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Made in us
Stalwart Veteran Guard Sergeant




This is a 1000 points list trying to take advantage of Al'Rahem's out flanking ability. The idea is that his whole platoon would be in reserve as well as the devil dog. The HQ has Body Guards becuase it along with the veteran squad will be only troops actually holding down my end of the table other than the griffons. I am also considering taking those 3 inftantry squads and combining them under the combined squad rule.

HQ
Company Command Squad
Vox-caster
Regimental Standard
Astropath
Body guard X 2
Total = 130 points

Troop Choice
Infantry Platoon
Platoon Command Squad
Platoon Standard
Vox-caster
Captain Al’Rahem
Total = 120 points

Infantry Squad
Vox-caster
Total = 55 points

Infantry Squad
Vox-caster
Total = 55 points

Infantry Squad
Vox caster
Total = 55 points

Heavy Weapons Squad
3 X missile launcher
Total = 105 points

Special Weapons Squad
3 X Sniper rifle
Total = 50 points

Special Weapons Squad
3 X Plasma Gun
Total = 80 points
Total 120 + 55 + 55+ 105 + 50 + 80 + 55= 520

Veteran Squad

Vox Caster
Mortar
Total 80 points

Grand total = 600 points

Fast Attack

Devil Dog 120 points

Heavy Support

Ordnance Battery 2 Griffons = 150 points

Total point count= 130 + 600 + 120 + 150 = 1000 points

What do you guys think? I think the Missle launchers and plasma should make good enough anti-vech becuase they should be attacking the sides or back of most vechs. Then the devil dog is for anti- meq work becuase I felt there was a lack of anti-meq

This message was edited 1 time. Last update was at 2013/11/14 17:47:06


 
   
Made in us
Stealthy Grot Snipa






New England

Hey Mate, maybe we can work together on this Ol'Sport.

Here is the 1000 point list I am working on, following the same ideas: http://www.dakkadakka.com/dakkaforum/posts/list/563100.page

What I theorize, since it has yet to be fully tested by myself, is that you need multiple units outflanking with your platoon. This gives you more forces supporting eachother and overall more chances to hit than to miss in this "hit or miss" scenario.

Units like Scout Sentinels, Harkervets, Vendettas, and Stormtroopers are great for this.

When you raise the points to 1250 and up, adding Creed and some Hellhounds or LRBTs to be outflanked aswell really compliments it nicely.

As far as your list goes, you really need some special weapons in the infantry squad. The plasma guns on the special weapon squads is always pricey and really fragile.

If you blob your infantry, they are gonna get destroyed in Assault unless you add a commissar (anti-sweep). Next, if a walker assaults them, they are not gonna be able to do anything about it. A 55 point Armoured Sentinel can tie up your 165 point blob for the whole game, stopping the whole attack. (Take meltabombs.) Next, since you are taking a commissar for the blob, give him a powersword and maybe sgt powerswords for anti MEQ in assault to prevent massacres.

I think the main problem is AT, you got 2 AT units and one of them is gonna get Instagibbed buy one multilaser while the other will get hit by every anti-tank gun your enemy has since you may very well lose both griffons 1st turn since they have to be within Lascannon range to shoot anything practically.

Give that stuff some thought for now.

cheers,
DaK

   
Made in us
Stalwart Veteran Guard Sergeant




I was thinking it might be better to change out the 2 griffons for a standard leman rus.

good point with the infantry blob. i typically don't blob but i had visions of 27 rapid fire las guns with front fire second row fire flying about in my head.

I could drop the sniper squad, ( i have heard that due to the new rapid fire rules they are basically useless now) and use the 50 points to pick up autocannons in the inf squds and have some points left over for at least 1 melta bomb take.


Automatically Appended Next Post:
 Da Kommizzar wrote:
Hey Mate, maybe we can work together on this Ol'Sport.

Here is the 1000 point list I am working on, following the same ideas: http://www.dakkadakka.com/dakkaforum/posts/list/563100.page

What I theorize, since it has yet to be fully tested by myself, is that you need multiple units outflanking with your platoon. This gives you more forces supporting eachother and overall more chances to hit than to miss in this "hit or miss" scenario.

