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Made in us
Willing Inquisitorial Excruciator





 OrlandotheTechnicoloured wrote:
Other than the general 'Running between $50-$65 a box at the moment. ' from Wyrd on facebook pre-show I've not seen anything from anybody

(but then I've seen very little origins stuff full stop, maybe it's a show for those who don't use social media?)


Finally!



WYRWS016 Wyrdscapes - Abandoned Store $60.00
WYRWS017 Wyrdscapes - Solarium $65.00
WYRWS018 Wyrdscapes - Haunted Spires $60.00
WYRWS019 Wyrdscapes - Pathways $50.00
WYRWS020 Wyrdscapes - Makeshift Defenses $55.00



Not sure which building is what in that list and still no idea about the 'pre-assembled' rumor though.

Hopefully Miniature Market/The Warstore have these at a good discount from that.

Does Wyrd set a 'max discount' too?

Insidious Intriguer 
   
Made in ca
Experienced Saurus Scar-Veteran





California the Southern

If those are large enough, those aren't too bad of prices... I guess.

After seeing the Gen Con releases, it seems I'll be making my yearly Wyrd purchase the beginning of August. Too many interesting kits listed to pass up, plus all the alts and nightmare goodies.

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in us
Longtime Dakkanaut




Houston, TX

 highlord tamburlaine wrote:
If those are large enough, those aren't too bad of prices... I guess.


Orlando has a post on page 53 with the boxes that shows the contents. The store, solariuim and haunted spires are all 2 story buildings, look to be about a 6-8 inch footprint. The bigger buildings will end up being about $40 at Gamenerdz or some of the cheaper online places. I'd say they look a lot better than say, the Pegasus Gothic Buildings, so the 50% price jump is appropriate. Definite buys at release I think.

The barriers/stairs strike me as rather overpriced for what they are though. I can get some scatter plank fences just about anywhere Wyrd...

The detailed interiors are nice, but I question their practicality in game. Malifaux doesnt have great rules for getting in/out of buildings, so going against incorporeal units seems likely to be a real negative play experience. I'd probably also play with the roofs off, otherwise I know I'll forget about a random scheme runner camping out in them.


Automatically Appended Next Post:
So pre-orders for The Other Side are up... with prices for the add-ons being a fair chunk less that what KS backers paid. The worst offenders are the Immolated Rhino and Devouring Eel, which were $50 paid add-ons in the campaign, and are now available for $17.50. If I'd paid 3x as much 2 years ago, I would be PISSED!

This message was edited 2 times. Last update was at 2018/07/16 19:37:24


 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

On the plus side, they got their stuff first, guaranteed? So there's some value for that?

   
Made in us
Longtime Dakkanaut




Houston, TX

I mean, by like a couple of months. It still hasn't shipped to backers. That really isn't worth paying 30-50% more +shipping IMO.

The base pledge was still a decent value, it's just they gouged you for add-ons.
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Oh, OK, got it.

   
Made in au
Dakka Veteran





Sydney, Australia

There were a ton of price drops in the backerkit, those 2 examples you listed were the biggest examples. Backers didn't get ripped off, the prices have just changed in the year and a half since kickstarter launch (and that happened in mid May in the backerkit)

DC:90S++G+++MB+IPvsf17#++D++A+++/mWD409R+++T(Ot)DM+

I mainly play 30k, but am still fairly active with 40k. I play Warcry, Arena Rex, Middle-Earth, Blood Bowl, Batman, Star Wars Legion as well

My plog- https://www.dakkadakka.com/dakkaforum/posts/list/787134.page
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Made in us
Most Glorious Grey Seer





Everett, WA

 highlord tamburlaine wrote:
If those are large enough, those aren't too bad of prices... I guess.

Prepare to be disappointed. Don't get me wrong, this looks like really nice terrain but I think GW's terrain boxes will wind up being the better deal.


 
   
Made in us
Willing Inquisitorial Excruciator






Bossk_Hogg wrote:
Orlando has a post on page 53 with the boxes that shows the contents.


Indeed!



Mysterio wrote:

Finally!



WYRWS016 Wyrdscapes - Abandoned Store $60.00
WYRWS017 Wyrdscapes - Solarium $65.00
WYRWS018 Wyrdscapes - Haunted Spires $60.00
WYRWS019 Wyrdscapes - Pathways $50.00
WYRWS020 Wyrdscapes - Makeshift Defenses $55.00



Not sure which building is what in that list and still no idea about the 'pre-assembled' rumor though.

