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![[Post New]](/s/i/i.gif) 2013/11/19 23:03:08
Subject: New Sisters of Battle Codex Tactica
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Repentia Mistress
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Quo wrote:
Sisters have no psykers; inquisitors have it covered.
Sisters scoring units are pricey; inquisitors have it covered.
Agree.
Quo wrote:Sisters have no fliers; inquisitors have it covered.
Sisters have limited access to plasma; inquisitors have it covered.
Sisters have NO access to Las; inquisitors have it covered.
Kind of agree.
Valks are just OK. I don't see too many Sisters players scrambling to get them in their armies. I could be wrong though. On the other two, I don't think Lascannons and Plasma weapons are really things that were missing. We don't need them that much.
Quo wrote:
Sisters assault squads are kind of bad; inquisitors have it covered.
Sisters have no assault vehicles; inquisitors have it covered.
Sisters vehicles are all pretty frail; inquisitors have it covered.
Disagree.
There's nothing in the C:I that assaults better than what's in the Sisters list. Sure you can get a Land Raider for your henchmob if you want to drop an extra 250 points on a pretty fragile assault unit. Again, it's not like Sisters can use the assault vehicles in C:I so they're really just there for the henchmen which aren't deserving of such a lavish ride. With respect to vehicle fragility, Rhinos and Chimeras are pretty much a wash so you're left with Valks and LRs which the Sisters can't actually use. We really haven't gained anything on these counts.
C:I has some good options for us, but it's not some magic gizmo that's going to fill the holes in C: AS.
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![[Post New]](/s/i/i.gif) 2013/11/19 23:18:06
Subject: New Sisters of Battle Codex Tactica
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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pretre wrote:
2500 Point List
Canoness
SCS - HF x4 in TL- MM Immo
Canoness
SCS - HF x3, Sacred Standard in TL- MM Immo
BCC (5) - HF/F in Rhino
BCC (5) - HF/F in Rhino
BCC (5) - HF/F in Rhino
BCC (5) - HF/F in Rhino
BCC (5) - HF/F in Rhino
BCC (5) - HF/F in Rhino
Celestians (5) - HF/F in TL- MM Immo
Celestians (5) - HF/F in TL- MM Immo
Celestians (5) - HF/F in TL- MM Immo
Dominions (5) - Melta x4 in TL- MM Immo
Dominions (5) - Melta x4 in TL- MM Immo
Dominions (5) - Melta x4 in TL- MM Immo
Exorcist
Exorcist
Exorcist
Like I said. Just filling out slots when you run out at high points.
Yeah that's uh...not 2K, not imagination and its not even a tourney army. So...yeah. gimme a break. That's not your best effort.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2013/11/19 23:45:30
Subject: New Sisters of Battle Codex Tactica
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Fresh-Faced New User
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Amerikon wrote:
Quo wrote:Sisters have no fliers; inquisitors have it covered.
Sisters have limited access to plasma; inquisitors have it covered.
Sisters have NO access to Las; inquisitors have it covered.
Kind of agree.
Valks are just OK. I don't see too many Sisters players scrambling to get them in their armies. I could be wrong though. On the other two, I don't think Lascannons and Plasma weapons are really things that were missing. We don't need them that much.
Yeah, valks aren't the best flier around, but it's something at least. If they could get psybolt ammo they'd be a lot more enticing.
If Retributors could take las cannons, I wouldn't bother bringing exorcists. 48 inches is the longest range we have, and it's on a fairly unreliable platform. Extra long-range, high- Str, low- AP shots are never unwelcome.
Every weekend I get raped by eldar star cannon spam (their version of plasma). It's nice to turn the tables sometimes. Melta is still a better choice for vehicles, but vs 3+ infantry our options are either meltas/exorcist missiles, or try to drown them in volume of fire. Plasma gives heavy infantry the finger at a longer range than melta. I guess, sometimes you don't know what you've been missing until you insta-gib a 10 man squad of warp spiders with a plasma cannon volley.
Quo wrote:
Sisters assault squads are kind of bad; inquisitors have it covered.
Sisters have no assault vehicles; inquisitors have it covered.
Sisters vehicles are all pretty frail; inquisitors have it covered.
Disagree.
