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Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

So I have been dieing to try the new Sister's Codex. Some of what I am taking is simply to take and see how it does. Here is my list

HQ
Cannoness + Rosarious, Mantle of Ophelia, Boltgun Condemner, Eviscerator

Uriah - My warlord - Shield of faith 5+ for him and his squad

Priest - Eviscerator + Littany of Faith

Preist - Eviscerator

Elite

Repentia Squad - 10 woman Squad

Troops

Sister Squad - 5 woman - 2 Flamers, Combi-flamer, Immolator with Multi-Melta x 3

Sister Squad - 5 Woman Squad - 2 Flamers, Rhino

Fast Attack

Seraphim - 10 woman Squad with 2 gals with hand flamers (2 each)

Dominion Squad - 6 woman - 1 with Simulacrum, 4 Meltas, Sarg Combi Melta, Immolator TL MultiMelta x 2

Heavy

Exorcist x 3


My Opponents list Tau

HQ
Ethereal

Commander - Iridium armour, onagar gauntlet, 2 Flamers, Shield, Puretide chip, C&C Node, Sensor - Ignore Cover - Warlord - rolled Strategic +1 to my reserve rolls...

Elite

Crisis Suits 3 man - 2 fusion each I think and stimulant injectors

Riptide - ion, fusion, early warning override x 2

Troops
Fire Warriors - 12 man x 2

Kroot - 10 man - sniper rounds

Kroot 10 man with hound and sniper

Fast Attack

Pathfinders 6 man x 3

Heavy support

Broadsides - 3 man and 6 missile drones, with HYMP instead of rail, Early warning override x 2

Aegis Defense Line

We get Pitched Battle / Dawn of War

We get for mission - primary - Emperor's Will, Secondary - 3 objectives - one center and one we each had to place in the opponents table half. Tertiary would be first Blood, Warlord, Line Breaker

It was nightfighting turn 1

My side of the board will be referred to as the bottom of the board - my opponents the top. In the center there was an arch that the arched was wider from left to right on the table, around it were broken pillars giving small area terrain. On the left lower board was two wrecked buildings facing eachother, on the bottom right were walls from wrecked builings forming a loose square. In the lower center was a small cd sized area terrain, the sam was on the upper middle table. The upper right side had 3 pieces of terrain that formed a loose circle like colliseum. the far left upper side had a cd sized forrest terrain and to the right of this by 6" was a ruined building.

I won the roll off to go first - which I Chose to do.
I set up my two Dominion Squads in their Immolators in the center of the board at the 12" margin. Two exorcists hid in the lower left ruins and a immolotor with troops to the left of them. A second troop squad and immolator hid behind the two dominion immolators, The rhino faced a side at the 12" edge on the far right side between two ruined walls. the repentia, cannoness, Uriah and the priests hid behind the wall and rhino. the troop that had the rhino hid behind a back wall near the Emperors will objective - which turned out to be a bomb, but it did not go off the entire time. My opponents Emperor's will marker lie between the aegis line that he put mid field behind the circular terrain peice and about 2" away from the upper left ruins present. The three secondary objectives were - middle board, and then one two either side of the middle marker about 12" in on either board edge. My last Exorcist hid behind the rhino and wall and the last immolator and squad hid on the far right wall on the lower board next to the rhino.

My opponent placed one squad of Kroot just behind the aegis wall, then behind one half placed 12 FW and then the other squad of 12 behind the right half of the kroot squad. The Ethereal was in the right hand squad of FW. The first broadside team was placed behind the FW near the board edge mid field. The second squad with Commander was placed to the right of the first squad - 1/2 behind the wall and 1/2 outside of it and some behind the colliseum. The first riptide was placed over the Emperor's Will objective and the second behind the colliseum to the right of the second broadside Squad. The pathfinders were placed in the left upper ruins, in the center upper area terrain and the third in the upper right far colliseum wall.
I won the Scout roll and he moved his pathfinders up 6" towards me but still in terrain.
I moved my two Immolator dominion squads up 12" and slightly to the left towards the riptide.
He rolled to seize the initiative and rolled a 3!

