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Made in us
Purposeful Hammerhead Pilot




Vior'la Sept

Anyone have any ideas or thoughts on how the Farsight Bomb should be run?

Here is the link to the army list and my posts on the army.

http://www.dakkadakka.com/dakkaforum/posts/list/563932.page

This message was edited 1 time. Last update was at 2013/11/18 21:11:38


 
   
Made in us
Regular Dakkanaut




Well from what I have seen of farsight sillyness. Well to start hope they show up from reserves. I seen people loose when their 700pt+ never shows up. Also don't get sad when you get tabled first turn from lack of anything on the board. Seen that happen alot as well.

But drop in somewhere where you can do the most with your split fire and hope you do alot of damage when they come in.

OH! Before I forget! Dont deepstrike into a Khorne Army.... Sure they shot alot of stuff but well the farsight bomb was a dud, when it got assaulted so bad the guy swore he will never play a bomb again.
   
Made in us
Purposeful Hammerhead Pilot




Vior'la Sept

I don't plan on deep striking with the bomb, but intend on tanking up the board with it. That's why I have Kroot coming from reserves. When they enter they will be great for taking a near objective. Do you have any suggestions on how I plan to run it, or do you think I should really consider running the "Death Star" the way you described, deep striking?

I appreciate your response.
   
Made in us
Regular Dakkanaut




Well if your running it up, make sure you LOS as much as possible. The Farsight bomb is tuff but any army with las cannons, plasma (most) or other low AP weapons. Can ruin tour day. A plasma cannon could do alot od damage. If I recall a lot of Tau HQ lack Eternal Warrior rule. So getting insta-owned via double toughness. So las cannons, missiles ect is save, invulnerable what not or die.

Kroot can hold a objective for a long while till the get pushed off or roasted by flamer. Not every table has forest for them to hide in.

There is no perfect list, I have had a list do horrible and vs the same armie via rematch rick rolls them.

Only thing you can do is build something you like and tweek and adjust.
   
Made in us
Decrepit Dakkanaut





The Golden Throne

If you don't deep strike it, is it still a bomb?
   
Made in us
Major




Fortress of Solitude

 Byte wrote:
If you don't deep strike it, is it still a bomb?


If it doesn't shoot, is it still a death star?

Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General 
   
Made in us
Regular Dakkanaut




You two are awesome.
   
Made in gb
Longtime Dakkanaut




Macclesfield, UK

In my opinion I think the whole Farsight bomb works better using Crisis bodyguard rather than Farsights Command team. The one thing in your list thats missing from a Farsight bomb is target lock. Target Lock is a really valuable tool which is able to add to the veratility of the unit. If you need to shoot at one big important unit then you can but if you need to split your fire between several smaller units then the target locks allow you to do this also.

When I look at the commander team I don't really see a team which will work in unison together if kept in the same unit. I think the overall idea is take the commander team but split them off to do other things. i.e. O'Vesa can join another Riptide to form a unit, Ob'lotai can join a unit of 3 Broadsides to make a unit of four of them. The reason I say this is because each guy is kitted out so differently from the others. One guy has flamers, others have plasma, etc, etc, so they all have different roles to perform.
   
Made in us
Been Around the Block




I see the same thing as Darth, other then the fact I can slot a Riptide and a Broadside into HQ slots, most of the command team as a whole doesn't do a lot for how I like to play. Load me up with plasma, fusion, and missile pods, and I will be a happy Tau camper.

What I am experimenting with right now is using Farsight, Riptide O'Vesa, and a 6 man squad of stealth suits with 2 fusion blasters and all with target locks as a deep strike squad to drop into the enemy backfield. I figure their built in 4+ stealth cover save will make them a bit more survivable and hopefully just provide some chaos in the enemy ranks and then I can slot in Crisis Suit Squads in my Elite and Troops slots to give me the additional fire power as needed.
   