Hopefully Miniature Market/The Warstore have these at a good discount from that.

Does Wyrd set a 'max discount' too?



Insidious Intriguer 
   
Made in us
Longtime Dakkanaut




Houston, TX

 Rygnan wrote:
There were a ton of price drops in the backerkit, those 2 examples you listed were the biggest examples. Backers didn't get ripped off, the prices have just changed in the year and a half since kickstarter launch (and that happened in mid May in the backerkit)


Oh, good to hear! I didn't even bother checking the add-ons in the actual backerkit since they looked like they would be cheaper at release (or the game would die from being grossly overpriced).
   
Made in gb
Regular Dakkanaut







Some of the new terrain painted up...

   
Made in us
Fresh-Faced New User




Wow, that looks amazing. Anyone know what kind of green would make that slime color?
   
Made in au
Longtime Dakkanaut





Melbourne, Australia

Looks like Studio Giraldez. If you ask on facebook he's quite good at replying.

The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. 
   
Made in gb
Regular Dakkanaut







allergies wrote:
Wow, that looks amazing. Anyone know what kind of green would make that slime color?


Vallejo yellow green 70.954 would probably get you pretty close.
   
Made in us
Longtime Dakkanaut




Houston, TX

allergies wrote:
Wow, that looks amazing. Anyone know what kind of green would make that slime color?


P3's Necrotite green or Vallejo's Escorpena Green should do the trick.
   
Made in us
Myrmidon Officer





NC

Seems like there's been a leak of information from Wyrd's official site that someone accessed via Google Cache.

Spoilertagged for spoileriness:

Spoiler:














Notably, there's the absence of the Ten Thunders, but Yan Lo references he's Dual Factioned, so it's unknown how the 10T will be at first release.

Some new dual-factions like Zipp and Marcus.

Lillith and Nico are gone as in the fluff.

Ramos and McCabe are missing.

Some new masters.


Note that this information is incomplete and very subject to change.

This message was edited 4 times. Last update was at 2018/07/25 04:35:22


 
   
Made in au
Longtime Dakkanaut





Melbourne, Australia

Oooh....

The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. 
   
Made in us
Longtime Dakkanaut




Houston, TX

Well, at least we'll be able to pick up the current range cheap in about a month or two lol.

I wonder if they're going to redo all their boxes as pre-assembled PVC like The Other Side. Their old kits had to be a barrier to people playing, given how unnecessarily fiddly they were.

Not a fan of Collodi getting the ax (or really removing any of the old masters).

This message was edited 1 time. Last update was at 2018/07/25 00:10:28


 
   
Made in us
Dakka Veteran




Gah! I haven't even had a chance to play with Seamus, and now I have to, at a minimum, get new cards for everyone!

Not crazy about them killing masters off either if that is what they've actually done. Was planning to pick up Nicodem at some point. This is why settings are preferable to stories when it comes to games- a setting isn't going to kill off your minis.

At any rate, I hope this is a case of a new edition for the right reasons, that leads to an even better/deeper game, (and my LGS finally carrying it) and not change for the sake of change and selling new kits, like certain other companies are fond of doing....

This message was edited 2 times. Last update was at 2018/07/25 00:24:28


 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

I think it's good that Malifaux is going to 3rd Edition - hopefully the can take a page from GW and simplify, simplify

   
Made in us
Dakka Veteran




 JohnHwangDD wrote:
I think it's good that Malifaux is going to 3rd Edition - hopefully the can take a page from GW and simplify, simplify


Good heavens, I hope not! The depth and complexity are what make Malifaux interesting! Besides, the I-don't-want-to-think-while-I'm-playing-crowd is well taken care of, between GW and many boardgames/videogames. Leave Malifaux nice and crunchy, please.
   
Made in us
Myrmidon Officer





NC

The barrier to entry for Malifaux is immense. Not only do you need to know what all your models do, but you need to know your triggers, and you need to know your opponent's triggers. I've had difficulty getting new players into the game due to the complexity.

Don't get me wrong, I love weirdness and overcomplication. My favorite masters have always been Collette, Mai Trin, and Kaeris even when they've been non-meta. But whenever I see a newcomer or post on the internet mention that Leviticus looks like a cool master to start up new, my heart skips a beat.

