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Made in gb
Lord of the Fleet






London

One of the biggest threats to a Monstrous Creature, particularly TMCs is the sheer number of models in horde units, such as Boyz, Gaunts and Guardsmen. Such units can tie up these MCs, and since they only have 3-5 attacks at the most, a horde unit can easily tie them up for a few turns. In such a scenario the MC has two choices, 1: Wipe out the unit which is time-consuming if you have 3-4 attacks and are charged by 20-30 models, or 2: Hope the unit breaks, which is easily avoided by Mob Rule or Fearless from Comissars, etc.

Therefore, how about a change in such attacks, similar to a Monstrous Creatures' Smash ability?

Sweep Attack: The creature scythes through the ranks of its attackers with an almighty sweep of its limbs. The Monstrous Creature may double its Attack characteristic before modifiers are applied. Such attacks are made at half the models' Strength and with an Ap of 5, and may not be used in the same turn as the Smash ability. If there are more attacks than models in the opposing unit, then the number of attacks is limited to one per model. (This would stop you for example, having 7-8 attacks against a unit of 3-4 guys.)

I don't know if it seems a bit overpowered, but IMO, it would certainly help in some scenarios where a load of Grots have charged your Carnifexes, and you can only kill 2-3 at a time. While it's only a brief idea it could be changed, such as affecting every model in base contact, etc.

Thoughts?

This message was edited 1 time. Last update was at 2013/10/14 13:28:41


 
   
Made in us
Potent Possessed Daemonvessel





So just thinking of MCs (and assuming 1/2 rounding up)

Wraithknight gets 10 S5 AP 5 attacks
Wraithlord gets 6 S4 Attacks
DE MCs and Ctans are also S4 (not sure numbers 7 or so)
Daemon Prince = 10 S3 attacks
Greater Daemons 10ish S3 attacks.
Nids are all S3

My quesiton would be how this would Interact with Iron Arm (i.e. if I go up to S9 and then down to S5 it could get pretty nasty.)

I think a better fix would be a fix to the Fear special rule.

Perhaps

Fear- Works as current excepting the following. Stubborn Units lose stubborn against this model- fearless units count as stubborn but do not suffer from the WS altering effect.

This would make it possible to sweep the unit assuming you could win combat.

Either that or give them a "Stomp attack"- Trade regular attacks and instead score one hit as per hammer of wrath (Base Strength AP-) to each model in base contact with the model.
   
Made in ua
Frightening Flamer of Tzeentch





Breng77 wrote:
Either that or give them a "Stomp attack"- Trade regular attacks and instead score one hit as per hammer of wrath (Base Strength AP-) to each model in base contact with the model.

Tau R'Vahna allready have like of i in the form of fletchette discharger. Mush whine have followed...

"It is not the strongest of the species that survives, nor the most intelligent that survives. It is the one that is the most adaptable to change."
Charles Darwin, first champion of Tzeench 
   
Made in us
Confessor Of Sins




WA, USA

This pretty much makes MCs good at everything and bad at nothing. Everything needs a counter.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in us
Potent Possessed Daemonvessel





Hey I much prefer the fear fix, because it is the worst USR in the book.
   
Made in se
Wicked Warp Spider






Ios

Fear is the worst USR because more than half of the game's armies are completely immune to it. It's also a bad USR because it's mechanically complicated in a setting which strives for simplicity. Should just name it Terror and NOT change ATSKNF to follow suit.

I really need to stay away from the 40K forums. 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Nope.
MC's are already dominating the meta, they do NOT need to be improved.

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MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in za
Fixture of Dakka




Temple Prime

While cinematic and logical, Monstrous creatures are already the best unit type in the game, tied with flyers. Maybe if walkers didn't have so many disadvantages and got the same benefits of Smash and Sweep.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Potent Possessed Daemonvessel





 Mahtamori wrote:
Fear is the worst USR because more than half of the game's armies are completely immune to it. It's also a bad USR because it's mechanically complicated in a setting which strives for simplicity. Should just name it Terror and NOT change ATSKNF to follow suit.


That and because those that are effected:

1.) Still ignore it 72+% of the time by passing LD.
2.) It generally does not matter. "oh no the Tau I just charged went to WS 1 instead of 2." Or Necrons....who are terrible in CC.

Actually the more I think about it (and it is off topic here) I would like Fear to somehow effect overwatch representing the inability to effectively fire at the terrifying unit.

Perhaps

Fear : If a unit with this special rule charges a unit, that unit must take a LD test at LD -2. IF they fail they must re-roll successful rolls to hit during this phase (including overwatch). Fearless units are immune to this effect. Units with ATSKNF take the test at their unmodified LD.

LD -2 makes it so that LD 8 units fail this roll about 60% of the time so you could go -1 if that seemed like too much.
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

MCs don't need a boost and are fine as they are.

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Made in us
Fresh-Faced New User





That would be overpowered bloodthirster eternal blade blade of blood 24 s4 ap5 i10 ws10 attacks on the charge average

 
   
Made in us
Major




Fortress of Solitude

Huzzah! Riptides now have no weaknesses whatsoever since you cant tie them down!

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Made in nz
Disguised Speculo





 curran12 wrote:
This pretty much makes MCs good at everything and bad at nothing. Everything needs a counter.


+1

They're already good at most things and bad at very little.

If anything, give some love to the melee dreads. I know tarpits are suppost to counter them, but they already have a crappy time of it as it is

This message was edited 1 time. Last update was at 2013/10/15 07:10:01


 
   
 
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