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Made in ca
Longtime Dakkanaut






The blob really is not targeting so much as staying alive and presenting a problem for your opponent. The heavy work is done by battle conclaves, repentia, immos and exorcists - maybe behind an AGL too.

 
   
Made in us
Regular Dakkanaut




Was crunching the numbers last knight to try to figure out what the sweet spot for sisters are.

The problem as always is how they deal with AA, and the question of if 3 exorcists and 5 immolators with t/l MM will be enough to run pure sisters.

If not than you have to look to either an avenger ~180 points fully kitted, or IG allies, say 6 saber defense platforms which while super effective AA but eats 440 points in an already points blocked army.

A possible 1850 list is as follows

HQ
Celestine
Uriah

2x priests

Battle Conclave
7xcrusaders Rhino

Troops
20 Man sisters 1 flamer 1 meltagun 2 faith item condemnor
5 sisters 2 flamer condemnor immolator tl MM
5 sisters 2 flamer condemnor immolator tl MM
5 sisters 2 flamer condemnor immolator tl MM



Fast Attack
Dominion x5 4x meltagun immolator with laud hailers
Dominion x5 4x meltagun immolator with laud hailers

Heavy Support
3x Exorcists


This gives you a nice blob with celestine Uriah, and a 2nd priest, an amazing tarpit unit in the crusaders with priest, that can reroll saves in combat, 2 scouting 4 meltagun units that ignore cover 5 immolators and 3 exorcits.

Sisters have a few questions going foward that will have to be resolved/playtested.

One is how they deal with AA, are TL MM shots good enough followed by exorcits or do things like wraithcron give them trouble.

Is MSU better than having a character blob, for the same cost as the blob with 2 special chars you can get priests on every unit and 2-3 more immolator MSU squads

The 3rd is the psyker boltgun ruling, how it gets ruled on by either GW or Tournaments is a very important aspect to how competative sisters will be.

Screamerstar and Seer council are nightmare matchups to sisters if they can't kill them with the boltgun.

I could see it going one of three ways, this is not a rules thing its just how they will be played eventually.

1) they peril every psyker in the unit, sisters are basically the codex to beat.
2) they peril a random psyker, sisters now have to try to cram condemnors everywhere, we will see HQ sisters command squads with 5 and MSU packing another 6-9, and it becomes a fight to see if the sisters can perils the right seeker and or get hits on enough warlocks to turn the tide. The problem becomes can they keep the HQ squad alive to shoot first overall this becomes a fight/dice roll battle.
3) it hits the nearest pskyer to the shooting unit, screamer star will be weight of fired off, Seer council will tank the wounds with farseers and put a serious hurt on sisters.



This message was edited 1 time. Last update was at 2013/10/21 16:38:33


 
   
Made in gb
Angelic Adepta Sororitas





Derbyshire

@Pretre - Good call, the adobe viewer is much better than any ive used before.

Ive got a game set up for Wednesday this week, Im probably going to run the following:

Canoness - Cloak, PW, Combi-flamer, Rosarius goes with smaller ret squad

5 Priests - 2 Power Mauls, 3 autoguns (1 priest in each ret and BSS squad)

2 x 5 BSS with Flamer and HF In Repressors

1 x 20 BSS with Flamer and HB

2 x 5 Doms with 4 meltaguns, and combi melta. 1 squad in rhino, 1 squad in Immolator (i only have 1 immolator at present)

1 x 9 Seraphim 2 xDual Hand flamer, Power axe + Melta bombs on VSS

1 x 9 Rets with 4 Heavy Flamers, VSS in Repressor

1 x 8 Rets with 4 Heavy Flamers in Represssor

1 Exorcist

ADL with comms relay

- 2000pts (but single FoC)

Ill be playing against either Tau or Black Templars.

Templars would be the easier match up in my head as i would just jump all my flamers towards their squads and put the wounds down to take them off the board, casualties dont really matter on my side as nothing is going to be running away. If the rets get charged once they are out of their repressors then they can pack a little bit of damage potential with the power maul priests, and the canoness knocking around too. If she dies then everything else in the army auto passes AoF too. The doms can pop land raiders etc and then go hunting for other stuff. Big block of BSS can sit on an objective at the back behind my ADL and whether some fire. other BSS can go for other objectives when they coast is clear

With Tau i think ill have to reserve the big BSS squad and get them to walk onto a back field objective late on in the game. The Doms can go after broadsides and hammerheads from outflank i reckon, and the seraphim can jump up using cover, or possibly deepstrike and burn the tau troops. Exorcist will sit there and shoot anything that looks juicy. Comms relay will mean i most-likely to get my reserves when i want them.

