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Made in gb
Audacious Atalan Jackal



UK

After I read lot of rule book and check FAQ and codex for overrule and it turn out that my last opposition are cheater or out of date.
I want to re-match with him ( if it was you who read this, then yes I want to re-match! And look away please )

That he deployed flyer unit at start of game, he call it fast skimmer instead of flyer from old IG codex ( in FAQ it has been change into flyer ) he then later in turn he use flyer special rule on this model..


But I learn that my ork have weak point.. If I want to rematch I will lose to those flyer squad. Because lack of firepower against this flyer.

I have use loota against flyer and it did well ( so many dice and too many miss )
I learn that skyfire weapon are good against flyer but in FAQ do not update or add skyfire for ork weapon...

But! I do not want use loota to count-attack flyer because I need loota to cover fire for my boyz. Which I always use to win the battle..

I need to know the new rule and new tactic to work out the new treat.




 
   
Made in us
Sneaky Lictor






Ork tactics vs Flyers: Lootas.

On building Tyranid army flow chart.

Do you have enough Termagaunts?
No > Add More
Yes > No you don' t > Add more
 
   
Made in gb
Audacious Atalan Jackal



UK

That all? That what I already know / used.. Look like 8 loota with two mek boy is not enough..

And I cannot use loota as a distractions, need more loota to "kills"



 
   
Made in us
Sneaky Lictor






Solidcrash wrote:
That all? That what I already know / used.. Look like 8 loota with two mek boy is not enough..

And I cannot use loota as a distractions, need more loota to "kills"


Yeah you'll probably want the full 15 in a battlewagoon. Its open topped, so just keep them in there and shoot shoot shoot. Add a second squad of 15 for extra lulz,

On building Tyranid army flow chart.

Do you have enough Termagaunts?
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Yes > No you don' t > Add more
 
   
Made in gb
Audacious Atalan Jackal



UK

All right, all right... Look like I have to try drop one of elite.. Burna or kommandos with boss striko.

I like them both!



 
   
Made in us
Sneaky Lictor






you won't regreat having 30 lootas. trust me, when you roll back to back 3s and have 90 s7 ap4 shots...

On building Tyranid army flow chart.

Do you have enough Termagaunts?
No > Add More
Yes > No you don' t > Add more
 
   
Made in us
Dakka Veteran





One other tactic that can be used but, in my opinion, isn't as effective as lootas is using an ADL with Quadgun and manned by Gretchen. Higher BS than orks plus the Quadgun has Skyfire and Interceptor.

It's not as effective in my opinion since it tends to be targeted quickly and costs more than Lootas; however, it does provide some extra assistance with flyers.
   
Made in us
The Hive Mind





Solidcrash wrote:
That he deployed flyer unit at start of game, he call it fast skimmer instead of flyer from old IG codex ( in FAQ it has been change into flyer ) he then later in turn he use flyer special rule on this model..

This isn't legal. Flyers have to be in Reserves and he has to roll for it to come on like any other Reserved unit.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in gb
Audacious Atalan Jackal



UK

45 dice per mobz.. Not bad! Heh. Need buy more loota box set and 20 more boyz. For more part-time kommandos and more burna for bigger games.

Because if I drop kommandos, then 15 part -time kommandos will add to boyz and gain 15 more new-build part-time kommandos to have green tide special rule for bigger game.
100th ork boyz! Hah.

Or drop burna and have 15 extra kommando to made 30 kommandos if I need them! Simple and reuse! Heh.

rigeld2,
Yeh I know. I just find out after in this dakka dakka forum ( other people's ork tactic topic )
That why I want to re-match.

Unholyllama,
Why not... Look like it is ork only option.. I have 4 quad gun and 40 grot mobz

This message was edited 2 times. Last update was at 2013/10/24 14:00:56




 
   
Made in us
Swift Swooping Hawk





Massachusetts

If you dont want to drop an elite, the dakkajet does wonder against most flyers. Maybe not AV12 ones, but with a Waaugh, those 18 twin linked shots can do some damage.

usually it comes down to ignore them or shoot them with lootas.

"What we do in life, echoes in eternity" - Maximus Meridius

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Made in gb
Audacious Atalan Jackal



UK

Dakkajet might good idea because pay-back! If my other opposition do not have anti-flyer then this is my winner side. Sound un-sporter and cruel. Heh



 
   
Made in us
Dakka Veteran





 Unholyllama wrote:
One other tactic that can be used but, in my opinion, isn't as effective as lootas is using an ADL with Quadgun and manned by Gretchen. Higher BS than orks plus the Quadgun has Skyfire and Interceptor.

It's not as effective in my opinion since it tends to be targeted quickly and costs more than Lootas; however, it does provide some extra assistance with flyers.


Your other option when it comes to the Quad Gun instead of using Gretchin is to take a unit of Artillery, and buy a bunch of extra crew for the guns. Then you can get a couple extra crew members to fire the Quad gun.

This has a couple advantages and disadvantages:

Pros:
Artillery grots count as T7 against shooting, which will make it much harder for your opponent to kill the gunners manning the Quad Gun.
After the flyer is dead, Artillery is very handy to have for Orks.

Cons:
Gretchen manning a Quad Gun can sit on a home objective. Artillery crew won't count for objective holding unless you're playing Big Guns Never Tire.
Your Artillery Kannons will also need to fire at the flyer along with the Quad gun, and they don't have Skyfire. Still, with 3 Kannons, you have a decent chance to get at least one hit.
   
Made in us
Sneaky Lictor






...or you could take a 3rd squad of lootas....

On building Tyranid army flow chart.

Do you have enough Termagaunts?
No > Add More
Yes > No you don' t > Add more
 
   
Made in gb
Audacious Atalan Jackal



UK

Ahh... Just remind about my ork 5th codex.. ( not yet check out new page reference Change to “Page 54” for 6th.. There update in FAQ.) rule book are not with me

What about Looted Wagon? What if looted a IG Hydra Flak Tank...

Am I allow to do that?



 
   
Made in us
The Hive Mind





You can loot whatever you want, but youhave to use the Looted Wagon rules - not the Flak Tank rules.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Dakka Veteran





 g0atsticks wrote:
...or you could take a 3rd squad of lootas....


Well, you might be in a situation where you need your Elite slots, but still want some anti-air. Plus, for 50 points, the Quad gun is more effective at shooting air targets than Lootas. Whenever possible, your Lootas are going to do more damage shooting at ground targets.

Quad Gun is 50 points, and if fired by a Grot, that gives you 4 twin-linked BS3 shots. So that's 3 hits on average.

5 Lootas are 75 points. Even if they fire at maximum efficiency, you're only looking at 2-3 hits.

For Orks, the Quad gun is simply the most point-effective option we have for taking out flyers. I hate it when I have my squad of 10-15 Lootas, I fire them at a flyer, I roll a "1" for how much they fire, and then I don't roll but maybe one hit. If those same Lootas had fired at a ground target they could have done a lot more damage. Wasting your Lootas like that is a big win for your opponent.

Sadly since none of our fliers are particularly great at anti-air either, Lootas are still one of our best anti-flier options. The Dakkajet can do some damage if the enemy flier is AV10, but a group of 10 Lootas is only slightly more expensive, and will probably stay on the table for more turns than the Dakkajet can, and thus do more damage in the long run.
   
Made in gb
Audacious Atalan Jackal



UK

Murrdox,
About loota.
That, what I've thought. That is why I want to keep loota back up boyz because their firepower. Do not want throw away my dice due to bs1.

Quad gun seem good idea so far. I can use 3 for each board edge side to spread them out each other so I won't worry that mobz were destroy within turn 1-3/4. Three small grot mobz control it seem best ideal.

Deffdread have to remove I guess so.. He never kill anybody since 2nd ed.... But very good bait to distractions my enemy! Heh.

This message was edited 1 time. Last update was at 2013/10/24 21:32:37




 
   
Made in us
Battlewagon Driver with Charged Engine





rigeld2 wrote:
Solidcrash wrote:
That he deployed flyer unit at start of game, he call it fast skimmer instead of flyer from old IG codex ( in FAQ it has been change into flyer ) he then later in turn he use flyer special rule on this model..

This isn't legal. Flyers have to be in Reserves and he has to roll for it to come on like any other Reserved unit.



I think it is legal. Cant you start flyers on the board, counting as fast skimmers and then make them flyers later? Or is that only for FMCs?

 Tactical_Spam wrote:
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Made in us
Sneaky Lictor






 Billagio wrote:
rigeld2 wrote:
Solidcrash wrote:
That he deployed flyer unit at start of game, he call it fast skimmer instead of flyer from old IG codex ( in FAQ it has been change into flyer ) he then later in turn he use flyer special rule on this model..

This isn't legal. Flyers have to be in Reserves and he has to roll for it to come on like any other Reserved unit.



I think it is legal. Cant you start flyers on the board, counting as fast skimmers and then make them flyers later? Or is that only for FMCs?


yes this is correct. you can not "change modes" once declared for that turn. so skimmers can start on the board, they just can't fly until turn two. OR IS FLYER PROFILES START IN RESERVE?

On building Tyranid army flow chart.

