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Made in ca
Repentia Mistress





I see these all the time and just want to scream because of how illogical their decisions are.

I'll get a few started:

1. Ignoring first blood, it's such a huge VP and defines who's the aggressor and who's defending a lot of the time

2. Losing focus on the games objectives, it's never ALL about killing. I see people start gunning for objectives turn 4 and really get punished for poor planning all.the.time.

3. Going first, to the new player (including me at one time) it's easy to see why first deploy first turn is beneficial. You shoot first!
I'm actually surprised at how often I go 2nd nowadays. You have the chance to grab objectives last and even have the opportunity to seize. Of course you counter-deploy aswell, which is tough to evaluate game by game.

I could go on forever with these but I want to hear others opinions and instances awell


hey what time is it?

"Try looking on page 12 of the FAQ."

-Ghaz 
   
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Confessor Of Sins




WA, USA

Rather ironically, don't you see 1 and 3 on your list as a bit conflicting? After all, getting the first shooting phase vastly increases your odds for first blood.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in us
Stalwart Veteran Guard Sergeant





California

Underestimating a list is one I see often. Some experienced players don't bother paying attention to the oponent giving a rundown of his/her list and end up missing a hidden power fist or a special rule that can be a game changer.

Never underestimate your foe!

Only in Death does Duty end

3rd Company

Bravo Two Seven "Ironhides"  
   
Made in ca
Repentia Mistress





 curran12 wrote:
Rather ironically, don't you see 1 and 3 on your list as a bit conflicting? After all, getting the first shooting phase vastly increases your odds for first blood.


Glad you pointed this out, but the exact opposite is true. Going 2nd vastly helps protect your weak spots by counter deploying them across from the weaponry effective vs them and inversely lets you set up a first blood kill on your turn vs their weak spot with your hammer.


hey what time is it?

"Try looking on page 12 of the FAQ."

-Ghaz 
   
Made in ca
Rampaging Carnifex




West Coast, Canada

Moving into rapid fire range, for no reason. Closer is not always better.

   
Made in us
Hellish Haemonculus






Boskydell, IL

Not using grenades. Holy crap. The ability to actually THROW grenades is one of the best changes in 6th edition, but it's a hard change to get used to, I guess. There are some players who play armies where every model HAS grenades, but I've never seen them remember to throw a single grenade in this edition.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
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Heroic Senior Officer




New Zealand

Rushing
   
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Tea-Kettle of Blood




Adelaide, South Australia

Flyer and FMC positioning.

 Ailaros wrote:
You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.

"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" 
   
Made in dk
Servoarm Flailing Magos






Metalica

My group meta clearly differs a lot from anything you experience, which is largely because we're 4-5 people total in my group.

First Blood: Every one of us are almost too focused on this. We'll shell anything we can get that FB for. It's almost always the guy that goes first that gets FB, because there's always SOME unit we can focus everything on.

Objectives: We lose focus on them, but it doesn't seem to matter, because the guy that wins, if it comes down to holding objectives, is always the guy that still has any frickin' troop choices left. We tend to destroy eachother's troop choices, making it all come down to a kill the xeno situation.

And if we don't use our troop choices to back up the rest, it tends to be all we have left at the end of round 3.

Going first, in our meta, is half the game. None of us are amazing players, no doubt, but our Tau player set the meta with his gunline. In order to do anything, everyone else had to respond with a lot of shooting, so our first rounds are devastating.

Our Blood Angels player quickly learned that his IG were less prone to getting destroyed round 1 and shifted over to them, and I didn't like the feeling you get when your super expensive Grey Knights die. Even if it's 2 models in a unit, you just sit there and consider the much lower combat value they have now. So I didn't enjoy the psyfleman/psycannon spam that was my only way of competing, so I shifted over to to the Sororitas.

Grenades: When I'm on Grey Knights, grenades are generally a lateral choice over the storm bolter at best. At worst, it doubles the charge range for me to get into CC!
On sisters, I don't seem to be close enough.
I must admit I do overlook them though. There have probably been situations when I should have lobbed a 'nade.

Something I've seen in stores, watching games outside of my groups is a vast overuse of the new psychic powers in 6th.

Don't get me wrong, they are amazing, but it seems like everyone threw their own powers to the side in favour of the generic ones, when they have powers that would fit their army a lot better.

 
   
Made in us
Long-Range Land Speeder Pilot





Going second was only viable when Eldar and Tau weren't a thing.

Recent tournaments have shown going first or seizing the initiative results in a win the majority of the time.

Hail the Emperor. 
   
Made in at
Pauper with Promise




Vienna

In think one of the biggest mistakes I see (especially newer) players making, is to forget about special rules/special equipment.

My brother always forgets about Marneus Calgar's orbital bombardement for example.

Keeping all the special rules in mind isn't always easy, but can make a huge impact on the game.

Ignorance is not bliss. It is to doom oneself, for lack of better knowledge.

Knowledge is power!

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Made in us
Daemonic Dreadnought





Eye of Terror

Phi-666 wrote:
In think one of the biggest mistakes I see (especially newer) players making, is to forget about special rules/special equipment.

