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I personally think that the representation of these immortal demi gods of battle in the fluff and on the table top is vastly different. While I fully understand fluff=/=rules I think that the phoenix lords deserve a step up from where they are, mainly because there vaunted skills of thousands of years of experience, is matched and beaten by a dark eldar slutubus. So I plan to rework each phoenix lord, some with new rules, some with simply a new base stat line. Each phoenix lord will fit a niche, usually the same one as their aspect, and will be very good at it. When considering balance I had to take what you lose by simply not taking a farseer, how good a combat beatstick can be without over shadowing the avatar and how much they should cost for their survivability. In my opinion most phoenix lords should be just that, beat sticks, with some support abilities for their own unit.
Without further procrastination this will be my base line for all the reworked phoenix lords.
Spoiler:
Ws 8 Bs 8 S 4 T 4 W 3 I 8 A 4 Ld 10 Sv 2+.
Unit type: infantry (character)
Wargear phoenix armour, etc.
Warlord trait: etc.
Special rules: Ancient doom, battle focus, eternal warrior, fearless, fleet, independent character, SoulFire* etc.
*SoulFire: All Phoenix Lords burn with an inner fire and when viewed with warp sight they appear as shining entities of pure SoulFire. Each Phoenix Armour is akin to a miniture infinity circuit, each housing thousands of Eldar souls, creating a deep well of psykic power to call upon when needed so that even to a Lord not skilled in the arts of the Seer can deflect crippling psykic blows.
Grants Adamantium Will USR. When a Deny the Witch attempt is successful any enemy psykers, daemons (As defined in the Grey knight Faq) or Eldar within 12'' must make a Blind Test as if they where hit with a blind causing weapon.
Exarch powers: Etc.
Remnant of glory: Etc.
The boosts in the stat line I think befit their fluff and adamantium will helps as a support power, the blind ability is simply niche and kinda cool. First up for my rework will be my personal favourite P.Lord, Maugan Ra. He is such a cool character, accomplishing things that give Draigo ***** envy, but he is fairly bad in game due to the fact he doesn't fit well with his own aspect due to price on a unit you want the enemy to ignore, and due to both units want to fire at different targets (Helped by split fire, but they still don't mesh well). So, here goes nothing.
Spoiler:
Maugan Ra, The harvester of souls.
Ws 8 Bs 8 S 4 T 4 W 3 I 8 A 4 Ld 10 Sv 2+. 215pnts.
Unit type: infantry (character)
Wargear phoenix armour, etc.
Warlord trait: mark of the incomparable hunter
Special rules: Ancient doom, battle focus, eternal warrior, fearless, fleet, independent character, SoulFire*, hatred (Chaos Daemons,Chaos space marines and traitor guard), relentless
*SoulFire: All Phoenix Lords burn with an inner fire and when viewed with warp sight they appear as shining entities of pure SoulFire. Each Phoenix Armour is akin to a miniture infinity circuit, each housing thousands of Eldar souls, creating a deep well of psykic power to call upon when needed so that even to a Lord not skilled in the arts of the Seer can deflect crippling psykic blows.
Grants Adamantium Will USR. When a Deny the Witch attempt is successful any enemy psykers, daemons (As defined in the Grey knight Faq) or Eldar within 12'' must make a Blind Test as if they where hit with a blind causing weapon.
Exarch powers: Fast Shot, Night Vision, Marksmen's Eye.
Remnant of glory: The Maugetar
While his brethren crafted the finest blades, bathed in the light of new born suns that cut shining legends for their wielder, Maugan Ra mastered the arts of ranged warfare. He mastered every aspect, learning to wield the greatest weapon with pin point accuracy and using all he learned, he crafted the Maugetar, Loosely translated as the Harvester. An ancient shrieker pattern shurikan cannon with an in built powered scythe the weapon lives up to its grim reputation. 'Mind link' technology lets Ra see through the muzzle of his weapon as well as translating thoughts into razor edged shurikans eliminating the need to reload, these shurikans can be guided individually by Ra's latent psykic powers, giving rise to the legend where ever he lays his eyes death surely follows.
Range 36'' S 6 AP 4, Assault 4, Pinning, Rending, Where Death Gazes
Or
Melee S 6 AP 3
*Where Death Gazes. Any precision shots fired by Maugan Ra rend on a 4+ and any look out sir! attempt is successful on 1 higher then usually needed ( An independent character is only successful on a 3+, Characters on a 5+).
