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![[Post New]](/s/i/i.gif) 2013/11/07 14:04:05
Subject: Heavy Flamers Rules Question
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Hardened Veteran Guardsman
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This might be a dumb question, but can you move and fire heavy flamers still? I thought that they were heavy weapons, so you couldn't, but I've been reading Army lists and bat reps that make it seem like people can.
Thanks!
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Imperial Guard 61st Regiment, Confederated Systems of Acirema- 4,000 pts
Space Wolves - 3,000 pts
Craftworld Lugganath - WIP
Corrupted Lizardmen - 2500 pts
*Name TBD* (Bretonnia) WIP |
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![[Post New]](/s/i/i.gif) 2013/11/07 14:07:36
Subject: Heavy Flamers Rules Question
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The Hive Mind
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lizardwolf19 wrote: This might be a dumb question, but can you move and fire heavy flamers still? I thought that they were heavy weapons, so you couldn't, but I've been reading Army lists and bat reps that make it seem like people can.
Thanks!
Look at the weapon's profile. Is it Heavy or Assault?
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/11/07 14:28:56
Subject: Heavy Flamers Rules Question
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The Marine Standing Behind Marneus Calgar
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rigeld2 wrote: lizardwolf19 wrote: This might be a dumb question, but can you move and fire heavy flamers still? I thought that they were heavy weapons, so you couldn't, but I've been reading Army lists and bat reps that make it seem like people can.
Thanks!
Look at the weapon's profile. Is it Heavy or Assault?
It looks like a heavy weapon.
It even has "heavy" in it's name.
It's taken in place of a heavy weapon as a squad upgrade.
In pretty much every way is looks and sounds like a heavy weapon. But it is, in fact, and assault weapon. Sneaky little bugger, aint it.
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![[Post New]](/s/i/i.gif) 2013/11/07 15:07:48
Subject: Re:Heavy Flamers Rules Question
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Novice Knight Errant Pilot
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Heavy flamers are assault weapons.
Assault cannons are heavy weapons.
The world works in funny ways sometimes.
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![[Post New]](/s/i/i.gif) 2013/11/07 15:29:24
Subject: Re:Heavy Flamers Rules Question
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Hardened Veteran Guardsman
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Thank you for clarifying that for me!
Follow up question, in 5th edition was it classified as a heavy or assault weapon? I thought it was heavy then, but I may have been wrong about that too.
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Imperial Guard 61st Regiment, Confederated Systems of Acirema- 4,000 pts
Space Wolves - 3,000 pts
Craftworld Lugganath - WIP
Corrupted Lizardmen - 2500 pts
*Name TBD* (Bretonnia) WIP |
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![[Post New]](/s/i/i.gif) 2013/11/07 15:41:35
Subject: Heavy Flamers Rules Question
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Dakka Veteran
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I don't think the Heavy Flamer has ever been a Heavy weapon. :p Certainly not 5th, 4th, or 3rd...
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![[Post New]](/s/i/i.gif) 2013/11/07 17:17:36
Subject: Heavy Flamers Rules Question
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The Marine Standing Behind Marneus Calgar
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Pyrian wrote:I don't think the Heavy Flamer has ever been a Heavy weapon. :p Certainly not 5th, 4th, or 3rd...
And farther back, I just checked my RT and 2nd ed stuff. It had neither the "slow" or "move or fire" tags from those editions.
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![[Post New]](/s/i/i.gif) 2013/11/07 17:20:06
Subject: Re:Heavy Flamers Rules Question
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Screaming Shining Spear
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Portugal Jones wrote:Heavy flamers are assault weapons.
Assault cannons are heavy weapons.
The world works in funny ways sometimes.
You also drive in a parkway and park in a driveway. :-P
OT - Yes, it is an assault weapon and VERY vile on Salamander Sternguard out of Drop Pods.
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Farseer Faenyin
7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc)
Record for 6th Edition- Eldar: 25-4-2
Record for 7th Edition -
Eldar: 0-0-0 (Yes, I feel it is that bad)
Battlefleet Gothic: 2,750 pts of Craftworld Eldar
X-wing(Focusing on Imperials): CR90, 6 TIE Fighters, 4 TIE Interceptors, TIE Bomber, TIE Advanced, 4 X-wings, 3 A-wings, 3 B-wings, Y-wing, Z-95
Battletech: Battlion and Command Lance of 3025 Mechs(painted as 21st Rim Worlds) |
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![[Post New]](/s/i/i.gif) 2013/11/07 17:23:54
Subject: Heavy Flamers Rules Question
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Stalwart Veteran Guard Sergeant
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Heavy flamers are nasty buggers and aren't used enough IMO
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![[Post New]](/s/i/i.gif) 2013/11/07 17:27:15
Subject: Re:Heavy Flamers Rules Question
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Powerful Phoenix Lord
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And cargo travels by ship, whereas shipment goes by car.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2013/11/07 17:29:01
Subject: Re:Heavy Flamers Rules Question
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Regular Dakkanaut
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Too bad they are insanely expensive for the IG, or I'd be spamming the check out of them.
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While they are singing "what a friend we have in the greater good", we are bringing the pain! |
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![[Post New]](/s/i/i.gif) 2013/11/07 17:29:01
Subject: Heavy Flamers Rules Question
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Apprehensive Inquisitorial Apprentice
Alachua, FL
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Completely agree.
I use four of them in my AS lists
 BURN THE HERETIC!!
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![[Post New]](/s/i/i.gif) 2013/11/07 17:29:41
Subject: Heavy Flamers Rules Question
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Powerful Phoenix Lord
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I play Nids. Even one Flamer is too many...
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2013/11/07 18:09:31
Subject: Heavy Flamers Rules Question
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Confessor Of Sins
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My SoB could use more of them too. It's not too many games ago I blew up three Dark Eldar Raiders with them (two in one template even). They also do very nice things to Tau Firewarriors.... prophetic unit name, that. :-)
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![[Post New]](/s/i/i.gif) 2013/11/07 18:16:41
Subject: Heavy Flamers Rules Question
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Fixture of Dakka
Vanished Completely
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Which just highlights my mentality as a Tau player: If your troops are in template range, they are too close to the enemy!
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8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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![[Post New]](/s/i/i.gif) 2013/11/07 19:35:20
Subject: Heavy Flamers Rules Question
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[MOD]
Making Stuff
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Nevelon wrote:Pyrian wrote:I don't think the Heavy Flamer has ever been a Heavy weapon. :p Certainly not 5th, 4th, or 3rd...
And farther back, I just checked my RT and 2nd ed stuff. It had neither the "slow" or "move or fire" tags from those editions.
Going back far enough, it didn't actually matter, since they were only available to Terminators or vehicles anyway.
Happyjew wrote:And cargo travels by ship, whereas shipment goes by car.
Not actually true.
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![[Post New]](/s/i/i.gif) 2013/11/07 19:43:08
Subject: Re:Heavy Flamers Rules Question
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Executing Exarch
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Also, imagine having to move your heavy flamers into template range, and then letting your opponent have a turn to move away before you roast them!
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