There's nothing in the C:I that assaults better than what's in the Sisters list. Sure you can get a Land Raider for your henchmob if you want to drop an extra 250 points on a pretty fragile assault unit. Again, it's not like Sisters can use the assault vehicles in C:I so they're really just there for the henchmen which aren't deserving of such a lavish ride. With respect to vehicle fragility, Rhinos and Chimeras are pretty much a wash so you're left with Valks and LRs which the Sisters can't actually use. We really haven't gained anything on these counts.
Repentia are bad, Penitent engines are bad, celestians are bad. SCS + Canoness is decent, but expensive when kitted out for CC. Inquisitorial henchmen are actually better than Ecclesiarchy battle conclaves because they're not limited to power swords only (yet). Re-rollable 3++ is not particularly fragile, and 20 Str 6 AP2 or Str 7 AP4 attacks is nothing to scoff at, especially if you're re-rolling wounds, and 1s to hit. We may have to agree to disagree, but I think a melee geared henchman squad is well worth a land raider.
True, sister squads cannot use the valks and land raiders. However, they're still on the table, and your opponent still has to deal with them.
C:I has some good options for us, but it's not some magic gizmo that's going to fill the holes in C:AS.
I stand by my first assessment of C: AS. In my opinion C: AS is just as bad as the white dwarf mini-dex (I see flames incoming). Yes, it fixed some problems, but it nerfed just as many things that didn't need nerfing. We still lack variation, our number of unique units is depressingly low, and we're very very predictable. And with the march of 6e we have become over-costed. I don't mean to say that C:I is suddenly going to fix all our problems. But it does go a long way in filling the gaps.
I fielded Coteaz and 3 hench squads sunday night. The difference in power level between the two books was obvious. I guess, think about it this way. C: AS is based on some of the weakest writing Cruddace has done, while C:I is based on a Matt Ward book that had people crying foul for years (though, admittedly, not because of the inquisitors per se).
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![[Post New]](/s/i/i.gif) 2013/11/19 23:54:54
Subject: New Sisters of Battle Codex Tactica
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Badass "Sister Sin"
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Jancoran wrote:Yeah that's uh...not 2K, not imagination and its not even a tourney army. So...yeah. gimme a break. That's not your best effort.
I already told you the limited circumstances where they are useful. Now I just showed you them. Then I explained why they are not worth taking unless all your other slots are full. Sorry, but there is no list under 2.5k where I would take them over more BSS. Automatically Appended Next Post: Amerikon wrote:There's nothing in the C:I that assaults better than what's in the Sisters list. Sure you can get a Land Raider for your henchmob if you want to drop an extra 250 points on a pretty fragile assault unit. Again, it's not like Sisters can use the assault vehicles in C:I so they're really just there for the henchmen which aren't deserving of such a lavish ride.
4 Crusaders, 4 DCA, 3 Priests, Xeno Inquisitor with Psyker, Rad and Psychotroke.
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This message was edited 2 times. Last update was at 2013/11/20 00:06:56
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![[Post New]](/s/i/i.gif) 2013/11/19 23:59:44
Subject: New Sisters of Battle Codex Tactica
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Sister Vastly Superior
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I'm not sold on the LR and assault henchmen squads, just so many points that I could be spending elsewhere. I do however love psykers and plasma servitor/monkeys, seriously loving the idea of an inquisitor with the Psycolocoum (spelling?). Out side of Tau/Necron it seems every army I've gone up against lately has at least one psyker and I am just looking forward to the conversation when I reveal this squad has BS10 against the psyker's unit.
Access to the flyer I don't care for because I'm already rocking an Avenger but ofcourse that will vary from group to group.
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Double Fine Adventure, Wasteland 2, Nekro, Shadowrun Returns, Tropes vs. Women in Video Games, Planetary Annihilation, Project Eternity, Distance, Dreamfall Chapters, Torment: Tides of Numenera, Consortium, Divinity: Original Sin, Smart Guys, Raging Heroes - The Toughest Girls of the Galaxy, Armikrog, Massive Chalice, Satellite Reign, Cthulhu Wars, Warmachine: Tactics, Game Loading: Rise Of The Indies, Indie Statik, Awesomenauts: Starstorm, Cosmic Star Heroine, THE LONG DARK, The Mandate, Stasis, Hand of Fate, Upcycled Machined Dice, Legend of Grimrock: The Series, Unsung Story: Tale of the Guardians, Cyberpunk Soundtracks, Darkest Dungeon, Starcrawlers
I have a KickStarter problem. |
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![[Post New]](/s/i/i.gif) 2013/11/20 00:07:28
Subject: New Sisters of Battle Codex Tactica
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Badass "Sister Sin"
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Yeah, the LRC and henchman are a bit spendy to actual field, but pretty hilarious if you do.
