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Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

Use to put 16 Sisters in a SM Crusader Land Raider back in 3rd Ed using the Witch Hunter allies rules. Being able to do something similar using the new Inquisitor codex would be cool.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in gb
Pious Palatine






Anyone got an ideas for Jokaero conversions?

I'm considering genestealers with just one set of arms and green stuff fur as a starting point. Add some tech bits to the carapice and will hopefully be close.

I want lots of monkeys

D
   
Made in us
Regular Dakkanaut





What do you guys think about the following?

Starting with my 20 girl blob and Exorcists castled behind an ADL/quad gun, Taking Coteaz and putting him in with a unit of Retributors (Yes I know they're not an Exorcist) on turn 1-2 to get the reroll on seize, and actually make "I've been expecting you" worthwhile on potential outflankers and drop pods? I can then have him join the 20 girl blob and take objectives for divination rolls.

Concidering I am likely going to take a second barebones inquisitor with an orbital strike relay and servo-skull, I should be able to force the opponent to bring in his outflanking units either far enough back to negate their usefulness somewhat or on the side where Coteaz and 3 multi-meltas are waiting to take a free shot.

This message was edited 2 times. Last update was at 2013/11/16 18:42:07


 
   
Made in us
Longtime Dakkanaut





 evildrcheese wrote:
Anyone got an ideas for Jokaero conversions?

I'm considering genestealers with just one set of arms and green stuff fur as a starting point. Add some tech bits to the carapice and will hopefully be close.

I want lots of monkeys

D


I used Skaven torsos and legs, some skaven some dwarf arms, third party werewolf heads which I modifed, and a whole lot of random bits for their funky guns
   
Made in gb
Mighty Vampire Count






UK

 jeffersonian000 wrote:
Use to put 16 Sisters in a SM Crusader Land Raider back in 3rd Ed using the Witch Hunter allies rules. Being able to do something similar using the new Inquisitor codex would be cool.

SJ


Sadly no - can't go in other detachments vehicles - even with Battle Brothers

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
Preacher of the Emperor






 pretre wrote:
Just popped into SoV P3 and didn't see any special units for them, just fluff. So it looks like codex marines with special Chapter Tactics (the special rule once per game thing).

So, theoretically, could one download the PDF with thier Chapter Tactics, get the Marine codex and just run Red Hunters like that? I mean, since there's no rules in the actual IA book, it doesn't seem like a requirement. Or would people see that as a bit cheeky?

This message was edited 1 time. Last update was at 2013/11/16 19:07:56


Order of the Righteous Armour - 542 points so far. 
   
Made in gb
Mighty Vampire Count






UK

Seems fair enough to me - the rules are only available as a pdf and its makes no other difference.

You might get some people whining about it being Forgeworld but hey that will happen anyway..........

This message was edited 1 time. Last update was at 2013/11/16 19:56:00


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Troike wrote:
 pretre wrote:
Just popped into SoV P3 and didn't see any special units for them, just fluff. So it looks like codex marines with special Chapter Tactics (the special rule once per game thing).

So, theoretically, could one download the PDF with thier Chapter Tactics, get the Marine codex and just run Red Hunters like that? I mean, since there's no rules in the actual IA book, it doesn't seem like a requirement. Or would people see that as a bit cheeky?

Sounds like how it's supposed to work to me.
   
Made in us
Badass "Sister Sin"






Camas, WA

Have a 1750 tournament coming up soon and am torturing myself on lists. Inq or not?

Uriah Jacobus
4 Priests (Litanies/Power Maul, Power Maul x2)
BSS (5) with Flamer/HF in Rhino
BSS (20) with HF/Flamer, Simulacrum
Dominions (5) with 4 Melta in TL-MM Immo (Dozer)
Dominions (6) with 2 Melta / Flamer x2, Simulacrum in Rhino (Laud)
Exorcist
Exorcist
Retributors (6) with 4 HB, Simulacrum
Bastion with Quad
Coteaz
Henchman (9 Acolytes)
Henchman (11 Acolytes, 1 Ministorum Priest)
Henchman (11 Acolytes, 1 Ministorum Priest)

Uriah Jacobus
4 Priests (Litanies/Power Maul, Power Maul, Power Maul)
BSS (5) with Flamer/HF in Rhino
BSS (5) with Flamer/HF in Rhino
BSS (20) with HF/Flamer, Simulacrum
BSS (5) with Flamer/HF in Rhino
Dominions (5) with 4 Melta in TL-MM Immo (Laud Hailer)
Dominions (5) with 4 Melta in TL-MM Immo
Dominions (5) with 4 Melta in TL-MM Immo
Exorcist
Exorcist
Exorcist

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Made in us
Regular Dakkanaut





Where's Coteaz going? If he's in the blob, he gives them the 12" Interceptor thing. I'd also add a Xenos Inq for Rad and Psychotroke Grenades and Scout for the blob.

