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Made in us
Badass "Sister Sin"






Camas, WA

dakkasisterxoxo wrote:
Lots of great lists in the past couple pages here but I have a question:

It doesn't look like anyone ever takes any air units. How are you guys dealing with enemy air units?

I don't run into enough of them to worry.

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Made in us
Preacher of the Emperor





Denver, CO, USA

dakkasisterxoxo wrote:
Lots of great lists in the past couple pages here but I have a question:

It doesn't look like anyone ever takes any air units. How are you guys dealing with enemy air units?


If I know I'm facing multiple flyers, I might do a Canoness on a Quad Gun. Single flyers I usually try to ignore. I haven't had flyers in a game in which Coteaz is hanging out with HB Retributiors, but that's bound to happen eventually.

   
Made in us
Crazed Zealot





Also where is this rule that lets an Inquisitor grant an extra warlord trait that I keep hearing about?
   
Made in au
Missionary On A Mission




Australia

dakkasisterxoxo wrote:
Also where is this rule that lets an Inquisitor grant an extra warlord trait that I keep hearing about?

The Inquisitorial Representative Detachment or the Inquisitorial Henchmen Warband Formation from Codex: Imperial Agents both let the Inquisitor from those detachments generate a Warlord Trait even if they're not the Warlord.


 
   
Made in us
Crazed Zealot





 GoonBandito wrote:
dakkasisterxoxo wrote:
Also where is this rule that lets an Inquisitor grant an extra warlord trait that I keep hearing about?

The Inquisitorial Representative Detachment or the Inquisitorial Henchmen Warband Formation from Codex: Imperial Agents both let the Inquisitor from those detachments generate a Warlord Trait even if they're not the Warlord.


Ahh I see, thank you. So those guys won't get ObSec from Coteaz.

And the Strategic Traits table is considered the best I assume? If you get two copies of the same warlord trait (like +1 to seize or -1 to enemy reserve roll) do they stack?
   
Made in au
Regular Dakkanaut




Whats peoples opinion on the Vestal formation? If I take a MSU Celestene squad and kit them out just like a BBS, I'm paying an extra 10pts (5 sisters), losing obj sec, and swapping the acts of faith. I gain a army wide reroll armour saves of 1 for a whole turn, and a reroll on the warlord table. Do you see this as a worthy trade off?
   
Made in ca
Sister Vastly Superior





the_Jakman wrote:
Whats peoples opinion on the Vestal formation? If I take a MSU Celestene squad and kit them out just like a BBS, I'm paying an extra 10pts (5 sisters), losing obj sec, and swapping the acts of faith. I gain a army wide reroll armour saves of 1 for a whole turn, and a reroll on the warlord table. Do you see this as a worthy trade off?



Are you looking to play competitively? If so, there's nothing the vestal task force brings that a CAD would not do better. Objective Secure is super important to be competitive nowaday.

If Ob Sec is not a concern for you, then it's not a bad formation. You can re-roll Celestine's 2+ save for a critical turn. THe warlord trait re-roll is terrible if you ask me. None of them are very good and the good ones you can get from Celestine or Jacobus as your warlord.


Automatically Appended Next Post:
Has anyone been considering adding Guilliman to your army list as the Lord of War?

He synchronize's well with Celestine since she can give him It Will Not Die for the entire game.

His 12 inches bubble of Command Traits can also be very decent.

This message was edited 1 time. Last update was at 2017/03/16 13:45:01


18 / 3 / 6 since 6th ed. 
   
Made in us
Badass "Sister Sin"






Camas, WA

Too spendy for what he does.

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Made in us
Angelic Adepta Sororitas




Los Angeles, CA

dakkasisterxoxo wrote:
And the Strategic Traits table is considered the best I assume? If you get two copies of the same warlord trait (like +1 to seize or -1 to enemy reserve roll) do they stack?

No they don't stack (no rule stack with itself unless explicitly specified).

And yeah, Strategic is usually a good bet.
   
Made in us
Crazed Zealot





 RabbitMaster wrote:
dakkasisterxoxo wrote:
And the Strategic Traits table is considered the best I assume? If you get two copies of the same warlord trait (like +1 to seize or -1 to enemy reserve roll) do they stack?

No they don't stack (no rule stack with itself unless explicitly specified).

And yeah, Strategic is usually a good bet.


Not saying I don't believe you but where does it say they don't stack? I couldn't find it.
   
Made in us
Loyal Necron Lychguard






South Dakota

 pretre wrote:
Too spendy for what he does.

Yeah, to get the most out of him, you need a lot of the Ultramarine Battle Tactics... and if you are doing Ultramarines, then why do you have sisters?
If you have an Ultramarine army I can see you taking Celestine, but not the other way around.

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
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Arguing over the facts is the lowest form of debate. 
   
