turn. I have won the game. I think I move onto 1 more objective or could of easily enough.



Post Game Results and Analysis:
Spoiler:
Taudar wins 7-3
I thought i had warlord but he informed me after the game that one of his wraithknights was warlord. Was my fault for not asking and it was annotated on his list that one had warlord in profile. Glad it didn't matter though.

Analysis: Holy that was a close game. My riptide was H.A.M. this game. Literally denying most shots that came at him. He took on the two wraithknights for the duration of the game and lived to tell the tale. I envisioned the scene from transformers where optimus prime took on three decepticons at once except he didnt die. Imo my opponent had me beat but he made two huge mistakes. One he pulled back his wraithknight to kill the scatter walkers. Yes he needed to kill them but he essentially took the wraithknight out of the fight. The 2nd mistake and I think the bigger of the two mistakes is disembarking his troops to early. I guess he took the risk with the possibility of killing off my scoring units in the process but in the end it is what cost him the game as my fragile troops turned out to be pretty resilient. The biggest take in this game was that riptides are really all that in a bag of potato chips. Dont think I could ever bring myself to run multiple of these guys.

This message was edited 5 times. Last update was at 2013/11/02 03:15:24


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Fixture of Dakka





San Jose, CA

This is going to be a tough me. I play almost the exact same list (though with a Laughtarch and 5x10 guardians instead) and it is a tough build to play against. He has the firepower advantage and can easily down your serpents. However, you have 1 big advantage over your opponent - if he fires his serpent shields, then he is vulnerable to your S8 guns. The armies are close, but I will give you a slight advantage due to your generalship. However, this matchup is almost a coin-flip. The deciding factor will be whoever gets 1st turn will have the advantage.





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Manhatten, KS

 jy2 wrote:
This is going to be a tough me. I play almost the exact same list (though with a Laughtarch and 5x10 guardians instead) and it is a tough build to play against. He has the firepower advantage and can easily down your serpents. However, you have 1 big advantage over your opponent - if he fires his serpent shields, then he is vulnerable to your S8 guns. The armies are close, but I will give you a slight advantage due to your generalship. However, this matchup is almost a coin-flip. The deciding factor will be whoever gets 1st turn will have the advantage.





He has first turn.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Powerful Ushbati





Manhatten, KS

Started this one but will conclude it this evening. Getting destroyed early on in this one.


Automatically Appended Next Post:
ROUND COMPLETED!

This message was edited 1 time. Last update was at 2013/11/02 02:40:04


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Powerful Ushbati





Manhatten, KS

ROUND 4:
Mission: Emperors will (1 Objective each)
Deployment: Vanguard Strike
Enemy Army: Necrons


HQ:
Imotekh The stormlord

Troops:
8 warriors in night scythe
5 warriors in night scythe
5 warriors in night scythe
5 warriors in night scythe
5 warriors in night scythe
5 warriors in night scythe


Heavy Support:
Doom Scythe
Doom Scythe
Doom Scythe

Fortificaiton: Aegis with comms relay

Initiative: Eldau

Game Analysis:
Spoiler:
We rolled off for first turn and he won giving me first turn. So let me get this straight. I am playing one objective a piece against 9 flyers and he also has my least favorite necron Imotekh. To say I am in trouble in this match-up would be an understatement. First blood and bonus points will probably be huge. I will need to get them because at this point I will have to play to draw the primary. Any necron player worth their salt can blanket both objectives with ease or park his flyers on them to prevent access. I honestly dont know how I can win this game besides shoot and hope for the best. My biggest plan is to try and kill him before the flyers come in. I hear he only deploys 2 squads on the board to begin with. Only down side is it is night fight courtesy of Imotekh and there is some pretty good BLOS terrain. Here is a fun filled game of throw the kitchen sink at it.


What are your predictions?

Deployment: He deploys one 8 man squad in his fortification at the back of his deployment zone and another 5 man warrior squad behind a hill on his side. I deploy everything but the war walkers, the lance serpents, and the kroot. Wanting to keep them alive as long as possible. I deploy the 2 scatter serpents on the right flank ready to shoot at whatever he deploys in the fortification. The riptide and the broadsides deploy on the left flank hill with a good lane of fire while also trying to garnish a cover save. The two lance serpents hide behind that hill.

Eldau Turn 1:
Spoiler:

I go for the gold. My two scatter serpents fire everything into his 8 man squad in the open. He rolls really good saves and I only kill 5. Of those 5 I think 3 make their ever living. The riptide jumps up on the center and fires a blast as his other warriors quad but they make good saves as well. The broadsides moved up to snap fire SMS but they also survive and then make decent reanimation protocols. My attempt to win this turn 1 failed miserably. The riptide assault jumps forward.