Any big pit-falls that can be seen? I feel a little light on bodies (but i am used to bringing full repressors)


10000pts - Sisters Venatores
2500pts - Imbros Irregulars
- 3000pts
Alpha Legion (HH era) - 7000pts finished
Army of Mousillon - Bretonnian Black Knight army - 3000pts (66% painted)
Host of Xblanque - Lizardmen Army - 7000pts (50% painted) 
   
Made in us
Longtime Dakkanaut




Thatguyoverthere11 wrote:
I think the counter to CC armies is going to end up being a wall of sisters with a priest in there. As long as there aren't any AP 3 or better CC weapons, 20 sisters should require 180 wounds to put down as long as you keep passing war hymn checks. (rerollabe 3+ is 1/9 wounding hits actually creates a casualty).

Any word on Arco-flaggellant spam? Even as an ally force, you could take 60 Arcos for 600 points plus priest costs. Even at I3, they get 5 str 5 attacks on the charge and are only 10 points each.


I suddenly want to do this...
   
Made in ca
Longtime Dakkanaut





I want to make this ...

Uriah 100
4x priests, 2 plasma, 2 power axe 200
2x battle conclave, 5 crusaders, 4 Arcos, immo, laud hailer (priest in each) 350
2x 20 sisters, 2 flamer heavy flamer, similacrum (uriah/2 priest) 380
2x 5 dominions, 4 meltagun, combi-melta, immolator, tl mm 350
2x exorcists 250

Assuming I got my points right ... few extra points to spread around.

This message was edited 1 time. Last update was at 2013/10/21 18:03:56


 
   
Made in us
Fresh-Faced New User




Sorry for a bit of a goob question, but do Seraphim still get to shoot each pistol? Are they still worth a damn?
   
Made in us
Badass "Sister Sin"






Camas, WA

klobbermeister wrote:
Sorry for a bit of a goob question, but do Seraphim still get to shoot each pistol? Are they still worth a damn?

Yeah, they didn't actually need a rule for that since it is in the main rulebook (Gunslinger).

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 A GumyBear wrote:
I haven't heard anything on arco spam. They probably won't work since they lack any reliably fast way to get into ccbecause rhinos/immos aren't assault vehicles which means a t3 charge at best and that's if they don't get shot up before hand and survive overwatch

I'm tempted to build some and run them, but that's because I kind of want to run massed Foot Sisters and they'd be a good screening unit.
   
Made in us
Badass "Sister Sin"






Camas, WA

Just proxy them for now and run some friendly test games. I don't think they'll be great but I love having Redemptionists in any form, so that's what I'm going to do.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 pretre wrote:
Just proxy them for now and run some friendly test games. I don't think they'll be great but I love having Redemptionists in any form, so that's what I'm going to do.

I'm thinking of building Empire Flagellants because I want crazed nutters who fight at S5 FOR THE EMPEROR.

Plus it'd look damn good in the army.
   
Made in us
Badass "Sister Sin"






Camas, WA

Flagellants are good (I just added them to my wants list on my trade thread) because they come with tons of awesome bits and, most importantly, huge ass flails.

With a little work, they would make great arcos counts-as.

I think a sprinkling of chaos marauder bits and whatever's in your bits box would make it pretty perfect.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

My biggest issue is the local meta plays about 1.5k so I really have to choose what I run. Might cut back to 2 Exorcists from three since they either do well or are useless for the game and there are decent options in the book.

Though running PEs could be funny at least once.
   
Made in us
Badass "Sister Sin"






Camas, WA

Oh, if I had them, I'd run them for giggles.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 pretre wrote:
Oh, if I had them, I'd run them for giggles.

I own a few but I never got more than 1 assembled. Danged disaster of a model to build, even with pinning and green stiff. Makes me want to solder it together.
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

I'm happy to see the old Immy-spam list back in all its glory. Although I don't have enough meltaguns to to outfit two Dominion squads as posted above, I'll be dusting off my Sisters for some serious smack down! <of course, got to buy the new digi-dex first>

SJ

β€œFor we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Hooded Inquisitorial Interrogator





Frankly, I really like the Pen engines. Its one of the models/fluff that got me into a sisters collection. Only problem I've had with it is that the arms only have 1 attachment point, so if you magnetize the heavy metal model, the arms will hang at its sides.

That, and they're pretty much unplayable with the current rules. really, rhino stats?!? sigh...
   
Made in us
Archmagos Veneratus Extremis




On the Internet

war wrote:
Frankly, I really like the Pen engines. Its one of the models/fluff that got me into a sisters collection. Only problem I've had with it is that the arms only have 1 attachment point, so if you magnetize the heavy metal model, the arms will hang at its sides.

That, and they're pretty much unplayable with the current rules. really, rhino stats?!? sigh...


Rhino stats are less the issue and more the cost combined with being Open-Topped that really does them in.
   
Made in nl
Confessor Of Sins






And being initiative 3. Being at the mercy of every grenade-toting marine even without charging into cover.

Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog
   
Made in gb
Ichor-Dripping Talos Monstrosity






Heh.
I want 30-40 Penitent Engines.
Bad times.

   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

 ClockworkZion wrote:
war wrote:
Frankly, I really like the Pen engines. Its one of the models/fluff that got me into a sisters collection. Only problem I've had with it is that the arms only have 1 attachment point, so if you magnetize the heavy metal model, the arms will hang at its sides.