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![[Post New]](/s/i/i.gif) 2013/11/20 00:17:32
Subject: New Sisters of Battle Codex Tactica
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Fresh-Faced New User
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pretre wrote:Yeah, the LRC and henchman are a bit spendy to actual field, but pretty hilarious if you do.
Give the inquisitor the Liber Heresius and scout that land raider forward along with 3 squads of dominions. Watch your opponent piss himself.
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![[Post New]](/s/i/i.gif) 2013/11/20 00:28:02
Subject: New Sisters of Battle Codex Tactica
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Raging Ravener
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Quo, you've said you had success with Plasma Cannon Servitors, how exactly have you run them/with what kind of list? I'm drawn to them, but worry that they'll be exposed to Tau/Eldar due to the mid range shooting that the Cannon requires?
Side note, how about adding in Chimeras to our lists now? they give some additional MSU/Plasma/mid range support we'd otherwise not have. I've thought about throwing 2 in to my typical Sisters list.
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![[Post New]](/s/i/i.gif) 2013/11/20 00:31:42
Subject: New Sisters of Battle Codex Tactica
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Badass "Sister Sin"
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Chimeras can get Psy ammo too. Swap the turret for 6 S6 AP4 shots.
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![[Post New]](/s/i/i.gif) 2013/11/20 00:54:15
Subject: New Sisters of Battle Codex Tactica
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Fresh-Faced New User
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KelCJ wrote:Quo, you've said you had success with Plasma Cannon Servitors, how exactly have you run them/with what kind of list? I'm drawn to them, but worry that they'll be exposed to Tau/Eldar due to the mid range shooting that the Cannon requires?
Side note, how about adding in Chimeras to our lists now? they give some additional MSU/Plasma/mid range support we'd otherwise not have. I've thought about throwing 2 in to my typical Sisters list.
To be fair, C:I just dropped, so all this is anecdotal. The Inquisitorial detachment I've been bringing is Coteaz, 3 plasma cannon servitors, 6 crusaders with axes and a priest all in one unit with Coteaz attached. I also bring 2 squads of 3 acolytes each and keep them in reserve.
What I do is build a little fortress as far forward in my deployment zone as I can, as close to the center of the map as possible. I set up my exorcists, ideally with their asses up against LOS blocking terrain, so they can't be shot in rear armor. Surround them with an ADL, buy the quad gun if you have the points. Deploy the servitors at the front edge of your deployment zone inside the ADL. Keep Coteaz with them, so they don't Mind Lock. On turn one, move the crusaders forward. Servitors aren't too durable, you want any AP shots to hit the crusaders first for 3++. There's a lot of deepstriking in my meta, so I bring enough Crusaders to surround Coteaz and the servitors. You can bring fewer if you want. The plasma cannon's 36" range hits the majority of the board, if you're firing from the middle. If you have two or more exorcists, bring a second inquisitor, and plasma cannon squad, maybe drop some crusaders to save on points. Keep those exorcists prescience'd and spam that plasma and quad gun as hard as you can. Stuff should come forward to try to get to the side armor on the exorcists, when that happens, wipe them out with the plasma.
Edit: Psybolt Chimeras are looking pretty sexy. . . I'll have to find a clever way to work those in.
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This message was edited 1 time. Last update was at 2013/11/20 00:56:57
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![[Post New]](/s/i/i.gif) 2013/11/20 01:22:27
Subject: New Sisters of Battle Codex Tactica
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Sister Vastly Superior
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Hmm... putting crusaders into the plasma squad, didn't think of that, my plan was to just take a few acolytes as fodder. It is more expensive but a couple of 3++ is likely better than the acolytes for keeping the important stuff alive.
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Double Fine Adventure, Wasteland 2, Nekro, Shadowrun Returns, Tropes vs. Women in Video Games, Planetary Annihilation, Project Eternity, Distance, Dreamfall Chapters, Torment: Tides of Numenera, Consortium, Divinity: Original Sin, Smart Guys, Raging Heroes - The Toughest Girls of the Galaxy, Armikrog, Massive Chalice, Satellite Reign, Cthulhu Wars, Warmachine: Tactics, Game Loading: Rise Of The Indies, Indie Statik, Awesomenauts: Starstorm, Cosmic Star Heroine, THE LONG DARK, The Mandate, Stasis, Hand of Fate, Upcycled Machined Dice, Legend of Grimrock: The Series, Unsung Story: Tale of the Guardians, Cyberpunk Soundtracks, Darkest Dungeon, Starcrawlers
I have a KickStarter problem. |
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![[Post New]](/s/i/i.gif) 2013/11/20 01:40:14
Subject: New Sisters of Battle Codex Tactica
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Raging Ravener
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pretre wrote:Chimeras can get Psy ammo too. Swap the turret for 6 S6 AP4 shots.