What's the purpose of the Henchmen Squads? Are they in transports, or are they backfield objective holders? If you have Chimeras with HB turrets, you can give them Psybolt ammo, which combines with the Hull HB for 6 S6 AP4 shots per Chimera, so you add to your vehicle count.

I'd probably go with more of the second list, but put Coteaz and a Xenos Inquisitor somewhere in there, so you can get those buffs on the Jacobus blob, as well as potentially TLing an Exorcist.
   
Made in us
Regular Dakkanaut





If you could take Coteaz from the GK codex as an HQ ally, then you could do 2 Xenos/psyker Inquisitors.

Twin

Link

Everything.

This message was edited 2 times. Last update was at 2013/11/17 02:32:42


 
   
Made in us
Badass "Sister Sin"






Camas, WA

 Thariinye wrote:
Where's Coteaz going? If he's in the blob, he gives them the 12" Interceptor thing. I'd also add a Xenos Inq for Rad and Psychotroke Grenades and Scout for the blob.

What's the purpose of the Henchmen Squads? Are they in transports, or are they backfield objective holders? If you have Chimeras with HB turrets, you can give them Psybolt ammo, which combines with the Hull HB for 6 S6 AP4 shots per Chimera, so you add to your vehicle count.

I'd probably go with more of the second list, but put Coteaz and a Xenos Inquisitor somewhere in there, so you can get those buffs on the Jacobus blob, as well as potentially TLing an Exorcist.

Coteaz is one of three places depending on rolls. Blob if he pulls good offensive or the Invul. Tower if he gets ignore cover with the Henchmen on the Quad. Retributors if nothing else. If Coteaz gets the invul power than Uriah goes with the Rets in the tower.

Henchmen are backfield objective holders (fearless). Points just aren't present for transports and them (keep in mind those 12 man squads are 69 points each). Xenos is something I thought about but I already have waaaay too many points sunk into that blob. Is it really worth it to sink more?

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Made in us
Hooded Inquisitorial Interrogator




Have you considered dropping the Simulacrum on the blob and adding a cheapish inquisitor with prescience or hammer hand on the blob? That many strength 4+ attacks is scary.

A list I really want to try (I have no idea how it plays) has the blob, 5 priests, Uriah, Celestine, Coteaz, and some form of an Inquisitor.
   
Made in us
Badass "Sister Sin"






Camas, WA

Simulacrum is only 10 points though. Hammerhand inquisitor is 40 or so. Again though, that's a lot of points in one squad that is already scary as hell in hand to hand.

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Made in us
Hooded Inquisitorial Interrogator




Ya but two inquisitors gives the option of keeping stock powers on Coteaz as well as the ability to get prescience (assuming you keep stock powers). Dark Excommunication is great against the screamer council and if you don't get it rerolling 4+ has a much better chance to wound than rerolling 5+. He is only a few less points than your 12 man henchman unit.

This message was edited 4 times. Last update was at 2013/11/17 04:45:48


 
   
Made in us
Badass "Sister Sin"






Camas, WA

Rynner wrote:
Ya but two inquisitors gives the option of keeping stock powers on Coteaz as well as the ability to get prescience (assuming you keep stock powers). Dark Excommunication is great against the screamer council and if you don't get it rerolling 4+ has a much better chance to wound than rerolling 5+. He is only a few less points than your 12 man henchman unit.

Right, but that's even less scoring. I'm not saying an Inquisitor isn't good. It is. But is it worth losing one of my only scoring units? I don't need prescience that bad since I get PE when I need it and nothing in my army really NEEDS rerolls to hit. Whereas, I need scoring to win and don't have a lot of it to start with.


Automatically Appended Next Post:
Also, I think if i was going to get another Inquisitor, I'd get a Xenos with Rad, Liber and Psychobroke. That's 70. I could fit that with just dropping one Henchman squad.

Hereticus with Psyker, Liber is 70. Is prescience worth Rad and Psychotrope?

This message was edited 2 times. Last update was at 2013/11/17 04:59:49


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Made in us
Hooded Inquisitorial Interrogator




Ya but you could also drop 1/2 henchman from the bigger squads to take a squad of 3 and keep them in reserve. One of the relics will allow blob to scout giving you more board control the first turn.

Also, in your second list have you considering making arming one of your doms with 4x flamers, a combi flamer, and maybe a priest with the intention of outflanking?

This message was edited 1 time. Last update was at 2013/11/17 05:02:01


 
   
Made in us
Badass "Sister Sin"






Camas, WA

Rynner wrote:
Ya but you could also drop 1/2 henchman from the bigger squads to take a squad of 3 and keep them in reserve. One of the relics will allow blob to scout giving you more board control the first turn.

