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Made in us
Repentia Mistress





Battle Sisters vs Berzerkers - 1500pts
Mission: The Relic
Deployment: Hammer and Anvil

My Army:
Spoiler:
1500pts Sisters of Battle
HQ
St. Celestine
2 Ministorum Priests

TROOPS
Battle Sister Squad - 10 Women, Meltagun, Multi-Melta
Battle Sister Squad - 11 Women, Meltagun, Multi-Melta

FAST ATTACK
Dominions - 6 Women, 4 Meltaguns, VSS, Simulacrum, Immolator with twin-linked Multi-Meltas
Dominions - 6 Women, 4 Meltaguns, VSS, Simulacrum, Immolator with twin-linked Multi-Meltas
Seraphim - 10 Women, 2 Twin Hand Flamers, VSS with Meltabombs

HEAVY SUPPORT
Exorcist
Exorcist
Retributors - 6 Women, 4 Heavy Flamers, VSS, Simulacrum, Immolator with twin-linked Multi-Meltas


Blood God's Army:
Spoiler:
1500pts Khorne Berzerkers
HQ
Chaos Lord, Terminator Armor, Mark of Khorne

ELITES
5 Chaos Terminators, Reaper Autocannon, Chaos Land Raider

TROOPS
8 Khorne Berzerkers
8 Khorne Berzerkers
8 Khorne Berzerkers

FAST ATTACK
Heldrake w/ Baleflamer

HEAVY SUPPORT
1 Obliterator, Mark of Nurgle
1 Obliterator, Mark of Nurgle
5 Havocs, 2 w/ Lascannon, 2 w/ Missile Launchers


Pre-Game
My opponent has taken a pretty generic CSM list and in general I think this is a pretty bad match-up for him. His assault troops need to come toward my army to have any effect and as a Sisters player that's exactly what I like my opponent to do. Given that the mission is The Relic we're both at the same disadvantage in that all of our Troops choices are footslogging. With my Priests and his Berzerkers we're also all Fearless, so whoever grabs the Relic first should be able to hang on to it, unless they get wiped. My priority will be his Land Raider, the Obliterators, and his Terminators. I don't have any AA so the Heldrake doesn't have too much to worry about. Hopefully I can get lucky and pop it with a Multi-Melta or at least limit its effectiveness with a lesser damage result, otherwise a lot of Sisters are going to get baked.

NOTE: If you see a nickel next to my Sisters that's the token representing their Act of Faith. If they have a Simulacrum, they have two nickels.

Deployment
Spoiler:


As always, the Relic (my crappy red poker chip) was placed in the center of the board. As you can see, there's a lot of difficult terrain on this board so it's going to be interesting for all of our foot troops trying to get over to the Relic.


My opponent won the roll and chose to go first. The Land Raider and Co. are right up front, Oblits on a hill with pretty clear LoS, the Havocs (proxied SM Scouts, this guy's army was a WIP) were behind the hill. One unit of Berzerkers is next to the central hill in clear terrain ready to make a move on the Relic. His second Berzerker squad is split wide left, which I think was not a good idea. The last unit of Berzerkers had Infiltrate thanks to his Warlord's Trait and would be deployed later.


I wasn't too afraid of any of his ranged attacks and there weren't any back field objectives for me to grab so I put everyone on the table. Both Dominions were deployed to counter the Land Raider and the Terminators. Everything else was deployed centrally. I put one BSS right on the front of my zone to make a play for the Relic. I put my EZ Bake err... Fire Truck all the way forward as well to burninate the poor fool who tried to take my Relic. Exorcists were hiding behind buildings ready to blast anything that moves.


Infiltrating Berzerkers! I again think he mis-played this one. I probably would've put them as close to the Relic as possible. It would only have been an extra 6" of deployment but having a Fearless unit 6" from the Relic before the game even starts is pretty huge.


Scouting Dominions! This probably wasn't the best idea, to rush straight on against two Oblits and a Land Raider, but I expected the Land Raider to charge forward, so even if he popped both Immos, the Dominions would be safe from the Termie's assault because of difficult terrain and then on my turn I'd have eight Meltaguns ready to ruin his day.

Nothing left to do but start the game

Oh wait, Sisters steal the initiative!