Necron turn 1:
Spoiler:
He doesnt really move and jumps to rolling for lightning. Luckily none hit for the moment.


Eldau Turn 2:
Spoiler:
One lance serpent arrives from reserves and lines up a shot on his necrons in the aegis. The kroot also come in and outflank next to his aegis. The scatter walkers outflank on the left flank and move up to help kill his warriors behind the hill if needed. The riptide moves up and this time it kills his warriors in the open thanks to guide. Both serpents fire into his necrons but only one has to use its shields because I manage to finish them off. The kroot now with no target run into his fortification to take cover. The broadsides also with not target; head back to their original hill and attempt to limit the amount of hits I can take from his beam. If he fails to get reserves here I can win the game.


Necron Turn 2:
Spoiler:

As you can very well see he gets all but two flier in from reserves. 7 Fliers come in from reserves with the main focus being my broadsides. I intercept with the broadsides trying to bring down his main threat in the doom scythes but fail to get a single hit. The riptide also intercepts but again no hits. He decimates the broadsides. I make some decent saves but I take 3 wounds on the commander and lose 2 broadsides. His other flyers moving towards the center wreck my blue scatter serpent forcing the dire avengers out. He kills a few with some further shooting. Again lightning doesn't really do any damage. One night scythe completely destroys the scatter walkers.


Mid-Game Analysis:
Spoiler:
I have done zero damage to his flyers and he has already killed two of my best ways of killing them and he has also crippled the broadsides. I was hoping to at least shoot one down there. I will not be able to out shoot him. I also have the issue of not having any troops anywhere near my home objective. I still have a serpent in reserve but that was kind of a flop on my part as I think I am relatively out of the position. My only save and grace atm is I am on his objective with my kroot. At this point I realize I will need to change my tactics. I did get first blood and thats huge. I wont be able to shoot his flyers down so I decide to try and play keep away.


Eldau Turn 3:
Spoiler:

The lance walkers come in on the right flank and try to shoot down one of his flyers... again with no success. The riptide and the broadsides cant shoot so they just move and run. The riptide heads towards his objective. The broadsides move up and run to hide under the landing pad. The disembarked dire avengers in the middle do the same. My remaining scatter serpent moves 12" towards his flyers and then turbo's into the middle of them on his side. As it stands none of the flyers currently on the board can get a shot at him. The lance serpent on the right flank moves up and fires his lance only at the closest flyer but again to no effect. At this point I realize I have miss-moved my riptide. Given that I am in a better position to run for his objective I should be sending him back towards mine to contest. It is too late now but I am definitely kicking myself atm. The kroot on his objective just spread out and prepare to go to ground.



Necron Turn 3:
Spoiler:

His last two flyers come in from reserves and target my last scatter serpent. I actually manage to survive the shooting as I make decent saves and he rolls poorly. Night fight finally ends. A large majority of his flyers go for my lance walkers and/or my kroot. The kroot go to ground but I lose 3. The war walkers get killed all the way down to 1 remaining with 1 HP. Two of his night scythe shoot my black lance serpent on the right flank and manage to cause 1 hull points. I am managing to mitigate the amount of damage he can do to me. The two flyers on the left flank kill off my commander. The broadside and the farseer are all that remains.


Eldau Turn 4:
Spoiler:

The yellow wave serpent arrives and I move it up on my home objective far enough to stop him from shooting with the night scythe in front of me. The black serpent on the right flank moves up and turbo's to the center of his night scythe to avoid fire. The wave serpent in the top left corner just moves to a point where it cant be shot on the next turn. It shoots both scatter laser and shield but only manage to glance one of his flyers twice. The dire avengers in the middle move to my side to have a chance at running to my home objective if the stars align. My riptide moves towards the kroot but is relatively ineffective still.


Necron Turn 4:
Spoiler:
A good number of his flyers leave the board as they have no valid target. Imotekh and some warriors get out to kills off some of the kroot. A task they are succesful in doing. Only 5 kroot remain. He shoots at both the yellow serpent and the black serpent on the right flank but both manage to stay alive.


Eldau Turn 5:
Spoiler:

The black serpent on the right flank moves up and disembarks the dire avengers. They move up and run 1 and then 2". They also shoot imotekhs squad along with others but they make great saves and then some even better reanimation recalls. The riptide moves and then assault moves onto his home objective just in case the kroot dont survive. I calculate all of his avenues of approach onto my home objective. The one flyer in front of me is empty. The closest one with troops is on the landing pad. Any flyer arriving from reserves can only move up to 36". I cover the entire area around my home objective with either a troop or a vehicle so no flyer can land. I then disembark the yellow serpent to cover the back side of the objective some. He can still contest possibly but his moves would need to go perfect. The task would of been easier but my scatter serpent was too far away to disembark there guys and still make it to block the objective. Another miss-move by me. So it all comes down to keeping him off of my objective and the riptide hugging his....