Made in us
Purposeful Hammerhead Pilot




Vior'la Sept

So I really like what Darth said too. What I was planning on doing was tanking up the board with the "Death Star" and then once I can get into range I will break off the commanders and let them do whatever they are the best at. Now, I have just started playing wh40k about 3 months ago, and I don't plan on purchasing Riptides until around late December. With that in mind, what do you think, a Tau Empire build of the bomb, or a Farsight Enclaves build (No O'Vesa ). I just want a build that I will be able to play now and that I can practice with that isn't extremely expensive.

I would also really appreciate it if someone would post a new army list on my thread that is a final product. Like what you think is the best possible build of the bomb, including Riptides etc. I would really appreciate it.


Automatically Appended Next Post:
Scratch what I said last, I can run riptides in the army now. but what makes Broadsides so good?

What I was going to do is tank with the bomb and then break off and let the commanders do what they do best, but I have a new list now.

Here it is:

HQ

Commander Farsight (165)
Crisis battlesuit; Multi-tracker; Blacksun filter; Shield generator; Plasma rifle; Dawn blade;

4x - Farsight's commander team (878)
§ 1x O'Vesa (305pt.); Early warning override; Earth Caste Pilot Array; Ion accelerator; Riptide battlesuit; Riptide shield generator; Shielded missile drone(x2); Stimulant injector; Twin-linked fusion blaster;
§ 1x Commander Bravestorm (199pt.); Flamer; Gun drone(x2); Onager Gauntlet; Plasma rifle; Shield generator; Stimulant injector; XV8-02 Crisis 'Iridium' Battlesuit;
§ 1x Commander Brightsword (200pt.); Advanced targeting system; Crisis battlesuit; Fusion Blades; Shield drone; Stimulant injector; Twin-linked fusion blaster; Warscaper Drone;
§ 1x Shas'O Sha'vastos (174pt.); Crisis battlesuit; Flamer; Gun drone(x2); Plasma rifle; Puretide Engram Neurochip; Shield generator; Vectored retro-thrusters;
Elites

XV104 Riptide (205) ;Riptide battlesuit; Multi-tracker; Blacksun filter; Riptide shield generator; Heavy burst cannon; Twin-linked smart missile system; Early warning override; Velocity tracker;

Troops

XV8 Crisis team (239)
Bonding knife ritual;
§ 2x Shas'ui (67pt.); Crisis battlesuit; Multi-tracker; Blacksun filter; Fusion blaster; Plasma rifle(x2);
§ 1x Shas'vre (102pt.); Crisis battlesuit; Multi-tracker; Blacksun filter; Fusion blaster; Plasma rifle(x2); Shas'vre; The Talisman of Arthas Moloch;

10x - Kroot Carnivore squad (60)



Tau (195)

HQ
Commander Shadowsun (135)

XV22 Stealth battlesuit; Advanced targeting system; Fusion blaster(x2);

Troops
10x - Kroot Carnivore squad (60)


Farsight, Bravestorm, Brightsword, Shadowsun, and Sha'vastos will join the 3 Crisis Suits and Deepstrike.

O'vesa will join the riptide and hold the fort along with a unit of kroot while they are in reserve.


Check out this guys version too, tell me what you think:

Dawn of a new Warlord wrote:
Alright, came up with this based on what you guys have said. I don't want to drop O'Vesa mainly because as an IC he gives me a VERY survivable scoring unit which I can push for objectives with. New list has more markerlight support but less toys (i.e. no SFN or Warscaper).

HQ
Commander Farsight - 165
- Shas'vre O'vesa - 305

ELITES
Xv104 Riptide 205
HBC, TL Fusion, EWO Vel. Tracker

Xv104 Riptide 205
HBC, TL Fusion, EWO Vel. Tracker

Xv104 Riptide 190
Ion Acc, TL Fusion, EWO

TROOPS
2x Xv8 Crisis 106 (O'Vesa's Retinue)
4xPlasma, Bonding Knives

3x Xv8 Crisis 195 (Farsight's Retinue)
6x Plasma, 3x Shield Drones, Bonding Knives

3x Xv8 Crisis 239
5x Missiles, 3x Target Lock, 1x Drone Controller 6x Marker Drones, Bonding Knives

3x Xv8 Crisis 239
5x Missiles, 3x Target Lock, 1x Drone Controller 6x Marker Drones, Bonding Knives

TOTAL: 1849

HBCTides cover mid-field and up the volume of fire in the list. I would consider SMS on them for more, but my Riptides are the main source of anti-armor in this list with ripple fire and the fusion blasters. Velocity Trackers on the HBCs should make them efficient enough for anti-air though, even with Gets Hot.