Sisters Turn 1
I moved my Immolators up 6" and rolled for terrain for both dominion squads and got 6's for both, they all got within 12" of the upper left Riptide. The Exorcists peaked out from the ruins to line up shots on the rip tides and Broadsides. The Rhino moved up 12" and popped smoke. The Repentia and HQs moved up behind the rhino. The Immolater on the Far Right moved through cover successfully and flat outed behind the colliseum on the far upper right. The mid field Troop and Immolator moved up to hide behind the center arch. The Far left Immolator moved forward 6" but still hidden by Ruins. I did not want to get too close to those fusion gun crisis suits.
I rolled for act of faith on the right side dominions and was successful and they opened up on the Riptide - They caused 3 wounds and he failed his invuln saves so he was down to 2 wounds. The next squad passed its AoF and put 3 wounds on the left riptide - he passed 2 invuln saves leaving on wound left. I used my right side middle Exorcist to shoot at the riptide and got 6 shots and made 5 and wounded 4 times, he had nice cover 3up from night fighting and area but he failed 2 and I got First Blood and downed a riptide!
My far Left Exorcist got a 6 roll and his 3 times however he passed two cover saves and one got instant killed. The other Exorcist on the Far Right side put 2 wounds on the other Riptide. The Crisis Suits Rolled an 11 for LD and rolled two 6's and a 5 for fall back so they ran off the board!
Wow a really good first round of shooting - A Riptide down and Crisis suits - that had gone better than I thought and I think the Dominion squad gave pretty good, I knew that they were probably dead in the next turn, but I will take that trade.

Tau Turn 1
The Tau player had a pretty bad first half for him. He Chose increase shots on the Ethereal gift and tank hunter for his puretide chip. He tried to overcharge the Riptides Fusion gun but overheated and caused another wound so the Riptide was down to 2 wounds. The Riptide moved out to the Far Right upper board to get a clear shot at the Immolator hiding behind the colliseum. The Pathfinders lit up both Dominion Squads and the far right pathfinders lit up the far right Immolator. Shooting saw the left dominion squad annihilated and the right side Dominion squad killed all but 1 melta Sister who passed her leadership test. The immolator got blown sky high on the right hand side - causing 3 wounds which were saved - however they failed their pin check - which in retrospect they should have been fine since they were within 12" of Uriah who would have made them fearless, but oh well. He also used a broadside team to kill the rhino and put a couple hull points on the right Dominion immolator.

Sisters turn 2
My Seraphim Squad did not come in as I needed a 4 and rolled a 3. Now correct me if I am wrong, but I believe since I have 3 priests I can use all 3 War hymms (I could not find that they do not stack), Anyway with the Littany of Faith on the one priest I did not need to roll for it. The Repentia and HQ squad move out from behind the wrecked Rhino and moved towards the colliseum and Pathfinders their. The exorcists shifted slightly to try to stay out of 36" range of the broadsides but still be in 48" range. The Immolator on the far Left side went 12" and popped smoke towards the left mid field objective. The mid Field Immolator move up just to the left of the center objective and behind the arch slightly, the center objective was grav wav generator. the mid right field objective was a 2 nothing of note. Shooting saw the last Riptide go down! Shooting also killed a few missile pods on the far right Broadside squad and killed a few Kroot. I need an 8" charge to get to the Pathfinders - My Repentia have fleet I roll a 5 and 4 and a 3, I reroll the 3 and get a 5, so I just make the charge. Assault wrecks the pathfinders, however I only get a 1" consolidate, Uriah, the littany preist and a couple repentia get behind the colliseum wall the rest are trapped out in the open.

Tau Turn 2
His kroot come in and get to choose where thanks to the reroll given by the hound (always a good 5 point upgrade). They come in on the right lower flank and shoot the Sisters camping on the Emperors Will objective Killing 2 of them, however they do not run (thankfully). Shooting kills the right side Dominion Immolator and the last Dominion Sister. The rest of the Shooting wreaks havok on the Repentia Squad I loose 7 Repentia, the plain Priest and the Mistress. The Cannoness loses one wound thank goodness for her mantle, the S 7 would have ended her.

Sisters Turn 3
The Seraphim come in and unfortunately scatter 12" just in front of the upper left forest - which luckily takes them out of range of one squad of Broadsides and mostly out of range of the other so my opponents opts not to intercept them. The Immolator Troop Squad on the far left gets out and captures the far left objective which was skyfire and took out 3 pathfinders in the left upper ruins. The Dominion and Middle Troop immolator take out 2 pathfinders in the mid upper area terrain. The Lower right 3 woman sister squad shoot at the Outflanking kroot killing 2, forcing the Exorcist near them to shoot at them takinf out 4. They pass their LD as well as the pathfinders as well - annoying.. The other Exorcists take out a few drones and a broadside on the far upper right Broadside team. My move through cover on my HQ/Repentia Squads rolls 2 1's and then a 2 on a run so they hide behind the colliseum wall.

Tau turn 3
The kroot and some drones shift slightly to grant bette cover and saves for their broadsides. Shooting pops the last Dominion Immolator and the middle Troop Immolator -the explosion kills 2 Sisters and they fall back failing their LD 9" Shooting takes out 2 in the far right troop squad taking a Flamer with it. Intense shooting kill all but 1 Repentia, the Littany priest, and puts Uriah and Cannoness down to 1 wound each ! The Kroot in the backfield tried to assault the three Sister Squad - but the flamers and the boltgun dropped all but 2 who missed their charge.