Madcat87 wrote:Hmm... putting crusaders into the plasma squad, didn't think of that, my plan was to just take a few acolytes as fodder. It is more expensive but a couple of 3++ is likely better than the acolytes for keeping the important stuff alive.
Quo wrote:
To be fair, C:I just dropped, so all this is anecdotal. The Inquisitorial detachment I've been bringing is Coteaz, 3 plasma cannon servitors, 6 crusaders with axes and a priest all in one unit with Coteaz attached. I also bring 2 squads of 3 acolytes each and keep them in reserve.
What I do is build a little fortress as far forward in my deployment zone as I can, as close to the center of the map as possible. I set up my exorcists, ideally with their asses up against LOS blocking terrain, so they can't be shot in rear armor. Surround them with an ADL, buy the quad gun if you have the points. Deploy the servitors at the front edge of your deployment zone inside the ADL. Keep Coteaz with them, so they don't Mind Lock. On turn one, move the crusaders forward. Servitors aren't too durable, you want any AP shots to hit the crusaders first for 3++. There's a lot of deepstriking in my meta, so I bring enough Crusaders to surround Coteaz and the servitors. You can bring fewer if you want. The plasma cannon's 36" range hits the majority of the board, if you're firing from the middle. If you have two or more exorcists, bring a second inquisitor, and plasma cannon squad, maybe drop some crusaders to save on points. Keep those exorcists prescience'd and spam that plasma and quad gun as hard as you can. Stuff should come forward to try to get to the side armor on the exorcists, when that happens, wipe them out with the plasma.
Edit: Psybolt Chimeras are looking pretty sexy. . . I'll have to find a clever way to work those in.
Hmmm you're right about the crusaders. That is pretty brilliant. I had the same thing in mind with regards to disposable bodies...But I do like that idea. It's what I had intended to do, but wasn't quite sure how to run it. So glad I asked. I will probably bring acolytes for spare bodies still, especially versus ap5 or higher where I wouldn't want to risk my crusader, but I'm still debating.
As a side note I had also intended on bringing a second Inquis to sit with a SCS with Heavy Bolters to give me a little more anti-infantry. That way he could prescience the squad or the nearby Exorcist depending on the situation. Plus, and I hate to admit it, Servo-skulls. They're too good, if not  to bring, especially since it allows my girls a better chance to position themselves to brace against the alpha strike, especially if going second.
I've been on the fence about the Chimeras, but honestly, I'm really leaning toward them with super cheap front AV12 transports (with 3-6 Acolytes armed with plasma/melta) and Str 6 Heavy Bolters...with the range you wouldn't even need to move them too often so you could always benefit from both guns (especially if you dropped the special weapons). Plus, you could use Rhinos/Immolators to block their flimsy side armor if you need to.
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![[Post New]](/s/i/i.gif) 2013/11/20 01:41:16
Subject: New Sisters of Battle Codex Tactica
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Fresh-Faced New User
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Madcat87 wrote:Hmm... putting crusaders into the plasma squad, didn't think of that, my plan was to just take a few acolytes as fodder. It is more expensive but a couple of 3++ is likely better than the acolytes for keeping the important stuff alive.
The other reason I love crusaders is because if something gets in your face, you can charge them and expect to win. Coteaz with crusaders and a priest is pretty damn dangerous in close combat even without DCAs.
In my last game the plasma servitors killed one 10 man warp spider squad, one 5 man dire avenger squad, and ticked the last hull point off a Wave serpent with their cannons. The crusaders wiped another 10 man warp spider squad in CC, and then consolidated onto an objective. They made their points back two and half times over.
My exorcist and quad gun canoness were also shining due to Coteaz's powers. Automatically Appended Next Post: KelCJ wrote:
As a side note I had also intended on bringing a second Inquis to sit with a SCS with Heavy Bolters to give me a little more anti-infantry. That way he could prescience the squad or the nearby Exorcist depending on the situation. Plus, and I hate to admit it, Servo-skulls. They're too good, if not  to bring, especially since it allows my girls a better chance to position themselves to brace against the alpha strike, especially if going second.