Up next should be Baharroth, any suggestions?
This message was edited 1 time. Last update was at 2013/11/05 17:38:16
Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia
Honestly, I think you should just go for Forgeworld Primarch level power.
Midnightdeathblade wrote: Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
I honestly think they did a good job of making Baharroth useful, especially considering how he was before, he fits the swooping hawks niche well. But I would like to give him something that gives him more purpose then simply yo-yoing in and out of deep strike, but I didn't want to change much. A well adjusted P.Lord, but here it goes.
Spoiler:
Baharroth, Cry of the wind.
Ws 8 Bs 8 S 4 T 4 W 3 I 8 A 4 Ld 10 Sv 2+. 225pts
Special rules: Ancient doom, battle focus, eternal warrior, fearless, fleet, Herald of Victory, independent character, Night vision, Skyleap, SoulFire*, dazzling fusillade*.
*SoulFire: All Phoenix Lords burn with an inner fire and when viewed with warp sight they appear as shining entities of pure SoulFire. Each Phoenix Armour is akin to a miniture infinity circuit, each housing thousands of Eldar souls, creating a deep well of psykic power to call upon when needed so that even to a Lord not skilled in the arts of the Seer can deflect crippling psykic blows.
Grants Adamantium Will USR. When a Deny the Witch attempt is successful any enemy psykers, daemons (As defined in the Grey knight Faq) or Eldar within 12'' must make a Blind Test as if they where hit with a blind causing weapon.
Dazzling Fusillade: Baharroth leads his swooping hawks in dazzling displays of fire power, pumping shot after shimmering shot out of there las blasters leaving all but the best prepared as charred ruins before the Hawks take wing once again.
Any model in the same unit as Baharroth that is firing a las blaster, hawks talon or sun rifle that rolls a 6 to hit may immediately fire another shot with the same profile. This does effect snap firing.
Exarch powers: Battle Fortune, Hit'n'run,
Remnant of glory:
Blade of Incandescent Steel: Legends say this sword was forged in the last flares of a dying sun by Vauls own daughters. Although the sun's wrath has long since been spent, its power lives on in this glowing blade which burns away the impurities of taint.
Range -. S User. AP3. Melee, Blind, SoulBlaze
.
Next up, Jain Zar! Suggestions? Thoughts on the phoenix lords already done?
This message was edited 2 times. Last update was at 2013/11/03 08:55:14
Kain wrote: Honestly, I think you should just go for Forgeworld Primarch level power.
Uh...are you serious?
There's no fluff about any of the phoenix lords overpowering 75 foot robots trying their damnedest to crush them.
It was my understanding they had no nowhere near the raw strength, durability, or in the case of Sanguinius speed of the primarchs. Their big advantage is their mastery at combat and their speed.
Kain wrote: Honestly, I think you should just go for Forgeworld Primarch level power.
Uh...are you serious?
There's no fluff about any of the phoenix lords overpowering 75 foot robots trying their damnedest to crush them.
It was my understanding they had no nowhere near the raw strength, durability, or in the case of Sanguinius speed of the primarchs. Their big advantage is their mastery at combat and their speed.
Actually, there is quite a bit. Unfortunately I can't provide sources directly, but there was an excellent thread about this in general discussion that talked about Phoenix Lords vs. Primarchs. One good example is Maugan Ra taking out an entire Tyranid Splinter Fleet singlehandedly. While there's certainly a good argument to be had over which is more powerful, being on a roughly equivalent level is not a big leap.
Kain wrote: Honestly, I think you should just go for Forgeworld Primarch level power.
Uh...are you serious?
There's no fluff about any of the phoenix lords overpowering 75 foot robots trying their damnedest to crush them.
It was my understanding they had no nowhere near the raw strength, durability, or in the case of Sanguinius speed of the primarchs. Their big advantage is their mastery at combat and their speed.
Actually, there is quite a bit. Unfortunately I can't provide sources directly, but there was an excellent thread about this in general discussion that talked about Phoenix Lords vs. Primarchs. One good example is Maugan Ra taking out an entire Tyranid Splinter Fleet singlehandedly. While there's certainly a good argument to be had over which is more powerful, being on a roughly equivalent level is not a big leap.
So what you're telling me is there are no incidents of Phoenix lords overpowering 75 foot robots around a dozen times stronger than a man would be at that size ignoring cube squared. So they have no incidents of exhibiting primarch level strength or durability.
