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Made in ca
Grey Knight Psionic Stormraven Pilot





Canada

Hi guys !

I am gonna fight Dark Angels next week with my tyranids, and this time would like to build a swarm army, with many creatures to crushed those annoying Space Marines :

HQ :

Winged Hive Tyrant, 2 pairs of scything talons
Tervigon

Elite :

8 Ymargl genestealers (I usually use them to eliminate terminators)

Troops :

20 hormagaunts, toxin bag and adrenaline glands
20 termagaunts,
20 termagaunts,

Fast Attacks

16 gargoyles, toxin bag, adrenaline gland
16 gargoyles, toxin bag, adrenaline gland

Heavy Support

3 carnifexes, 2 pairs of scything talons : they will be in front of the charge, take the most part of the shoots and allows the hormies/termies to reach CC
Biovore

I have never played swarm army, so I would appreciate your ideas !


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Made in us
Been Around the Block




what kind of dark angels army?
   
Made in us
Stubborn Dark Angels Veteran Sergeant





IssacClarkeisBatman99 wrote:
what kind of dark angels army?


its dark angels, don't need to know more or thats list tailoring


Automatically Appended Next Post:
I recommend taking a bit more TEQ killing. but eh. also give toxic sacks to all your gaunts, or they will be wounding bikes on 6s I think.

This message was edited 1 time. Last update was at 2013/10/25 23:32:16


 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in us
Scuttling Genestealer





Arvada, CO

The Biovore is out of place in this list as are the Ymgarls. Personally, I would drop them both as well as the Tervigon. Drop the Termigaunts too. Now, add in buffed Hormagaunts (3 squads) and get another Gargoyle squad with as many bodies as possible to go with the Parasite of Mortrex (which you add). Lastly, keep the Lash Whip and Bonesword on the Flyrant.

Thus:

Flyrant - 230
Parasite - 160

3x 20 Hormagaunt squads w/ TS and AG - 480

3x 16 Gargoyles w/ TS and AG - 384

3x Carnifex - 480

Total is 1734 as listed, so flesh out the squads wherever you can/want to (preferably a couple gargoyles)

One problem I foresee with using the Carnifexes is that they might not keep up with the Hormagaunts and certainly won't keep pace with the gargoyles and HQs. Can't really fix that without removing them, so play it and see what happens!

Cheers!

This message was edited 1 time. Last update was at 2013/10/25 23:46:52


40k Armies
Hive Fleet Matenga
Palanquin of Pestilence

Hordes Army:
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Made in ca
Grey Knight Psionic Stormraven Pilot





Canada

IssacClarkeisBatman99
Post 2013/10/25 19:29:42 Subject: 1750 tyranids versus Dark Angels
what kind of dark angels army?


I cannot say : he can play ravenwing, or deathwing, or another kind of army... or, the worst, 3-4 tactical squads with a banner of devastation

Thanks for your advices djm55, I don't have that many hormies (I will order more soon : with TS and AG, they are really insane). I wanted to use the tervigon to spawn more termies, but another big HQ sounds good too.


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Made in us
Furious Fire Dragon






If you're going to invest in a Flyrant and want him to be melee specialized, I'd say at least throw down for a Lash Whip. Can save your life against some of the meaner Terminators.

"We are all connected. To the Earth, Chemically. To each other, Biologically. And to the rest of the Universe, Atomically." 
   
Made in ca
Grey Knight Psionic Stormraven Pilot





Canada

Message
Cieged
Post 2013/10/26 10:54:15 Subject: Re:1750 tyranids versus Dark Angels
If you're going to invest in a Flyrant and want him to be melee specialized, I'd say at least throw down for a Lash Whip. Can save your life against some of the meaner Terminators.


Thanks for your advice. But my opponent usually plays his terminators with hammers, so a lashwhip will not help against them.

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Made in us
Stubborn Dark Angels Veteran Sergeant





Illinois

If i were you i would avoid a horde army. The standard of devistation on bikes or even tac marines forming a gunline will put you down in a hurry. Go with lots of MC

RoperPG wrote:
Blimey, it's very salty in here...
Any more vegans want to put forth their opinions on bacon?
 
   
Made in ca
Grey Knight Psionic Stormraven Pilot





Canada


Post 2013/10/26 11:59:37 Subject: 1750 tyranids versus Dark Angels
If i were you i would avoid a horde army. The standard of devistation on bikes or even tac marines forming a gunline will put you down in a hurry. Go with lots of MC


Yep, I was hesitating between this two kind of armies. I usually play big MC army, but this time I would like to try something different. I made some modifications :

HQ :

Winged Hive Tyrant, 2 pairs of scything talons


Troops :

20 hormagaunts, toxin bag and adrenaline glands
20 termagaunts,
20 termagaunts,
14 genestealers

Fast Attacks

16 gargoyles, toxin bag, adrenaline gland
16 gargoyles, toxin bag, adrenaline gland