DaK


I like your selection of sentiles i highly considered taking 3 sentinels with missile launchers as my fast attack choice. I wish i could take rough riders but i actually want to win occasionally. I like the cavalry special rules and i love the idea but alas a waste of points they are.

also one of us did our point calculations for Hws with 3missle launchers wrong because we have two different points costs for the same unit.

This message was edited 3 times. Last update was at 2013/11/15 04:41:57


 
   
Made in us
Stealthy Grot Snipa






New England

Missile Launcher Sentines were what I liked to use, they are a nice happy medium between lascannon and autocannon. What is wrong with it is that if you are taking missile launchers, might as well have lascannons. The fragile sentinels, if they are only gonna survive 2 turns when they come on, should at least be able to do something when they get there for sure!

And as far as dropping snipers, that would be a nice idea. The snipers are better down by Ratlings, but the autocannons are WAY more necessary and needed than the sniper rifles in all respect.

Majsharan wrote:
I was thinking it might be better to change out the 2 griffons for a standard leman rus.


The griffons are nice, being able to take out great amounts of infantry in their shots. It actually cannot hurt to have them, since you need something to soften up the enemy. The LRBT is nice, because it is a nice start for a LRBT-Outflank with Creed later on and it can handle multiple scenarios for only 150 points. (Do not upgrade, not worth it in most cases except you should take a dozer blade.)


Majsharan wrote:

also one of us did our point calculations for Hws with 3missle launchers wrong because we have two different points costs for the same unit.


Is that so? Let me take a look. No, it is 90 per squad. I think you might have bought yourself Lascannon Squads instead mate.

   
Made in jp
Guardsman with Flashlight





I once did an Al’Rahem list.

Basically, the real fun part is to bring Chimera with your platoon and pack as much as possible short ranged weapon: Plasmagun, Meltagun, Demolition charge, Flamer and Heavy Flamer.
You can even think about Hunter-Killer Missile on the Chimera to maximize the arrival impact.

But the real problem with an Al'Rahem list is the size of your game.
At few points, your opponent can easily dodge your attack, for example by putting all his army in the middle.
Moreover, because he has so few threat in front of him, he won't have to show you his back, he can be ready to face you as soon as you arrive.

Al'Rahem strategy works only if you put pressure on him from another front.

So, for me, it works pretty well because, we were playing at 3000 points and my opponent have to deal with my Leman Russ and an approaching blob in front of him.
The second factor, we were playing on a "vanguard strike" map, so my Tau opponent has all his army in one corner behind an Aegis.
When Al'Rahem arrived with a ton of Flamers, basically almost all his infantry was wiped-out. Plasmaguns at short ranged were able to put some wound to the Broadsides and Riptides.

So, Al'Rahem can be fun but it works better at higher point and against relatively static army.





 
   
Made in us
Stalwart Veteran Guard Sergeant




Ok Here is the new list. It is 975 points and I am not sure where to put the other 25 points. My intuition is extra armor + stubber on hydra, but my brain tells me thats a waste of points. The Infantry squads are going in as a combined squad. ( I just can't resist the dakka potiential A better place to put the 25 points would probably into the veteran squad and company command squad as autcannon with melta bombs in the veterans.

HQ
Company Command Squad
Vox-caster
Regimental Standard
Astropath
Body guard X 2
Total = 130 points

Troop Choice
Infantry Platoon
Platoon Command Squad
Platoon Standard
Vox-caster
Captain Al’Rahem
Total = 120 points

Infantry Squad
Autocannon
Melta Bombs
Total = 65 points

Infantry Squad
Vox-caster
Autocannon
Commissar
Melta bombs
Total = 105 points

Infantry Squad
Autocannon
Melta bombs
Total = 65 points

Heavy Weapons Squad
3 X missile launcher
Total = 90 points

Special Weapons Squad
3 X Plasma Gun
Total = 80 points

Total 120 + 65 + 105 +65 + 90 + 80= 525

Veteran Squad
Vox Caster
Total 80 points

Grand total = 605 points

Fast Attack
3 X Sentinels
Lascannon
Smoke
Total = 165 points

Heavy Support
Hydra Flak Tank = 75

Total point count= 130 + 605+ 165+ 75 = 975 points

 
   
Made in gb
Shas'la with Pulse Carbine





Rather than putting smoke on your sents I would recommend camo as you can set them up in woods, ruins etc and snipe away all game with a pretty decent cover save to ward off small arms fire
   
 
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