Sisters Turn 1
Spoiler:


Well that was unexpected! I always feel a little bad when I seize the initiative, but what can you do?
For movement, I went straight for the Relic with my forward BSS. The rest of my advanced cautiously, not wanting to get too close to the Berzerkers. The difficult terrain combined with the large number of bodies caused a bit of a traffic jam.


I scoot both my Exorcists over to see what they can see. It's night fight so whoever they can target will get a decent cover save.


Land Raider, meet Melta. Melta, Land Raider.


Gah! It took everything I had to pop the Land Raider. I actually didn't even get an "Explodes" result, I wrecked it by taking out all of its Hull Points!


I lucked out and got 6s for both of my Exorcists. Even with 3+ cover I was able to kill four of the Terminators. My Dominions may make it after all!


Berzerkers Turn 1
Spoiler:


The sneaky Berzerkers sneak behind the building. I apparently failed to take other pictures during this turn. The left side Berzerkers crossed the river, but stayed near the board edge. The squad near the Relic crosses over the hill ready to grab it next turn.


My opponent had absolutely terrible luck in the shooting phase. The Obliterators whiffed against the nearby Immolator and the Havocs were only able to glance a single Hull Point off the other. The Chaos Lord and lone remaining Terminator charge the nearest Dominion squad. Overwatch from 4 Meltaguns manages to kill the Terminator, but they still have to contend with the Warlord.

The bad luck would continue into the assault phase. The Chaos Lord was forced to issue a challenge against my Dominion VSS. He hit with 3 of his 5 attacks and rolled to wound!


Sisters Turn 2
Spoiler:


The unengaged Dominions move along the river with their Immolator following closely behind. The rest of the Sisters are advancing slowly...


Except for Celestine who is ready to intercept those evil sneaky Berzerkers.


The EZ Bake Fire Truck moves forward and the Retributors hop out ready to annihilate the nearby Chaos Marines.


They failed their faith check! 21 Heavy Flamer hits are still able to fry 4 of the Berzerkers.


The Obliterators are umm... obliterated? The Dominions iced one of them while the Immos and the right flank Exorcist teamed up to take out the other one.


Remember how St Celestine was moving to head off those sneaking Berzerkers? Well it turns out she was 11 inches away, so I figured: "What the hell, let's try and charge them!". My opponent should get some kind of award for not just rage quitting at this point. His Champion was forced to challenge Celestine and she viciously murdered him.


The Chaos Lord ruthlessly dispatches my Dominion Superior after his previously embarrassing attempt. The Dominions pass their Ld7 check.


Berzerkers Turn 2
Spoiler:


Ack! The Heldrake hath arrived! Also, the left flank Berzerkers move up the river, but difficult terrain is slowing them greatly.


It's a target rich environment for the Heldrake. He picks the backfield BSS over the Seraphim and hits 8 of them!


And kills 8 of them! I failed my "Look Out Sir!" for my priest but thankfully I passed their Ld check. The two meltas are still alive though.


Bolt Pistols! Bolt Pistols shoot down all four of my Retributor's Heavy Flamers. Only the VSS and the Simulacrum remain standing. They did, at least, manage to pass the leadership check.


In the assault phase, Celestine hacks down two more Berzerkers and goes to Hit and Run, but only makes it 6". To symbolize her failure, I depict her here having tripped on a stair.


The Chaos Lord cuts down four of the five remaining Dominions. Naturally they break, and needing double ones remain broken for the rest of the game.


Sisters Turn 3
Spoiler:


A combination of movement and shooting in this picture. Celestine's flamer and the Sera's bolt pistols killed 3 of the 8 Berzerkers.


That damn Helturkey got in the way of my BSS capturing the Relic! They rolled well for difficult terrain (pretty much all night long) and got within about 3" but close only counts in horseshoes and frag grenades. I put everything else into dropping that damned (literally, am I right?) Heldrake. I managed to get a hit on it with one of my Immos and got a Weapon Destroyed result! Obviously I would have wanted to blow it up, but taking out the Bale flamer is fine by me.


The surviving Dominions wade through the flaming wreckage of the Land Raider hoping to take out the Havocs. They use their Act of Faith to ignore cover, but only manage to kill a single enemy marine.