Made in us
Regular Dakkanaut




What psychic disciplines are people grabbing for Castellans when taking Librarians/Librarius conclave/Coteaz? I haven't used a psyker since 2nd Edition 40K so I have almost no clue what disciplines are any good.
   
Made in us
Angelic Adepta Sororitas




Los Angeles, CA

dakkasisterxoxo wrote:
 RabbitMaster wrote:
dakkasisterxoxo wrote:
And the Strategic Traits table is considered the best I assume? If you get two copies of the same warlord trait (like +1 to seize or -1 to enemy reserve roll) do they stack?

No they don't stack (no rule stack with itself unless explicitly specified).

And yeah, Strategic is usually a good bet.


Not saying I don't believe you but where does it say they don't stack? I couldn't find it.

I don't remember where, but it's somewhere i nthe rulebook that they say multiple instance of the same rule don't stack.
Plus, we already had similar cases (like the tetrad ) where GW confirmed you don't stack multiple instances of the same warlord trait.


Automatically Appended Next Post:
Taikishi wrote:
What psychic disciplines are people grabbing for Castellans when taking Librarians/Librarius conclave/Coteaz? I haven't used a psyker since 2nd Edition 40K so I have almost no clue what disciplines are any good.

That entirely depends on your army, your opponent army and your own preferences.

If you only have one psyker, you probably don't have the same strategy as if you're running a full conclave deathstar-style and consequently you won't be looking for the same powers.
If your opponent has triple the amount of warp charges you have, then it's better to focus on blessings/summonings than witchfires/maledictions which are more easily denied since he's likely to have psykers everywhere.
Etc...


Personnaly, most of the time I have 1 psyker only (Coteaz) and he's hanging in my backline with a thunderfire cannon. So I usually only roll on divination to get prescience for the cannon. Depending on the situation, I might roll one time on telepathy (for shriek mostly) or maybe sanctic.
If you have a librarius conclave in a deathstar, usually you're looking for powers like Endurance, Telepathy, Veil of Time, Hammerhand, etc... otherwise you might run them as a summoning battery and go for some Daemonology powers.

This message was edited 2 times. Last update was at 2017/03/17 18:03:58


 
   
Made in au
Regular Dakkanaut




I'm trying to fine tune my bastion / hvy bolter / AA setup. Would like your opinions of a couple of things. (I haven't purchased a bastion yet, I want to figure out if it's going to be worth it)

Firstly, I'm not liking the idea of dropping one of my 3 Exos for a Ret squad. I currently only have 2 squads of melta Doms in Immos, so I feel like I want to hang on to my 3rd Exo. So heres what I'm thinking of running.

Naked Canoness
Command squad with 4 Hvy Bolters
Bastion with Ammo Dump and AA Lascannon

My reasoning here is, by taking the ammo dump, having the canoness manning the quad gun would be a bit of a waste. She'd be hitting on 2s, rerolling misses anyway. So I'd save some points by taking the AA lascannon over the quad gun. Whats your opinion of the effectiveness of the lascannon v quad gun? How do the stats add up? Would more glancing hits be better than fewer pens?

If I take the quad gun, and drop the ammo dump, the Hvy Bolters obviously don't benefit from rerolling 1s.

As far as I understand, 2 models can fire from each fire point, and each side of the bastion has 2 fire points (depending on how it's built). So taking a 5th Hvy bolter would be a waste, especially considering that 5th model would man the emplaced gun. Am I correct on this?

I've read somewhere that the emplaced gun can be manned from inside the bunker. Is this right?

Battlescibe calculates this to be 280pts. We get 5 Hvy Bolters that hit on 3s and reroll 1s. An AA lascannon that hits on 2s and rerolls 1s. All protected by AV14. This feels a bit pricey for what you get. What do you think?

Also, I'm up to page 129 of this thread. Mostly great stuff so far. It's awesome to see so many people loving the nuns with guns!

Cheers from the Jakman

This message was edited 4 times. Last update was at 2017/03/21 11:50:23


 
   
Made in us
Badass "Sister Sin"






Camas, WA

Okay, so here's the deal with bastion.

The preferred loadout is more like this:
6 Retributors with 4 HB and Simulacrum
Bastion with Ammo Dump
Uriah

You put the rets on 6 HB (2 from each fire point is 4 out one side and generally 2 emplaced HB can hit a single target).

The Ammo dump benefits everyone within range, so you put it within range of the Bastion and then put your Exorcists within range (terrain allowing).

The quad/icarus is optional, but you would put Uriah on it or one of the two other girls.