Do you have enough Termagaunts?
No > Add More
Yes > No you don' t > Add more
 
   
Made in nz
Implacable Black Templar Initiate




New Zealand

1, Drop Kommando's
2, Pickup another unit of Loota's
3, ???
4, Profit

 g0atsticks wrote:
 Billagio wrote:
rigeld2 wrote:
Solidcrash wrote:
That he deployed flyer unit at start of game, he call it fast skimmer instead of flyer from old IG codex ( in FAQ it has been change into flyer ) he then later in turn he use flyer special rule on this model..

This isn't legal. Flyers have to be in Reserves and he has to roll for it to come on like any other Reserved unit.



I think it is legal. Cant you start flyers on the board, counting as fast skimmers and then make them flyers later? Or is that only for FMCs?


yes this is correct. you can not "change modes" once declared for that turn. so skimmers can start on the board, they just can't fly until turn two. OR IS FLYER PROFILES START IN RESERVE?


Only if that Flyer can actually "Hover" (of which the IG ones can).

Here's a related question; if I start my Valkyrie's on the board, am I allowed to deploy using a normal skimmer base before I make it fly in subsequent turns since, you know.. it's skimming?

I suspect no as it's hovering, not skimming the ground, but thought I would ask as the rules aren't very clear on that aspect.

This message was edited 2 times. Last update was at 2013/10/25 02:59:05


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 g0atsticks wrote:
Ork tactics vs Flyers: Lootas.


This, lootas are your friends.

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


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Made in us
The Hive Mind





 g0atsticks wrote:
 Billagio wrote:
rigeld2 wrote:
Solidcrash wrote:
That he deployed flyer unit at start of game, he call it fast skimmer instead of flyer from old IG codex ( in FAQ it has been change into flyer ) he then later in turn he use flyer special rule on this model..

This isn't legal. Flyers have to be in Reserves and he has to roll for it to come on like any other Reserved unit.



I think it is legal. Cant you start flyers on the board, counting as fast skimmers and then make them flyers later? Or is that only for FMCs?


yes this is correct. you can not "change modes" once declared for that turn. so skimmers can start on the board, they just can't fly until turn two. OR IS FLYER PROFILES START IN RESERVE?

Page 80 says Flyers (the unit type) must start in Reserve.
A Hovering Flyer is still a Flyer - so it cannot start on the table.

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Made in us
Powerful Phoenix Lord





Buffalo, NY

rigeld2 wrote:
 g0atsticks wrote:
 Billagio wrote:
rigeld2 wrote:
Solidcrash wrote:
That he deployed flyer unit at start of game, he call it fast skimmer instead of flyer from old IG codex ( in FAQ it has been change into flyer ) he then later in turn he use flyer special rule on this model..

This isn't legal. Flyers have to be in Reserves and he has to roll for it to come on like any other Reserved unit.



I think it is legal. Cant you start flyers on the board, counting as fast skimmers and then make them flyers later? Or is that only for FMCs?


yes this is correct. you can not "change modes" once declared for that turn. so skimmers can start on the board, they just can't fly until turn two. OR IS FLYER PROFILES START IN RESERVE?

Page 80 says Flyers (the unit type) must start in Reserve.
A Hovering Flyer is still a Flyer - so it cannot start on the table.


Even then, there is this from the BRB FAQ:
Q: Flyers normally have to start in reserve, but can a Flyer
(Hover) choose to begin the game in Hover mode and deploy
with the rest of the army? (p81)
A: No.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
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Made in gb
Audacious Atalan Jackal



UK

I got to office, and read my ork codex...

I just found out "page 54" was in ork codex not in rulebook, it was incorrect page number and FAQ fix it. That it!
And looted wagon is just like looted rhino.. Cannot use flak weapon. Bah!

And yes flyer should be in reserve ether hover mode or flyer mode,
I am try to find out if he agree to re-match.

I have a plan for this tactic.. I have to spy on my opposition before hand in my rooster!
If there are too many flyer in flyer squadron then I am takes quad gun because..
It gain me a defence line and a twinlink heavy 4 interceptor with skyfire for 100 pts.
Loota and grot behide the defence line to gain more cover while quadgun busy shoot at ground with better bs and always have 4 shot (8 shot total if it miss ) if flyer deep strike arrive, quadgun shall shoot at flyer squadron before it arrive. In next turn loota have to clear it up if there no jink movement.

If too few flyer (one) loota is best option, maybe get lascannon defence line with 85 point and a grot mobz.



 
   
Made in gb
Squishy Oil Squig



Piscina IV

Lootas are probably your best bet for killing flyers, purely because of the quantity of glances you can get on armour 10/11/12

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Made in gb
Audacious Atalan Jackal



UK

Right. I guess I better start compare it myself.. Play Against dice-god to test out which weapon are better. Loota mobz vs 1 quadgun with grot. Fire at single paper flyer unit imagine it is a flyer attack at us. Include jink and any special rule it have. Full arm of weapon.

I shall post a result soon as I done with it.