Celestine makes her charge against the Berzerkers and again viciously murders the Champion. Stupid challenges.


Berzerkers Turn 3
Spoiler:


The sneaky infiltrating Berzerkers have peeked out from behind the building. They want to get stuck in! Skulls for the skull throne and all that.
In other news... the Heldrake has chosen to Vector Strike my left side Exorcist. There were... no survivors.


The Havocs dropped brutal justice on the Dominions leaving only two alive.


The Chaos Lord slaughters the remnants of the Dominions and moves to hide behind the wreckage. Coward!


The last two Retributors are assaulted by some very angry World Eaters. The Emperor's Blessed 3+ save prevails and no Sisters are lost.


So... I was pretty confident that my Seraphim would not be in harm's way. Even if the Berzerkers attempted a charge, they were looking at 4D3 Wall of Flame plus 16 Bolt Pistol shots from overwatch. Well that didn't count for diddly. They made the charge and the Seras lost combat by 1, rolled a 9 for their Ld check and were swept horribly by the traitor marines.


It's not all bad news for the Sisters as St Celestine finishes off the squad she was in combat with.


Sisters Turn 4
Spoiler:


Celestine moves up to help out the struggling Retributors.


The remnants of my BSS are only able to kill one of the Berzerkers. There will be no retribution for the fallen Seraphim!


Relic acquired!


Celestine can only kill two of the Berzerkers. The survivor kills my Imagifer.


Berzerkers Turn 4
Spoiler:

There's not much of the Chaos army that remains. Off screen, the Heldrake is still around and setting up for another strike against my infantry.

The Havocs and the Chaos Lord are going after the squad with the Relic. Due to difficult terrain, neither unit would be able to make a charge. (Worth noting: the Dominions near the Immolator at the bottom of the image are dead as is the Sister holding the banner pole near the other Immo.)


Out for more blood, the Berzerkers assault the Battle Sisters. One dies to overwatch fire.


Celestine saves the Retributor Superior by killiing the last Berzerker and consolidates toward the Havocs.


Sisters Turn 5
Spoiler:


Celestine assaults the Havocs and kills their Champion as she is unable to resist his taunts and jeers.


The Battle Sisters are firmly locked in combat with the lone Berzerker, neither side is able to land a killing blow.

Not pictured:
The Battle Sisters carrying the Relic are attempting to move back towards my side of the table and have passed the Relic to the Priest.
The surviving Exorcist kills the Chaos Lord.
The surviving Immolators glance a hull point off of the Heldrake. That thing is damn hard to kill!


Berzerkers Turn 5
Spoiler:


The Heldrake returns! His Vector Strike kills four Battle Sisters who bravely sacrificed themselves to protect the Relic.


Celestine keeps on rolling. The Havocs are dead and she consolidates into the Chaos Marine's deployment zone.


The lone Berzerker was too much for the Battle Sisters. He consolidates into my DZ as well.

We rolled to see if there would be a Turn 6: . The game ends!
The Battle Sisters were able to slay the Khorne Lord, got First Blood by destroying the Land Raider, scored a Linebreaker point with St Celestine, but most importantly were able to capture and hold the Relic. The Berzerkers were able to get a model into my deployment zone and scored a point for Linebreaker.

Victory to the Sisters of Battle!!! 6-1


The Aftermath
Spoiler:

This game started out really badly for my opponent. I stole the initiative and took out most of his Terminators, although I had to commit all my shooting to do so. He was unable to do any damage during his first shooting phase and his Chaos Lord couldn't score a wound against my Dominions. It might have been one of the worst first turns I've ever seen. That said the Berzerkers did not lay down. I lost my Seraphim, both Dominion squads, one of my BSSs, and all but one of my Retributors in assault against them. If I hadn't passed the Relic over to the Priest and then made a couple LOS! rolls, this game would've actually been fairly close. Throw in one less inch of consolidation for St Celestine at the end of her last assault and this is a 2-1 game instead of 6-1.

Grading my units:
St Celestine: A+++
She's a boss, pure and simple. She lost a little of her punch against MCs but she's just brutal against MEQs. Hit and Run without needing the Seraphim is huge, and the Ardent Blade being Master Crafted is a nice bonus as well.