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Made in us
Preacher of the Emperor





St. Louis, Missouri USA

the_Jakman wrote:
I'm trying to fine tune my bastion / hvy bolter / AA setup. Would like your opinions of a couple of things. (I haven't purchased a bastion yet, I want to figure out if it's going to be worth it)
My reasoning here is, by taking the ammo dump, having the canoness manning the quad gun would be a bit of a waste. She'd be hitting on 2s, rerolling misses anyway. So I'd save some points by taking the AA lascannon over the quad gun. Whats your opinion of the effectiveness of the lascannon v quad gun? How do the stats add up? Would more glancing hits be better than fewer pens?


Well, the quad hits on 6s most of the time. Rerolling misses. So the Canoness's BS is typically irrelevant. If she's in the building with the rets, she has to fire at the same target, so either the HBs are hitting on 6s against flyers and the QG is hitting on 2s, or they are hitting on ground targets on 3+ and the QG is hitting on 6s.

But as Petre said, I've never ran it any way than he posted, with the exception of the void shield if i have a spare 25 pts. 3 rounds of 15 rending str 5 shots can do some work.

 
   
Made in us
Badass "Sister Sin"






Camas, WA

Oh yeah, building VS isn't bad as well.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
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Made in us
Pestilent Plague Marine with Blight Grenade





cedar rapids, iowa

dakkasisterxoxo wrote:
Lots of great lists in the past couple pages here but I have a question:

It doesn't look like anyone ever takes any air units. How are you guys dealing with enemy air units?


Almost everything in sisters is melta and/or twin linked.

Your basic Immolator is more then capable of popping a flier if need be.

If you roll high enough on the exorcist it's also pretty easy to get a single six.

Point is, twin linked makes you basically hit a flier on a 5+, and if you have enough twin linked multi-meltas you should never have an issue killing fliers.

Plus, there are not a whole lot of vehicle fliers that are worrysome, I agree with the quad gun however if you expect to face flying hive tyrants and such.

 
   
Made in us
Regular Dakkanaut





 pretre wrote:
Okay, so here's the deal with bastion.

The preferred loadout is more like this:
6 Retributors with 4 HB and Simulacrum
Bastion with Ammo Dump
Uriah

You put the rets on 6 HB (2 from each fire point is 4 out one side and generally 2 emplaced HB can hit a single target).

The Ammo dump benefits everyone within range, so you put it within range of the Bastion and then put your Exorcists within range (terrain allowing).

The quad/icarus is optional, but you would put Uriah on it or one of the two other girls.


I am a little confused by what you are explaining here. I had assumed you were talking about putting the Ret squad IN the bastion (hence the 4 Girls shooting out ports, and 2 guys on emplaced HBs) but then you mentioned putting a girl on the quad gun...
   
Made in us
Crazed Zealot





 sfshilo wrote:
dakkasisterxoxo wrote:
Lots of great lists in the past couple pages here but I have a question:

It doesn't look like anyone ever takes any air units. How are you guys dealing with enemy air units?


Almost everything in sisters is melta and/or twin linked.

Your basic Immolator is more then capable of popping a flier if need be.

If you roll high enough on the exorcist it's also pretty easy to get a single six.

Point is, twin linked makes you basically hit a flier on a 5+, and if you have enough twin linked multi-meltas you should never have an issue killing fliers.

Plus, there are not a whole lot of vehicle fliers that are worrysome, I agree with the quad gun however if you expect to face flying hive tyrants and such.


Thanks for the input. I guess you and I have different ideas of what "more than capable" means. I certainly wouldn't consider either the immo or the exo to be very capable at killing fliers. MathHammer against armor 12 zooming flyer (before jinking):

----------------------------Pens-----------------Glances---------------HP removed------------Chance Destroyed
Immo 24 inch----------0.102-----------------0.051------------------0.153---------------------5.1%
Immo 12 inch----------0.255-----------------0.025------------------0.280---------------------12.7%
Exorcist 48 inch-------0.195-----------------0.097------------------0.250---------------------9.7%
Vendetta 48 inch------1.125-----------------0.375------------------1.50----------------------36.1%

My list building is geared toward playing with a group of friends in a league/tourny style where we don't change our list between games; and there is a stormwolf and a couple razorwing jetfighters in the midst. So I'm either looking for something in Castellans that is good anti-air and still highly effective against ground, or deciding to completely ignore the air units. I was thinking about bringing 1-2 vendettas to zoom around for a couple turns shooting vehicles and then hover to objectives. But considering they are 170 points, it might be smarter to ignore the air and instead bring an exo + 45 points.

This message was edited 1 time. Last update was at 2017/03/22 16:53:03


 
   
Made in us
Preacher of the Emperor




Boston, MA

dakkasisterxoxo wrote:
 sfshilo wrote:
dakkasisterxoxo wrote:
Lots of great lists in the past couple pages here but I have a question:

It doesn't look like anyone ever takes any air units. How are you guys dealing with enemy air units?


Almost everything in sisters is melta and/or twin linked.

Your basic Immolator is more then capable of popping a flier if need be.

