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![[Post New]](/s/i/i.gif) 2013/10/26 11:34:03
Subject: I'm starting an Ork Army
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Spawn of Chaos
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I'm starting an Ork army, my buddies play Tau, Tyranids, and Grey Knights. I guess what I'm looking for are the cheesy Ork tactics. A couple I have heard of include Green Tide and Wall of Flames. Green Tide seems straight forward; put large masses of Ork Boyz on the table, is there anything more to that? Wall of Flames sounds like a bunch of Skorchas in a truck, s there anything more to that?
Thanks in advance...
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![[Post New]](/s/i/i.gif) 2013/10/26 11:41:53
Subject: I'm starting an Ork Army
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Nasty Nob
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I hear this is the starting point for ork cheeze;
90-120 Ork Shoota Boyz
27 to 45 Lootas
1 to 3 Dakkajets
3 to 9 Kannon batteries
At least one Big Mek with a KFF if not two.
An Aegis Defense Line with Quad Gun
10 to 19 Grots (1 Runtherd)
If you want to go fasta;
Pick one of the following;
5-8 Battlewagons, 1 or 2 Warboss, 1 or 0 Big Mek KFF
6-11 Trukks and at least one Big Mek KFF and one Warboss (I heard somebody fielded a couple mega nobz in a trukk list and actually got into CC)
30-45 Ork Warbikes, Wazdakka, Ork Biker Boss.
I hear these are somethings you should avoid;
-Mad Dok Grotsnik
-Grots in larger quantities than 19
-Rokkit Launchas on Boyz
-Rokkit Launchas on Trukks
-Slugga Choppa boyz
-Trukks get a Ram and maybe Red, thats it
-Nobz doing anything other than riding a warbike
-Do not upgrade more than one Burna Boy to a Mek
-Do not upgrade any Lootas to a mek
-Do not field any Elite choice that isn't a Loota unless it's Meganobz for an extra Trukk or Battlewagon or Biker Nobz because you are running a bikes list
-Storm Boyz
-Warbuggies unless you want a cover shield and can't acquire a Big Mek KFF
-More than one squad of Coptas
-Kustom Mega Blasters should not be used except maybe on a walker
-Walkers
-Looted Wagons
-Flash Gitz
-Do not upgrade your Big Gunz, all you need are Kannonz
-Do not use the KillKannon upgrades on the battlewagon
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This message was edited 3 times. Last update was at 2013/10/26 12:01:19
I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. |
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![[Post New]](/s/i/i.gif) 2013/10/26 14:04:33
Subject: I'm starting an Ork Army
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Lead-Footed Trukkboy Driver
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Sad thing : Rismonite is spot-on regarding what you should avoid... That's like 2/3 of the 'dex. :/
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Deffskullz desert scavengers
Thousand Sons |
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![[Post New]](/s/i/i.gif) 2013/10/26 15:10:33
Subject: I'm starting an Ork Army
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Mekboy on Kustom Deth Kopta
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Wait a few more months for the new ork dex
til then boys & lootas are the bread and butter of the ork armies. and when it comes to models, more is always better.
I disagree with rismonite about the mad dok, he works great in a unit of mega nobs as he can give them a invuln save, and a FNP roll. even with a 2+ armor save, the 3 armies you're facing will ignore it quite often.
and if your burnas are riding around in a battle wagon 2 is also a good number to upgrade to meks. if your wagon survives you can repair up to 2 hull points on it to keep it going. if it blows up, those two die first
Lastly All nob packs take a painboy. keep shuffling you're nob units as you go along. if any nob gets wounded push him towards the middle of the pack. if you get to assault with the nobs, you don't have to put the first CC wound on a wounded nob. allocate the wounds to keep as many nobs alive as you can.
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![[Post New]](/s/i/i.gif) 2013/10/26 15:22:08
Subject: I'm starting an Ork Army
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Sword-Bearing Inquisitorial Crusader
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Welcome to DA orks! A good route to go for starting out is boyz, boys in transports, warboss and big Mek, and finally some kannons. Those make a sturdy core and allow you to explore where to go with your ork army.