That story was always incredibly vague, so it's not proper to use it as an example.
There's always Sanguinius sodomizing the chaos forces on Terra numbering in the millions, by moving at like mach 50 or some gak.
This message was edited 1 time. Last update was at 2013/10/21 03:06:34
sigh, not this again. I already WON this argument before While not as physically powerful phoenix lords are definitely in the same league as primarches (Souces at bottom). On making them as powerful rules wise I wouldn't want to do that because then they'd have to take up an Apoc choice, just like primarchs, and I wouldn't want that. But the P.Lords still have higher Ws, Bs and I on average, and now have similar special rules in eternal warrior, adamantium will and fleet. So it kinda evens out, although to be perfectlt fair each would need an invul.
Souces. Already stated Maugan Ra taking out a splinter fleet. (You can't pick and choose your fluff, other wise we'd all say draigo doesn't exist)
Maugan Ra slicing up a bio titian, from the inside!
Fuegan killing 32 (!!!) greater daemons in one battle.
He killed 12 of them in close combat.
Baharroth placing grenades of super sonic planes
Jain Zar keeping up and fighting off the Masque.
For Jain Zar I was hoping to address one of the banshees biggest issue....grenades!
This message was edited 2 times. Last update was at 2013/10/21 06:55:14
Jain Zar, a pure combat beat stick meant for annihilating enemy elites. While lacking an invul, she strikes first with at east 5 strength 5 shred AP 2 hits, but that's nothing Abbadon doesn't have for only a few points more. Over all she lacks verity, but is very good at what she does.
Spoiler:
Jain Zar, the Storm of Silence.
Ws 8 Bs 8 S 4 T 4 W 3 I 8 A 4 Ld 10 Sv 2+. 225pts
Unit type: infantry (character)
Wargear: phoenix armour.
Warlord trait: Falcon’s swiftness.
Special rules: Ancient doom, battle focus, eternal warrior, fearless, fleet, independent character, SoulFire*, Acrobatic.
*SoulFire: All Phoenix Lords burn with an inner fire and when viewed with warp sight they appear as shining entities of pure SoulFire. Each Phoenix Armour is akin to a miniture infinity circuit, each housing thousands of Eldar souls, creating a deep well of psykic power to call upon when needed so that even to a Lord not skilled in the arts of the Seer can deflect crippling psykic blows.
Grants Adamantium Will USR. When a Deny the Witch attempt is successful any enemy psykers, daemons (As defined in the Grey knight Faq) or Eldar within 12'' must make a Blind Test as if they were hit with a blind causing weapon.
Exarch powers: Disarming Strike, Fear.
Remnant of glory:
Silent Death: A perfectly balanced throwing weapon, forged in the anti-flame of a craftworlds warp forges. Jain Zar throws this weapon in an elegant loop, leaving decapitated bodies in its wake before returning to her grasp.
Range 12’’ S User AP 2 Assault 4
Or S User AP 2 Melee
Blade of Destruction. A long and elegant pole arm made in ages past as a gift to the elder race to help combat the Necron menace. While centuries old, it retains much of its original power. Strength +1 AP 2 Shred
Mask of Jain Zar. The first and greatest of all banshee masks. This marvel of psykic engineering amplifies Zar's already devastating scream into a mind shattering barrage, liquefying minds, leaving the enemy no defence against a banshee charge.
When Jain Zar charges into combat all enemy models in the combat suffer a – 5 modifier to both there weapon skill and initiative (To a minimum of 1) until the end of the assault phase. They also count Jain Zar and any unit she joins count as having assault and defensive grenades for the purpose of charging and being charged.
Next up, Karandras. Suggestions?
This message was edited 2 times. Last update was at 2013/11/03 08:55:36
I like the rules, I'm just so dejected with how GW insists on gaking on anything non-Marine through fluff and rules writing that I almost don't want to try to make better rules because it'll remind me of how disappointing the Phoenix Lords are when they REALLY shouldn't be.
Farseer Faenyin 7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc) Record for 6th Edition- Eldar: 25-4-2
Record for 7th Edition -
Eldar: 0-0-0 (Yes, I feel it is that bad)
Battlefleet Gothic: 2,750 pts of Craftworld Eldar
X-wing(Focusing on Imperials): CR90, 6 TIE Fighters, 4 TIE Interceptors, TIE Bomber, TIE Advanced, 4 X-wings, 3 A-wings, 3 B-wings, Y-wing, Z-95
Battletech: Battlion and Command Lance of 3025 Mechs(painted as 21st Rim Worlds)
Special rules: Ancient doom, battle focus, eternal warrior, fearless, fleet, independent character, SoulFire*, Infiltrate, Move Through Cover, Night Vision, Stealth.