Sisters Turn 4
The Seraphim jump just below the ruins and roast the pathfinders in the ruins, the Troop immolator moves up to provide some cover for the Seraphim and the troops on the left consolidate onto the objective. The Sisters that had ran rolled a double 1 and regrouped into some pillars, but still more than 3" out of the mid objective. The back field sisters killed the last 2 kroot in the backfield. My Cannoness and Uriah, Repentia and Priest got within 6" of the far right broadside team and commander, he had 2 kroot to block the way but a concentrated fire from an Executioner took them out. The other two Executioner killed the squads broadsides and left the commander and 2 drones. It also killed his last Pathfinder squad down to 2 men left who passed their ld thanks to mr ethereal. The HQ section and Repentia assaulted the Commander and 2 drones- his flamers and the other broadside team - which were all that were within 6" that had supporting fire let loose on them - but the Cannoness and the Reroll hymm saved the cannonesses life and the rest of what was left of the squad. The Commander was challenged by the Cannoness - but he bowed out. The squad easily killed the drones, the commander passed his LD since he was stubborn due to Ethereal and stayed locked in CC.

Tau Turn 4
His Kroot and a squad of FW moved to assault the HQ and Repentia to help out the commander. The Ethereal joined the other broadside team. The Pathfinders moved to just in front of the Aegis line and the other squad of FW stayed behind the Aegis line, but within 3" of the Emperor's will objective which turned out to be nothing of note. Shooting killed 3 Seraphim, the other Immolator and failed to hurt an Exorcist. CC resulted in Kroot and FW getting into CC. CC killed 4 kroot and put 2 wounds on the commander who accepter the Cannonesses challenge. Hyms were Reroll saves and reroll wound. CC saw the Priest with the Littany die. The Commander passed his stubborn test.

Sisters turn 5
The Seraphim jumped in front of the Aegis line. They passed their AoF and flamed and bolt pistoled the FW and killed the 2 pathfinders in front of them. The FW rolled an 11 on LD and ran off the board. The Exorcists killed a couple missile drones in the Broadside team and a lot of cover saves were made. The Sister's Emperor's Will objective and the three secondaries were secured by the sisters this turn. CC saw 2 wounds on the Commander but his shield saved him. The last Repentia died and 2 more kroot. Stubborn LD was passed on the Tau

Tau turn 5
The broadside squad opened up on the Seraphim and killed them. CC saw Uriah Save and kill one FW, the cannoness put 3 wounds on the Commander but he saved and so did she. The reroll with the hymms really helps.

Roll was made and a roll of '4' so the game continues

Sisters Turn 6
Shooting saw the Broadsides and Ethereal go down. CC Uriah did nothing but he saved his 3 wounds and the Cannoness and the Commander had another draw.

Tau Turn 6
CC Saw the commander and Cannoness yet again draw, uriah survived and killed one FW. LD was passed with Puretide chip giving stubborn.

Roll of '6' was made and the game goes on

Sisters Turn 7
Hymm of reroll saves passed, Uriah kills one FW and Cannoness and Commander draw

Tau Turn 7
Uriah saves and kills one FW, Cannoness punks Commander, lone kroot falls back but still not off board on edge, FW stay locked. Game is over

Score
Primary - Sisiter's with 1 Tau 0
Secondary - Sisters have all 3 Tau 0
Tertiary - Sisters with First Blood, Line Breaker and Warlord Tau - nothing

Sisters WIN

I must say I was pretty worried facing the Tau with the Sisters. I think I got lucky with turn 1 - had he gotten first turn - I likely would have outflanked the Dominions, but who knows where they would have ended up and likely he would have gotten first blood then by killing a vehicle. I think taking out those Riptides early on helped me and that the LD was failed on those Crisis Suits as well. I think the Dominions, the Seraphim and of Course the Exorsists were my MVPs. That being said the HQ squad and Uriah took a hell of a beating. I know people don't like uriah but I think that 2 times AoF and the guaranteed 5up save is really nice. I also think the Cannoness was a good HQ -yeah she was not great at CC, but she was pretty good and the Repentia did their job as well. I was overall happy with the army. I thought it did a lot better than I thought it would. I thought the Seraphim would really suck, but they were really good in this game and would have been better if they would have hit their mark. I am interested in your feed back. Cheers

Here are some pictures of the Sister's Deployment forgive the unpainted models they are a WIP and have taken a back chair to my Eldar and Tau





This message was edited 2 times. Last update was at 2013/11/04 17:24:43


Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in us
Repentia Mistress





Good job! A solid alpha strike always makes things easier. I was surprised to see the Repentia get so much action as well. Was your opponent too occupied with other stuff to shoot at them much, or did he just underestimate them?