I've been on the fence about the Chimeras, but honestly, I'm really leaning toward them with super cheap front AV12 transports (with 3-6 Acolytes armed with plasma/melta) and Str 6 Heavy Bolters...with the range you wouldn't even need to move them too often so you could always benefit from both guns (especially if you dropped the special weapons). Plus, you could use Rhinos/Immolators to block their flimsy side armor if you need to.
If massed infantry is the meta in your area, and you have the points to spend, I'd say the SCS is a good plan. You don't even have to put the inquisitor with them, you could keep him with servitors and prescience whatever you needed to. I like it.
All right, here's a question. 10 points for a storm bolter. Normally I'd say hell no, but you buy psybolts once and it works for all your bolt weapons. two more S5 shots seems like it might be worth it. What do you guys think?
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This message was edited 1 time. Last update was at 2013/11/20 01:47:50
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![[Post New]](/s/i/i.gif) 2013/11/20 02:09:31
Subject: New Sisters of Battle Codex Tactica
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Sword-Bearing Inquisitorial Crusader
TX, US
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Quo wrote:
All right, here's a question. 10 points for a storm bolter. Normally I'd say hell no, but you buy psybolts once and it works for all your bolt weapons. two more S5 shots seems like it might be worth it. What do you guys think?
It's too bad C:I didn't bring the stormbolter points down to 5 like they did in C: AS. If that were the case I'd say go for it. But 10 points is still too much to pay for a 24" weapon, especially when the rest of the guns will usually be firing at over 30".
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![[Post New]](/s/i/i.gif) 2013/11/20 03:09:15
Subject: New Sisters of Battle Codex Tactica
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Raging Ravener
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Quo wrote:
If massed infantry is the meta in your area, and you have the points to spend, I'd say the SCS is a good plan. You don't even have to put the inquisitor with them, you could keep him with servitors and prescience whatever you needed to. I like it.
All right, here's a question. 10 points for a storm bolter. Normally I'd say hell no, but you buy psybolts once and it works for all your bolt weapons. two more S5 shots seems like it might be worth it. What do you guys think?
I think it could also be worth, if you put the Inquis with the SCS, giving him Termie armor so he can tank str 5 or lower guns in addition to FNP. In this way he can keep your otherwise (likely) weak warlord Canoness in addition to the prescience he gives.
I think it could be worth it if you give your Acolytes or w/e is in the Chimera say Plasma, at least in that way it will synergize a little bit, but you will likely be snap firing the guns anyway. It could help the following turn, however.
*Edited to include list/grammar*
So, all this talk has made me want to come up with a list, but unfortunately I don't have the Inquis codex yet (basing all info off the IG and GK codices I have/borrowed from my friend), so can you guys/girls help me make sure this is still legal/legit? I've put it in a spoiler for convenience.
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This message was edited 3 times. Last update was at 2013/11/20 05:15:41
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![[Post New]](/s/i/i.gif) 2013/11/20 06:10:13
Subject: New Sisters of Battle Codex Tactica
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Sword-Bearing Inquisitorial Crusader
TX, US
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Your points are off in several places:
Canoness + Litanies = 80
Sororitas Command Squad + Hospitalier + 4x Heavy Bolters = 115
I believe these points are off but I cannot check:
6x Acolytes + 2x Plasma Guns + Chimera + 2x Heavy Bolters + Psybolt Ammo = 110
List composition looks good though.
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This message was edited 3 times. Last update was at 2013/11/20 06:12:44
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![[Post New]](/s/i/i.gif) 2013/11/20 06:46:28
Subject: Re:New Sisters of Battle Codex Tactica
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Pious Palatine
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quiestdeus wrote: pretre wrote:toocool61 wrote:Do people think in general that having rhinos for basic sister squads is better than immolators?
I do. You don't want to sacrifice your scoring when you can just shoot out the hatch.
Yeah, I absolutely agree. Having played a few games, I think I am definitely sold on basic Sisters in Rhinos rather than Immos. 10 strong BSSs died easily when they jumped out of their rides to do anything, and 5 ladies go splat even faster. Given you only really need to shoot 2 ladies anyways (the 2 special weapons), going back to Rhinos has been far better (for my playstyle at least).
So are you still running F/ HF to fire out of the top hatch or are you shooting melta out of the hatch?
