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Made in us
Confessor Of Sins




WA, USA

Agreeing with pretre here. The problem with their AoF, Seraphim are really good anti-infantry, and the IP kinda pulls them in a direction they don't really get a lot out of.

I might try them in, say, apocalypse games where I could use assets for accurate deep strikes, but that's about it.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in us
Longtime Dakkanaut






Bay Area

Inferno Pistols cost too much. A small squad of Sisters with Meltaguns inside a transport are just as mobile and packs more firepower.

   
Made in us
Missionary On A Mission





Yeah. I agree. I was thinking of using them for monstrous creature hunting because of shred. But dominions would probably be better at that role.

Thanks for the quick responses!

This message was edited 1 time. Last update was at 2014/08/18 17:29:04


 
   
Made in us
Longtime Dakkanaut






Bay Area

I run triple Exorcists and triple mech Dominions with 4 Meltaguns each. No problems whatsoever against MC unless they are flying or have invisibility on them.


   
Made in us
Badass "Sister Sin"






Camas, WA

 SabrX wrote:
I run triple Exorcists and triple mech Dominions with 4 Meltaguns each. No problems whatsoever against MC unless they are flying or have invisibility on them.

Yep. MC's get sad when they see SOB. Or they should.

If you got MC problems, I feel bad for you son. I got 99 problems and a Riptide ain't one.

This message was edited 1 time. Last update was at 2014/08/18 17:30:39


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Made in us
Sadistic Inquisitorial Excruciator





I ran IP for awhile, but they were seldom effective. Their range is just so short and everytime I did manage to land them within. 3" of an enemy vehicle, it just exploded in my face and cost me 1-2 seraphim (which is a bad trade if the vehicle was a rhino).
   
Made in us
Confessor Of Sins




WA, USA

While not so much a tactical thing, I do need to give one of my Immolator and the Doms inside a gold star. This weekend, they tank shock in from outflank onto 20 enhanced Necron Warriors, who bolt off the board and the Doms nuke Czeras.

Doms fix problems.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in us
Badass "Sister Sin"






Camas, WA

 curran12 wrote:
While not so much a tactical thing, I do need to give one of my Immolator and the Doms inside a gold star. This weekend, they tank shock in from outflank onto 20 enhanced Necron Warriors, who bolt off the board and the Doms nuke Czeras.

Doms fix problems.

Yep Doms and Exos; keeping the dream alive.

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Made in us
Confessor Of Sins






Scranton

the problem i have with the doms... is they give up first blood so easily... First blood really is the bane of my existence when it comes to 40k.

But honestly they are a super good unit for the cost

 
   
Made in us
Sadistic Inquisitorial Excruciator





How does a unit that starts off the board give up first blood? Shouldn't they be sweeping in, blow up some enemy vehicle and claim first blood?
   
Made in us
Badass "Sister Sin"






Camas, WA

Mavnas wrote:
How does a unit that starts off the board give up first blood? Shouldn't they be sweeping in, blow up some enemy vehicle and claim first blood?

What?

Doms do one of two things: 1) Scout up and nuke something. 2) Outflank and nuke something.

This changes depending on whether you get first turn or not. If you put them on the board, scout them forward and you don't get first turn, you're going to lose them.

More of a problem was/is Scouring points.

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Made in us
Confessor Of Sins




WA, USA

I prefer to outflank my doms. I find that the psychology of "my big stuff feels safe in the corner" or "I am safer flanking than going down the middle" plays well into outflanking Doms. The only person in my meta who has really beat this is a Nid player who devotes tons to centering and protecting his venomthropes.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in us
Badass "Sister Sin"






Camas, WA

 curran12 wrote:
I prefer to outflank my doms. I find that the psychology of "my big stuff feels safe in the corner" or "I am safer flanking than going down the middle" plays well into outflanking Doms. The only person in my meta who has really beat this is a Nid player who devotes tons to centering and protecting his venomthropes.

Really? I find the turn 1 alpha strike is well worth having them on the board (if you go first, of course). You can just eliminate a good chunk of your opponents army.

