Summary
This
HQ is probably the best value for a non-named
IC in the book. He brings so much to the table for a moderate price. If your looking for just one
HQ and your trying to go on the cheap, the
MotF is worth a look.
Stats
The stats on the
MotF are similar to a librarian or chaplin, but he comes with a
BS of 5 and
WS of 4 instead of the other way around. This means that the
MotF is better at shooting, and can fit the role of a ranged
IC better than some other
ICs.
Gear
This is where the
MotF really shines. Look at the list of gear that he gets for his 90 points. After each item I am going to give the value for them if you bought them individually. Most of these items come with the servo-harness
- Artificer Armor...............(Valued at 20 points)
-
TL Plasma Pistol.............(Valued at 15 points)
- 1 Power Fists.................(Valued at 25 points)
- 1 Extra Specalist Wpn.....(Valued at 15 points)
- 1 Flamer.......................(Valued at 5 points)
Most of those items come from the servo-harness which has changed greatly since the last codex. Instead of extra swings at I1, they are just a
STR *2 AP1 weapon. The servo-harness comes with 2 of them, so it gives an extra attack -- something that normally an
IC is paying 15 extra points for by buying a
LC to go with their
PF
You can also spend 20 points on him and buy a conversion beamer. As this is a heavy weapon, its best to add this with a bike or the Armor of Indomitus. Given that you can have him just hang out with a tactical squad on the back line taking pot shots at range with a
BFG this is not a bad way to use an
HQ slot in a shooty army.
You can also use him as an auspex caddy or teleporter homer. I think there are better roles for him though.
Special Abilities
Shoot an Extra Gun
In addition to shooting a flamer or plasma cutter from the servo-harness, the
MotF can shoot his bolter at a target. If you got him Primarch's Wrath or a combi-weapon, he can pop off that in addition to his plasma cutter/flamer.
Unlock Dreads as Heavy Support
For what its worth, if you wanted to take dreads in heavy slots in addition to elite slots you could if you took a
MotF. If deads were not simply horribad, this might be a decent option.
Repairing Vehicles
A
MotF can forge his shooting for a turn and attempt to repair a hull point on a vehicle or remove a 'weapon destroyed' or 'immobolized' result. The
MotF has a 50% to do this successfully.
This means that if your vindicator has had its weapon destroyed, you can correct the problem and send the vindicator back into the fight.
Bolter Defenses
This allows you to boost the cover save for any terrain in your deployment. This can be a great assist if you have something like devastators in a ruin. If you took multiple
TFCs you might not need this ability as much, but its almost always nice to have.