Burnaz is a transport are good if they make it to flame range, I personally quit using that combo because they usually got targeted pretty fast and take up a slot that could be used for something a bit more survivable
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I would sign this contract but I already ate the potato
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
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![[Post New]](/s/i/i.gif) 2013/10/26 17:04:13
Subject: I'm starting an Ork Army
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Slippery Scout Biker
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I would start simple and wait for the new dex for any big decisions. Make up 30 shoota boyz , 30 slugga boyz, and 19 grotz. These will never be bad (even the slugga boyz. Yes, shootas are better, but most real Ork [layers use both, because sometimes you really need that extra attack. If you know how to use them, they will always have a role in your army, regardless of what the internet says).
And welcome to the Waaaaagh! Most fun army in the game.
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This message was edited 1 time. Last update was at 2013/10/26 17:06:24
THE KING! with beak and talon
THE KING! in the form of man
__________________________
Orks (Blood Axe and Goff): 2000 pts
Decapitators SM Chapter: 1200 pts |
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![[Post New]](/s/i/i.gif) 2013/10/26 18:19:31
Subject: I'm starting an Ork Army
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Battlewagon Driver with Charged Engine
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For green tide thats basically it. Have a nob with a pk and bp in each mob and 2x big mek with kff. Rest of points in lootas if you have any.
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![[Post New]](/s/i/i.gif) 2013/10/29 20:05:12
Subject: I'm starting an Ork Army
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Ork Boy Hangin' off a Trukk
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Recommendations are good. I would suggest not overlooking slugga choppa boys however. They work if they have a delivery system (trukks, wagons) and if your list is full of delivery systems then the choppas are more worthwhile
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![[Post New]](/s/i/i.gif) 2013/10/29 22:13:52
Subject: I'm starting an Ork Army
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Battlewagon Driver with Charged Engine
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PotionsN'Balms wrote:Recommendations are good. I would suggest not overlooking slugga choppa boys however. They work if they have a delivery system (trukks, wagons) and if your list is full of delivery systems then the choppas are more worthwhile
This is true, however you miss out on some particularly lethal overwatch and being able to shoot and then assault something. Also being able to just shoot a unit if your transport gets wrecked before you reach your target, or after you finish an assault. Ork boyz usually dont have problems once theyre stuck in, getting there is the problem. The extra attacks in CC are useful, but I think the shoota has more uses and is the better overall choice by far, especially this edition.
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![[Post New]](/s/i/i.gif) 2013/10/29 23:38:48
Subject: I'm starting an Ork Army
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Ork Boy Hangin' off a Trukk
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Recommendations are good. I would suggest not overlooking slugga choppa boys however. They work if they have a delivery system (trukks, wagons) and if your list is full of delivery systems then the choppas are more worthwhile
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![[Post New]](/s/i/i.gif) 2013/11/04 14:42:08
Subject: Re:I'm starting an Ork Army
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Grovelin' Grot
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My suggestion is if it sounds hilarious, or completely insane, run that.
Aside from that, I would see if you could still snag some AOBR starter boxes from last edition. If you can find them at a good price.
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5000 points Orks
3000 points Tzentch Daemons
2000 points CSM Thousand Sons
4000 points Skaven
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![[Post New]](/s/i/i.gif) 2013/11/04 16:28:59
Subject: I'm starting an Ork Army
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Slippery Scout Biker
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Double KFF is nice, but don't overlook Warboss. A tricked-out Warboss is not terribly expensive and is still one of the best melee units in the game.
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THE KING! with beak and talon
THE KING! in the form of man
__________________________
Orks (Blood Axe and Goff): 2000 pts
Decapitators SM Chapter: 1200 pts |
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![[Post New]](/s/i/i.gif) 2013/11/04 16:55:24
Subject: Re:I'm starting an Ork Army
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Ork Boy Hangin' off a Trukk
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Run what you want to run. 90% of the units in the codex are decent if used properly. Its all about your overall plan and being able to flow with the pace of the game. Don't buy into the "They suck don't run that" nonsense, most of the time thats just someone who doesn't use the unit properly or had one game of bad dice rolls and has cast them off for eternity. I run choppa boys, stormboys and trucks with no KFF and win a over than half the time. Find the units you like start krumpin!