Heavy Support

3 carnifexes, 2 pairs of scything talons : they will be in front of the charge, take the most part of the shoots and allows the hormies/termies to reach CC
Trygon Prime

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Made in us
Stubborn Dark Angels Veteran Sergeant





Illinois

 meecham63 wrote:

Post 2013/10/26 11:59:37 Subject: 1750 tyranids versus Dark Angels
If i were you i would avoid a horde army. The standard of devistation on bikes or even tac marines forming a gunline will put you down in a hurry. Go with lots of MC


Yep, I was hesitating between this two kind of armies. I usually play big MC army, but this time I would like to try something different. I made some modifications :

HQ :

Winged Hive Tyrant, 2 pairs of scything talons


Troops :

20 hormagaunts, toxin bag and adrenaline glands
20 termagaunts,
20 termagaunts,
14 genestealers

Fast Attacks

16 gargoyles, toxin bag, adrenaline gland
16 gargoyles, toxin bag, adrenaline gland

Heavy Support

3 carnifexes, 2 pairs of scything talons : they will be in front of the charge, take the most part of the shoots and allows the hormies/termies to reach CC
Trygon Prime


40 bolter shots will take down a carnifex. If he gunlines even with the carnifexes running interferance I still think you will get shot to hell. BUT I do love the gargoyles i think that will mess him up big time

RoperPG wrote:
Blimey, it's very salty in here...
Any more vegans want to put forth their opinions on bacon?
 
   
Made in ca
Grey Knight Psionic Stormraven Pilot





Canada

Yeap. with tyranids you have to sacrifice some units to reach CC. If he concentrates his shoots on my carnies, then my 40 termies, 20 hormies, genestealers and gargoyles will reach CC. If he decides to shoot the troops, he will have to face 3 carnies charging him and Trygon. If he gets the banner of devastation, I will have a problem

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Made in ca
Regular Dakkanaut




Against Space Marines I usually take 2 squads of 20 Termagants with devourers in a Micetic Spore (Devgants).
With a Hyve Tyrant with the Hive Commander upgrade they arrive on a 2+ on second turn... quite scary to face 60 S4 shot, usually any kind of troops or elite infantry are scared of them (when they know what they can do).
If you do the math they are quite scary against Terminators too... and at 240 pts they are almost cheap for what they do.

It's not a resilient unit, but they can be a nice speed bump or a tarpit unit after their initial shooting phase. With 2 or 3 units not far from each others more than half of them usually get a second shot... they are just really scared of flamers.
The winged Hyve Tyrant is used to put them under synapse range.

Since you have 3 units of 20 Termagants you could scratch build some Micetic Spores and try this setup.

The Tervigon is a great unit, you should keep it. Make him a troop choice tho (since you have Termagants)... and make him spawn more troops so you will have 4 troops to begin with and potientially a lot more if you don't roll a double in the early game. Only 3 (weak) troops will leave you in trouble if they are wiped out since you need them to capture objectives...

The Winged Hive Tyrant look good. It's a cheap CC version of our excellent HQ and it's quite efficient. If you want to play him as a close combat machine I would keep the bonesword and the lash, it's a great combo and it worth more than re-rolling your 2's (he's WS8... and 1 pair of scything talons make you re-roll your 1's). I play mine with 2 TL devourers but that's my preference... I use him to take down flyers, troops and/or light vehicles. Those 12 S6 TL shots can be scary against T3-T4 infantry models.

I would drop the Genestealers, they have to get in CC to be useful and since you only have 8 of them (without a Broodlord) it's unlikely that they will make it in close combat...
People learned to fear them and outflank is not what it used to be...

Carnifexes are great units but for the points they cost I always bring either a 2 Tervigons or 2 Mawlocs instead. The only version of the Carnifex I use currently is the Dakkafex (with 2 TL devourers) and I use it in a Micetic Spore or behind cover to protect a vital objective. But 3 Carnifexes are still a force to be reckoned with and they are great vehicle openers.

I've never played Gargoyles, but they look good. Personnaly I would use a huge brood of 30 Hormagaunts to spearhead your assault in front of your 3 Carnifexes, or you can use them the other way around and make them support your carnifexes... It's a hard unit to ignore but if you can get most of them in close combat by turn 3 they will work wonders. You must hide them on turn 1 if possible and protect them until the Micetic spores arrive, but after that it's move/run and move/run/assault.

Is 90+ models and 4 MC's on the board a big enough swarm for you? .

Good luck with your game.

This message was edited 1 time. Last update was at 2013/10/27 00:02:22


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Made in ca
Grey Knight Psionic Stormraven Pilot





Canada

thanks Proxy !