O'Vesa and his two comrades form my spearhead of the push across the table with O'Shovah either meeting him halfway via DS or simply backing him up (unsure on which may be better here). LOTS of plasma fire coming from both units though.

Deathrain units do what they do best and sit in the back field giving out markerlight and missile support where necessary. Better? Feels pretty solid to me, but I'm no expert.


Automatically Appended Next Post:
Check out my new thread on the Tyranids new codex:

http://www.dakkadakka.com/dakkaforum/posts/list/0/564141.page#6267842

This message was edited 4 times. Last update was at 2013/11/20 01:27:41


 
   
Made in us
Regular Dakkanaut




Just so you know, dakka mods are not fans of people reposting or trying to start the same old topic over and over again.

And the Tau are not Almighty or close honestly. They are a good army but not as well rounded as other armies. They do ally well with other factions.

Your list seems decent but your low model count for troops is worrying. A daemon flamer list could do some serious damage when they show up. And hell drakes can be a pain for units without a shield drone.

I would still use as much los blocking terrian as possible. Instant killing suits is not hard so block los or have drones pushing the lead. They can soak up those shots when it counts.

But best of luck and let us know how your game went.

This message was edited 1 time. Last update was at 2013/11/20 02:34:01


 
   
Made in gb
Secretive Dark Angels Veteran






I still don't see how the Farsight bomb survives getting splashed by insta-death ignores cover plasma pie-plates from Iontides.

Mechanicus
Ravenwing
Deathwing

Check out my Mechanicus Project here... http://www.dakkadakka.com/dakkaforum/posts/list/570849.page 
   
Made in us
Regular Dakkanaut




Shield drones if they bring them. I also see people tanking with what ever has the best invulnerable space at the front. From seeing how people play with tau, not many where I am from worry about them. They did have the "omg gw sucks op codex" but now just another armie.
   
Made in gb
Secretive Dark Angels Veteran






Yeah, a 4++ isn't going to get you very far against 12+ wounds.

Mechanicus
Ravenwing
Deathwing

Check out my Mechanicus Project here... http://www.dakkadakka.com/dakkaforum/posts/list/570849.page 
   
Made in us
Purposeful Hammerhead Pilot




Vior'la Sept

So I have settled for now on this list. I still think that Shadowsun is important, so I will try this for a while right now. I might add in Tiggy later.

HQ

Commander Farsight (165)
Crisis battlesuit; Multi-tracker; Blacksun filter; Shield generator; Plasma rifle; Dawn blade;

4x - Farsight's commander team (878)
§ 1x O'Vesa (305pt.); Early warning override; Earth Caste Pilot Array; Ion accelerator; Riptide battlesuit; Riptide shield generator; Shielded missile drone(x2); Stimulant injector; Twin-linked fusion blaster;
§ 1x Commander Bravestorm (199pt.); Flamer; Gun drone(x2); Onager Gauntlet; Plasma rifle; Shield generator; Stimulant injector; XV8-02 Crisis 'Iridium' Battlesuit;
§ 1x Commander Brightsword (200pt.); Advanced targeting system; Crisis battlesuit; Fusion Blades; Shield drone; Stimulant injector; Twin-linked fusion blaster; Warscaper Drone;
§ 1x Shas'O Sha'vastos (174pt.); Crisis battlesuit; Flamer; Gun drone(x2); Plasma rifle; Puretide Engram Neurochip; Shield generator; Vectored retro-thrusters;
Elites

