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Made in us
Badass "Sister Sin"






Camas, WA

Very nice! I'm curious what you might change up in your list if you had an opportunity.

This message was edited 1 time. Last update was at 2015/07/05 20:38:37


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Made in us
Regular Dakkanaut





Holy Terra

 Mmmpi wrote:
Yeah, I managed to pull an 11-5 on tactical objectives. We pretty much wiped each other out doing it though.


In my experience that's how you beat eldar, because they'll rarely bother with objectives and just try and wipe you.

One of my few victories in 40k was by having a lone priest and Sister hold an objective while Celestine kited some Guardians with the flamer templates of doom (I hate those things.)

How'd the Seraphim swarm and Sister blob work out for you?

"A guy who don't know the fearsomeness of money shouldn't be offering up opinions about society." -Kaneo Takarada, Kill la Kill

Big Mek Sparkz and his Band of Sparky Ting Huntas: 4,000 points
Our Lady of the Generous Heart: 2,000 points
Thousand Sons: One unbuilt Daemon Prince 
   
Made in us
Longtime Dakkanaut





pretre wrote:Very nice! I'm curious what you might change up in your list if you had an opportunity.


Not sure just what yet. I want to add another dominion squad, and I have and Inquisitor and retinue on the sidelines, but I want to get a few more games in before I make any big changes. Actually, I think adding the inquisitor even if just for the extra warp charge would be useful. And AA would help...Though fighters and flyers arn't big in my meta.

Hoitash wrote:
 Mmmpi wrote:
Yeah, I managed to pull an 11-5 on tactical objectives. We pretty much wiped each other out doing it though.


In my experience that's how you beat eldar, because they'll rarely bother with objectives and just try and wipe you.

One of my few victories in 40k was by having a lone priest and Sister hold an objective while Celestine kited some Guardians with the flamer templates of doom (I hate those things.)

How'd the Seraphim swarm and Sister blob work out for you?


The sister blob had a rough time. Ra managed to get 4 rending shots (over 2 turns) with bio-acid, and managed to kill an average of three sisters per shot (One saved via SoF). After I finally caught him, that's when the wraith fighter showed up, mind-shocked and than terror-ed them. It than missed my repressors, but the blob took a volley from the reapers, lost all but the sarge, canoness, and priests, and at LD:5 ran. Didn't rally for two turns. Still, alot of that were statistic outliers (who counts on 4/4 shots to rend?), and I still managed to catch and kill the guy so I made up my points. The game ended just before they could charge the wraithlord (for funsies, I was winning by a landslide at that point).

The Seraphim blob did well considering I failed their AoF. They still managed to jet around and grab me 3 points from objective markers. The wraith blades spent several turns slogging up a 4 story building to get to them, and if I had been playing better, They would have left before they could get charged. Still managed to kill 4 of them with hand flamers though between a round of shooting and wall of death. I like how they're mobile, without the same foot-print as the repressors. Would have made it a ten girl squad if I had the points.

The funny part about celestine is after she died. The nearest spot one inch away was four stories down in the street. She died on the roof, and pulled herself out of the sewers.
   
Made in us
Sadistic Inquisitorial Excruciator





Wait, how does a squad with priests run?
   
Made in us
Badass "Sister Sin"






Camas, WA

Mavnas wrote:
Wait, how does a squad with priests run?

Clarify this question?

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Made in au
Missionary On A Mission




Australia

Priests have Zealot, which gives Fearless. The squad that took all those casualties and only had the Cannoness, Superior and Priests left wouldn't have been able to fail a Morale check and run. The Cannoness also has Stubborn, so even if the Priests were dead the Morale test would be on her Ld10 regardless.

This message was edited 1 time. Last update was at 2015/07/06 02:03:57



 
   
Made in us
Longtime Dakkanaut





Mavnas wrote:Wait, how does a squad with priests run?


GoonBandito wrote:Priests have Zealot, which gives Fearless. The squad that took all those casualties and only had the Cannoness, Superior and Priests left wouldn't have been able to fail a Morale check and run. The Cannoness also has Stubborn, so even if the Priests were dead the Morale test would be on her Ld10 regardless.


There are a few very simple answers to these:

1. I completely forgot about zealot.

2. The canoness ran from shooting. Because of mind-wrack pods and terrify the unit (and canoness) was ld: 5. And I rolled an 11. Though I could be doing stubborn wrong too.
   