Also, in your second list have you considering making arming one of your doms with 4x flamers, a combi flamer, and maybe a priest with the intention of outflanking?

I'm not a fan of the 3 man squads. They are just too fragile and gamey. I do like the Liber relic. That's what I was talking about with the Liber (scout) relic. I'm

I am not a fan of flamer doms it just doesn't fit. I have been considering 2xMelta, 2xflamer in a rhino with Simulacrum and Laud Hailer. It is the same points as the TL-MM immo squad.

Examples:

Uriah Jacobus
4 Priests (Litanies/Power Maul, Power Maul x2)
BSS (5) with Flamer/HF in Rhino
BSS (20) with HF/Flamer, Simulacrum
Dominions (5) with 4 Melta in TL-MM Immo (Dozer)
Dominions (6) with 2 Melta / Flamer x2 in Rhino (Laud)
Exorcist
Exorcist
Retributors (6) with 4 HB, Simulacrum
Bastion with Quad
Coteaz
Xenos with Rad, Psychotrope, Liber Heresius
Henchman (9 Acolytes)
Henchman (11 Acolytes, 1 Ministorum Priest)

and

Uriah Jacobus
4 Priests (Litanies/Power Maul, Power Maul, Power Maul)
BSS (5) with Flamer/HF in Rhino
BSS (5) with Flamer/HF in Rhino
BSS (20) with HF/Flamer, Simulacrum
BSS (5) with Flamer/HF in Rhino
Dominions (6) with 2 Melta / Flamer x2 in Rhino (Laud)
Dominions (5) with 4 Melta in TL-MM Immo
Dominions (5) with 4 Melta in TL-MM Immo
Exorcist
Exorcist
Exorcist
(7 extra points to use here)

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Made in us
Repentia Mistress





 pretre wrote:

Uriah Jacobus
4 Priests (Litanies/Power Maul, Power Maul, Power Maul)
BSS (5) with Flamer/HF in Rhino
BSS (5) with Flamer/HF in Rhino
BSS (20) with HF/Flamer, Simulacrum
BSS (5) with Flamer/HF in Rhino
Dominions (6) with 2 Melta / Flamer x2 in Rhino (Laud)
Dominions (5) with 4 Melta in TL-MM Immo
Dominions (5) with 4 Melta in TL-MM Immo
Exorcist
Exorcist
Exorcist
I'm doing this back-of-the-envelope but I think you can drop a Dom squad and add Immos for all your Battle Sisters and then get Coteaz for the Blob and 3 min sized Acolyte squads to Grot your back field objectives.

They'll be a liability in kill point missions but for 36 points you get a lot of freedom to commit your now useful BSSs.


Automatically Appended Next Post:
Oh, you might have to kick the power mauls off of your Priests. I guess, you can decide whether you'd rather have the mauls or the Immos for your BSSs.

This message was edited 1 time. Last update was at 2013/11/17 05:35:01


 
   
Made in us
Badass "Sister Sin"






Camas, WA

I'm kinda thinking I want to keep the Rhinos over immos for the BSS. They are so fragile at 5 and can still be useful with rhinos whereas with Immos they have to drop out to do anything.

I can drop a Dom to get Coteaz and a 12 Man Henchman though. Something like this:

Uriah Jacobus
4 Priests (Litanies/Power Maul, Power Maul, Power Maul)
BSS (5) with Flamer/HF in Rhino
BSS (5) with Flamer/HF in Rhino
BSS (20) with HF/Flamer, Simulacrum
BSS (5) with Flamer/HF in Rhino
Dominions (6) with 2 Melta / Flamer x2 in Rhino (Laud)
Dominions (5) with 4 Melta in TL-MM Immo
Exorcist
Exorcist
Exorcist
Coteaz
Henchman (11 Acolytes, 1 Ministorum Priest)

There's a sim on the 6 doms and I kinda like this list. I could still drop the Hench squad for a Xenos with Grenades and Liber or Hereticus with Liber or Psychic, too.


Automatically Appended Next Post:

Spoiler:


Doesn't look bad either.

Failing any revelations, I will probably go with this. Thoughts?

This message was edited 5 times. Last update was at 2013/11/17 06:27:22


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Made in us
Archmagos Veneratus Extremis




On the Internet

As a small off-topic aside from the talk of psykers, the codex feedback I was working on was mailed today along with 3 Cadbury Dairy Milk bars as compensation for asking Kelly to read 20 pages of stuff (sad part is I could have written even more about pretty much everything).

I don't know if I'll get a reply back, but if I do I'll share it (even if it's a C&D ).

I just thought those who were in the know might want to know about it finally getting in the mail (he should have it in the next week or so).
   