From my experience, I can never resist disembarking if using melta in a rhino because it'll get me 6" closer to get in the loveloy 2D6 zone. I guess I need to show some restraint in disembarking! My only concern with F/ HF from the top hatch is that you've got to be close and if you don't remove your target they could surround the rhino, kill it in assault and then we'd be removing the squad anyway due to not being able to risembark.
Saying that I have found running a blob with both support from 5 woman and 10 women BSS squads in immos and rhinos respectively to be effective.
D
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![[Post New]](/s/i/i.gif) 2013/11/20 13:09:07
Subject: New Sisters of Battle Codex Tactica
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Archmagos Veneratus Extremis
On the Internet
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Takes a pretty good sized squad to completely surround a Rhino in such a way that you can't get out even through an Emergency Disembark.
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![[Post New]](/s/i/i.gif) 2013/11/20 13:58:12
Subject: Re:New Sisters of Battle Codex Tactica
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Sister Vastly Superior
Boston, MA
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evildrcheese wrote:quiestdeus wrote: pretre wrote:toocool61 wrote:Do people think in general that having rhinos for basic sister squads is better than immolators?
I do. You don't want to sacrifice your scoring when you can just shoot out the hatch.
Yeah, I absolutely agree. Having played a few games, I think I am definitely sold on basic Sisters in Rhinos rather than Immos. 10 strong BSSs died easily when they jumped out of their rides to do anything, and 5 ladies go splat even faster. Given you only really need to shoot 2 ladies anyways (the 2 special weapons), going back to Rhinos has been far better (for my playstyle at least).
So are you still running F/ HF to fire out of the top hatch or are you shooting melta out of the hatch?
From my experience, I can never resist disembarking if using melta in a rhino because it'll get me 6" closer to get in the loveloy 2D6 zone. I guess I need to show some restraint in disembarking! My only concern with F/ HF from the top hatch is that you've got to be close and if you don't remove your target they could surround the rhino, kill it in assault and then we'd be removing the squad anyway due to not being able to risembark.
Saying that I have found running a blob with both support from 5 woman and 10 women BSS squads in immos and rhinos respectively to be effective.
D
Yeah, primarily HF/F. I ran with combi-plasmas too for a bit, given how well they work with PE, but I rarely ever shot them since the squad was either sitting in their rhino hunting troops, or dead.
I absolutely agree on the melta range though, I have been trying to find a way to get a 10 girl MG/ MG/Combi-Melta squad on the table but the points just barely don't add up. I could drop all the dozer blades I run... but seriously, I am the absolute king of the "  ha-ha immobilized" so I love my reroll.
I am currently enjoying:
Jacobus
4 Priests (1 litanies, 3 mauls)
Coteaz
Ordo Xenos Inquisitor (rad grenades, servo skulls, hammerhand, Liber)
Blob with 2 MG
3x 5 ladies in rhinos w/dozers rocking HF/F/Combi- plas
2x 5 melta Dom squads in MM Immos w/dozer, laud and vet serg
3 Exorcists.
I think the vets on the doms are a bit overkill... but I have not found a way to spend the 50 extra points from the 2 vet updgrades and the 3 combi- plas that works (for me) yet. As I mentioned in pretre's list building thread, I am worried Doms may dramatically decrease in " Awesome!" as a result of the servo-skull caddies everyone can get now.
I also REALLY want to make a Valk work, but I am having trouble... it does what we are already so good at, and I really miss my vendetta.
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![[Post New]](/s/i/i.gif) 2013/11/20 18:04:48
Subject: New Sisters of Battle Codex Tactica
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Pious Palatine
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ClockworkZion wrote:Takes a pretty good sized squad to completely surround a Rhino in such a way that you can't get out even through an Emergency Disembark.
This is a valid point. Yeah I guess there's few opposites for it to happen, just something to be aware of I guess. I must say I do like man 9 woman with priest squads in a rhino, they're better at actually achieving something rather than just being a distraction unit, which is what tend to be the case for the smaller squads in the Immo.
D
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![[Post New]](/s/i/i.gif) 2013/11/20 20:13:08
Subject: New Sisters of Battle Codex Tactica
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Archmagos Veneratus Extremis
On the Internet
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evildrcheese wrote: ClockworkZion wrote:Takes a pretty good sized squad to completely surround a Rhino in such a way that you can't get out even through an Emergency Disembark.