Made in au
Repentia Mistress





11 is gonna be a fail anyways, but Stubborn lets you always test at her ld 10.
   
Made in us
Longtime Dakkanaut





Well that'll teach me to read more closely. Thought it was just (-) combat modifiers.


Thanks for pointing out both Zealot and stubborn!
   
Made in us
Executing Exarch





McKenzie, TN

Giantwalkingchair wrote:
11 is gonna be a fail anyways, but Stubborn lets you always test at her ld 10.

Keep in mind this is only for morale and pinning tests. So psychic shriek, hallucinate, fear, etc. all would test against the lowered Ld.

I cannot count the number of times people tried to convince me they get the full Ld value against psychic shriek.
   
Made in us
Preacher of the Emperor





Denver, CO, USA

More army building questions for the group...

In the current MSU approach, a 5-girl unit with flamer/heavy flamer and a bare bones Superior seems to be the preferred loadout. Are there others people have tried? In particular, to get more of my models out of the box and onto the table, and to stretch the points toward 2000, I could do some combo of the following units between 70 and 80 points each. The goal would be to force the opponent to either divide or over-commit his shooting phase or otherwise ignore a small threat at their own peril.

5-girl squad with multi melta (random low AP shot, home objective campers)
5-girl squad with 2x storm bolters and BSS w/ storm bolter (8 S4 shots at 24", almost a full squad's output)
2x random wandering priests with plasma guns (could also join squads headed for combat)

This would be in addition to mounted melta doms, mounted flame sisters, HB rets, and Celestine + seraphim.

   
Made in us
Badass "Sister Sin"






Camas, WA

I use the 5 with MM plenty. I wouldn't bother with the other two though. Better to spend the points on things that will actually kill things.

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Made in us
Preacher of the Emperor




Boston, MA

If you're looking to stretch points, I'd add more models to the existing squads first until they max out the transport capacity. 8 bolsters backing up the dual flamers with PE is a pretty good way to clear an objective late in the game when you can minimize risks from bailing out.
   
Made in us
Longtime Dakkanaut





I want to say the plasma priests are a good idea, but outside of a drop-retributer squad, or a gun heavy command squad, I'm not really seeing it. They might add well to a BBS blob, but you also are likely to want power weapons on them, and P-priests are already 40 pts.

Adding two to a Retributer-valkyrie squad might work. Rending heavy-flamers, bolters, with the p-guns for finishers, plus if you had to, you could detach them to pop transports for the rest of the squad to shoot. And as that's an expensive unit, the two priests would be an increase to survivability, maybe even holding out for a counter-charge unit.

My thinking is Valkyrie drops the squad on a vital point. Squad flamer/plasma/rends target to death. Enemy counter-charges, getting flamed and plasma-ed again, and the priest have the re-roll armor to let the squad tank until the DCA's show up.

The only downside is the squad would have to rely on the Vet-sup's power axe and armor re-rolls to just tank the enemy.

Maybe I'll try that tomorrow...(looks for spare plasma guns for "plasma priestess" conversion)
   
Made in us
Sadistic Inquisitorial Excruciator





Tanking the enemy with rerolls is awesome unless they have power weapons. I once had 5 doms beat 10 charging CSM with CCW, but in all fairness, I rolled well on attacks and he poorly on saves. Rerollable 3+ means 9 wounds to kill one thing.
   
Made in gb
Hallowed Canoness





Between

Oh, its not terrible if they have power weapons, either - rerollable 6+ is effectively a 5+, increasing your durability to a third.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in us
Badass "Sister Sin"






Camas, WA

 Furyou Miko wrote:
Oh, its not terrible if they have power weapons, either - rerollable 6+ is effectively a 5+, increasing your durability to a third.

It's terrible to waste those points though...

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Made in us
Sadistic Inquisitorial Excruciator





I've been tempted to drop Uriah with 9 rets in a pod for rerollable 5++ and 3 uses of rending.
   
Made in us
Preacher of the Emperor




Boston, MA

Mavnas wrote:
I've been tempted to drop Uriah with 9 rets in a pod for rerollable 5++ and 3 uses of rending.


