All in all the thread has became the following:
-mobbed by competitive gamers (as per usual on these types of threads) lording over that people should not play casual games by stating that they should not take "crap" units.
-Same Tau players whining that people should be forced to play their triple tide list (by heavily implying it so)
-obnoxious posters Saying that other gamers are not better tactician's then them because "Tau lists are evenly balanced"..
-Painting?
WTF has that got to do with how Tau play?
-So many people on there high horses, its makes me despair
-Casual gamers crying that everything in Tau is
OP and how its always the beardy gamers who play them
For me Tau are not
OP I will agree here with the competitive crowd that anyone saying Tau are
OP are whining, these people will also be the people who say that at least one Helldrake on the board at being a
WAAC TFG Power gamer, etc, etc
All army's have a strength and a weakness, the problem with which frustrates people is in the next paragraph..
What frustrates people about Tau is that their strength covers their weakness so efficiently that it gives people the Illusion that Tau are
OP, and the Tau weakness is that they suck in close combat. Ok so now we (the players) have established the weakness we will try to exploit it (as any tactician would do).. If only it were that simple with the case of Tau..
Im going to put forth
CSM as the opposing army (since its my main army and its a good example of how imbalanced the game is) and say
CSM were to have repeat games against the classic Riptide gunline everyone keeps on talking about now in the
CSM codex that codex in majority is a close combat army with bolters. ok so Im going to use a few squads of
CSM with plasma guns, great some nice
AP 2 fire and some Boltguns, next im going to use 20 Khorne Berserkers because that would be exploiting the weakness of the Tau: A big massive
CC unit to rip the line apart. now Im going to use a Juggerlord with spawn (again exploiting the weakness of Tau: big meaty
CC unit) next im going to use double Helldrakes (because if my opponents going to use triple Riptides im going to use Helldrakes) now im going to add in a pair of mauler fiends (again exploiting their weakness) and 2 Maulerfiends, now I have a nice themed force which could have a punch as well.
Deployment: Dawn of war, Mission: purge the Alien (because lets say how that is rolled).
Ok we roll off and the Tau player goes first. he fires the marker lights at my plasma squad in some ruins and manages to get 4 marker lights on each squad, ok nothing bads happening... until the Riptides start blazing their guns, all overcharge successfully and then bombard the units within the ruins both squads are in ruins at opposite edges so one two Riptides go for each squad whilst another goes for my Juggerlord unit in the centre.
Both Riptides don't scatter their blasts and are dead on target covering 7 guys each, the Tau player then takes the marker light counters off reducing my cover save to above a 6+ meaning I don't get a cover save. Tau player now gets 7 wounds, that is a total of 7 guys dead, no saves of any kind allowed, I then take a moral test and fall back 7-8"... Ok well that was strong but I will not be demoralised... next the Juggerlord takes hits from the riptide, and manages to get some serious damage on him (I do not know the
Str. of the Overcharge blast so I don't know if it would instant death them all, but I will go on the assumption that it wont, hopefully giving this discussion fairness), now because of how I placed the unit (we will say there are 6 spawn and the Juggerlord) and how wound allocation works now there 2 Spawn dead without any saves as both middle parts of the each opponents deployment zones have no cover and the terrain is Symmetrical for fairness, he then fires at my Juggerlord unit again with his
FW and because of weight of fire kills my Lord and another spawn then the missile sides from the Broadsides kill the rest of the spawn.. Ok so again heavy losses (Tau 4-0 through Slay the Warlord, First blood and the kill point for the Juggerlord) but I can live with it, plus I now know the units I need to take out ASAP which are the pathfinders, plus my Berserker's in the middle (as I would have no other place to put them if I wanted to get into assault quickly) have not been touched

and both plasma squads roll to rally and fail running away another 7-8" moving off the board
Ok my first turn, I move my Berserker's up front head on to combat the gunline (since that is their role on the Battlefield) as well as the Maulerfiends to combat the pathfinders hiding among the ruins, I then run the Berserker's 3" as that is what I rolled and I did not have the range to shoot and then in the assault phase (seizing the chance and would know it would help me out) charge the
FW behind the
ADL as I was too far out for the pathfinders, but alas I fail my charge distance. Now tau players Turn two... I then start thinking and praying to the dark gods that my saves help me live..
Tau turn 2: 2 units of crisis suits enter the Battlefield with a PEN commander via
DS landing on target, pathfinders again marker light away, this time at the Maulerfiends both get 2 marker lights on them each fiend, in the shooting phase the missile sides then fire using up the marker lights at the fiends glancing, reducing one to one
HP and one to 2
HP... okay they are still alive yey