Yes, I really like Gargoyles : able to charge on turn 2, and with their blinding venom, adrenal gland and toxin bags the are really effective in CC. I think I will try to drop 2 units of 20 termies with devourers : 120 shots on turn 2 sounds good to me

So, after reflexion :

HQ :

Winged Hive Tyrant, 2 pairs of scything talons, Hive commander
Tervigon

Troops :

20 hormagaunts, toxin bag and adrenaline glands
20 termagaunts, Mycetic spore, devourers
20 termagaunts, Mycetic spore, devourers
15 termagaunts

Fast Attacks

16 gargoyles, toxin bag, adrenaline gland
16 gargoyles, toxin bag, adrenaline gland

Heavy Support

2 carnifexes, 2 pairs of scything talons

The 2 carnifexes, the 15 termies, the 20 hories and the Tervigon on the front charge, the 40 drop poded termies and their 120 shots to attack in the rear lines, 32 gargoyles on a flank, the Hive tyrant on the other one.

This message was edited 1 time. Last update was at 2013/10/27 01:01:41


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Made in ca
Regular Dakkanaut




Great list !

The only 2 changes I would make would be to switch the Tervigon from its HQ slot and put it in the troops category. There's nothing to grab and hold a forward objective like a T6 W6 MC... especially when it spawn other troops.

Then I would drop the 15 termagant brood and take a unit that will help your spearhead to get where it needs to go. A Venomthrope would fit the bill a 5+ cover save is always handy and can help you save against AP 2-3 shots.

That or I would take more Hormagants and split them in 2 broods. Since you can give outflank to one unit of troops with Hive Commander you could support your devgants with a good cc unit... that many targets in your opponent deployment zone will be quite tough to handle... and they are all potential objective grabbers. Just make sure they are all under synapse range by turn 3 with either your Flyrant or with your Tervigon (use Dominion if needed).

Also I hope your opponent don't know Tyranids too well because your biggest weakness is your lack of synapse creature. I would personaly drop one upgrade on the Hormagants (AG) and take at least one Zoanthrope... they are great tank hunters and they are you backup synapse... just in case...

I reaaly need to try the Gargoyles... they look great !

Edit:
And if you can go second it will help you counter any deep striking terminator squad... just drop a spore near them and shoot away! :-). It's also great for a last turn effort to grab or contest an objective.

This message was edited 3 times. Last update was at 2013/10/27 23:49:24


8000 6000 6000 
   
Made in ca
Grey Knight Psionic Stormraven Pilot





Canada

Thanks for the tips, venomthrope is a really good choice Gonna give Catalyst to the Tervigon : front units would have 2 saves of 5+.

I am not afraid with symapses creatures : carnifexes and hormies would charge with the Rage special rule, not a problem for me And termies would shoot again and again, not a problem too.

One of my interrogation is the Hive Tyrant : I always lost him early in the battle, he is too quick for the rest of my army. I will hope that Hive commander will help me to drop all y units in turn 2.

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Made in us
Stubborn Dark Angels Veteran Sergeant





use the gaunts to give the MCs cover saves

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in ca
Regular Dakkanaut




The Flyrant is alway tricky to use.
Since he have wings he's considered to be jump infantry so he can deep strike with your micetic spores.
He's also benefiting from the +1 to reserve roll given by Hyve Commander so he have some good chances to arrive with the rest of the spores.
What's cool about deep striking him it's that you can choose where he's needed the most and just drop him there...

If you don't deep strike him you MUST NOT send him up ahead on his own. He's going to get shut down to hell. If you can you must keep him safe behind the Carnifexes and use him for a turn 2 charge so all of your broods hit at the same time. Turn 2-3 should be your best turns in term of shooting and in term of getting in charge range with the rest of your army... just make everybody move and run for the first turn.

If you want to cover great distances fast, as in a flanking manoeuver with your Gargoyles or just flying ahead of the army, just make him glide. It's safer for him and he can fly further. Just pray for some bad dice rolls from your opponent, but from what I gather, DA are not a really shooty army... so he might not crash on a lucky snap shot.

Last game I played him I used him he went the deep strike way... I dropped him on the ground and right next to him I dropped a Micetic Spore full of devgants... the sheer volume of fire power coming from those 2 units left my Necron opponent trying to recover from that blow for the rest of the game. The devgants took out a 10 men Immortal squad and the dakka flyrant took out 5 immortals who where the retinue of the warlord (behind battlements) and put a wound on the warlord himself leaving him exposed and wounded... That actually gave me the objective those 2 units where sitting on...

He actually survived the game too, wich is great since he's the warlord of the army.

Point taken for the synapse creatures. Lurking is not what it used to be ... still having old reflexes from prior codex... .
I'm going to revise some of my strategies to factor this in... actually 30 enraged Hormies is not such a bad thing... .

If you start using micetic spores you'll become addicted! The spore assault tactic is nothing like the "run accross the board an hope to get in close combat" tactic.
I've dropped devgants spores with a dakkafex spore with great effect! And if you deep strike your Hyve Tyrant with them he will be able to help them as well!

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