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Made in us
Confessor Of Sins




WA, USA

I think that becomes a matter of playstyle, then. I generally try not to rely on alpha strike ability, as you said it relies on you getting the first turn or stealing. My larger battle plans usually involve me baiting and drawing out the strikes with units that can soak up damage and not give up first blood (my usual 2k list puts 3 20-woman strong squads on the table with 2 exorcists with 2 Doms and Seraphim in reserve). They can take firepower and draw the enemy forward and then, come turn 2-3, the reserves hit and I usually can partially encircle the dangerous parts of the opponent and destroy them.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in us
Badass "Sister Sin"






Camas, WA

I wouldn't say I rely on it. If I get first turn, I'll use it though...

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Made in us
Confessor Of Sins




WA, USA

Of course. I didn't mean to give that impression. More that I've come to like a counterattack mindset.

I think this is mostly a result of my meta, which tends to have more aggressive players. Combine that with the general sense of underestimating Sisters and I've found that most opponents (barring Guard and the more static Tau forces) are eager to get in and engage, thinking Sisters easy prey. I like capitalizing on that.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in au
Missionary On A Mission




Australia

 curran12 wrote:
Combine that with the general sense of underestimating Sisters

I like it when they perk up, after you've revealed you're T3 and they get all excited. Mind you, this is when they're shooting at you with things like Plasma or Autocannons which would be wounding Marines on 2's anyway... Then they automatically assume their AP3/2/1 weapons straight up kill your models. It's always fun to tell them to "hold the fk up - 6+ Invuln suckers". And then roll all 1s, but whatever lol.


 
   
Made in us
Regular Dakkanaut





Holy Terra

GoonBandito wrote:
 curran12 wrote:
Combine that with the general sense of underestimating Sisters

I like it when they perk up, after you've revealed you're T3 and they get all excited. Mind you, this is when they're shooting at you with things like Plasma or Autocannons which would be wounding Marines on 2's anyway... Then they automatically assume their AP3/2/1 weapons straight up kill your models. It's always fun to tell them to "hold the fk up - 6+ Invuln suckers". And then roll all 1s, but whatever lol.


There's nothing quite like it when you make that invul on one of your vehicles. The look on your opponents face: priceless.

"A guy who don't know the fearsomeness of money shouldn't be offering up opinions about society." -Kaneo Takarada, Kill la Kill

Big Mek Sparkz and his Band of Sparky Ting Huntas: 4,000 points
Our Lady of the Generous Heart: 2,000 points
Thousand Sons: One unbuilt Daemon Prince 
   
Made in us
Sadistic Inquisitorial Excruciator





Or when three battle sisters attack a riptide in melee and tie it up for 3 turns because you keep rolling 6s.
   
Made in ca
Missionary On A Mission





GTA

I've just entered a escalation league with my girls. First game is in 2 days.

I always like saying "My whole army has an invulnerable save. Yes even the vehicles."

First games of 7th too

 MrFlutterPie wrote:
Have my babies Anvil Industries!

 Anvils Hammer wrote:

@MrFlutterPie - That's not currently a service we offer, but you can purchase quality miniatures from us..

 
   
Made in nl
Sword-Bearing Inquisitorial Crusader



Eindhoven, Netherlands

I'd like to praise the only exorcist tank I own: its weapon got destroyed first turn, yet it survived till the end of the game ramming an armoured sentinel to scrap in the process

1400 points of EW/MW Italians (FoW)
2200 points of SoB and Inquisition (40K)
1000 points of orks (40K)
Just starting out with Ultramarines (30K)
Four 1000-2500 point forces for WHFB (RIP)
One orc team (Blood Bowl) 
   
Made in gb
Repentia Mistress





I've only played one game with my Sisters (last Saturday); however, I often play against Tau and IG so low AV is a no go regardless of army. This made me go straight in for Repressors over Rhinos. More expensive but they get front AV13, Heavy Flamer, Storm Bolter, smoke and a dozer blade (plus the usual 6+ invul). That front AV increase made a big difference.

I also just spent £130 to get up to 1000 points of Sisters (was half real, half proxy on Saturday). They're not cheap when running a lot of vehicles.

As for the weapon destroyed - I added Storm Bolters to both my Exorcists to give them a 50/50 chance of not losing the main weapon.
   