*SoulFire: All Phoenix Lords burn with an inner fire and when viewed with warp sight they appear as shining entities of pure SoulFire. Each Phoenix Armour is akin to a miniture infinity circuit, each housing thousands of Eldar souls, creating a deep well of psykic power to call upon when needed so that even to a Lord not skilled in the arts of the Seer can deflect crippling psykic blows.
Grants Adamantium Will USR. When a Deny the Witch attempt is successful any enemy psykers, daemons (As defined in the Grey knight Faq) or Eldar within 12'' must make a Blind Test as if they where hit with a blind causing weapon.
Exarch powers: Monster Hunter, Stealth
Remnant of glory: Scorpions Bite. These are a pair of ancient, and extremely potent mandiblasters that where constructed by Karandras's own hand under the guidance of Ahra, back when he still fought for good. During the Fight sub phase, at initiative 10 step despite any initiative reductions, Karandras automatically inflicts a single strength 6 Ap- Concussive hit on one enemy unit in base contact. If Karandras is in a challenge this must be directed against his opponent.
I haven't changed much about him because he is effective as he is, Next Asurman! I'm not sure what to make of him, is he meant to be a survivable warlord, Or a Warlord Killer, or Both, Any suggestions?
This message was edited 2 times. Last update was at 2013/11/03 08:55:55
ALEXisAWESOME wrote: sigh, not this again. I already WON this argument before While not as physically powerful phoenix lords are definitely in the same league as primarches (Souces at bottom). On making them as powerful rules wise I wouldn't want to do that because then they'd have to take up an Apoc choice, just like primarchs, and I wouldn't want that. But the P.Lords still have higher Ws, Bs and I on average, and now have similar special rules in eternal warrior, adamantium will and fleet. So it kinda evens out, although to be perfectlt fair each would need an invul.
Souces. Already stated Maugan Ra taking out a splinter fleet. (You can't pick and choose your fluff, other wise we'd all say draigo doesn't exist)
Maugan Ra slicing up a bio titian, from the inside!
Fuegan killing 32 (!!!) greater daemons in one battle.
He killed 12 of them in close combat.
Baharroth placing grenades of super sonic planes
Jain Zar keeping up and fighting off the Masque.
For Jain Zar I was hoping to address one of the banshees biggest issue....grenades!
The thing about sources, is that you need to cite them.
Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General
I'm confused, could you please elaborate. I'm not sure if this is a joke, a veiled insult or just a not very helpful post.
Edit: I'm afraid I won't be able to cite exact page numbers because I've read some of them exclusively in White Dwarves, that being where Baharroth attaches a plasma grenade to a speeding air craft and the story about Jain Zar, and I have lost access to these. The story of Maugan Ra and the bio titian (Arguably a very large trygon, it doesn't describe it to well) was a GW short story, google it and you should find results relating to the incident. The Maugan Ra and the splinter fleet story is famous, but page 28 of the tyranid codex, while the Fuegan story is in his codex entry (6th ed).
This message was edited 2 times. Last update was at 2013/11/02 10:23:34
You are doing good Alex, don't worry about the citations or references. Only thing is you did points for Maugan Ra and not the others. It seems like a good balance. Awesome giving eternal warrior since most don't have an invulnerable save. Giving Jain Zar the ability with the grenade thing was great to, keep it up!
Sorry, forgot about that, points added. Now for Asurman. I plan to have him fill the obligatory cost-more-then-a-land-raider niche so I've made him to not just a survivable general, but someone who can stand up to and is a genuine threat to most other big important characters (Abbadon, Dante...).
Spoiler:
Asurmen, Hand of the Asur
Ws 8 Bs 8 S 4 T 4 W 3 I 8 A 4 Ld 10 Sv 2+. 240pts
Special rules: Ancient doom, battle focus, eternal warrior, fearless, fleet, independent character, SoulFire* etc.