XV104 Riptide (205) ;Riptide battlesuit; Multi-tracker; Blacksun filter; Riptide shield generator; Heavy burst cannon; Twin-linked smart missile system; Early warning override; Velocity tracker;

Troops

XV8 Crisis team (239)
Bonding knife ritual;
§ 2x Shas'ui (67pt.); Crisis battlesuit; Multi-tracker; Blacksun filter; Fusion blaster; Plasma rifle(x2);
§ 1x Shas'vre (102pt.); Crisis battlesuit; Multi-tracker; Blacksun filter; Fusion blaster; Plasma rifle(x2); Shas'vre; The Talisman of Arthas Moloch;

10x - Kroot Carnivore squad (60)



Tau (195)

HQ
Commander Shadowsun (135)

XV22 Stealth battlesuit; Advanced targeting system; Fusion blaster(x2);

Troops
10x - Kroot Carnivore squad (60)


Farsight, Bravestorm, Brightsword, Shadowsun, and Sha'vastos will join the 3 Crisis Suits and Deepstrike.

O'vesa will join the riptide and hold the fort along with a unit of kroot while they are in reserve.

-----------------------------------------------------------------------------------------------------------------------------------------------------
Now I just really have 3 questions.

1. What makes Tau or Farsight Enclaves Broadsides so good/ should I run them?

2. If I were to add in Tiggy, what else would I put in as a troop detachment with him?

3. What do you think about how I am going to run it for now?
   
Made in us
Regular Dakkanaut




Broadsides HRR with sky fire is a good way to shot down fliers and they can handle most light armour. And with HYMP they are good anti-flier role again.

Most people I see run Tigarius do stern guard with razorback w/ las cannons. And centurion's with grav or a devastaor squad with lascannons. But again that is up to you,

You seem set to run a bomb, I would reccomend watching some batreps on YouTube to see how they work. And maybe get a few ideas and tweeks.

So try your list out and see how it works. And hope the dice gods are fair to you.
   
Made in us
Purposeful Hammerhead Pilot




Vior'la Sept

Thanks for the help, sounds good.

And may they be with you too.
   
Made in us
Shas'la with Pulse Carbine






You have ten units in your list, but plan to deepstrike 6. With ten the most you can have is 5.

 Commander_Farsight wrote:
So I have settled for now on this list. I still think that Shadowsun is important, so I will try this for a while right now. I might add in Tiggy later.

Farsight, Bravestorm, Brightsword, Shadowsun, and Sha'vastos will join the 3 Crisis Suits and Deepstrike.

O'vesa will join the riptide and hold the fort along with a unit of kroot while they are in reserve.

-----------------------------------------------------------------------------------------------------------------------------------------------------
Now I just really have 3 questions.

1. What makes Tau or Farsight Enclaves Broadsides so good/ should I run them?

2. If I were to add in Tiggy, what else would I put in as a troop detachment with him?

3. What do you think about how I am going to run it for now?
   
Made in us
Purposeful Hammerhead Pilot




Vior'la Sept

What do you mean I can only DS 5? Like I understand the terminology, but is there like a rule or something?

And Farsight, Bravestorm, Brightsword, Shadowsun, and Sha'Vastos are all independent characters that have joined together to DS. In actuality, couldn't I just break them off because they are independent?

Sorry I don't understand. I have just never heard that rule before. Could you please elaborate?


Automatically Appended Next Post:
lynxstrife wrote:
Broadsides HRR with sky fire is a good way to shot down fliers and they can handle most light armour. And with HYMP they are good anti-flier role again.

Most people I see run Tigarius do stern guard with razorback w/ las cannons. And centurion's with grav or a devastaor squad with lascannons. But again that is up to you,

You seem set to run a bomb, I would reccomend watching some batreps on YouTube to see how they work. And maybe get a few ideas and tweeks.

So try your list out and see how it works. And hope the dice gods are fair to you.


Could you elaborate on how each of the units from the SM would be played? What they would be used for?

I think that what lynxstrife said was really helpful. What do other people think too? And are there any more uses for Broadsides?