My brother always forgets about Marneus Calgar's orbital bombardement for example.

Keeping all the special rules in mind isn't always easy, but can make a huge impact on the game.

QFT.

It Will Not Die rolls are so important for Chaos armies, but I see people missing them all the time. 6th edition has made the game so much more complex with all things you have to roll for, it's easy to do this.

   
Made in us
Screaming Shining Spear





Central Pennsylvania

Not realizing that you can detatch that IC from the squad and win the game and instead keep him bottled up and fail at killing two targets instead of just one.

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Stubborn Dark Angels Veteran Sergeant





Illinois

Rhino repair rule....

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Any more vegans want to put forth their opinions on bacon?
 
   
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Trustworthy Shas'vre




DFW area Texas - Rarely

Falling for the bait of an easy kill, and not focusing on objectives.

Not killing scoring units. Does not matter that you killed the riptide/landraider/writhknight - matters if you killed the scoring units.


DavePak
"Remember, in life, the only thing you absolutely control is your own attitude - do not squander that power."
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Made in fi
Longtime Dakkanaut




Overestimating your FMC, thinking it is invulnerable with T8 and 4+ FNP.

Grenades are easy to forget as a squad can only throw one.
   
Made in no
Terrifying Doombull





Hefnaheim

Ignorning troops like my Grey Hunters, and going soley for my Wolfgurd, Thunderwolves or Dreads. It wont be those units that rake in the kills. that award goes to my Grey Hunters.

Failing to realize just how devestating a psyker can be to horde armies.
   
Made in us
The Hive Mind





Not hunting Synapse creatures.

Oh noes - you killed 37 Termagants this turn. Lemme make some more.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

Lately people who win the dice-off for 1st turn give it to me. I have no effing clue why they do this but it never ends well for them.
   
Made in ca
Rampaging Carnifex




West Coast, Canada

rigeld2 wrote:
Not hunting Synapse creatures.

Oh noes - you killed 37 Termagants this turn. Lemme make some more.


Don't give away the secret! My Synapse creatures usually are ignored.

   
Made in us
The Hive Mind





 Brometheus wrote:
Lately people who win the dice-off for 1st turn give it to me. I have no effing clue why they do this but it never ends well for them.

With my SM list I'm working on, I'd give first turn pretty often. a) allows for turn 5 contests. b) allows my flyers to come in after yours. c) allows me to set up in response to your setup.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Legendary Master of the Chapter






 Brometheus wrote:
Lately people who win the dice-off for 1st turn give it to me. I have no effing clue why they do this but it never ends well for them.


Going second for certain armies = easy last turn objective scoring. edit: Also drop pod list and as above stated for flyers.

its basically a 1/3rd chance of winning a game on turn 5.

As well letting you deploy first gives them a chance to counter deploy and position properly. and IF they steal initiative gives them an advantage.

The one fail most at is line breaker. i always forget about it till turn 6+

This message was edited 1 time. Last update was at 2013/11/15 16:49:03


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Sneaky Lictor





Interestingly, for those FMC psyker armies, 1st turn is sOOOO important that its more beneficial to give up the opportunity for turn 5 contests in order for the chance for First blood, Endurance, Iron arm, so on and so forth.

So I still am on the fence on that one.

However, I have a very specific mistake I see often: Drop pod SM armies coming to you. Why not wall off the enemy with drop pods? Dictate their movement with your pods.
   
Made in us
The Hive Mind





Oh absolutely - with my Nids it's suicidal to hand over first turn.
But it has potential in other situations.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Agile Revenant Titan






Austin, Texas.

shotting at my wave serpents
this is only kind of true.
while they are shooting my serpents with everything, they should be fucosing down my troops.

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Not playing the mission.

When you face a player like this...you KNOW it...and you can easily bait them with "Killpoints."

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

Faced a Triple Land Raider list, he came zooming towards me, snap firing everything and doing very little damage. 2 Raiders full of 7 wyches fly up to them, hope out and mutli-charge all 3. 3 dead Land Raiders. Haywire for the win! In another game I turbo boosted my 2 wych raiders behind my opponents 3 leman russes, but instead of shooting at them, he shot at my Ravagers hoping his infantry could kill the raiders & wyches. But a 4+ cover save is quite good really, and both raiders survived and while he did kill a Ravager and stun another, he lost all 3 leman russes! Never underestimate haywire!

 
   
Made in us
Daring Dark Eldar Raider Rider






Targeting troops because 'they can hold objectives'

I use my troops as fodder. Holding objectives isn't reliable. You need to focus on secondary objectives and then contesting the primary objectives your opponent holds.

Alone in the warp. 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

 Dannyevilguy wrote:
You need to focus on secondary objectives and then contesting the primary objectives your opponent holds.


I agree. 1-0 is a win just like 8-0.
   
Made in us
Rookie Pilot





Cincy/Dayton, Ohio

The biggest mistake I see alot of players doing, and am quite guilty of myself, is forgetting to move and shoot some units because you get tunnel vision on another part of the board.

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