*SoulFire: All Phoenix Lords burn with an inner fire and when viewed with warp sight they appear as shining entities of pure SoulFire. Each Phoenix Armour is akin to a miniture infinity circuit, each housing thousands of Eldar souls, creating a deep well of psykic power to call upon when needed so that even to a Lord not skilled in the arts of the Seer can deflect crippling psykic blows.
Grants Adamantium Will USR. When a Deny the Witch attempt is successful any enemy psykers, daemons (As defined in the Grey knight Faq) or Eldar within 12'' must make a Blind Test as if they where hit with a blind causing weapon.
Hand of Asuryan: Asurmen has lead a thousand armies across a thousand worlds across all 3 dimensions, he knows precisely what tactics to employ in each battle.
If Asurmen is in your primary detachment, he must be your warlord. When determining warlord traits Asurmen rolls D3 (re-rolling duplicates) on the Warlord table and keeps all 3.
Exarch powers: Battle Fortune, Disarming Strike.
Remnant of glory:
Sword of Asur: Housing the spirit of Asurmens long dead brother within the stone inlaid into the pommel of the weapon so that he may fight the minions of chaos until the end of time.
Range - Str +1 Ap 2 Melee, Master crafted, Soul Sear*.
*When a model suffers one or more unsaved wounds from this weapon, it must pass a leadership test with a -1 modifier for each unsaved wound inflicted on that model or be removed from play.
What do you guys think? I want him to be suitably scary to the 'big guys' and I think the best way to do it is with the remove from play option, because its so unique. That means any model making a test will at least be Ld 9, which is a scarier proposition then Ld 10, to risk your expensive model. All the while he will be kept safe by battle fortune and Disarming his opponent (Abbadon without Draech'Yan is only Ap3!). I'm worried he doesn't do much for the army, maybe he should have support role.
This message was edited 1 time. Last update was at 2013/11/04 07:36:10
Well this is my last guy, then my Saga will be finished. I've tried to make each P.Lord good in his own way, while making them fulfil the fluff without being Overpowered (I hope). Could you find a place for these guys in your lists, or more importantly, would you play against them? Any suggestions you could makes, especially on pricing, that would make them fit better? Without further due lets finish this on something hot!
Spoiler:
Fuegan, The Burning Lance 245pts
Ws 8 Bs 8 S 4 T 4 W 3 I 8 A 4 Ld 10 Sv 2+.
Unit type: infantry (character)
Wargear phoenix armour, Melta Bombs.
Warlord trait: Mark of the incomparable hunter
Special rules: Ancient doom, battle focus, eternal warrior, fearless, fleet, independent character, SoulFire*, Feel No Pain.
*SoulFire: All Phoenix Lords burn with an inner fire and when viewed with warp sight they appear as shining entities of pure SoulFire. Each Phoenix Armour is akin to a miniture infinity circuit, each housing thousands of Eldar souls, creating a deep well of psykic power to call upon when needed so that even to a Lord not skilled in the arts of the Seer can deflect crippling psykic blows.
Grants Adamantium Will USR. When a Deny the Witch attempt is successful any enemy psykers, daemons (As defined in the Grey knight Faq) or Eldar within 12'' must make a Blind Test as if they where hit with a blind causing weapon.
Unquenchable Resolve: Fuegan temper is slow burning, but when fanned it turns into a incandescent firestorm. Fuegan will not yield until he has accomplished his task, not wound or enemy or foul magicks can stop him, for he is a force of nature.
At the end of any phase in which Fuegan suffers one or more wounds, his strength and attack stats are increased by 1 for each unsaved wound suffered. These characteristic changes are permanent, and in addition his stat line can never be lowered due to effects such as Rad grenades of psykic powers.
Exarch powers: Crushing blow, Fast Shot.
Remnant of glory:
Fire Axe: This ancient weapon still glows red with the blazing heat of its forging. It is a massive blade, yet still elegant and light. It has never cooled since its forging and the runes on its surface still writhe and burn in agony.
Range - S user AP 1 Melee, Armourbane.
The Dragons Fang: This is a long barrelled melta weapon much like a standard fire pike, but it was hewn by Fuegans own hands with a mastery of heat weapons unrivalled across the universe. This weapon can project streaming blasts of heat or roaring jets of flame.
Range 18'' Str 8 Ap 1 Assault 1, Melta
Or
Range Template Str 5 AP 4 Assault 1, One use.