Necron Turn 5:
Spoiler:

He moves in his reserves towards his home objective and disembarks them to fire into the kroot and the riptide. He kills the kroot all the way down to 1 lone xenos and he bosses his leadership check. He can still assault with imotekh but the riptide can still contest the objective. The night scythe on the landing pad moves towards my home objective and disembarks his warriors. They run towards my objective and he gets a 2. He needed a 3 or better to contest it. The game ends.


Post Game Results and Analysis:
Spoiler:
Necrons 1
Eldau 4
Victory to Eldau!

Post Game analysis: Holy that was a game of math. I only killed 13 warriors in his army. The rest of his army survived the game relatively unscathed. I honestly dont think I should of won this game. My opponent could of tried for my objective on the last turn but either way he would not have made it within 3" to claim it and I would of won because of line breaker and first blood to his line breaker. Fault to book missions there. Had I not been a veteran necron player and completely understood their strengths and weaknesses then this game might of been different. I realized I could not beat him outright and that his shooting had some significant limitations to it and finally the last turn buffer on my objective sealed the deal. Surprisingly my opponent was a great guy and this was actually an enjoyable game. Would I want to play his list again... probably not. But I saw no faults in the player at all. Which actually surprised me given the flyer spam.

This message was edited 1 time. Last update was at 2013/11/07 05:10:39


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Fixture of Dakka





San Jose, CA

I am not a big fan of pure Necron flyer-spam. It is not a fun build to play against. Fortunately for you, you've got a lot of TL-shooting. You may have a chance since there is plenty of good BLOS terrain, but you're going to get kicked squarely in the nuts when all his flyers come in.

Unless, of course, you miraculously kill enough guys in Immotehk's unit with scouting war walkers + move & battle focus, he then fails LD and run off the board.






This message was edited 1 time. Last update was at 2013/11/03 00:50:16



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Regular Dakkanaut




purging philadelphia

I think you've got this 4th game vs flyerspam. I think if I was in your shoes I'd actually line up as far forward as possible and line as much of his board edge as possible by turn 2. Thats 48 inches of move+flat out which should really limit his targets turn 2. Then again I dont know what rules for LOS and deathray damage they were using (IE if they played like nova with 45 degrees of vision and not being able to damage models outside of the deathrays LOS.) If they played it like adepticon with straight up and down vision I might change from that tactic,

I think even if you didnt do that, you'd have enough tools to deal with this. Going 2nd in a game vs 6 flying troop units does suck though.

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Made in us
Powerful Ushbati





Manhatten, KS

jy2 wrote:I am not a big fan of pure Necron flyer-spam. It is not a fun build to play against. Fortunately for you, you've got a lot of TL-shooting. You may have a chance since there is plenty of good BLOS terrain, but you're going to get kicked squarely in the nuts when all his flyers come in.

Unless, of course, you miraculously kill enough guys in Immotehk's unit with scouting war walkers + move & battle focus, he then fails LD and run off the board.




I appreciate the confidence.
Well with an aegis and night fight he has a 2+ cover save and if I start the walkers on the board his flyers can bring them down before they get to shoot. I actually chose to reserve them and surprisingly he does not start Immotehk on the board. His lightning still works while in reserves. I will say this I am pretty sure I didnt even kill one of his flyers in this game my dice were horrendous. I will post the results of this one tonight.


thanatos67 wrote:I think you've got this 4th game vs flyerspam. I think if I was in your shoes I'd actually line up as far forward as possible and line as much of his board edge as possible by turn 2. Thats 48 inches of move+flat out which should really limit his targets turn 2. Then again I dont know what rules for LOS and deathray damage they were using (IE if they played like nova with 45 degrees of vision and not being able to damage models outside of the deathrays LOS.) If they played it like adepticon with straight up and down vision I might change from that tactic,

I think even if you didnt do that, you'd have enough tools to deal with this. Going 2nd in a game vs 6 flying troop units does suck though.

Well I was actually going first but yes it does suck. If I move up like that though I abandon my home objective. It would also be hard to space out my vehicles enough to keep the deathray from hitting multiple targets in one shot. They ruled it still needed los for wounds at least.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Powerful Ushbati





Manhatten, KS

Game 4 finally finished.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
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Been Around the Block




NW Suburban Chicago

Why didn't the Necron player in game 4 reserve his whole army?
   
 
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