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Made in us
Rough Rider with Boomstick





United States

Alright, so I have four options and I wanted to hear what you guys thought would be best with my list, so here is my options:

(all in a single heavy support slot)
2 LRBT, 1 LR Demolisher
2 LR Vanquisher, 1 LR demolisher
2 LR Demolishers, 1 LRBT
2 LR Demolishers, 1 LR Vanquishers

Here is my list:
HQ:
CCS, Master of Ordnance

Troops:
10 Vets w/ 3 GL
10 Vets w/ 3 GL
10 Vets w/ 3 meltaguns, (in vendetta)
10 Vets w/ 3 meltaguns, (in vendetta)

FA:
Vendetta
Vendetta

Elite:
Marbo

Heavy:
3 Basilisks
1 Manticore
???? What do you think?

ADL Quad gun.

Plan is to park the Basilisks and Manticore behind buildings and behind the ADL, charge up with the meltavets in vendettas, throw marbo in as a suicide bomber, and have the other vets stay back with CCS and protect the artilery. Idk what to do with the Leman Russ's, what ones should I take and what should I do with them? I am low on AP2, which the demolishers would help, but I am also low on dedicated anti AV13/14, whitch the Vanquishers would help with, and I suppose the LRBTs are just an all-around good unit. What should I take?

This message was edited 1 time. Last update was at 2013/11/11 04:57:29


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Made in us
Douglas Bader






None of the above. Don't put three LRBTs in a single squadron, and certainly don't do it with mixed variants.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in au
Navigator





Australia

I'd recommend taking two LR Demolishers in a squadron as that can quite capably kill almost anything, although I wouldn't take more than two in a squadron it become a waste of firepower and limits your mobility. I'd maybe spend the rest of your points on a Sentinel squadron outflank with Hunter killers and Lacannons for 13/14 anti-tank

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Made in us
Douglas Bader






Johnson101 wrote:
I'd maybe spend the rest of your points on a Sentinel squadron outflank with Hunter killers and Lacannons for 13/14 anti-tank


You mean a Vendetta squadron, right?

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in se
Honored Helliarch on Hypex




If you're really interested in taking that many Russes, perhaps you'd be interested in looking at the Armoured Battle Group in Imperial Armour One (second edition)?

It would let you pull many of those tanks into their own units, giving you superior mobility and target selection, while also letting you buff some of them with BS4 and unique ammunition options.

The Vanquisher particularly benefits from this, and if you're not interested in a complete switch, you could always use allies to retain access to units exclusive to the standard Imperial Guard.
   
Made in us
Shrieking Traitor Sentinel Pilot





Never mix tanks. They all have different targets, but can only fire at one. Also, you can only have three in a unit, not four.
   
Made in us
Rough Rider with Boomstick





United States

maceria wrote:
Never mix tanks. They all have different targets, but can only fire at one. Also, you can only have three in a unit, not four.


Good advice, and thanks for pointing out that I gave the last unit an extra tank.

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Made in gb
Neophyte Undergoing Surgeries



GREAT BRITAIN

I never use squadrons, because if somebody gets lucky and tracks one of them, it counts as destroyed, and well... losing a tanks to a broken track? that SUCKS! so i just take 3 leman russ tanks seperatly, i know thats all of your H sppt but its effective, if you desperatly want arty, consider tanking a squadron of 2 on your weakest flank with the arty in the middle with your other tank on your stronger flank..
remember.. infantry win firefights, tanks win battles... artillary win wars.. so keep your arty safe with a sqaud or a support unit near them in case of a sneaky deep strike by enemy troops, or a reckless land raider if your playing against Blood Angles

Oh also dont take your vendetta's in one squadron.. that way they can support either flank instead of just one

This message was edited 2 times. Last update was at 2013/11/12 12:03:56


 
   
Made in au
Navigator





Australia

taffy2499 wrote:
I never use squadrons, because if somebody gets lucky and tracks one of them, it counts as destroyed


Not in 6th Edition the tank breaks away from the squadron I'm pretty sure, the new squadron rules are actually quite decent

This message was edited 1 time. Last update was at 2013/11/12 12:44:47


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Made in dk
Growlin' Guntrukk Driver with Killacannon




Denmark

The new squadron rules are pretty decent, there is just one problem. If anything gets in close combat with one of the tanks, any left over glancing or pentetratig hits will get transferred to the other tank if the first one gets destroyed.

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Made in gb
Longtime Dakkanaut





Johnson101 wrote:
I'd recommend taking two LR Demolishers in a squadron as that can quite capably kill almost anything, although I wouldn't take more than two in a squadron it become a waste of firepower and limits your mobility. I'd maybe spend the rest of your points on a Sentinel squadron outflank with Hunter killers and Lacannons for 13/14 anti-tank


I second that, 2 demolishers are pretty awesome and at only ~330 points they aren't that big a loss when your opponent flies a monstrous creature into them and punches them both out in one swing.

LRBT used to be good but now they can only snap fire their bolters they are trash. The demolisher survives because, hey, it has a demolisher cannon and 14 front armor!

Eradicator is reasonable because it isn't ordinance so can still fire its bolters but at that point, why not just get a manticore instead?

Executioner is as good as it always was but spendy

The sniper and punisher and autocannon variants are all just meh.

This message was edited 1 time. Last update was at 2013/11/12 13:27:50


 
   
Made in us
Longtime Dakkanaut





USA

If you want mobile firebases utilizing that sexy av14, the autocannon variants can be pretty awesome anti-av11/12 deterrents. Vanquishers are used more now than in 5th with the decline of the standard LRBT, some people swear by them. The punisher with three heavy bolters in addition to it's main gun can really ruin infantry-based armies days, I think it's 29 shots all at the same range.

Executioners are pricey but always a decent tank, can make their points back pretty quickly. But, like every tank, it's a giant bullet magnet, so keep that in mind. Eradicator's are pretty pointless unless you play in a cover-ridden map every time, even then, meh. Standard Leman Russes are ok for their point costs, they're not great given their new shooting/movement rules.

Demolishers are pretty sexy all-round, they're scary to your opponent and if left unchecked will RUIN gak all over the board. But again, if you need a mobile firebase, don't run a Demolisher. If you need something annihilated, run a Demolisher or three.

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Made in gb
Longtime Dakkanaut





The biggest threat to Rus squadrons is not shooting, it's MC and FMC specifically. If you have too many then you simply cannot bubble wrap them to prevent charges. A daemon prince or hive tyrant will happily punch out 2-3 rus in one charge. Sure it's on the ground afterwards but it has already recovered a good portion of it's points and cut down a lot of your firepower (as well as making itself primary target which allows more risky plays with the rest of his army).
   
Made in dk
Growlin' Guntrukk Driver with Killacannon




Denmark

Yeah, killing an MC is a small comfort if you have just lost an entire squadron of your best fire support to it first.

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Made in gb
The Last Chancer Who Survived




United Kingdom

Personally, I'd have gone with:

HS:
2x LRBT
1x Manticore
[Something that isn't a basilisk]

But out of your options, I'd go with 2x Demolisher, and have a Vanquisher as an optional separate unit.
   
 
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