I'd be genuinely surprised if a unit like this lasted long enough to use rending 3 times. You just end up too close to the enemy with a not very survivable unit.

This message was edited 1 time. Last update was at 2015/07/08 20:45:40


 
   
Made in us
Badass "Sister Sin"






Camas, WA

PanzerLeader wrote:
Mavnas wrote:
I've been tempted to drop Uriah with 9 rets in a pod for rerollable 5++ and 3 uses of rending.


I'd be genuinely surprised if a unit like this lasted long enough to use rending 3 times. You just end up too close to the enemy with a not very survivable unit.

Glad you said it instead of me.

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Made in us
Preacher of the Emperor




Boston, MA

 pretre wrote:
PanzerLeader wrote:
Mavnas wrote:
I've been tempted to drop Uriah with 9 rets in a pod for rerollable 5++ and 3 uses of rending.


I'd be genuinely surprised if a unit like this lasted long enough to use rending 3 times. You just end up too close to the enemy with a not very survivable unit.

Glad you said it instead of me.


Haha. Glad to help the cause.

I think you and I are pretty much aligned when it comes to Sisters list building. Our only real divergence comes with warlord selection. You build for tactical reliability and I can't give up the strategic flexibility of a non-fixed trait.
   
Made in us
Badass "Sister Sin"






Camas, WA

PanzerLeader wrote:
I think you and I are pretty much aligned when it comes to Sisters list building. Our only real divergence comes with warlord selection. You build for tactical reliability and I can't give up the strategic flexibility of a non-fixed trait.

I've been trying out strategic occasionally in some of my other lists. So far, I haven't seen anything awesome come of it, but it has been fun to try.

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Made in gb
Fresh-Faced New User





hey could someone PM me the new repressor rules (IA2 v1.3) please?

I would greatly appreciate it. I can't seem to find it anywhere.
   
Made in us
Sadistic Inquisitorial Excruciator





I wouldn't drop Uriah and the rets solo. There'd be a pod of Grey Hunters, Bloodclaws, or Wolf Guard with them (Or potentially the two wolf units turn 1 and the Uriah and friends turn 2+). Of course once you start dropping 30 bodies in power armor in the enemy deployment zone...

My biggest concern is that it would overkill any enemy units whose fire it could survive, i.e. any time I'd get full use out of their firepower they would die too soon.
   
Made in us
Longtime Dakkanaut





Got in a 2nd game yesterday, tryed out the blob again, and the Valkyrie retributers w/plasma priests. The blob did well, tearing though a 10 man Wraith blade squad (axe/shield) in just a round. The retributers will need more trial games. I tried deep striking them out of the valkyrie and they scattered and died, not a shot fired.
   
Made in us
Badass "Sister Sin"






Camas, WA

 Mmmpi wrote:
Got in a 2nd game yesterday, tryed out the blob again, and the Valkyrie retributers w/plasma priests. The blob did well, tearing though a 10 man Wraith blade squad (axe/shield) in just a round. The retributers will need more trial games. I tried deep striking them out of the valkyrie and they scattered and died, not a shot fired.


Retributors work well with drop pods.

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Made in us
Sadistic Inquisitorial Excruciator





For 2 points more than the cost of one plasma priest, you can get 3 inquisition acolytes with plasma guns. It's a disposible unit your opponent must waste someone's attacks on (Except that one time I added a psyker and managed to the whole unit out with Perils while trying to cast prescience so they wouldn't get hot... did not see that one coming.)
   
Made in us
Longtime Dakkanaut





And acolytes can't join other squads. Even if they could, they'd screw up acts of faith, and don't get squad buffing prayers.

Not saying it's the best build in anyway, but to see if it helps buff drop unit survivability. Besides, it's not like you get rending plasma guns often!


Automatically Appended Next Post:
What is the cheapest drop pod tax anyway?

This message was edited 1 time. Last update was at 2015/07/09 20:38:42


 
   
Made in us
Sadistic Inquisitorial Excruciator





Still Flesh Tearers detachment (Forget exact name) 1 HQ + 1 Troop to unlock up to 6 pods.
   
Made in us
Badass "Sister Sin"






Camas, WA

CotGW Detachment:
WGBL - 50
Servitor - 10
Servitor - 10
3 Drop pods

This message was edited 1 time. Last update was at 2015/07/09 20:48:05


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