... the crisis suits then blow up both fiends through their shooting ... Oh.. then all riptides fire at the Berserker unit killing them all with overcharge blasts... within two turns the
CSM player is tabled and cannot place his drakes on the board as the
CSM player does not have any units on the board..
Ok so now the
CSM player has to think how to beat the Tau with his
CSM, he knows he will be using
CC units since majority of his units are
CC in the codex..
-Deep striking? Ok well
CSM knows that there is lots of interceptor fire, so
CSM player knows that its going to get lit up and probably die.
-Outflanking/getting stuff out of reserve close to the Tau players units? the amount of interceptor also prevents that.
-Allies? great so now that
CSM player who only wanted
CSM now has to buy another army to find ways to beat that list.
Now this has not been "mathammered" and this has not been a personal experience, but the simulation is deliberate, and whilst I know there will be "those people" who will comment saying that "people don't use
KB" or "it wont scatter on target all the time" if your one of those people then you have clearly missed the point of the post beyond an epic scale. This is to show Tau players why people get frustrated with their army, the
CSM player had only goy halfway to the board, with no chance of surviving, tell me would you like to be in the
CSM players shoes? to get wiped off the board within two turns finding out that your units you want to choose had no chance of survival? this is what irks many people of the tau codex, they have essentially made Tau Codex: Team America: World Police, guns blazing without little or any thought required, blazing their guns as if they were having a BBQ, they cover there weakness that well..
On the other side of the Argument, I do feel empathy for the Tau players that don't get games as I had this problem sort of, as once I had proxied a Lifta-droppa battlewagon (which I was intending to buy when I had the cash) for an
Apoc game (back before the Current
IA:
Apoc book when they could glance
D6 times still in 6th) against my opponents who was a Necron opponent and a tau opponent (the Tau Codex was the current one people use today), now The Tau player was great, nothing wrong with the Tau, however the Necron players stated acting up on one occasion which put me off
Apoc..
Basically I was using my Orks with a Stompa and a Skullhammer battle fortress (this was also the
Apoc edition before the current one) it was around 600pts aside, but I digress, the Necron/Tau went first turn and managed to kill off a vindicator (giving them first blood) I had a
LR reduced to 1
HP (as I was using Orks and
CSM) from gauss fire and both super-heavies were reduced to 2-4
HP (remember that Stompas had 12
HP alongside the Skull hammer) with combined effort from both armies... Ok so heavy hitting but that's ok as its part of the game... Now my first turn, I glance my Necron opponents only Monolith once with my
LR I then fired at the Monolith again with my Lifta-Droppa wagon, I hit it then drag it somewhere then glance it 3 more times wrecking it...
My Necron opponent then stated having a right go at me saying how broken and
OP it was and unless I bought the appropriate model my opponent would not let me use it again, this moment took 20mins wasting game time and the Tau opponent left the gaming area to the store as he was sick of the arguing, I was just struck on the spot and just told my opponent that I liked the unit for its look and rules (as you Tau players would for your stuff), we did get back to the game in which the Necron Opponent killed the Lifta-droppa with some Crypteks (so it got one shotted off the board anyway?) and both super-heavies died, The Necron Opponent then makes a remark saying how the gauss weapons did not have to worry about super-heavies... this ticked me off real bad after all that whining he made about the wagon, but I kept it to myself.
I then have told myself that I would never play
Apoc again, in which since then I have only played it once against a different opponent, I also have abandoned my Orks after that as I just felt crap for using them after that game, since then I occasionally use them. What I am trying to say to Tau players is that I do understand that it would be really annoying not getting games, after all you spent around £150 for those riptides and more for the rest, and I can understand on some level that it would be frustrating not being able to get games with the stuff you bought as was I with the Lifta-Droppa, but in all honesty without trying to sound harsh or snarky, but maybe you have to turn down that
amp from 11 to maybe 7, by all means use stuff you want to use, but don't go all spammy with your best units unless you want tourney practice, in which case always alert your opponent before playing, if your playing just a normal game try to turn the volume down, and don't be surprised if someone does not want to play your list, after all you know how deadly your list is and so does your opponent, same here I wouldn't act or be surprised if my opponent refuse a game against me if I were to use Typhus plague zombies with triple Drakes. Maybe with the spare points you will find a new unit you will like (yeah it may not amount to the same power as the Riptide but it maybe one of those units that you may like just because the unit looks or feels on the battlefield is awesome for you

just saying but trying different things has its own bonuses as well as the multiple units you used before hand

).
The point of the post was to show both sides (who have segregated themselves and now started attacking each other by the throat, in what appears to be violating rule 1 of Dakka which is to be polite from my perspective). each others argument without the sharpened stakes and keeping the civility of this discussion. If anyone starts to cherry pick my post to use to your arguing advantage then you have clearly missed the point of my post and therefore just showing how stuck up you are about your side of the argument.
The things that imbalancing does to us all in
40k eh?
I don't have a problem with Tau in general, I like the Riptide model and think it looks really cool

my gripe is with the filthy elves... I mean Eldar and those rusty tin heads... I mean Necrons