This is a valid point. Yeah I guess there's few opposites for it to happen, just something to be aware of I guess. I must say I do like man 9 woman with priest squads in a rhino, they're better at actually achieving something rather than just being a distraction unit, which is what tend to be the case for the smaller squads in the Immo.
D
I'm not saying to not be aware of it, I just wanted to point out that there aren't too many who can really do it, and those who can die quickly to flamery death.
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![[Post New]](/s/i/i.gif) 2013/11/20 23:32:40
Subject: New Sisters of Battle Codex Tactica
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Raging Ravener
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davidgr33n wrote:
Your points are off in several places:
Canoness + Litanies = 80
Sororitas Command Squad + Hospitalier + 4x Heavy Bolters = 115
I believe these points are off but I cannot check:
6x Acolytes + 2x Plasma Guns + Chimera + 2x Heavy Bolters + Psybolt Ammo = 110
List composition looks good though.
Thanks I've made the proper adjustments. Dropped the psychotropes and an acolyte to compensate. Put me right at 1,748. Thanks for the check and you were right on the chimera squads. I was off 4 points since I forgot I added an extra acolyte.
So, think it could work on a competitive scale?
In regards to Valkyries I do think that despite some small overlap they give us in anti infantry, they do allow us to do so at range and make plays for late game objective grabbing we might not otherwise be able to do. There is some value in that I think.
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This message was edited 1 time. Last update was at 2013/11/20 23:36:44
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![[Post New]](/s/i/i.gif) 2013/11/21 05:13:27
Subject: New Sisters of Battle Codex Tactica
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Sword-Bearing Inquisitorial Crusader
TX, US
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KelCJ wrote:
Thanks I've made the proper adjustments. Dropped the psychotropes and an acolyte to compensate. Put me right at 1,748. Thanks for the check and you were right on the chimera squads. I was off 4 points since I forgot I added an extra acolyte.
So, think it could work on a competitive scale?
In regards to Valkyries I do think that despite some small overlap they give us in anti infantry, they do allow us to do so at range and make plays for late game objective grabbing we might not otherwise be able to do. There is some value in that I think.
I think it still needs some work to be competitive, but also you have to play what makes it fun for you.
One thing that sticks out is why you need a Priest in the Crusader squad. If the unit is built to stay put and shoot, then it doesn't need 5 Crusaders and a Priest; if the unit is meant to get into close combat, take out the Servitors and give the Inquisitor back his Grenades, oh, and get a ride. Your units need to be focused on one or the other. Also, what are your plans for anti-flyer?
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![[Post New]](/s/i/i.gif) 2013/11/21 05:47:43
Subject: New Sisters of Battle Codex Tactica
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Raging Ravener
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Hmm well the way they're decked out is for a few reasons. The crusaders are there for the SS rather than for assault, this is mainly because of the couple of Tau gunlines I play against to get around their ignore cover shenanagins and avoid losing the squad to a single riptide shot. They're also for midfield control. With Coteaz in the group I can have some deterrent versus deep striking or drop pod armies (both of which I play against) as well as the potential to tarpit said units. Which is also what the priest is for, but you're right, with an Inquistor with them he's not entirely necessary. Stubborn goes a long way.
However, that isn't to say it can't be improved. The idea of giving them another Psymera is appealing as the range of the Heavy Bolters fits nicely with the Plasma Cannons, giving me a bunker to shoot from.
AA...well the hope was that prescienced Exorcists could take care of that... even if it's not super consistent. Problem is, I really despise ADLs. One of our Tau players has really given me a bad taste for it.
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![[Post New]](/s/i/i.gif) 2013/11/21 09:54:59
Subject: Re:New Sisters of Battle Codex Tactica
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Regular Dakkanaut
Portland, OR
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I played a Land Raider Crusader with MM and an extra SB, along with Psycannon bolts on Tues, packed with 6 Arcos, a Priest and Eviscerator, and 2 Death Cult Assassins. It was a MONSTER. Psycannon affects every weapon on it except the MM and it just wrecks face. The Henchmen ate a squad of Hormagaunts, a squad of Warriors including a Prime with twin Boneswords, and moved on to hit backfield Biovores when we called it. The LRC killed a bunch of gaunts, Warriors in cover, a stray Spore Mine salvo threatening my Inquisitor's unit, a brood of Genestealers and a full squad of Zoanthropes who were unable to penetrate its hide. Very much looking forward to running it alongside my Sisters, it is a death machine. I also ran a Rhino with Psybolts and extra SB which was also very effective for me before it was killed by the Zoanthropes.
