Switch Theme:

Death Company Kill Team?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Trigger-Happy Baal Predator Pilot





Chicago

Okay, so my local hobby shop is hosting a kill team event using these rules:
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2860630a_40K_Kill_Team_Pack_2013_(6).pdf

but with just ONE squad per person, so I can't drop three death company with bolters and then a death company dreadnought with a heavy flamer, which would otherwise prob by my choice,

so here's what I'm thinking

two death company with jump packs, power swords, and shrouded (thanks to being specialists)

one death company with a jump pack, power sword, and no ability (tough luck dude!)

one death company with a jump pack, shrouded (specialist), and a bolter

Bolter guy could hold that 5 point objective, and everyone else can just wreck, considering they're hugely likely to get the charge where they'd have 5 attacks at S5AP3, one bolt pistol pot shot, and maybe even a hammer of wrath attack, and, considering this is kill team, the odds of them hitting anything with an armor value, 2+ save, or toughness higher than 5 are almost nonexistent, so I can't imagine there being a model they'd charge that could survive even one round of that onslaught

I'd only have four models, which is PITIFUL, and I'd be vulnerable to counter shooting / counter charging after each hand to hand kill, unless I can sweep back behind cover, but I figure with shrouded and feel no pain, jump packs, and the amount of cover that is usually present on boards like this I could prob keep them alive pretty easily

Also, I'd probably be the only force with Ld 10 in the event, so I'd be the only guy who never runs.

What do ya'll think?

I've never played kill team before, so I have no idea what kind of lists people usually run, so any input will be much appreciated!

 
   
Made in us
Sneaky Lictor






can DC hold objectives in a kill team event? I know they can't in a normal game.

On building Tyranid army flow chart.

Do you have enough Termagaunts?
No > Add More
Yes > No you don' t > Add more
 
   
Made in gb
Longtime Dakkanaut






The ruins of the Palace of Thorns

And I am pretty sure your specialists can't all have the same special rule as each other...

Though guards may sleep and ships may lay at anchor, our foes know full well that big guns never tire.

Posting as Fifty_Painting on Instagram.

My blog - almost 40 pages of Badab War, Eldar, undead and other assorted projects 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine



north of nowhere

 g0atsticks wrote:
can DC hold objectives in a kill team event? I know they can't in a normal game.

they aren't scoring in regular 40k I have no idea why they would in kill team. Also, don't they have a rule that makes them go after the nearest enemy model, meaning he cant just sit there?

 Azreal13 wrote:
Not that it matters because given the amount of interbreeding that went on with that lot I'm pretty sure the Queen is her own Uncle.

BA 6000; 1250
Really this thread just failed on about 3 levels, you should all feel bad and do better.-motyak 
   
Made in us
Trigger-Happy Baal Predator Pilot





Chicago

that was 5th ed rage, 6th ed rage means they can just sit on their asses if they want
and yeah, good point, I guess I sorta figured everyone could hold that point in kill team, since you have the option of taking NO troop choices, and for this particular kill team event, since it's just one squad, that would sort of invalidate all of the elite / fast attack choices, and I don't know why they would do that

I'll ask the guy running the event, but just for now assume that they can hold that point

Good call on the specialist rules, didn't even notice that, guess I'd leave the bolter guy with shroud to make him extra survivable, give one power weapon guy fleet, and one either crusader or move through cover, to keep those guys moving as fast as possible to ensure they get charges

 
   
Made in us
Sneaky Lictor






move through cover would be nice since they have JP, rolling a 1 when landing or taking off......its going to happen.....and you only have 3 dudes.

On building Tyranid army flow chart.

Do you have enough Termagaunts?
No > Add More
Yes > No you don' t > Add more
 
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

Why not power lances? 5 strength 6 hits are better then strength 5. Its not like anything will live more the one round anyway... Heck, why take power weapons at all? 5 strength 5 attacks should shred anything available in kill team anyway.

Sounds like a fun list, but not even marginally competitive. Its a 4 man army and I'm not even sure how you did that in 200pts. That's 50pts a model! Think how you could handle other lists available in kill team. Like 4 blasterborn and a Dracon in a double cannon venom with nightshields? Or Reavers bladevaning? Or Warp Spiders/Jetbikes? You have no answer to these guys because you only have 4 guys and each man down (And they will go down. Most good teams have something blaster/plasma like) is a massive blow. Boys before toys, how about assault marines with Plasma instead? Give the plasma preferred enemy (Everything!) so he won't get hot and you could be on to something.