That's me done, any suggestions? Its starting to seem to me that something has to be ridiculous or over powered to get a lot of attention
This message was edited 1 time. Last update was at 2013/11/04 16:12:22
Personally I think you did an overall good job, I do think Asurmen is the most powered one, I would think he is more survivor and durable compared to an HQ or character killer, but still not bad.
Speaking of Pheonix lords is there anyone else out there that would prefer them to be exarch upgrades to a unit rather than an actual HQ choice? I do an aspect army but i will never use pheonix lords because i dont see them leading entire armies into battle. I see them more as leading their best aspect warriors on a mission of great importance. My Autarch will always lead my men but i would love to take a pheonix lord as an upgrade (albeit an expensive one) to their respective squads replacing the exarch.
Oh, and Its my thread, and I can! I'll also put my two homebrew phoenix lords here, to make it a complication of phoenix-y goodness. Thanks for the praise guys! My dream will be for people to at least consider the Phoenix lords before they run straight for the Farseer. As for Asurmen being so awesome I thought that the Dire Sword was his gimmick, considering he is surprisingly bad at shooting, I had to make him scary with the Dire Sword to make him worth the points. Also lack of attacks means he can't do to much to most units while still having enough attacks to be honestly scary to some special characters, especially ones who rely on a single special weapon.
Ws 8 Bs 8 S 4 T 4 I 8 W 3 A 4 Ld 10 Sv 2+ 225points.
Unit Type: Jetpack Infantry (Character)
Wargear: Phoenix Armour, Master-crafted power blades, Warp Jump Generator (How could I forget!)
Special Rules: Ancient Doom, Battle Focus, Fearless, Fleet, Independent character, Eternal Warrior, SoulFire, Void Stalker.
SoulFire: All Phoenix Lords burn with an inner fire and when viewed with warp sight they appear as shining entities of pure SoulFire. Each Phoenix Armour is akin to a miniture infinity circuit, each housing thousands of Eldar souls, creating a deep well of psykic power to call upon when needed so that even to a Lord not skilled in the arts of the Seer can deflect crippling psykic blows.
Grants Adamantium Will USR. When a Deny the Witch attempt is successful any enemy psykers, daemons (As defined in the Grey knight Faq) or Eldar within 12'' must make a Blind Test as if they where hit with a blind causing weapon.
Void Stalker: Lhykosidae has survived the transition between real space and the empyrean more times then any living soul. He has mastered the art a thousand times over and is rumoured to be able to make the leap even without the warp jump generator. No Spider has fallen under his gaze, but only when he is unseen does he truly excel.
Lhykosidae will never be lost in the warp due to doubles of triples during a Warp Jump. When Lhykosidae has joined a unit of warp spiders making a Warp Jump using the Warp Jump Generators, they may choose to re-roll any single dice of the 2d6. They must take the second option. If Lhykosidae is not joined to any unit, then he may warp jump 3d6, may re-roll a single dice.
Exarch Powers: Stalker, Hit'n'run
Warlord Trait: Mark of the incomparable hunter
Remnants of Glory:
The Spiders Mantle. The Spiders Mantle is an ornate set of four spinneret rifles inlaid into Lhykosidae's armour in the fashion of spiders legs. Warp Spiders are masters of monofilament, but none as accomplished as their lord who is said to weave stunning tapestries even in the fires of combat.
Range 18 inches. Strength 6. Ap 1. Assault 4, monofilament.
And
Spoiler:
Zandros of the Orbiting Blades: Zandros embodies Khaine as aggressive retaliation, and this is reflected in his Shrines. Zandros is a powerful battlekine, a telekine who trains their powers to be as subtle with a blade as a trained hand. Zandros's armour is inlaid with several large oval shapes, that in the midst of battle detach from his armour and orbit him, held aloft by shimmering psykic power. When battle dawns on him, these orbiting planets sprout mono molecular blades and spin at great speed, orbiting Zandros until he is cocooned in slicing blades. Zandros then strides into battle in surety, walking elegantly into the midst of raging hordes of greenskins only for them to turn to paste as they his the shimmering wall of blades. When the enemy is broken, Zandros then sends the Orbs spinning after them, to clense the universe of the taint.