That, and they're pretty much unplayable with the current rules. really, rhino stats?!? sigh...


Rhino stats are less the issue and more the cost combined with being Open-Topped that really does them in.

They really should be monstrous creatures, given the precedent set by DreadKnights.

SJ

β€œFor we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Theres no reason to take only one relic. Just one of each per army

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

I'm gonna have to place an Anvil Industries order for special weapons for my Forge Father counts-as SOB. And as a side note i'm going to have to find a good alternative vehicle to the rhino. Though at least my squats will look like 6 will fit in the transport

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Steadfast Grey Hunter





war wrote:
Frankly, I really like the Pen engines. Its one of the models/fluff that got me into a sisters collection. Only problem I've had with it is that the arms only have 1 attachment point, so if you magnetize the heavy metal model, the arms will hang at its sides.

That, and they're pretty much unplayable with the current rules. really, rhino stats?!? sigh...




wish it had initiative 5 and white dwarf rules and put in as an elite unit


Automatically Appended Next Post:
 Jancoran wrote:
Theres no reason to take only one relic. Just one of each per army


no one is saying you can not take multiple relics. it's legal as long as you give one to each modal

This message was edited 3 times. Last update was at 2013/10/21 21:23:03


 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Shandara wrote:
And being initiative 3. Being at the mercy of every grenade-toting marine even without charging into cover.

And it has no counter to charging into cover either, so it goes at I1 when it does!


Automatically Appended Next Post:
 Jancoran wrote:
Theres no reason to take only one relic. Just one of each per army

Read the rules again, it says a model can take 1. Not 1 per weapon, just 1.


Automatically Appended Next Post:
shadowsfm wrote:
war wrote:
Frankly, I really like the Pen engines. Its one of the models/fluff that got me into a sisters collection. Only problem I've had with it is that the arms only have 1 attachment point, so if you magnetize the heavy metal model, the arms will hang at its sides.

That, and they're pretty much unplayable with the current rules. really, rhino stats?!? sigh...




wish it had initiative 5 and white dwarf rules and put in as an elite unit

Then it'd cost 150 points and knowing GW explode when it was shot. Literally.

This message was edited 2 times. Last update was at 2013/10/21 21:24:50


 
   
Made in us
Steadfast Grey Hunter





 pretre wrote:
As an aside, for anyone who is having difficulty with layout of the new epub, I found the following to be really helpful:

http://www.adobe.com/products/digital-editions/download.html

Cleanest view so far.


thats what i use. guess i take it for granted that there are worse readers. though, i did had to write the armory list on a separate page to make it easier to equip my units
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Yeah i think I'll read ti again, but it is not one per model I dont think. It says you can take ITEMS from that list. Thats plural last time I checked. Unfortunately my codex is on my Kindle and I left it in a friends car or I'd already have it looked up, but i think it ridiculous to sugest that you can have only one per model.


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Hooded Inquisitorial Interrogator





Rhino stats + everyone seems to have a grenade + init 3 when it seems that everyone has Init 4 = hardly gets to swing.

Idk, I liked the WD extra attack per wound thing. I thought it was fluffy, and it was pretty cool when I was able to get one into a swarm of kroot.

i'll still use them in non-tourney games because I like the figure.

It would be cool if they did something to make them better. I would love to see what the thing be the one durable thing in the army.

I guess I have an image of a pen engine running across the field with a tortured driver desperately pushing straight through a wall of enemy fire and heedless of having parts of her body getting ripped to shreds. Salvation through death, and nothing else matters.
   
Made in gb
Arthedainian Captive




Pavis

 Jancoran wrote:
Yeah i think I'll read ti again, but it is not one per model I dont think. It says you can take ITEMS from that list. Thats plural last time I checked. Unfortunately my codex is on my Kindle and I left it in a friends car or I'd already have it looked up, but i think it ridiculous to sugest that you can have only one per model.



ECCLESIARCHY RELICS A model can take one of the following. Only one of each Ecclesiarchy Relic can be taken per army.




It seems very clear to me. Each model can take one relic, no more. No relic can be duplicated in the army.
   
Made in fi
Courageous Space Marine Captain






 Jancoran wrote:
Yeah i think I'll read ti again, but it is not one per model I dont think. It says you can take ITEMS from that list. Thats plural last time I checked. Unfortunately my codex is on my Kindle and I left it in a friends car or I'd already have it looked up, but i think it ridiculous to sugest that you can have only one per model.


Thread on this matter is here, with rule quotes that should clear the confusion

   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Jancoran wrote:
Yeah i think I'll read ti again, but it is not one per model I dont think. It says you can take ITEMS from that list. Thats plural last time I checked. Unfortunately my codex is on my Kindle and I left it in a friends car or I'd already have it looked up, but i think it ridiculous to sugest that you can have only one per model.


The thing is the restriction doesn't come from the unit entry but the relic entry itself as that governs how you may purchase wargear from that specific list.
   
 
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