Made in us
Apprehensive Inquisitorial Apprentice




Alachua, FL

The warbands are not scoring unless C:I is selected as your primary army right?
Pretre, what are the acolytes there for in your list? Im guessing they are on bodyguard duty?
   
Made in jp
Cosmic Joe





Doesn't look like I'll be taking any Inquisitor allies. Though a tough as nails female inquisitor would be an awesome ally and could make a cool story with her butting heads with the cannoness.
Still need a third Exorcist and some converted priestesses. Maybe if I get some good bits and some equally good ideas I'll convert an inquisitor and henchwomen for allies, but that's a long term thing.



Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in us
Fresh-Faced New User





 OutlawBandit wrote:
The warbands are not scoring unless C:I is selected as your primary army right?
Pretre, what are the acolytes there for in your list? Im guessing they are on bodyguard duty?

If you bring Coteaz, the warbands are scoring even if they're not in your primary detachment. Coteaz is pretty great.

 MWHistorian wrote:
Doesn't look like I'll be taking any Inquisitor allies. Though a tough as nails female inquisitor would be an awesome ally and could make a cool story with her butting heads with the cannoness.
Still need a third Exorcist and some converted priestesses. Maybe if I get some good bits and some equally good ideas I'll convert an inquisitor and henchwomen for allies, but that's a long term thing.

Even if you don't want to invest a lot of points into an inquisitorial force, in my opinion 110 points for two psyker inquisitors to twin-link your exorcists is a worthwhile investment.
   
Made in us
Badass "Sister Sin"






Camas, WA

 OutlawBandit wrote:
The warbands are not scoring unless C:I is selected as your primary army right?
Pretre, what are the acolytes there for in your list? Im guessing they are on bodyguard duty?

They are scoring grots since Coteaz is in the list. I reserve them or hide them behind terrain and they are 12 scoring fearless bodies.


Automatically Appended Next Post:
Coteaz is a no brainer at 100 points for what he gives. You can add another inquisitor for cheap if you have the points for either divination or grenade caddy. Liber is pretty awesome too.

This message was edited 1 time. Last update was at 2013/11/17 16:41:15


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Made in us
Fresh-Faced New User





Also, just noticed this today.

The wargear entry for inquisitor henchman death cult assassins says "two power weapons," as opposed to "two power swords" in C: AS.

In other words, inquisitorial DCAs and can still rock the sword/mace + Axe setup. 5 DCAs, 5 crusaders, two priests and a hammerhand inquisitor is terrifying. That's a mountain of high strength power weapon attacks, rerolling to wound. Your opponent attacks agains WS5 and re-rollable 3++ saves. Then when you win the assault you sweep at initiative 6. Even without 'nades this unit can smash MCs and vehicles. I love it.
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Quo wrote:
Also, just noticed this today.

The wargear entry for inquisitor henchman death cult assassins says "two power weapons," as opposed to "two power swords" in C: AS.

In other words, inquisitorial DCAs and can still rock the sword/mace + Axe setup. 5 DCAs, 5 crusaders, two priests and a hammerhand inquisitor is terrifying. That's a mountain of high strength power weapon attacks, rerolling to wound. Your opponent attacks agains WS5 and re-rollable 3++ saves. Then when you win the assault you sweep at initiative 6. Even without 'nades this unit can smash MCs and vehicles. I love it.

I don't expect that to last past the next time GW actually puts out FAQs and smacks it with a nerf-bat in C:GK and subsequently C:=][=.
   
Made in us
Badass "Sister Sin"






Camas, WA

Bonus points if you do 4 DCA, 4 Crusaders and 4 Priests. Then put Celestine within 12" so they can use her leadership for the Hymns of War.

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Made in us
Regular Dakkanaut





Just a quick question, but I thought I read somewhere that in the new =I= supplement you can take SoB allied with another army, and still use the Inquisitor supplement as another allies?

 
   
Made in us
Longtime Dakkanaut





 ClockworkZion wrote:
 Quo wrote:
Also, just noticed this today.

The wargear entry for inquisitor henchman death cult assassins says "two power weapons," as opposed to "two power swords" in C: AS.

In other words, inquisitorial DCAs and can still rock the sword/mace + Axe setup. 5 DCAs, 5 crusaders, two priests and a hammerhand inquisitor is terrifying. That's a mountain of high strength power weapon attacks, rerolling to wound. Your opponent attacks agains WS5 and re-rollable 3++ saves. Then when you win the assault you sweep at initiative 6. Even without 'nades this unit can smash MCs and vehicles. I love it.

I don't expect that to last past the next time GW actually puts out FAQs and smacks it with a nerf-bat in C:GK and subsequently C:=][=.


It would have to be an erratta though wouldn't it. And if it is "wrong" in the Inquisition codex than it has been "wrong" all this time in the GK codex too. You know since one is just a cut and paste of the other. lol.
   
 
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