I'm very much in favor of an Infinity-like "Starter" set of rules where much of the complexity is omitted and people can just play

Plus, most tournaments tend to eschew to modify the infinite-sideboard system that Malifaux innately has. Casual Malifaux gives heavy favoritism towards people with the biggest collection.

Making the game friendlier for newcomers would be a great thing. Doing that while maintaining complexity for veterans is the challange.
   
Made in gb
Legendary Dogfighter





England

Well one of my three masters is missing from that, not a good sign. I haven't played much of the game for a while, but I always love pickng up a random mini from this range and painting it.
I'll wait and see how this turns out.

it's the quiet ones you have to look out for. Their the ones that change the world, the loud ones just take the credit for it. 
   
Made in ca
Experienced Saurus Scar-Veteran





California the Southern

I'm all aboard if it means new models for all the crews, which is almost a given.

Hoping for fiddly plastic kits to build but will settle for PVC if they're good sculpts in interesting poses.

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Blastaar wrote:
 JohnHwangDD wrote:
I think it's good that Malifaux is going to 3rd Edition - hopefully the can take a page from GW and simplify, simplify


Good heavens, I hope not! The depth and complexity are what make Malifaux interesting! Besides, the I-don't-want-to-think-while-I'm-playing-crowd is well taken care of, between GW and many boardgames/videogames. Leave Malifaux nice and crunchy, please.


It is laughable that you are so naive to conflate complexity with depth. The rules of Chess fit on a single idea of paper, and Go is even simpler, but both are deep. Complex rules don't enhance gameplay in the least. All they do is create a knowledge barrier that makes it hard for new players to get in. If you were actually good at playing, then you wouldn't need the crutch of artificial complexity to keep new competition out of your game.

   
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Who do you think will be selling the old figures cheap?
   
Made in us
Dakka Veteran




 JohnHwangDD wrote:
Blastaar wrote:
 JohnHwangDD wrote:
I think it's good that Malifaux is going to 3rd Edition - hopefully the can take a page from GW and simplify, simplify


Good heavens, I hope not! The depth and complexity are what make Malifaux interesting! Besides, the I-don't-want-to-think-while-I'm-playing-crowd is well taken care of, between GW and many boardgames/videogames. Leave Malifaux nice and crunchy, please.


It is laughable that you are so naive to conflate complexity with depth. The rules of Chess fit on a single idea of paper, and Go is even simpler, but both are deep. Complex rules don't enhance gameplay in the least. All they do is create a knowledge barrier that makes it hard for new players to get in. If you were actually good at playing, then you wouldn't need the crutch of artificial complexity to keep new competition out of your game.


Chess and Go are also boardgames, not war-games. And they do have depth, which many companies, GW included, are incapable of implementing, regardless of the amount of rules written. It is equally laughable to believe that such limited choices as move, shoot and stab, repeated until someone takes their last model off the table, is somehow deep-or engaging. What makes Malifaux interesting is the variety of actions models can take, that schemes are different for each player and the interact action, the AP system, and cheating fate. Things a player has to think about and use effectively, as well as simply more variety in what the game allows them to do.

And this has nothing whatsoever to do with preventing new people from playing- I don't know where this idea is coming from, and I do not appreciate your condescension, or your attack on my ability and my character. The more players the better. No new players and the game dies. However, I will say that making a game that is so easy for new players to pick up that they don't really even need to read the rulebook their first time through comes at the cost of interesting, deep gameplay.
   
Made in us
Using Object Source Lighting





Portland

I'd argue that the distinction between war game and board game is increasingly arbitrary.

Personally, I wouldn't mind if Malifaux got a bit simpler. While it's rewarding to play with the crazy complexity, honestly, with a busy/tiring life, I never play the game any more, because it takes too much to stay on top of mechanics and interactions.

With the next edition, I expect I'll use it as an excuse to cull my collection to just the essentials, in part because I dislike how they've messed with dual faction stuff, but mostly because I can't keep up.

This message was edited 1 time. Last update was at 2018/07/25 02:12:02



My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
Made in us
Myrmidon Officer





NC

It's way too early for speculation on what products will be available. There are tons of misspellings and incomplete passages all over those pages. It's very much a WIP.
   
Made in au
Longtime Dakkanaut





Melbourne, Australia

Am I the only person who doesn't think Malifaux is complex?

The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. 
   
 
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