 
   
Made in us
Sneaky Lictor






 ALEXisAWESOME wrote:
Why not power lances? 5 strength 6 hits are better then strength 5. Its not like anything will live more the one round anyway... Heck, why take power weapons at all? 5 strength 5 attacks should shred anything available in kill team anyway.

Sounds like a fun list, but not even marginally competitive. Its a 4 man army and I'm not even sure how you did that in 200pts. That's 50pts a model! Think how you could handle other lists available in kill team. Like 4 blasterborn and a Dracon in a double cannon venom with nightshields? Or Reavers bladevaning? Or Warp Spiders/Jetbikes? You have no answer to these guys because you only have 4 guys and each man down (And they will go down. Most good teams have something blaster/plasma like) is a massive blow. Boys before toys, how about assault marines with Plasma instead? Give the plasma preferred enemy (Everything!) so he won't get hot and you could be on to something.


If you read anything this guy said make it this.

>Boys before toys

On building Tyranid army flow chart.

Do you have enough Termagaunts?
No > Add More
Yes > No you don' t > Add more
 
   
Made in us
Trigger-Happy Baal Predator Pilot





Chicago

 g0atsticks wrote:
move through cover would be nice since they have JP, rolling a 1 when landing or taking off......its going to happen.....and you only have 3 dudes.


4 dudes, and with a 3+ save and fnp, I'm not too worried about rolling that one, more concerned about speed when hoofing it, but the extra little survivability is nice


Automatically Appended Next Post:
 ALEXisAWESOME wrote:
Why not power lances? 5 strength 6 hits are better then strength 5. Its not like anything will live more the one round anyway... Heck, why take power weapons at all? 5 strength 5 attacks should shred anything available in kill team anyway.

Sounds like a fun list, but not even marginally competitive. Its a 4 man army and I'm not even sure how you did that in 200pts. That's 50pts a model! Think how you could handle other lists available in kill team. Like 4 blasterborn and a Dracon in a double cannon venom with nightshields? Or Reavers bladevaning? Or Warp Spiders/Jetbikes? You have no answer to these guys because you only have 4 guys and each man down (And they will go down. Most good teams have something blaster/plasma like) is a massive blow. Boys before toys, how about assault marines with Plasma instead? Give the plasma preferred enemy (Everything!) so he won't get hot and you could be on to something.


Power lance isn't too bad of an idea, but I still want AP3 when I get counter charged, which is bound to happen. 5 attacks at WS5 S5 are likely to cause 2.2 wounds against a WS4 T4 model, and that's still verrrrry saveable if they're using normal armor, not so much if they're relying on invulnerable saves or fnp. Upping the strength to 6 with a lance only ups the charge wounds to 2.8, so I'm not sure if that's worth having ap4 on the counter charge.
Maybe I'll do it with one dude just to look cool, but the other will def get a sword.

Vehicles aren't going to be an issue, since it's just one squad, nothing added, and yeah I realize jet bikes and warp spiders could run circles on me, and I'd be a total sitting duck to any squad that loaded up on plasma. I have no idea what the boards are going to look like other than they should be very terrain heavy, so as long as I can use LOS blocking terrain to my advantage I should be able to avoid getting cut down by speedy shooters.

Good call with a plasma gun assault marine with preferred enemy, that would be a total badass model in this setting, but I'm also trying to stick to using models I'd use in normal games, so I'm not wasting time building / painting dudes I won't touch again, and I have no idea when I'd ever use an assault marine with a plasma gun in another setting.

I sorta figured 4 death company wouldn't be particularly competitive, but it's free to enter, and it's an afternoon, so I'm mostly looking to have fun here.

Thanks for the advice tho!


Automatically Appended Next Post:
Also, and this is going to make me sound like a total scrub, which I guess I sorta am, but Alex, or anyone, please explain "4 blasterborn and a Dracon in a double cannon venom with nightshields? Or Reavers bladevaning? " to me. I haven't fought Dark Eldar since 5th ed, and then I fought them exactly once, so I have no idea what the lingo referring to their current tactics means.

This message was edited 2 times. Last update was at 2013/11/06 21:13:07


 
   
 
Forum Index » 40K General Discussion
Go to: