Jakobokaj wrote:
Equivalent points of
TH/
SS should slaughter vect+karandas and entourage.
Thats some simple math.
Vect + Karandras + Beasts(10 kymerra, 6 razorwings, 5 masters) = 740pts
740pts = 16.5 terminators, round it up to 17. All
th/
ss because thats what you said.
Beasts get charge most likely, lets say through terrain too because it hurts them more without Baron. Also disordered charge means no bonus attacks.
Round 1 of Combat
i8: Vect: 6 attacks. 4.62 hits. 3.5 wounds. .57 dead terminators.
i7: Karandras: 5 attacks. 3.8 hits. 3.68 wounds. 1.21 dead terminators.
i1:16 terminators. 32 attacks. 16 hits. 13 wounds. 5 dead beast masters, 4 dead kymerra.
10 Kymerra: 30 attacks. 17.5 hits. 10.19 wounds. 1.61 dead terminators.
5 beast masters: 5 attacks. 2.91 hits. 1 wound. .16 dead terminators.
6 Razorwing flocks: 30 attacks. 17.5 hits. 3.2 rends, 3.2 regular. 1.54 dead terminators.
so 5 total dead terminators. 5 dead beast masters, 4 dead kymerra.
Round 2 of Combat
i8: Vect: 6 attacks. 4.62 hits. 3.5 wounds. .57 dead terminators.
i7: Karandras: 5 attacks. 3.8 hits. 3.68 wounds. 1.21 dead terminators.
i6: 6 Kymerra: 18 attacks. 10.45 hits. 6.06 wounds. 1 dead terminators.
i5: 6 Razorwing flocks: 30 attacks. 17.5 hits. 3.2 rends, 3.2 regular. 1.54 dead terminators.
(4.32 more dead terminators)
i1: 8 terminators: 16 attacks. 8 hits. 6.56 wounds. 3.28 dead kymerra.
9 total dead terminators. 5 dead beast masters, 8 dead kymerra.
Round 3 of Combat
i8: Vect: 6 attacks. 4.62 hits. 3.5 wounds. .57 dead terminators.
i7: Karandras: 5 attacks. 3.8 hits. 3.68 wounds. 1.21 dead terminators.
i6: 2 Kymerra: 6 attacks. 3.5 hits. 2 wounds. .32 dead terminators.
i5: 6 Razorwing flocks: 30 attacks. 17.5 hits. 3.2 rends, 3.2 regular. 1.54 dead terminators.
(3.64 more dead terminators)
i1: 5 terminators. 10 attacks. 5 hits. 4.1 wounds. 2 dead kymerra, 1 wound to karandras lets say.
12 dead terminators. 5 dead beast masters, 10 dead kymerra.
Round 4 of Combat
i8: Vect: 6 attacks. 4.62 hits. 3.5 wounds. .57 dead terminators.
i7: Karandras: 5 attacks. 3.8 hits. 3.68 wounds. 1.21 dead terminators.
i5: 6 Razorwing flocks: 30 attacks. 17.5 hits. 3.2 rends, 3.2 regular. 1.54 dead terminators.
(3.2 more dead terminators)
i1: 2 terminators: 4 attacks. 2 hits. 1.65 wounds. 2 dead razorwing flocks.
Round 5 of combat
i8: Vect: 6 attacks. 4.62 hits. 3.5 wounds. .57 dead terminators.
i7: Karandras: 5 attacks. 3.8 hits. 3.68 wounds. 1.21 dead terminators.
i5: 4 Razorwing Flocks: 20 attacks. 11.65 hits. 2 rends, 2 regular wounds. 1 dead terminator.
Combat ends.
So yeah the beast squad gets pretty much devastated by an equal cost in terminators... but the characters are largely untouched and the beasts win in the end. Push it to 20 terminators and the combat goes the other way, with Vect likely needing to pass around 5--7 straight saves in the last round or 2 of combat to keep karandras alive and killing. But drop it to a few less terminators and a character and it quickly becomes easier for the beasts.
To me there isnt a much better combat unit in the game then the beast pack. And the list of characters that Eldar/Dark eldar have to support it is staggering. That there is no clear distinction on who is best to join it and which combo is best clearly shows a wealth of options available. Heck I change the combos from tournament to tournament. With the new eldar codex and the shard of anaris option Im finally contemplating a second beast pack. I feel that fearless is the single most important feature for the pack, and that this option wasnt available to a dark eldar based army that still wanted to include a farseer for full support.