Battle Sisters: A
It may seem like they didn't do too much in this game, but I'm giving them and A for doing what they could never have done in the WD list. Fearless scoring units are really cool. There were two instances where that squad would've had to make a break test, and failure would have cost the Relic. It was really clutch that I was able to give the Relic to my Priest as I was able to protect it with 2+ LOS!. Battle Sisters are going to be objective holding beasts.

Seraphim: D
They had some bad luck and got rolled in combat. One thing that bothers me is that in the one shooting I got to use them in, I was outside of flamer range so I didn't use my AoF to get Shred thinking that there would be a better time to use it later on. I probably would've been able to kill another one or two Berzerkers had I done that and that could've kept them from losing combat. It sucks that we have to make choices like that now and really underscores how crappy it is that the Seras are the only unit that can't buy a Simulacrum.

Dominions: B
They get points for striking the initial blow that really blunted my opponent's army. They get dinged because their Act of Faith is very situational now. I can guarantee that I will play some games where being able to ignore cover will be huge, this game was not one of them. And when the time comes that I do need to use my act, I'd better cross my fingers and hope I can actually hit.

EZ Bake Fire Truck Retributors: C
They failed their Act and then got clobbered. I think I'll stick to Heavy Bolters.

Exorcists: B+
They're good, but inconsistent. This is not new information.

This message was edited 20 times. Last update was at 2013/10/25 20:00:47


 
   
Made in gb
Regular Dakkanaut



uk

youve put down "women" in your stats for SoB...is this a down grade?

 
   
Made in nz
Disguised Speculo





I believe so, they have -4 strength compared to the usual choice
   
Made in gb
Preacher of the Emperor






I think that the Sisters are going to do well in this. Looks like you've optimised your squads well, while your opponent seems to be leaning towards a "fluffy" list (at least with his troops). Not that I know much about building CSM armies, mind you.
licclerich wrote:
youve put down "women" in your stats for SoB...is this a down grade?

But they are women, not men. I for one think it's inaccurate when people refer to SoB in terms of "10 man squads", and such.

This message was edited 2 times. Last update was at 2013/10/24 13:34:10


Order of the Righteous Armour - 542 points so far. 
   
Made in au
Dangerous Outrider





 Dakkamite wrote:
I believe so, they have -4 strength compared to the usual choice
I know you're Trolling
licclerich wrote:
youve put down "women" in your stats for SoB...is this a down grade?
but I don't know if you are...

anyway, I'm really seeing how the sister will win in this battle. Sister are best at Mid Range and once the Berzerkers get there they will be vaporized, plus the Sisters are survivable in Melee, which is bad for Berzerkers because they only have one good round of combat per fight. The Terminators aren't really a threat compared to how much can kill them and the Obliterators... well, it really depends on how much effort you want to put into trying to take them down (or not).

of course there's always the Helldrakes, they're always 'fun'
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

Sisters should have this, fairly easily. Exorcists are pretty unbeatable if you stand your sister units in front to stop Oblit melta strike. I wouldn't expect the Land raider to survive by turn two tops with all those scouting meltas, then once termies are exposed they are exorcist bait. Berserkers pose very little real threat, giving they have no transport. Simply Bolters should be proficient to gun them down, especially with preferred enemy and you have Saint Celestein who can beat down a beserker unit by herself, just keep her away from the termies. Helldrake should be relatively easy to limit the damage it can do, considering it is only effective against your foot sisters because everyone else is in transports or can use Celestein to tank wounds. Meltas make those Oblits simply expensive termies with combi weapons (They wont fire more then once...) and the Sephrims should handle the Havoks quite easy. I predict a land slide...

 
   
Made in gb
Mighty Vampire Count






UK

Is the VSS and Simulacrum worth it on the Dominions?

It was strongly suggested I put stormbolters on my Exorcist to help with Weapon Destroyed?

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Regular Dakkanaut




Possibly the worst CSM list I have ever seen
   
Made in us
Repentia Mistress





 Mr Morden wrote:
Is the VSS and Simulacrum worth it on the Dominions?
VSS is (probably) worth it, but I'm thinking that the Simulacrum isn't. I think for those points I'd put a Combi-Plasma on my VSS for a little more punch against MCs and heavy infantry.

