ALEXisAWESOME wrote:I like it, but be very aware that this list can be neutered by space wolf runic weapons or other any psyker tactics. Also be aware of a large amount of fearless units that are functionally immune to your pinning tactic. But don't be down trodden, you also have access to some very powerful combos such as one psyker squad using weaken resolve and then a Primaras pyker using psykic screech on a
Ld 1 unit. I've seen it wipe entire units of the board. Psyker defences are usually psykers themselves, leaving themselves open the stormravens psyk-out missiles and vindicares (MAKE your ally take one, they are amazing.
4d6+3 rending armour pen you say?).
The only changes I would make is to swap the sentinels and the heavy bolter sponsons (You want to fire the auto cannons at vehicles, you don't want to fire your bolters at vehicles) for a Hellhound. You have lots of ways to brake transports, but not to many to handle the things that get out. The Hellhound is really underestimated in the fact it has scary long range (12 inch move, plus 12 inch torrent, plus 8 inch template) and can fire the flame turret and a multimelta while moving at cruising speed. Its great against xenos armies that are pretending to rule the roost right now as well as good at flushing out people from a defence line. Maybe you could get your hands on your allies list so we could match them better?
I do like the hellhound suggestion. I feel if I am going to do that, then I'll just change the
LR to a
LRBT since I'll only have the main gun firing. I'll see if I can get his list from him. I believe he is running coteaz, plasma cannon servitor squads, crusader/deathcult assault squads, psyker battle squads, and a vindicare assassin.
Here is my updated list. I understand that there are plenty of anti-psyker units out there. But considering I have 2 strong fliers, 2 strong arty units, and some mobile vet squads, I feel I'll be alright if my psykers can't be productive. As long as they aren't easily shut down, I can see them causing some serious damage to enemy armies. And yes, the psychic shriek combo can be devastating.
(
HQ) Primaris Psyker w/ telepathy - 70 pts
(
HQ) Primaris Psyker w/ telepathy - 70 pts
(E) Psyker Battle Squad (10) w/ chimera - 165 pts
(E) Psyker Battle Squad (10) w/ chimera - 165 pts
(T) Veterans w/ (3) flamer - 85 pts
(T) Veterans w/ (3) melta gun, demolitions - 130 pts
(T) Veterans w/ (3) plasma gun, chimera - 170 pts
(T) Veterans w/ (3) plasma gun, chimera - 170 pts
(
FA) Vendetta w/ bolter sponsons - 140 pts
(
FA) Vendetta w/ bolter sponsons - 140 pts
(
FA) Hellhound w/ multi-melta, smoke launcher - 150 pts
(
HS) Leman Russ Battle Tank - 150 pts
(
HS) Manticore - 160 pts
(
HS) Manticore - 160 pts
(Fort) Skyshield Landing Pad - 75 pts
2000 pts