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I feel the need, the need for speed. |
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![[Post New]](/s/i/i.gif) 2013/11/04 23:30:21
Subject: Re:I'm starting an Ork Army
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Kabalite Conscript
Northern Ireland
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Even with the new dex coming out early to mid next year buying 90-120 boys is a solid investment for every army, Rismonites foot slogging list is pretty spot on but also consider wierdboyz instead of big meks as the chance to waaagh or deepstrike 30 man shoota boy mobs is too good to turn down
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Cheese Elemental wrote:Being a gynaecologist/doctor for the Sisters of Battle would be more dangerous than playing 'patty-cake, patty-cake, Baker's man' with a Carnifex. |
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![[Post New]](/s/i/i.gif) 2013/11/05 02:03:15
Subject: I'm starting an Ork Army
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Resentful Grot With a Plan
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As said, you can never have enough boys. Stocking up on regular boys will always be a good idea as you are building your army even with the new codex coming out for a few good reasons:
1. From the basic boy you can build anything shy of a nob (nobs have bigger torso's) this means that with the right amount of creativity or kits (if you buy burna's/lootas you get both because you have extra boys sitting around) you can customize your army later.
2. You can always get battlewagons and trukks later. If you have the boy count high enough you won't be stuck in playing certain point levels where you have to play a battlewagon list.
3. If you get grots you can run them larger than 19. Also if you do have more grots (29) you can start scratch building kannons to get cheap heavy support choices.
4. In the current environment (depending on how many T7+ creatures you run into) the Nob is not needed in the 30 man boy squad. Most of the time he will get pasted in a challenge before he can damage the things he needs to damage. (YMMV)
Also when you are bulding up your list I would reccomend playing what you can build a decent list with. If you have a good 1500 list I wouldn't say I can play 2k and then get constantly pummeled.
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The thing thing about any discussion concerning why orks did something usually ends with because they are orks, and noone seems to argue, or offer further questioning.
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![[Post New]](/s/i/i.gif) 2013/11/05 02:25:08
Subject: I'm starting an Ork Army
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Disguised Speculo
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I imagine boyz will get a new model and a price hike - so stocking up now will get you them cheap, but they'll possibly be ugly compared to the new ones.
Unless you convert them... best of both worlds =D
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![[Post New]](/s/i/i.gif) 2013/11/05 09:17:06
Subject: I'm starting an Ork Army
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Ugin, the Owl King wrote:Double KFF is nice, but don't overlook Warboss. A tricked-out Warboss is not terribly expensive and is still one of the best melee units in the game.
Not to mention the warboss is the single answer in our codex to a lot of things out there. Leaving it at home is basically asking to get crushed by land raiders, soul grinders or character MCs.
Makenshi wrote:Even with the new dex coming out early to mid next year buying 90-120 boys is a solid investment for every army, Rismonites foot slogging list is pretty spot on but also consider wierdboyz instead of big meks as the chance to waaagh or deepstrike 30 man shoota boy mobs is too good to turn down
Too good? You're probably the only ork player who considers a warphead "too good". 30 Boyz deep striking have to issues: 1. can't assault 2. huge footprint. There is nothing for frustrating than rolling 'ere we go when you are already in charge position - you can't charge that turn, and you might not be able to deep strike anywhere near you were since there is no room to place 30 models. Have fun getting shot another turn.
Actually, there is one thing more frustrating - rolling 'eadbanger on your next turn, so you kill the maximum number of boyz on top of your warphead. Note that wounds are allocated to the model closest to the firer, which in this case is the warphead himself. 'eadbanger will almost always fry your psyker.
Getting a Waaagh! or warpath on a turn when you aren't able to use it at all is pretty tame in comparison. A weirdboy is pretty much as far from competitive as it gets - barring flat out bad options like zap gunz or KMB meks. Unlike those he at least has a chance of being at least some good. A small one, but still a chance. In my 15 games running double warpheads, one of the thirty was ever worth his points - in one game a warphead melta'ed a termiator sergeant with CML in the face and killed him.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2013/11/06 03:34:40
Subject: I'm starting an Ork Army
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Spawn of Chaos
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Wow! lots of great advice... Thanks everyone.
I have purchase a set of Boyz that I've made into Slugga/Choppas. In hindsight I'm wishing I had made them Shootas. I also have a Battleforce. I'll make the Boyz in that into Shootas.
I've searched Ebay for AOBR sets and they all seem overpriced.
My strategy is to build a large inventory of Shootas and Lootas, complimented with Gretchin, Kannons, Big Meks, and Dakka Jets and build lists from that.
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![[Post New]](/s/i/i.gif) 2013/11/06 17:55:02
Subject: I'm starting an Ork Army
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Member of a Lodge? I Can't Say
WI
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To be honest, cover saves are getting hammered pretty hard. Every codex has ways of getting around cover saves, so I would consider that a trend. That trend is killing KFF meks IMO. Besides, walkers are fragile and nobz being turned into troops is something you will find more useful more often.
To be honest, Grotsnik (can give just about every unit Cybork for +5pts a fig)and a Warboss (Str 10 PK) with some Battlewagons with Deffrollas can do as much damage as a table full of boys.
Getting tired of your Lootas getting bale flamered to death? Spend the points for Cybork! Tired of your Meganobz dying to AP 2? Cybork! Want to give a mob of boys something better than a 5+ cover save or 6+ armor? Cybork!
Yeah, it is expensive and the Doc himself has some bad rules, but your an Ork player and that means your probably attacking anyways. But on the good side he can take a smaller army like what you might have and spread out the points to allow you to play at some higher level games.
Good luck!
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Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
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![[Post New]](/s/i/i.gif) 2013/11/06 23:36:53
Subject: I'm starting an Ork Army
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Regular Dakkanaut
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BlkTom wrote:To be honest, cover saves are getting hammered pretty hard. Every codex has ways of getting around cover saves, so I would consider that a trend. That trend is killing KFF meks IMO. Besides, walkers are fragile and nobz being turned into troops is something you will find more useful more often.
To be honest, Grotsnik (can give just about every unit Cybork for +5pts a fig)and a Warboss ( Str 10 PK) with some Battlewagons with Deffrollas can do as much damage as a table full of boys.
Getting tired of your Lootas getting bale flamered to death? Spend the points for Cybork! Tired of your Meganobz dying to AP 2? Cybork! Want to give a mob of boys something better than a 5+ cover save or 6+ armor? Cybork!
Yeah, it is expensive and the Doc himself has some bad rules, but your an Ork player and that means your probably attacking anyways. But on the good side he can take a smaller army like what you might have and spread out the points to allow you to play at some higher level games.
Good luck!
Since when is a 5+ invul save on regular models good ? or on any ? if a squad of lootas gets baleflamered a 5+ invul wont save them, they will still lose most of the squad
Besides you can get 5 more boys for each 6 cybork body upgrades you would use points on...
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![[Post New]](/s/i/i.gif) 2013/11/07 22:50:49
Subject: I'm starting an Ork Army
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Rogue Grot Kannon Gunna
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Firstly, good for you, Orks are Awesome, fun to paint, play and plan. Kannons behind an ADL. When the Heldrake tries to toast them it finds out they are T7 Vs his S6 then with the Quad gun and kannon re-rolls they shoot it a "new one". Deff dreads can be kitted out for 85 pts with scorshas or big shootas. They can be used to run up with assaults or holding lines, most things struggle against AV12 in close combat, especially when the dread get to strike first and, hopefully, is supported by a load of boyz, Lootas are awesome. Boyz are awesome, Nobz mobs get get expensive quickly may be best to go for meganobz. Trukks, Trukks and more trucks. 24" across the board in a turn and then they count as assault vehicles. So if they are shot out from beneath the orks the orks can still assault. A normal boss can go toe to toe with terminators as they do not instant kill him. Biker Bosses are just monsters. KFF are good but you need to have big units to make the most out of them. KFF and a burner on the mek give you good power weapon attacks to cut down MEQs with. SAG and Zapp are the only things which can deal with 2+ saves from a distance. Try not to get sucked into small units of grots to hold objectives, For 20pts more you can have a small mob of boys. A few mentions previously about waiting for the new codex. I would tend to agree. Get a small force going but don't go too nuts until we see what we get with the new dex.