You can do same thing so we can see differs view.
Include please post battle report link about ork vs any race with flyer



 
   
Made in gb
Audacious Atalan Jackal



UK

Just got my result..

Rooster
Aegis defence line with quad gun and 6 grot - 118

Aegis defence line with Icarus lascannon and 10 grot with one runtherd - 125

Loota x 8 - 120

Vs

Single Valkyrie with heavy bolter side sponson- 110 pts.

Battle report.

Enemy turn first.
Nothing happen.

Ork turn 1
Loota gain 3 shot and do nothing.
Quad-gun do nothing
Lascannon do nothing.

Enemy turn two ( same story to all three! Bah.)
Reserve roll , Pass. Flyer arrive!

Quad-gun:-

Quad-gun interceptor fire. 3 hit, (if no jink ) one glancing hit. Lose one hull point.

Valkyrie fire multi- laser at quad-gun mounted grot. 2 hit. 2 wound. Heavy bolter Los is positive. 5 hit, 5 wound all cover save fail. Grot wipe out.
Valkyrie won the battle in turn two.

Lascannon:-

Lascannon interceptor fire. Hit, (if no jink ) penetrating hit. Valkyrie immobilised and locked velocity.

Valkyrie return fire. 3 hit with multi-las, all miss. Heavy bolter, 2 hit and all fail to wound.

Ork turn 2, nothing happen.
Due to interceptor fire.

Enemy turn three,
Valkyrie fire multi-las 2 hit, fail to wound. Heavy bolter 4 hit, 1 wound. Fail cover save..

Ork turn 3.. Lascannon fire at Valkyrie. Hit, penetrating hit. Weapon destroy - (dice-god pick multi-las.)

Enemy turn 4, turn and fire single heavy bolter. 2 hit, 2 wound. 1 fail save.

Ork turn 4. Hit, Fail to penetrating.

Enemy turn 5. Single heavy bolter, all miss.

Ork turn 5. Hit, glancing hit. Valkyrie ran out of hull point, wrecked. Lascannon won the battle.

Loota:-

Enemy turn 2
Valkyrie fire at loota with multi- las. 2 hit. 1 wound. Fail armour save.
Heavy bolter fire, 3 hit.1 wound, armour save fail.

Ork turn 2.

7 Loota gain 2 shot, shoot at Valkyrie.
3 hit, one glancing hit.

Enemy turn 3.
Multi-las 3 hit, all wound. 1 cover save pass and 2 cover save fail.
Heavy bolter 2 hit, fail to wound.

Ork turn 3.
5 Loota gain 3 shot, one hit.... Bah! Fail to glancing hit.

Enemy turn 4, multi-las 1 hit, fail to wound. Heavy bolter, 2 hit, fail to wound.

Ork turn 4,
Loota gain 1 shot..(bah!) all miss.

Enemy turn 5,
Multi-las 2 hit, 1 wound, no armour save allow.. Heavy bolter 5 hit, 3 wound. Loota have to leadership.... Pass with score of 4.

Ork turn 5,
A loota gain 1 shot. Miss.

Enemy turn 6,
Only single weapon are in Los. Heavy bolter, 3 hit, 2 wound.

Loota wipe out, enemy won in turn 6.

So in my view, I think loota lasted longer than quad-gun. But lascannon have more chance than quad-gun and loota.

Hope ya all enjoy this trail. Heh.



 
   
Made in gb
Audacious Atalan Jackal



UK

Just chase down my traitor, ask for re-match at club and tell him the reason. He said "it is your mistake and too late, just accept that you lose."

Bah, so I won't find out which better tactic anywhere.



 
   
Made in us
Fresh-Faced New User




Not an Ork player at all, but as an IG player I can say the quad gun in more frightening to me the the ILC, more glances and pens per turn, my flyers get wrecked faster.




Solidcrash wrote:
Just chase down my traitor, ask for re-match at club and tell him the reason. He said "it is your mistake and too late, just accept that you lose."

Bah, so I won't find out which better tactic anywhere.


And never play this person again, cause that is just plain wrong, sounds alot like a WAAC player.
   
Made in nz
Disguised Speculo





Aegis1650 wrote:
Not an Ork player at all, but as an IG player I can say the quad gun in more frightening to me the the ILC, more glances and pens per turn, my flyers get wrecked faster.




Solidcrash wrote:
Just chase down my traitor, ask for re-match at club and tell him the reason. He said "it is your mistake and too late, just accept that you lose."

Bah, so I won't find out which better tactic anywhere.


And never play this person again, cause that is just plain wrong, sounds alot like a WAAC player.


This. What an ass.

As for AA, ally in Dread Mob and take a unit of Lootas as Heavy Support. Then you can keep your Burnas or Kommandos.
   
 
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