You were right about the War Hymns. The more Priests you have, the more Hymns you can use. If you had say 4 Priests, you can use one to get rerolled saves, one to get rerolled wounds, and the other two can Smash.

One thing you got wrong is that Uriah can't be your Warlord if you have a Canoness. The Warlord must be the HQ choice in your army that has the highest leadership. Uriah's just Ld9, so your Canoness is the Warlord by default.

This message was edited 1 time. Last update was at 2013/11/03 06:35:03


 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

Where is that in the brb page. People have debated this as i have found it says that it is usually the hq with the highest ld but not that it has to be

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in us
Repentia Mistress





It's at the very top of pg 111.

"When choosing your army, you must nominate one model to be your Warlord. This is always the HQ choice character with the highest Leadership. If several characters are tied for highest Leadership, you choose among them which is your Warlord."
   
Made in us
Fixture of Dakka





San Jose, CA

Great game! I can see how Sisters may be a bad matchup for Tau. They've got enough S8 AP1 shots to seriously kill riptides and broadsides and enough flamers to wipe out their troops.

In this type of battle, it appears that whoever get the alpha-strike first is the favorite.


Jeez, wouldn't sisters be so dangerous if only they had ways to twin-link their shooting? And in particular, the exorcists. If they can ally in some psychic battle brothers, I can actually see them being a top-tier army.





6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Repentia Mistress





 jy2 wrote:
Jeez, wouldn't sisters be so dangerous if only they had ways to twin-link their shooting? And in particular, the exorcists. If they can ally in some psychic battle brothers, I can actually see them being a top-tier army.
Man, I had this same thought after our game. I thought to myself "Man I need to get some psykers in there to help out my Sisters!" I have since submitted myself for arco-flagellation for such heresy cannot be tolerated.

This message was edited 1 time. Last update was at 2013/11/04 02:31:28


 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

Amerikon wrote:
 jy2 wrote:
Jeez, wouldn't sisters be so dangerous if only they had ways to twin-link their shooting? And in particular, the exorcists. If they can ally in some psychic battle brothers, I can actually see them being a top-tier army.
Man, I had this same thought after our game. I thought to myself "Man I need to get some psykers in there to help out my Sisters!" I have since submitted myself for arco-flagellation for such heresy cannot be tolerated.


LOL

Thanks JY2 for the comments and the kind words. I agree I think this battle was more decided by who got first turn. If I would not have, I would have had to consider outflanking the Dominion Squads, but then the Tau would have gotten 1st blood with all the vehicles I had out there. In addition the Dominions could have come in on the wrong side and not helped or gotten wiped out before doing anything. Yeah I think the first turn really made the sisters so much better in this game. I think I will run a squad of troops with Uriah and 5 priests next time instead of Cannoness and Repentia, because with the priests ability to give smash I really don't need the repentia. Cheers all

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in us
Regular Dakkanaut





Amerikon wrote:
 jy2 wrote:
Jeez, wouldn't sisters be so dangerous if only they had ways to twin-link their shooting? And in particular, the exorcists. If they can ally in some psychic battle brothers, I can actually see them being a top-tier army.
Man, I had this same thought after our game. I thought to myself "Man I need to get some psykers in there to help out my Sisters!" I have since submitted myself for arco-flagellation for such heresy cannot be tolerated.


Twin-linking an exorcist would certainly solve the sisters' problems with lack of skyfire.

However Codex: Inquisition is on the way! Psychic battle brothers are definitely looking like they're in the Sororitas' future.

This message was edited 1 time. Last update was at 2013/11/06 11:54:38


 
   
Made in us
Badass "Sister Sin"






Camas, WA

Great job! Thanks for the report.

Quick question though... Why Eviscerators for priests? Mauls are half the cost and you get smash with War Hymns anyways for AP2.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Regular Dakkanaut





Wait, priests can take mauls? I don't see that in their entry or the melee weapons list in my codex.
   
Made in us
Pulsating Possessed Chaos Marine




Denver, CO

dadakkaest wrote:
Wait, priests can take mauls? I don't see that in their entry or the melee weapons list in my codex.


Off the melee list they can buy a power weapon, which can be any of them, sword, axe, maul etc.
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

Yeah it was a mistake that I will not do again. I think that the maul would be best or even not invest in anything as they come with two CC weapons already so don't really need. Thanks for the posts. Cheers all

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
 
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