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This message was edited 2 times. Last update was at 2013/11/21 09:58:32
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![[Post New]](/s/i/i.gif) 2013/11/21 11:19:24
Subject: New Sisters of Battle Codex Tactica
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Fresh-Faced New User
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KelCJ wrote:However, that isn't to say it can't be improved. The idea of giving them another Psymera is appealing as the range of the Heavy Bolters fits nicely with the Plasma Cannons, giving me a bunker to shoot from.
Careful. If you put Coteaz in the Chimera, he can't prescience the exorcists. If you put the servitors in and leave Coteaz out, they risk Mind Lock.
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![[Post New]](/s/i/i.gif) 2013/11/21 20:36:44
Subject: Re:New Sisters of Battle Codex Tactica
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Sword-Bearing Inquisitorial Crusader
TX, US
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So back in 3rd Edition, one of the most popular builds for Sisters was the Immolator spam... back then Immolators were fast, so the TL Heavy Flamer was the main weapon of choice, and had a fire point, allowing a meltagun Sister within to shoot out. Fast forward to 6th: Immolators no longer have a fire point, but are cheaper with a 6++ Invulnerable save, and since they are no longer fast, the TLMM seems to be the default weapon of choice.
So the question: is Immolator spam more viable now, with TLMM being the default option and flamer Sisters inside the transport? I think the current standard setup allows us to control the midfield better without the need to rush the opponent's lines, and control of the midfield usually dictates who is controlling the game. With the range MMs get, we are still forced to move forward, but can still be close to our supports (infantry, blobs, etc). And with the general reduction in points, 8 to 11 Immolators with a full complement of Exorcists is very doable in 2000 points.
I know that many players like to primarily field Rhinos with a few Immolators thrown in for support... is this due to points? Immolator spam not being a viable tactic anymore? I'd like to hear some thoughts about this.
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![[Post New]](/s/i/i.gif) 2013/11/21 20:42:49
Subject: Re:New Sisters of Battle Codex Tactica
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Badass "Sister Sin"
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davidgr33n wrote:So back in 3rd Edition, one of the most popular builds for Sisters was the Immolator spam...
snip
I know that many players like to primarily field Rhinos with a few Immolators thrown in for support... is this due to points? Immolator spam not being a viable tactic anymore? I'd like to hear some thoughts about this.
I think you're thinking 4th and 5th edition. C: WH came out towards the end of 3rd, iirc. Most of 3rd edition was mixed mech with Redemptionists. (I left 40k right towards the end of 3rd and came back during 5th.)
I field Rhinos for my Battle Sisters because they are fragile and do not want to be exposed to do their job. She who bails, fails. For other units, it is fine to use a TL- MM Immo because they aren't scoring and it doesn't matter as much if we lose them.
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![[Post New]](/s/i/i.gif) 2013/11/21 20:56:52
Subject: Re:New Sisters of Battle Codex Tactica
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Sword-Bearing Inquisitorial Crusader
TX, US
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pretre wrote:
I think you're thinking 4th and 5th edition. C: WH came out towards the end of 3rd, iirc. Most of 3rd edition was mixed mech with Redemptionists. (I left 40k right towards the end of 3rd and came back during 5th.)
I just checked my old material and you're right, good call.
pretre wrote:
I field Rhinos for my Battle Sisters because they are fragile and do not want to be exposed to do their job. She who bails, fails. For other units, it is fine to use a TL- MM Immo because they aren't scoring and it doesn't matter as much if we lose them.
Ok, that is reasonable. So are you essentially saying that Immolators are fire magnets whereas Rhinos are not?
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![[Post New]](/s/i/i.gif) 2013/11/21 21:00:30
Subject: Re:New Sisters of Battle Codex Tactica
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Badass "Sister Sin"
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davidgr33n wrote: pretre wrote:
I field Rhinos for my Battle Sisters because they are fragile and do not want to be exposed to do their job. She who bails, fails. For other units, it is fine to use a TL- MM Immo because they aren't scoring and it doesn't matter as much if we lose them.
Ok, that is reasonable. So are you essentially saying that Immolators are fire magnets whereas Rhinos are not?
Kind of. More of the fact that in order to use their weapons with an Immo, the BSS have to jump out. That exposes them to enemy fire and death (because 5 girls don't live long). With a rhino, they can do their job and stay in.
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