Many thought Zandros lost to the fury of the Dark Phoenix, for when Ahra fell from the light Zandros, his Temple and his world where the first to feel his wrath. Amid his Shattered temple the Dark Phoenix did battle with the Shadow Hunter, leading him away from the temple. In this time bought the last surviving disciple took up the rent and ruined phoenix armour. His soul merged with that of the original phoenix lord, and Zandros was reborn. Zandros then made haste to help the shadow hunter from the shadows. He knew to interfere with such titans would be a death wish, so Zandros watched, pouring his considerable psykic energy to enhance Karandras's already impossible reflexes. Killing blows deflected of thin air, eviscerating strikes landed where Karandras was a split second before. Ahra grew into a fury, his ego shattered by what it seemed his once disciple was almost effortlessly out manoeuvring him. When Karandras faded into the shadows, so too did Zandros, fade, into Myth and legend. Few Shrines are made in his name, and fewer still has Zandros actually stepped upon. Legend says that Zandros is on a secret mission of great import, for what else could keep a Phoenix Lord from his Sons and Daughters?
Ws 8 Bs 8 S 4 T 4 W 3 I 8 A 4 Ld 10 Sv 2+ 225pts.
Unit Type: Infantry (Character)
Wargear: Phoenix Armour.
Special Rules: Ancient Doom, Battle Focus, Fearless, Fleet, Independent character, Eternal Warrior, SoulFire.
SoulFire: All Phoenix Lords burn with an inner fire and when viewed with warp sight they appear as shining entities of pure SoulFire. Each Phoenix Armour is akin to a miniture infinity circuit, each housing thousands of Eldar souls, creating a deep well of psykic power to call upon when needed so that even to a Lord not skilled in the arts of the Seer can deflect crippling psykic blows.
Grants Adamantium Will USR. When a Deny the Witch attempt is successful any enemy psykers, daemons (As defined in the Grey knight Faq) or Eldar within 12'' must make a Blind Test as if they where hit with a blind causing weapon.
Exarch Powers: Fast Shot, Orbiting Blades (Grants offensive and defensive grenades to Zandros)
Warlord Trait: Ambush of Blades.
Remnant of Glory.
The Slicing Orbs.
Range 18'' Str 5 Ap 5 Assault 2, Blast, Pinning
OR
Melee Str + 1 Ap 5, Bladed Rotation (+D3 attack)
If you want a Drazhar just ask
Alex
This message was edited 5 times. Last update was at 2013/11/04 22:41:07
Ok Lhykosidae is soooooo freaking awesome, I love warp spiders and he fits so perfectly, it always bothered me that there wasn't a warp spider Phoenix lord. Zandros fits with the description you wrote which is cool.is that all on your own or you read it somewhere? Anyways he seems way OP especially in combat and he has psyker mastery level 2 on telekinesis so a chance to give him an invulnerable save and getting a witchfire. Up to 10 attacks at str 5 alone from one model is a big deal and he has rending. It sounds nice.
Hmm, maybe I could lose the mastery levels, it was always a wild card. I just thought because he was a battle telekine who controlled the orbs with telekinesis it would make sense, but I guess he doesn't need it. I made him to fill the niche no other phoenix lord is filling, light infantry slaughterer. Now I'm thinking I could make him strength 4 due to the amount of attacks and the versatility he has over the other lords (He is just as good in shooting as in combat) I wouldn't want him slaughtering an ork horde on his own. Thanks. Lhykosidae was mentioned in the travesty C.S.Goto's Eldar Prophecy book, but only in name. I came up with the fluff and weapons, mainly because I love warp spiders and we have no P.Lord filling the Niche of Ranged elite killer.
I asked for him in literally the second post in this thread. I was the first to respond and my very first suggestion was 'Don't forget Drazhar.".
Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia
Well keep him mastery level 1 then and give his attacks AP 4 or 5 if he is a horde slayer because with rending at str 5 and up to 10 attacks you can get glances on armor 13 vehicles lol. So take rending out or lower his bonus attacks to d3
Ask and you shall receive. I found him quite hard because he is a mix between Jain Zar's speed and Karandras's strength, which is hard to represent. Right now he is a MASSIVE beat stick, fluff wise that's fine but fluff=/=balance so I'm not sure if he is ok. Does he seem to good? I'm thinking I should drop Riposte to tidy things up. Any way...
Spoiler:
Drazhar, The Living Blade.
Ws 8 Bs 8 S 4 T 4 W 3 I 8 A 4 Ld 10 Sv 2+. 250pts.
Unit type: infantry (character)
Wargear Ancient Incubus Warsuit.
Warlord trait: Murder Incarnate-I'm going to spit-ball some DE Warlord Traits- The Warlord and his unit gains two pain tokens instead of the usual one for each unit destroyed.