This message was edited 3 times. Last update was at 2013/11/20 16:58:41


 
   
Made in us
Shas'la with Pulse Carbine






in order to deepstrike you have to place units in reserve. The reserve rule indicates that you only place half your units in reserve. Now it is possible since the Farsight Commander team does not take an FOC slot that it does not count, but that is not my interpretation of it.

 Commander_Farsight wrote:
What do you mean I can only DS 5? Like I understand the terminology, but is there like a rule or something?

And Farsight, Bravestorm, Brightsword, Shadowsun, and Sha'Vastos are all independent characters that have joined together to DS. In actuality, couldn't I just break them off because they are independent?

Sorry I don't understand. I have just never heard that rule before. Could you please elaborate?


Automatically Appended Next Post:
lynxstrife wrote:
Broadsides HRR with sky fire is a good way to shot down fliers and they can handle most light armour. And with HYMP they are good anti-flier role again.

Most people I see run Tigarius do stern guard with razorback w/ las cannons. And centurion's with grav or a devastaor squad with lascannons. But again that is up to you,

You seem set to run a bomb, I would reccomend watching some batreps on YouTube to see how they work. And maybe get a few ideas and tweeks.

So try your list out and see how it works. And hope the dice gods are fair to you.


Could you elaborate on how each of the units from the SM would be played? What they would be used for?

I think that what lynxstrife said was really helpful. What do other people think too? And are there any more uses for Broadsides?
   
Made in us
Purposeful Hammerhead Pilot




Vior'la Sept

Ok I will look into that.

Does anyone else know what the ruling is on that?
   
Made in us
Regular Dakkanaut




I seen broadsides used to snipe HQ and kill most via double toughness. Devastotrs with lascannons for hunting armour. And stern guard with combi weapons for doing some grab/melts/plasma for various purposes. And their special issue ammo they are a good all purpose unit.
   
Made in gb
Longtime Dakkanaut




Macclesfield, UK

Asmodai Asmodean wrote:
Yeah, a 4++ isn't going to get you very far against 12+ wounds.


Shadowsun can take two 3++ drones. Make it a bit better but you will probably still lose a few guys.


Automatically Appended Next Post:
 Commander_Farsight wrote:
Ok I will look into that.

Does anyone else know what the ruling is on that?


Basically only up to half of your units can go into reserve with the exception of things that have to start in reserve. So flyers and drop pods (including unit inside) for instance don't count to that number. However everything in your list has the choice to either start on the table or go into reserve. So out of your ten units a maximum of 5 can go into reserve.

This message was edited 1 time. Last update was at 2013/11/21 13:05:49


 
   
Made in us
Purposeful Hammerhead Pilot




Vior'la Sept

 Commander_Farsight wrote:
 FlingitNow wrote:
I like your list, but why the Skyrays and Fire Warriors? Also broadsides? What about Riptides? And why the 5 scouts with shotguns?

I'd just like a little more explanation on your troop choices, and especially this:

How would you plan on playing it. What are the roles of each troop choice, and would this army be able to take objectives as that is usually how your going to win the game.


Firewarriors and scouts are because they are the cheapest troops choices they start in reserve but mainly you're playing for tabling. Shotguns are good for outflanking scouts helps them clear objectives as they get 2 shots each and can assault.

Riptides do the same job as the bomb but require markerlight support so are not great in a Farsight Bomb.

However Broadsides and Skyrays help the bomb with its weaknesses. Which are turn 1 damage output (Tiggy helps here) with an Alpha strike from the Skyrays, AA from both the Skyrays and 'sides (skyrays providing 4 Bs4 skyfiring MLs to help the bomb deal with flyers itself), and volume high strength for dealing with transports (you don't want your bomb having to spend the first few rounds killing nothing but Rhinos).