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This message was edited 2 times. Last update was at 2013/11/07 22:53:02
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![[Post New]](/s/i/i.gif) 2013/11/08 05:39:56
Subject: I'm starting an Ork Army
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Member of a Lodge? I Can't Say
WI
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Delevarius wrote:
Since when is a 5+ invul save on regular models good ? or on any ? if a squad of lootas gets baleflamered a 5+ invul wont save them, they will still lose most of the squad
Besides you can get 5 more boys for each 6 cybork body upgrades you would use points on...
Do you even read what your typing? Against a Baleflamer attack, there are 4 options.
1) The cheap option is to do nothing and just sweep them off as you pray the shooter craps out and rolls 1s to wound.
2) Buy a Battlewagon with open topped and put your lootas in the Battlewagon.
3) Spend a HQ slot on a Big Boss in Mega armor and put him between the Baleflamer and the lootas as part of the squad and hope you don't crap out on your dice.*
4) Get a Invuln save, and the only way to get it is via Grotsnik
*I will note this might only save you for 1 Turn and you can only do this with two squads max.
If you go by cost for the above options, a 15 man Loota squad Cyborked out is +75pts. Naked Battlewagons and Big Bosses in Mega armor are more expensive. Grotsnik is expensive, but he is a painboy that you can put with anyone, as long as they move to attack the enemy. So yeah, he is not ideal in a squad of Lootas, but a boys squad, 30 strong, with 5++ /and/ a 5+ FNP roll? Hell yeah!
If it was a 6++ save, I would agree with you, it would not be worth it. I also expect Grotsnik to be nerfed down to Fabious Bile levels (1 unit gets enhanced) in the new Codex. But there is nothing else for the Orks to have a Invuln save compared to. Compared to something like 'Eavy Armor or a KFF cover save that can easily be ignored? An invuln save can't be ignored. Yeah, doing 30 boyz and giving them a 5++ is a extra 150pts, but the durability you get makes it worthwhile. And seriously, your 30 boyz cost you 385pts with a BP/ PK Nob and 3 big shootas with 5++ save, that isn't that bad for 30 guys. You get to save against /everything/ now, melee or ranged. Ignore cover? Big deal, don't need cover anymore! And that means no sneaking around like a little git from cover to cover. Ram 2 squads like that down the field lead by Grotsnik and a Big Boss and you /will/ make it to the other side. Besides Grotsnik is Fearless, so no need for a bosspole and he gives his unit FNP, FTW.
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Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
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![[Post New]](/s/i/i.gif) 2013/11/09 16:51:33
Subject: I'm starting an Ork Army
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Tough-as-Nails Ork Boy
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Boxes of Boyz have options for shoota or slugga, so if you can pick up some extra legs and bodies you can double your numbers quickly. Also, this lets you get some fun variation with different heads
I love slugga boyz, stormboyz, warpheads, and lots of other things that get frowned upon. Just... Don't get too hung up on winning. Remember, the ork mentality is all about getting stuck in, breaking something fancy, and having a good time. Be one with your Orks- then you will realize that even when you lose, you can just come back again for anuvva go!
There's quite a few posts on this site about ork vs tau tactics, because it's a really rough matchup. Good luck.
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![[Post New]](/s/i/i.gif) 2013/11/09 17:35:01
Subject: I'm starting an Ork Army
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Spawn of Chaos
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I had the thought of picking up some extra legs and bodies, I haven't found a good source yet. I've checked ebay, they seem pretty expensive. Any suggestions?