Made in gb
Confessor Of Sins





Newton Aycliffe

 Hoitash wrote:
GoonBandito wrote:
 curran12 wrote:
Combine that with the general sense of underestimating Sisters

I like it when they perk up, after you've revealed you're T3 and they get all excited. Mind you, this is when they're shooting at you with things like Plasma or Autocannons which would be wounding Marines on 2's anyway... Then they automatically assume their AP3/2/1 weapons straight up kill your models. It's always fun to tell them to "hold the fk up - 6+ Invuln suckers". And then roll all 1s, but whatever lol.


There's nothing quite like it when you make that invul on one of your vehicles. The look on your opponents face: priceless.


It's even better when they only keep 1 spare Las Cannon to get your rhino, and 2 turns in a row it gets 6s and then the unit inside kills said lascannon.

This just last Saturday in a league =P

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in gb
Mighty Vampire Count






UK

Its awesome when the 6++ comes up at "those" moments

Plus people are just not expecting it

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
Confessor Of Sins





Newton Aycliffe

 pretre wrote:
That's a neat list. What was the bastion for though? And no specials for the SOB squads?


Automatically Appended Next Post:
 Josey4u wrote:
Just getting into them, so it was mentioned on using the immolater for repentia. Is the immolater and assault vehicle? As in special rule type

SOB don't have any assault vehicles.


But you can easily ally in a Land Raider Crusader via 1 Inquisitor and Warband(ranged).

Deploy the Dedicated Transport on it's own and embark on turn 1. Multiple ways of doing so, and unless you went second, you would not charge turn 1 anyway....

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in us
Badass "Sister Sin"






Camas, WA

ShaneTB wrote:
I've only played one game with my Sisters (last Saturday); however, I often play against Tau and IG so low AV is a no go regardless of army. This made me go straight in for Repressors over Rhinos. More expensive but they get front AV13, Heavy Flamer, Storm Bolter, smoke and a dozer blade (plus the usual 6+ invul). That front AV increase made a big difference.

I also just spent £130 to get up to 1000 points of Sisters (was half real, half proxy on Saturday). They're not cheap when running a lot of vehicles.

As for the weapon destroyed - I added Storm Bolters to both my Exorcists to give them a 50/50 chance of not losing the main weapon.

Totally agree on repressors. They are a great unit for SOB.

Totally disagree for Storm Bolters. But we've had that discussion maaaany times in this thread.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in ca
Missionary On A Mission





GTA

I was thinking of this for 1000pts

Celestine

3x squads of 5 with 2 flamers and the Superior has a combi and melta bombs in rhino's

Squad of domms in a immo with a TL MM

Full squad of seraphim with hand flamers the Superior has melta bombs

2 exo's with storm bolters

Looking at semi competitive take all list. I knows there will be lots horde armies (orks and tyranids)


I was thinking the bss stay in their rhino burning things out of the fire points. Celestine hangs out with the seraphim causing trouble. Domms do their thing and the exo's form a fire base.

 MrFlutterPie wrote:
Have my babies Anvil Industries!

 Anvils Hammer wrote:

@MrFlutterPie - That's not currently a service we offer, but you can purchase quality miniatures from us..

 
   
Made in us
Sister Oh-So Repentia




Canada

 BlackTalos wrote:
 pretre wrote:
That's a neat list. What was the bastion for though? And no specials for the SOB squads?


Automatically Appended Next Post:
 Josey4u wrote:
Just getting into them, so it was mentioned on using the immolater for repentia. Is the immolater and assault vehicle? As in special rule type

SOB don't have any assault vehicles.


But you can easily ally in a Land Raider Crusader via 1 Inquisitor and Warband(ranged).

Deploy the Dedicated Transport on it's own and embark on turn 1. Multiple ways of doing so, and unless you went second, you would not charge turn 1 anyway....
IIRC in seventh you can start embarked on allied transports.
   
Made in ca
Sister Vastly Superior





The problem is not starting inside an allied transport, but about starting inside a dedicated transport.

The only unit that can start inside a dedicated transport is the unit that purchased it and codex inquisition cannot buy land raiders other than through a dedicated transport.

18 / 3 / 6 since 6th ed. 
   
Made in au
Thinking of Joining a Davinite Loge






Bit of an odd question, are people finding themselves using flamers less since 7th edition?

My $0.02, which since 1992 has rounded to nothing. Take with salt.
Elysian Drop Troops, Dark Angels, 30K
Mercenaries, Retribution
Ten Thunders, Neverborn
 
   
 
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