Special rules: Power From Pain, Night Vision, eternal warrior, fearless, fleet, independent character, Dark Light of Chaos* etc.
Dark Light of Chaos: When Drazhar is assailed with Hostile Magicks the thousands of souls he has absorbed through slaughter will be shifted to take the brunt of the psykic forces. The souls shriek in eternal suffering as they are used up and spent to protect their murderer, their dyeing screeches disorientating all psy-sensitive beings.
Grants Adamantium Will USR. When a Deny the Witch attempt is successful any enemy psykers, daemons (As defined in the Grey knight Faq) or Eldar within 12'' must make a Blind Test as if they where hit with a blind causing weapon.
Master of Blades. Drazhar has the Klaivex powers 'Onslaught' and 'Murderous Assault', as well as having a 5+ invulnerable save against wounds caused in the fight sub-phase.
Darting Strike. At the start of any fight sub-phase that Drazhar is involved in, at Initiative step 10 Drazhar can move to any part of the combat that has room to place him. He must remain in consistency with his unit.
Riposte. Whenever Drazhar makes an armour save or invulnerable save of a '6' he mas make a single bonus attack at his base strength with an Ap of 2 directed against the, model that caused the wound.
Instruments of Pain:
Darting Death. A twin pair of Demi-Klaives masterfully crafted and drenched in the blood of thousands of warriors and millions of innocents across the millennia. They strike like quick silver, leaving crimson patterns in the air, or can be clasped together to form a massive menacing blade that can cut through even the most reinforced armour plate. They have seen a thousand deaths, and they will see thousands more.
Range - Strength User AP 2 Quick-Silver (Grant +2 attacks and + 1 I)
Or
Range - Strength +2 AP 2 Cleaving Blow (Grants Armourbane USR and Instant Death on a 6 to wound)
Edit...This is for HappyJew! You where not forgotten, only put on pause
@ Dat Guy, I like that. I didn't take the rending against vehicles into account really, especially with strength 5. The AP bonus would be nice, I think I will steal your idea!
This message was edited 3 times. Last update was at 2013/11/04 22:37:53
On the re-read, I've decided Drazhar is decidedly OP :S
For 15 more points then he is in the codex he gains a better stat-line, better special rules, a great warlord trait and a better weapon. Seems a bit OTT to me, so revised Drazhar being...
Spoiler:
Drazhar, The Living Blade.
Ws 8 Bs 8 S 4 T 4 W 3 I 8 A 4 Ld 10 Sv 2+. 250pts.
Unit type: infantry (character)
Wargear Ancient Incubus Warsuit.
Warlord trait: Murder Incarnate-I'm going to spit-ball some DE Warlord Traits- Any CC attacks the warlord makes that are the roll of 6 grant an additional attack at the same profile.
Special rules: Power From Pain, Night Vision, eternal warrior, fearless, fleet, independent character, Dark Light of Chaos* etc.
Dark Light of Chaos: When Drazhar is assailed with Hostile Magicks the thousands of souls he has absorbed through slaughter will be shifted to take the brunt of the psykic forces. The souls shriek in eternal suffering as they are used up and spent to protect their murderer, their dyeing screeches disorientating all psy-sensitive beings.
Grants Adamantium Will USR. When a Deny the Witch attempt is successful any enemy psykers, daemons (As defined in the Grey knight Faq) or Eldar within 12'' must make a Blind Test as if they where hit with a blind causing weapon.
Master of Blades. Drazhar has the Klaivex power 'Murderous assault as well as having a 5+ invulnerable save against wounds caused in the fight sub-phase.
Darting Strike. At the start of any fight sub-phase that Drazhar is involved in, at Initiative step 10 Drazhar can move to any part of the combat that has room to place him. He must remain in consistency with his unit.
Instruments of Pain:
Darting Death. A twin pair of Demi-Klaives masterfully crafted and drenched in the blood of thousands of warriors and millions of innocents across the millennia. They strike like quick silver, leaving crimson patterns in the air, or can be clasped together to form a massive menacing blade that can cut through even the most reinforced armour plate. They have seen a thousand deaths, and they will see thousands more.
Range - Strength User AP 2 Quick-Silver (Grant +2 attacks)
Or
Range - Strength +2 AP 2 Cleaving Blow (Grants Instant Death on a 6 to wound)
This message was edited 1 time. Last update was at 2013/11/07 20:51:19