 Mr Morden wrote:
It was strongly suggested I put stormbolters on my Exorcist to help with Weapon Destroyed?
That's probably a pretty good idea. Even with the Storm Bolter you're still 5pts under what they used to cost.


Automatically Appended Next Post:
jakl277 wrote:
Possibly the worst CSM list I have ever seen
Glad to hear it.

This message was edited 1 time. Last update was at 2013/10/24 16:53:13


 
   
Made in us
Badass "Sister Sin"






Camas, WA

Amerikon wrote:
 Mr Morden wrote:
Is the VSS and Simulacrum worth it on the Dominions?
VSS is (probably) worth it, but I'm thinking that the Simulacrum isn't. I think for those points I'd put a Combi-Plasma on my VSS for a little more punch against MCs and heavy infantry.

What about swapping VSS and Simulacrum for Combi-Plasma and Laud Hailer? Reroll from LH is better than LD9 and the Combi-Plasma is just nice.


 Mr Morden wrote:
It was strongly suggested I put stormbolters on my Exorcist to help with Weapon Destroyed?
That's probably a pretty good idea. Even with the Storm Bolter you're still 5pts under what they used to cost.

But... How often do you get weapon destroyed and not wrecked anymore? In 5th edition, where glances caused results... Sure. In 6th? Not very often. Heck, I'd rather throw a HK on there instead. At least that matches your profile closer.

This message was edited 1 time. Last update was at 2013/10/24 17:25:15


Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Pulsating Possessed Chaos Marine




Seattle, WA

jakl277 wrote:
Possibly the worst CSM list I have ever seen


Not the worst. But it's up there.

The only way that the chaos side can win is to stay back, pop an immolator for first blood and then use the drake to bbq the two sister squads. Forget even grabbing the relic.

The only thing after that would be to fight off line breaker which will be hard due to seraphim and St Celestine.
   
Made in us
Repentia Mistress





 pretre wrote:
Amerikon wrote:
 Mr Morden wrote:
Is the VSS and Simulacrum worth it on the Dominions?
VSS is (probably) worth it, but I'm thinking that the Simulacrum isn't. I think for those points I'd put a Combi-Plasma on my VSS for a little more punch against MCs and heavy infantry.

What about swapping VSS and Simulacrum for Combi-Plasma and Laud Hailer? Reroll from LH is better than LD9 and the Combi-Plasma is just nice.
I think the Laud Hailer is better in the ideal case, but the VSS is better in the "all my crap's getting blown up" case. If you get first turn and scout, and get a good chance at an alpha strike with your Dominions, the Hailer will be better.

If the tank gets popped and you have to bail out and make a pinning check you want the VSS. I think Ld9 tests are the equivalent of a 2+, so it makes your act pretty reliable and gives you a better chance at staying in the fight when ladies start to die.
   
Made in us
Badass "Sister Sin"






Camas, WA

That's a good point as well. Although keep in mind that Laud Hailers can overlap and help multiple units.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

Unfortunately I think SoB are gonna have this one (sucks for Khorne players)..

One thing that irritates me though every time I go on Dakka is when people call other peoples lists "Bad" or "the worst", Why? because the CSM player chose models he liked instead of triple Helldrake plague marine zombie list? for one I salute the CSM player for using Khorne Berserkers, I myself like Khorne and the World Eaters so to me it shows a better variety of CSM lists than the usual Netlist X, Y, and Z I usually see on Dakka.

Blood for the Blood God! Skulls for the Skull Throne!

This message was edited 1 time. Last update was at 2013/10/24 20:40:10


Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

^ That. It saddens me that using fluffy lists or lists chosen for models/background/whatever reasons rather than pure WAAC is not only looked down upon, but sometimes met with outright spite.

I have been wrecked by Flash Gits, guys. Stop assuming things so much. :(

No offense intended against anyone, of course.