If you roll high enough on the exorcist it's also pretty easy to get a single six.

Point is, twin linked makes you basically hit a flier on a 5+, and if you have enough twin linked multi-meltas you should never have an issue killing fliers.

Plus, there are not a whole lot of vehicle fliers that are worrysome, I agree with the quad gun however if you expect to face flying hive tyrants and such.


Thanks for the input. I guess you and I have different ideas of what "more than capable" means. I certainly wouldn't consider either the immo or the exo to be very capable at killing fliers. MathHammer against armor 12 zooming flyer (before jinking):

----------------------------Pens-----------------Glances---------------HP removed------------Chance Destroyed
Immo 24 inch----------0.102-----------------0.051------------------0.153---------------------5.1%
Immo 12 inch----------0.255-----------------0.025------------------0.280---------------------12.7%
Exorcist 48 inch-------0.195-----------------0.097------------------0.250---------------------9.7%
Vendetta 48 inch------1.125-----------------0.375------------------1.50----------------------36.1%

My list building is geared toward playing with a group of friends in a league/tourny style where we don't change our list between games; and there is a stormwolf and a couple razorwing jetfighters in the midst. So I'm either looking for something in Castellans that is good anti-air and still highly effective against ground, or deciding to completely ignore the air units. I was thinking about bringing 1-2 vendettas to zoom around for a couple turns shooting vehicles and then hover to objectives. But considering they are 170 points, it might be smarter to ignore the air and instead bring an exo + 45 points.



If using Castellans, go with either a Storm Talon or a Storm Hawk. Storm Hawk is best for anti-air IMO since it can have 10 S6+ shots a turn.
   
Made in us
Crazed Zealot





PanzerLeader wrote:

If using Castellans, go with either a Storm Talon or a Storm Hawk. Storm Hawk is best for anti-air IMO since it can have 10 S6+ shots a turn.



Hmm interesting ideas, but the Storm Talon is pretty uderpowered with just the TL assault cannon and typhoon missile launcher at 130 points and 11 front armor. The Storm Hawk has more damage potential at 145 points with TL AC, Typhoon ML, Las Talon, but its TL AC and Las Talon are both just 24 inch range and it can't hover. And they both have 2 HP. I think the Vendetta at 170 points with 3HP, hover, 48 inch range with 3 TL LC, front and side armor 12 stacks up quite nicely indeed, no?
   
Made in us
Preacher of the Emperor




Boston, MA

dakkasisterxoxo wrote:
PanzerLeader wrote:

If using Castellans, go with either a Storm Talon or a Storm Hawk. Storm Hawk is best for anti-air IMO since it can have 10 S6+ shots a turn.



Hmm interesting ideas, but the Storm Talon is pretty uderpowered with just the TL assault cannon and typhoon missile launcher at 130 points and 11 front armor. The Storm Hawk has more damage potential at 145 points with TL AC, Typhoon ML, Las Talon, but its TL AC and Las Talon are both just 24 inch range and it can't hover. And they both have 2 HP. I think the Vendetta at 170 points with 3HP, hover, 48 inch range with 3 TL LC, front and side armor 12 stacks up quite nicely indeed, no?

Against vehicles? Probably. Against FMCs? Not nearly as much. That's where you really want them.

I typically run Talons with the assault cannon and sky hammers so 115 points gets you 7 shots a turn. The range issues are mitigated by the speed of the flyers and the ability to reposition by going into reserves. The Hawk not being able to hover (and thus not score) is the real downside.
   
Made in us
Badass "Sister Sin"






Camas, WA

heracyangel wrote:
I am a little confused by what you are explaining here. I had assumed you were talking about putting the Ret squad IN the bastion (hence the 4 Girls shooting out ports, and 2 guys on emplaced HBs) but then you mentioned putting a girl on the quad gun...

Stronghold assault changed the base rules to allow you to fire the gun from inside the bunker or on the battlements.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Sadistic Inquisitorial Excruciator





I seem to remember every time I did the math on dedicated AA units, it never seemed worth it if that list only faced flyers sometimes. Your own flyer that can also strike ground targets would work though.
   
Made in us
Repentia Mistress






Looks like the girls just got a new logo


Spoiler:





 
   
Made in us
Badass "Sister Sin"






Camas, WA

What's that from?

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Made in us
Repentia Mistress






GW launched a new clothing store -- and it's the AS logo:



http://shop.spreadshirt.co.uk/40KUK/adepta+sororitas-A103866016


 
   
Made in gb
Angelic Adepta Sororitas





it's also the logo they used in IA
   
Made in nl
Boosting Black Templar Biker






dakkasisterxoxo wrote:
Not saying I don't believe you but where does it say they don't stack? I couldn't find it.


Big Bad Rulebook page 156, black square on the lower left side, labeled "A Compendium of Special Rules". Last paragraph.
   
 
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