With the list you're using the bomb to cause massive damage HS deals with transports and flyers. Troops hide in reserve as long as possible and then hide from LoS as much as possible and try to grab objectives. You should win on secondaries just ensure you kill his troops and contest any objectives he holds. The bomb should do about 400-500 points of damage a turn. Literally play this a couple of times and you'll see how it does. Tabling is very easy with this list. But be careful with your bomb and beware thunderfire cannons sniping the support suit. Not a lot can really hurt the bomb but beware of what can (AP3 and ignores cover).


That's awesome! You have given me some new ideas. Stay tuned for a new Tau army list I will consider playing


Automatically Appended Next Post:
Here is the new list that I think I wanna play:

ImotekhTheStormlord wrote:HQ
[ 2 ]
Commander Farsight (165)

Crisis battlesuit; Multi-tracker; Blacksun filter; Shield generator; Plasma rifle; Dawn blade;
3x - Farsight's commander team (633)

§ 1x O'Vesa (305pt.); Early warning override; Earth Caste Pilot Array; Ion accelerator; Riptide battlesuit; Riptide shield generator; Shielded missile drone(x2); Stimulant injector; Twin-linked fusion blaster;
§ 1x Commander Bravestorm (199pt.); Flamer; Gun drone(x2); Onager Gauntlet; Plasma rifle; Shield generator; Stimulant injector; XV8-02 Crisis 'Iridium' Battlesuit;
§ 1x Broadside Shas'vre Ob'lotai 9-o (129pt.); Broadside battlesuit; Missile drone(x2); Seeker missile; Twin-linked smart missile system; Twinlinked high-yield missile pod; Velocity tracker;
Troops
[ 3 ]
10x - Kroot Carnivore squad (70)

§ 10x Kroot (7pt.); Kroot armour; Kroot rifle; Sniper rounds;
3x - XV8 Crisis team (229)

Bonding knife ritual;
§ 2x Shas'ui (67pt.); Crisis battlesuit; Multi-tracker; Blacksun filter; Fusion blaster; Plasma rifle(x2);
§ 1x Shas'vre (92pt.); Crisis battlesuit; Multi-tracker; Blacksun filter; Fusion blaster; Plasma rifle; Cyclic ion blaster; Shas'vre; Puretide Engram Neurochip;
XV8 Crisis team (68)

Bonding knife ritual;
§ 1x Shas'ui (67pt.); Crisis battlesuit; Multi-tracker; Blacksun filter; Fusion blaster; Plasma rifle(x2);
Heavy support
[ 1 ]
3x - Broadside Battlesuit team (285)

Bonding knife ritual;
§ 3x Shas'ui (94pt.); Broadside battlesuit; Multi-tracker; Blacksun filter; Twin-linked high-yield missile pod; Twin-linked smart missile system; Early warning override; Missile drone(x2);
Fortification
[ 1 ]
Aegis Defense Line (70)

Comms relay;
Secondary Detachment
[ 1 ]
Tau (227)

HQ
[ 1 ]
Commander Shadowsun (135)

XV22 Stealth battlesuit; Advanced targeting system; Fusion blaster(x2);
Troops
[ 1 ]
11x - Kroot Carnivore squad (92)

§ 1x Shaper (22pt.); Kroot armour; Sniper rounds; Kroot rifle;
§ 10x Kroot (7pt.); Kroot armour; Kroot rifle; Sniper rounds;


-----------------------------------------------------------------------------------------------

I'm sorry if it's hard to read.

Pretty much the whole strategy is to keep the Farsight bomb in reserves until you get it (you are getting to re-roll for it every turn so you have a 8/9 chance it will come on turn 2 ). I will start out with O'Vesa, Ob'lotai, the 3 Broadsides, and a Kroot carnivore squad behind the ADL. Then once you get the Farsight bomb in you can pretty much let loose from there. You could flank your enemy etc. ImotekhTheStormlord knows more about it than I do as he helped me create this list and he is much more skilled at the game than I am. I will get him to explain the army list more thoroughly on this thread. If you have any questions just ask


This list has gotten some hate too. So does it look like its good, or not?
   