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![[Post New]](/s/i/i.gif) 2013/11/09 17:43:22
Subject: I'm starting an Ork Army
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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BlkTom wrote: Delevarius wrote:
Since when is a 5+ invul save on regular models good ? or on any ? if a squad of lootas gets baleflamered a 5+ invul wont save them, they will still lose most of the squad
Besides you can get 5 more boys for each 6 cybork body upgrades you would use points on...
Do you even read what your typing? Against a Baleflamer attack, there are 4 options.
1) The cheap option is to do nothing and just sweep them off as you pray the shooter craps out and rolls 1s to wound.
2) Buy a Battlewagon with open topped and put your lootas in the Battlewagon.
3) Spend a HQ slot on a Big Boss in Mega armor and put him between the Baleflamer and the lootas as part of the squad and hope you don't crap out on your dice.*
4) Get a Invuln save, and the only way to get it is via Grotsnik
*I will note this might only save you for 1 Turn and you can only do this with two squads max.
If you go by cost for the above options, a 15 man Loota squad Cyborked out is +75pts. Naked Battlewagons and Big Bosses in Mega armor are more expensive. Grotsnik is expensive, but he is a painboy that you can put with anyone, as long as they move to attack the enemy. So yeah, he is not ideal in a squad of Lootas, but a boys squad, 30 strong, with 5++ /and/ a 5+ FNP roll? Hell yeah!
If it was a 6++ save, I would agree with you, it would not be worth it. I also expect Grotsnik to be nerfed down to Fabious Bile levels (1 unit gets enhanced) in the new Codex. But there is nothing else for the Orks to have a Invuln save compared to. Compared to something like 'Eavy Armor or a KFF cover save that can easily be ignored? An invuln save can't be ignored. Yeah, doing 30 boyz and giving them a 5++ is a extra 150pts, but the durability you get makes it worthwhile. And seriously, your 30 boyz cost you 385pts with a BP/ PK Nob and 3 big shootas with 5++ save, that isn't that bad for 30 guys. You get to save against /everything/ now, melee or ranged. Ignore cover? Big deal, don't need cover anymore! And that means no sneaking around like a little git from cover to cover. Ram 2 squads like that down the field lead by Grotsnik and a Big Boss and you /will/ make it to the other side. Besides Grotsnik is Fearless, so no need for a bosspole and he gives his unit FNP, FTW.
5) Just buy more lootaz. For every three lootaz you outfit with a 33% save, you can afford a new loota instead. Keep in mind that you are using orks, not space marines, spending five points on an upgrade that has a high chance of doing nothing on 15 point models is not efficient. Additional lootaz do damage, 5++ saves don't.
Same goes for boyz. Instead of cyborking 60 boyz you could just field another 50. Automatically Appended Next Post: Dabme wrote:I had the thought of picking up some extra legs and bodies, I haven't found a good source yet. I've checked ebay, they seem pretty expensive. Any suggestions?
GW limits the amounts of orks you get per box by limiting legs (you get additional torsos in some boxes). I highly doubt that there is a legit and cheap source of ork legs out there.
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This message was edited 1 time. Last update was at 2013/11/09 17:45:34
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2013/11/09 19:11:17
Subject: I'm starting an Ork Army
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Spawn of Chaos
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I've purchased a Dakka Jet / Bomma Jet kit, which one should I actually build?
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![[Post New]](/s/i/i.gif) 2013/11/09 20:14:51
Subject: I'm starting an Ork Army
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Battlewagon Driver with Charged Engine
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Dakka Jet with extra supa shoota
edit: should be able to magnetize it to do both if you want though.
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This message was edited 1 time. Last update was at 2013/11/09 20:15:28
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![[Post New]](/s/i/i.gif) 2013/11/09 22:06:07
Subject: I'm starting an Ork Army
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Tough-as-Nails Ork Boy
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Around $1/legs (so, I guess $.50 per actual leg...) is as good as I've found. Diversify with fantasy orc bits!
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