This message was edited 1 time. Last update was at 2013/10/24 21:09:36


Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in us
Repentia Mistress





 happygolucky wrote:
One thing that irritates me though every time I go on Dakka is when people call other peoples lists "Bad" or "the worst"
Agree 100%. I never said this was a super competitive beatstick throwdown. And honestly, I don't think the list was even that bad. For a low point level, he's got decent assault units and some decent shooting, pretty well balanced really. I think the naked Chaos Lord was not so great, and I guess people don't like Havocs, but they did ok.
   
Made in nz
Disguised Speculo





+1

Was going to comment to the same effect myself, but though, feth it, sea of piss etc
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

Aye, sorry for throwing this thread slightly OT but I just get really irritated when Dakka just thinks that competitive gaming is THE ONLY way of gaming, nothing grinds my gears more on the internet.

Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in us
Drop Trooper with Demo Charge





New Mexico

Amerikon wrote:

Blood God's Army:1500pts Khorne Berzerkers
TROOPS
8 Khorne Berzerkers
8 Khorne Berzerkers
8 Khorne Berzerkers

Sacred numbers! Great choice, CSM Player. I always did appreciate that in list building.
   
Made in us
Pulsating Possessed Chaos Marine




Seattle, WA

 happygolucky wrote:
Unfortunately I think SoB are gonna have this one (sucks for Khorne players)..

One thing that irritates me though every time I go on Dakka is when people call other peoples lists "Bad" or "the worst", Why? because the CSM player chose models he liked instead of triple Helldrake plague marine zombie list? for one I salute the CSM player for using Khorne Berserkers, I myself like Khorne and the World Eaters so to me it shows a better variety of CSM lists than the usual Netlist X, Y, and Z I usually see on Dakka.

Blood for the Blood God! Skulls for the Skull Throne!


Let's not fluff ourselves too hard here.

Everyone is entitled to play with the models that they like. However, if you're going to go the bezerker route, you might as well do it well. The bezerkers don't have a delivery method. They don't have a ride or a way to infiltrate. They have no special weapons or the numbers to ensure arrival on the other side of the board. I have no problem with someone taking sub par units, but if you're going to bring them, you might as well know how to use them.

As it stands now, the CSM player brought a knife to an incendiary rocket fight.

The only question that stands before the game is how well can 1 heldrake do against an entire SOB army? That's not a particularly interesting question.
   
Made in gb
Angelic Adepta Sororitas





With the sisters stealing the init this should be a pretty brutal first turn.

Unless the dice gods decide otherwise.

This message was edited 1 time. Last update was at 2013/10/24 22:07:06


 
   
Made in us
Haemonculi Flesh Apprentice






bogalubov wrote:
 happygolucky wrote:
Unfortunately I think SoB are gonna have this one (sucks for Khorne players)..

One thing that irritates me though every time I go on Dakka is when people call other peoples lists "Bad" or "the worst", Why? because the CSM player chose models he liked instead of triple Helldrake plague marine zombie list? for one I salute the CSM player for using Khorne Berserkers, I myself like Khorne and the World Eaters so to me it shows a better variety of CSM lists than the usual Netlist X, Y, and Z I usually see on Dakka.

Blood for the Blood God! Skulls for the Skull Throne!


Let's not fluff ourselves too hard here.

Everyone is entitled to play with the models that they like. However, if you're going to go the bezerker route, you might as well do it well. The bezerkers don't have a delivery method. They don't have a ride or a way to infiltrate. They have no special weapons or the numbers to ensure arrival on the other side of the board. I have no problem with someone taking sub par units, but if you're going to bring them, you might as well know how to use them.

As it stands now, the CSM player brought a knife to an incendiary rocket fight.

The only question that stands before the game is how well can 1 heldrake do against an entire SOB army? That's not a particularly interesting question.


Well no.... Here's the thing, rhinos aren't a good delivery system and LR's are not dedicated and are pricey, so the only way to run multiple 8 man KB units really is to huff it. Huron isn't khorne and neither is Ahriman so your left with a sort of highland charge like we got. I dare you to try and make a "competitive list" by your impossible standards while staying true to the ACTUAL fluff.

Besides am I the only one who can see this a a solid Khorne win? 50+ skulls were sacrificed this day! Those river ran red and a lone KB was standing defiantly on the other table side!

   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

 Red Corsair wrote:
bogalubov wrote:
 happygolucky wrote:
Unfortunately I think SoB are gonna have this one (sucks for Khorne players)..