Made in us
Wise Ethereal with Bodyguard




Catskills in NYS

 DarthOvious wrote:
Asmodai Asmodean wrote:
Yeah, a 4++ isn't going to get you very far against 12+ wounds.

Shadowsun can take two 3++ drones. Make it a bit better but you will probably still lose a few guys.

She also gives the entire squad stealth and shrouded as long as the is in the unit. You can get up to a 2+ cover save.

This message was edited 2 times. Last update was at 2013/11/21 16:08:42


Homosexuality is the #1 cause of gay marriage.
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 BaronIveagh wrote:
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Made in us
Purposeful Hammerhead Pilot




Vior'la Sept

Please check out my thread on the Farsight Bomb I want to run, and give your feedback please.

http://www.dakkadakka.com/dakkaforum/posts/list/563932.page
   
Made in us
Focused Fire Warrior





Lexington, MA

Commander_Farsight,

Just so you know what a Tau Empire version of the bomb looks like, here is a list that I am currently working on:

HQ:
Commander Farsight (Warlord): With 7 Bodyguards:
3 Fire Knives (Plasma rifle, Missile pod): 3 Target locks
3 Helios (Plasma rifle, Fusion blaster): 3 Target locks
1 Support suit: Positional relay, Vectored retro thrusters, Drone controller, Iridium armor, Multi-spectrum sensor suite, Command and control node, Puretide engram neurochip, Failsafe detonator, Repulsor impact field, Onager gauntlet, Neuroweb system jammer, 13 Gun drones= 875 points
Commander Shadowsun= 135 points
Elites:

Troops:
6 Fire Warriors= 54 points
6 Fire Warriors= 54 points
Devilfish: Disruption pod, Point defense targeting relay= 105 points
Devilfish: Disruption pod, Point defence targeting relay= 105 points
Fast Attack:

Heavy Support:
3 Broadsides: Shas’vre, 3 Twin-linked high-yield missile pods, 3 Twin-linked SMS, 3 Early warning overrides, 3 Seeker missiles, 6 Missile drones= 316 points
Sky Ray: Twin-linked SMS, Disruption pod, Point defence targeting relay, Blacksun filter= 131 points
Sky Ray: Twin-linked SMS, Disruption pod, Point defence targeting relay, Blacksun filter= 131 points
Fortification:
Aegis Defense Line: Comms relay= 70 points

Total: 1996 points

I haven't quite decided on whether or not to drop the devilfishes but that is the basic outline of what I am working on (also the fact that there are 13 gun drones and not 14, I will add that in later). I have thought long and hard about the Farsight Enclaves' Death Star and here is my analysis:

Commander Farsight: The same as he is in the Tau Empire.
O'vesa: A good addition. An independent MC with smash and hammer of wrath? Yes please!
Commander Bravestorm: Here is where it gets tricky: This guy has a flamer and a plasma rifle, why a flamer? They are the worst weapons to put on a death star squad.
Commander Brightsword: Fusion blades are good but that is what you have Farsight for: Meleeing tanks and killing people in challenges. Warscaper drone? Awful. Skip. A single shield drone? A waste.
Shas'O Sha'vastos: Again, plasma and flamer. Skip.
Shas'O Arra'kon: Counterfire defense system? Not worth it. 3 Weapons? When you can only fire 2 per turn? Skip.
Sub-Commander Torchstar: More flamers? lol…. you know what I'm going to say.

As for your list: Honestly, It will flop. Hard. Rework it. Give it some Anti Air!

This message was edited 1 time. Last update was at 2013/11/21 20:30:16


FOR THE GREATER F-ING GOOD!  
   
Made in us
Purposeful Hammerhead Pilot




Vior'la Sept

Ok thanks for your input.
   
Made in us
Focused Fire Warrior





Lexington, MA

Yea I just saw others give the same advise so my bad for coming to the party late.

FOR THE GREATER F-ING GOOD!  
   
Made in us
Purposeful Hammerhead Pilot




Vior'la Sept

Oh lol, don't worry about it. I'm such a noob, I diddn't even notice. lol. Its all good.
   
 
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