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Made in au
Guard Heavy Weapon Crewman



Aus

Hey dakka, i've got a little bit of a problem...

I've been trying to write up a 1750pts imperial guard mech list, but i can't figure out how best to run it.
My lists are built around 5 or so artillery tanks (manticore, griffin, colossus), CCS in chimera with melta or plasma, and 2-3 vendettas

The question i wish to pose to you my friends, should i take melta vets in chimeras, or infantry platoons in chimeras?
For roughly the same amount of points i could take 4 melta vets or 2 infantry platoons all in chimeras

How do you think i should run it? I'd really like to take as competitive a list as possible, got a big tournament in a few months and I want to do better then i've done in previous years

As always, thanks for any advice i really appreciate it

"I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones." - Albert Einstein 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





Leman russes!

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in au
Guard Heavy Weapon Crewman



Aus

Thanks for the reply, but I'm not feeling the russes

"I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones." - Albert Einstein 
   
Made in us
Pyromaniac Hellhound Pilot





killeen TX

I run mech/vet IG. I like going with veterans in chimeras. You need troop choices, and at 1750 I would go with either four or five. You can spend alot of points when doing infantry squads and then you only have one troop choice finished.

Here is my list that I run:

CCS: Plasma gun x3/Grenade Launcher
Chimera

Vet Squad 1: plamsa gun x3
chimera
Vet Squad 2: Melta gun x3
Chimera
Vet Squad 3: Melta gun x3
Chimera
Vet squad 4: Melta gun x3
Chimera
Vet squad 5: Harker, sniper rifle x3, Heavy bolter

Storm trooper 1: Plasma pistol, plasma gun x2
Storm trooper 2: Melta gun x2

Vendetta w/ heavy bolters
Scout sentinel w/ auto cannon x3

Manticore rocket launcher
Manticore rocket launcher

A nice 1750. Sometimes I take the heavy bolters off the Vendetta and replace the manticores with two Leman Russ Exterminators w/ las cannon and heavy bolter sponsons. Just depends on the mood I'm in.


Automatically Appended Next Post:
That list has 5 chimeras, that is alot of shots. I have been running multi laser and hull heavy bolter. The extra shots (even if snap shot) help often enough.

I like Harker in this list. A single squad that can infiltrate and become a nuisance for some people.

Just understand that 40K is more objective based now than ever before. So, more troop choices help.

This message was edited 1 time. Last update was at 2013/10/22 11:59:06


javascript:emoticon(''); 3,000 pointsjavascript:emoticon('');

2,000 points

265 point detachment

Imperial Knight detachment: 375

Iron Hands: 1,850

where ever you go, there you are 
   
Made in au
Guard Heavy Weapon Crewman



Aus

Thanks for the reply, when you run that list to do you drive at the enemy with the chimeras or let them come to you? do you find that 5 chimeras is enough? because i was in a 1500 pt tournament a while back, and i had a similar list (5 chimeras, 2 manticores) and some games i just didn't seem to have enough tanks

"I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones." - Albert Einstein 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





drop the storm troopers for more vets or karskin. imo

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in au
Irradiated Baal Scavanger




Canberra

Conscripts, solely conscripts my friend

In all seriousness but, I would go with the vet teams. In the 1500 pt list did you have as many artillery support as you did in this list? Or vendettas?

The meltas firing out of the chimeras and vendettas should be enough for the Anti-Tank, plus depending on how many colossi and griffons you take (especially colossi) I feel as though that should be sufficient to give your opponent a hard knock to his army and soften him up by the time your vets all reach their lines.

Taking infantry platoons you get more bodies, however I think the value of having more special weapons outweighs the value of having more guardsmen, Keeping in mind you'd have to be a bit more conservative with the vets as they can go down pretty easy but with the artillery support you should be able to do that relatively successfully.

~8000 Pts Blood Angels - Warriors of Baal
~2500 Pts Eldar - Biel-Tan
~5000 Pts Elysians - 272nd Drop Troop Regiment
~2500 Pts Necron Battlefleet Gothic  
   
Made in us
Bounding Assault Marine




St Louis, MO

I vote for vets over infantry platoons. Sure the platoons have the numbers but lasguns are awful. Vets get you a large amount of special weapons in a pretty darn good transport on the cheap!
   
Made in us
Boom! Leman Russ Commander





Ohio

For 1500pts I run

CCS
x4 plasma guns
chimera

Vets
x3 plasma
chimera

Vets
x3 plasma
chimera

Vets (in vendetta)
x3 flamers
demolitions

Vets (in vendetta)
x3 plasma guns

Marbo

Vendetta

Vendetta

Leman russ Vanquisher
Pask
lascannon/Plasma cannon sponsons

Leman russ eradicator
Heavy bolter sponsons

1500pts exactly and if I go into higher points I will start by adding more vets squads in chimeras and after that I will add more russes. As the game is strongly based on objectives it is important that you have a good number of troops.

 
   
Made in jp
Guardsman with Flashlight





I also choose Vets!

But with a Platoon, there is an interesting option, that I tried once with success: Al'Rahem.

It's always very fun to arrive on the side (or better on the back) of your opponents with 5 or 6 chimera.

But well, it does not work against all lists, so I won't recommend it for tournament.

 
   
Made in au
Guard Heavy Weapon Crewman



Aus

I think I'm sold on vets, but just fyi, if you take platoons you'd have more scoring units as platoons are cheaper then vets; you can take more

"I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones." - Albert Einstein 
   
Made in us
Boom! Leman Russ Commander





Ohio

Mass_Master wrote:
I think I'm sold on vets, but just fyi, if you take platoons you'd have more scoring units as platoons are cheaper then vets; you can take more


Depends on how you run platoons, yes they give you more guys but they are best off as a gunline right now.

 
   
Made in au
Guard Heavy Weapon Crewman



Aus

I agree with you on that my friend, i will start making some lists and playtesting the vets - thanks all for the comments and advice, its been very helpful

"I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones." - Albert Einstein 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





a single platoon as a gunline to protect the Artillery is not a bad thing ..let the CCS and Vets Move Foward and the Platoon to stay put and protect the Artillery..


Automatically Appended Next Post:
Otherwise some crafty Xenos are going to trash your artillery quickly..

This message was edited 1 time. Last update was at 2013/10/24 20:43:59


'\' ~9000pts
'' ~1500
"" ~3000
"" ~2500
 
   
Made in au
Guard Heavy Weapon Crewman



Aus

I want a list that is pure mech, otherwise i would agree that an infantry platoon behind an aegis to protect the artillery is the way to go

"I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones." - Albert Einstein 
   
 
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