One thing that irritates me though every time I go on Dakka is when people call other peoples lists "Bad" or "the worst", Why? because the CSM player chose models he liked instead of triple Helldrake plague marine zombie list? for one I salute the CSM player for using Khorne Berserkers, I myself like Khorne and the World Eaters so to me it shows a better variety of CSM lists than the usual Netlist X, Y, and Z I usually see on Dakka.

Blood for the Blood God! Skulls for the Skull Throne!


Let's not fluff ourselves too hard here.

Everyone is entitled to play with the models that they like. However, if you're going to go the bezerker route, you might as well do it well. The bezerkers don't have a delivery method. They don't have a ride or a way to infiltrate. They have no special weapons or the numbers to ensure arrival on the other side of the board. I have no problem with someone taking sub par units, but if you're going to bring them, you might as well know how to use them.

As it stands now, the CSM player brought a knife to an incendiary rocket fight.

The only question that stands before the game is how well can 1 heldrake do against an entire SOB army? That's not a particularly interesting question.


Well no.... Here's the thing, rhinos aren't a good delivery system and LR's are not dedicated and are pricey, so the only way to run multiple 8 man KB units really is to huff it. Huron isn't khorne and neither is Ahriman so your left with a sort of highland charge like we got. I dare you to try and make a "competitive list" by your impossible standards while staying true to the ACTUAL fluff.

Besides am I the only one who can see this a a solid Khorne win? 50+ skulls were sacrificed this day! Those river ran red and a lone KB was standing defiantly on the other table side!


Just got back on Dakka and I agree with Corsair. In all honesty I don't care if they play their list well, the only two expectations I have for my opponent is that A) They are polite to me during game and B) That I get a game, if they don't play there list well, then they will gain experience to learn what they did wrong and not make those same mistakes next time, if they do know how to run their list well good for them.

Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in us
Sure Space Wolves Land Raider Pilot




I loved the pictorial display of this battle report! It made it WAAAY easier to follow, and much more enjoyable, even more than video battle reports.

I have never fought the Sisters, and they look to be a potent well-balanced force. Sure this wasn't the super hard style CSM tournie list, but Berzerkers are fun. If the deployment hadn't been Hammer and Anvil I think that would've helped Chaos quite a bit, and it always hurts to get your Land Raider wrecked so early (not to mention the Terminators.

I think the Obliterators should've deepstruck, possibly as a single unit of 2. Some plasma cannon fire would've really helped, or rear armor shots from the meltas or plasmas or assault cannons even (not sure what the Exorcist has on the rear). Too bad the Khorne Lord didn't get to challenge St. Celestine with an Axe of Blind Fury, he would've chopped her down.... twice.

My only comment for the Sisters army is build some pipe organs for those tanks!
   
Made in us
Fixture of Dakka





San Jose, CA

Hey Sam,

We should get a game in one of these days. I'm curious as to how much the new Sisters have improved.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Crazed Zealot



United States

Wow! Great job with the battle report! That was the easiest reports I'v read in a while. I general prefer the video ones, but the use of the spoiler-tag is genius. Great job! Great Battle! I vote for a rematch, the Chaos player needs another chance since so much went wrong on the very first turn.

Cheers!

   
Made in gb
Longtime Dakkanaut






St. Albans

+1 for fluffy list love, not the Khorne player's fault that CSMs have no delivery system. That isn't the sole problem of Khorne lists either, why do you think there's so many 3xhellturkey lists? The 'beautiful' model? We've got a codex with really good CC options but no way to get them into assault without getting shot for at least 2 turns. Always annoys me that I have to take mark of Nurgle on my Slaanesh oblits, but what choice does the codex allow? All we can do is try to be as fluffy as possible without gimping ourselves completely, which I think is what the CSM player was trying to do.

 
   
Made in us
Masculine Male Wych





Wow, the dice were really hard on him that game. That's always a shame, it's a bit hard to look at tactics when your units are getting wiped due to poor rolling.
   
Made in ca
Twisted Trueborn with Blaster





Canada

Nice to see the new sisters in action!

   
Made in us
Badass "Sister Sin"






Camas, WA

Nicely done!

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Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
 
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